As stated in description, certain mods can conflict with CHW and this article is attempt to have all those incompatibilities listed in one place, but not just that but also ways to fix them.

Anyone who has found incompatibility that's not listed here, can comment it under this article. Please don't repeat what's already writtent here. If a fix for some incompatibility in comments is found, I will add it inside this article and relevant comments will be deleted to have the section clear and easy to read.


  • Some weapon from some mod isn't displayed when holstered.
    This is most common problem users are encountering. As stated in description, CHW expects a weapon mod to be consistent with implementation standards of vanilla weapons. That means a weapon needs to have one of four basic weapon type keywords - WeaponTypeRifle, WeaponTypePistol, WeaponTypeMelee1H, WeaponTypeMelee2H. If a weapon doesn't have any of these, CHW wouldn't have idea what kind of weapon is it, so it just not gonna display it.

    POTENTIAL FIXES
    Ask mod author to add relevant weapon type keyword on their weapons, or open mod .esp yourself, look for needed weapon form and manually add one of these keyword in it's list of keywords.If weapon still is not displayed when holstered, it could mean that you are using some mod that does structural edits to character skeleton. There is no fix for that for now, other than disabling that mod.

    You can try using Classic Holstered Weapons - Additional Skeleton Support mod for custom skeleton support.
    Starting from 1.06 version, mod allows to specify additional custom skeletons. Read More in Customization Options


  • Holstering some weapon from some mod causes game to crash
    There are some nodes CHW can't handle well enough for now. For example skinned weapons. So any weapon that works similar to Ripper can potentially cause CTD. 1.06 should fix skinned weapons causing crash. The torch from FROST is also known to cause CTD as well.

    POTENTIAL FIXES
    Ask mod authors to make CHW ignore those weapons by following the Customization Options article, specifically "Making specific parts of weapons invisible" section that can be applied to whole weapon as well.
    OR you can manually exclude those weapons in .ini like it's described in same article.

    FROST users: add to [ExcludedForms]

    ExcludedWeaponFormId_Torch=FROST.esp|00FA4


  • Changing position with positioner tool is applied to companions as well after some time


This is reported occasionally, but for now I don't know what can cause it as it's not consistent and wasn't able to reproduce on my end. but it can be related to character skeleton.
You can think about it that companions like your weapon positions and they want to have them same way too :)

POTENTIAL FIXES
Disabling mods that can alter character skeleton

Article information

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Written by

shavkacagarikia

30 comments

  1. DragAndKitt
    DragAndKitt
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    I appreciate Bethesda for trying to keep a good deal by updating their games, but when what they fix, is often fixed by mods, and many mods have worked around these community fixes only for them to be invalidated and or broken all together with a lesser update from the developers, really sours my appreciation for the spaced out, quite insulting updates.

    I feel terrible for the mod creators who are either inactive, or moved on and have to see people b&@*$ about the mod not working when nearly every time, the mod worked not just fine, but impressive before Bethesda decides to do whatever they do for some reason. 
    1. Pennywise3710
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      preach brother
  2. solidnorth
    solidnorth
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    Please update it,, the new update broke it 
    1. Sgallaty
      Sgallaty
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      Thanks for updating a 10 year old game to give us DLC that didn't require a code change and a useless code change that breaks mods that haven't been maintained in 4 years.  Good going bethesda.
  3. LxPinhas
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    With me, it doesn´t work, no holstered weapons are shown.  
    Please update it!!! 
  4. asp117
    asp117
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    Next Gen update broke the mod will there be an update playing without it is awfull
  5. k1ngabs
    k1ngabs
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    I'm getting "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFD578647B2 ClassicHolsteredWeapons.dll+00347B2" whenever i try opening workshop mode with a equipped weapon, if i unequip and open it unarmed works fine.
    1. yaboyjarl
      yaboyjarl
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      I get this too except without holding a weapon. It only occurs when accessing the workshop
    2. MrsBabe
      MrsBabe
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      Hello Wastelanders!

      I'm also joining the crash party :-) with ''Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFC3ABF4798 ClassicHolsteredWeapons.dll+0034798'' when I was opening Workshop.
      I am guilty of having mods that alter skeleton.nif and did not change IsHolsterVisibleOnNPCs to 0 in ClassicHolsteredWeaponsConfig.ini.

      Well...I knew I could set the world on fire but everything was working fine without playing the numbers for a long long time.
      Then I installed Buffout 4...and, what do you know...ka-boom...Into Each Life Some Rain Must Fall...

      Okey-Dokey!
  6. LuckyStars22
    LuckyStars22
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    Found a crash when trying to craft a Minuteman from the Minuteman command table
    ?Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFAB3694798 ClassicHolsteredWeapons.dll+0034798
    1. NoCrew7792
      NoCrew7792
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      Oh...my that's why i always had CTD when using a minuteman table...Is there any solution have you found?
    2. LastIstari
      LastIstari
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      Got the same issue. Has to deactivate the mod, create a few minutemen at the castle, assign them and reactivate Classical Holstered weapon. It's a bit convoluted, but I won't complain cause it's a mod compatibility issue. Maybe someone could create a patch, don't know if it's fixable.
    3. Badbonez
      Badbonez
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      I have the same issue. Setting IsHolsterVisibleOnNPCs to 0 stops the crashing, but that's no fun.
    4. AlyLovelace
      AlyLovelace
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      If you know your way around the modding tools you might be able to try editing the NPC related record in XEdit so they don't spawn with a weapon. You'd have to equip 'em in game ofc.

      Been taking a break from FO4 so can't recall if this is how I did it for my LO (I run a tweaked We are the Far West Minutemen mostly) or if it was something simpler like excluding them from display.
    5. COLDFIRE50
      COLDFIRE50
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      I know this is a bit late but this fix solved numerous CTD issues with opening the workshop. Thanks!
    6. AlexPreit
      AlexPreit
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      What fix? With xEdit? Can you make a patch or give instructions on how to make it myself? I'd reeeeeealy like a fix for this table and CHW.
    7. VuHungg
      VuHungg
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      +1, Same issue CTD when opening the workshop... 😌
    8. Player1LoneWolf
      Player1LoneWolf
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      Same
    9. Northslayer420
      Northslayer420
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      I'm using the NCR Minutemen overhaul nothing else for minutemen but i'm crashing with the same exception violation. Hoping this gets updated or something
  7. Outrora
    Outrora
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    Please add this fix:
    If mod does not work, like it isn't even installed, no ctds or anything, it just doesn't seem to be installed at all do this:

    Remove the file skeleton.nif from  "Meshes\Actors\Character\CharacterAssets\skeleton.nif" from Merged Fixes mod - Main.ba2 file. You have to unpack, remove skeleton.nif, and pack the file to substitute the original.

    Explaining for noobs, ba2 file is like a zip file that you can extract, you'll need the tools for it though. An extractor and a packer for ba2 files just google it.

    If you have this problem but do not have merged fixes mod, this is likely because you have another mod that changes this file, skeleton.nif. Any mods that change it seem to be incompatible.

    You're welcome.
    1. Yutagos
      Yutagos
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      Hi i have the problem you metionned and i use BAE to extract the b2a file like you said and i didn't find the skeleton.nif file , you talk about this mod right ? 
  8. JoyEternal
    JoyEternal
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    The mod The Bleachers - A Diamond City Story conflicts with this mod in that trying to steal the sheriffs power armor from a rack in her bedroom causes a ctd upon removal from the frame. 

    With just this mod and The Bleachers - A Diamond City Story a ctd can be replicated consistently 
    1. LynBreonna666
      LynBreonna666
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      That's sooooo strange. You wouldn't think that would be a problem with this mod.
    2. HoboinKmart8
      HoboinKmart8
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      Thank you, was looking forever to figure out what the conflict was. 
  9. sabster123
    sabster123
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    Im using Doom Based weapons pack and was using the Desert Eagle when it crashed. 
  10. Xlindwall
    Xlindwall
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    Craftable Ammo (  https://www.nexusmods.com/fallout4/mods/798?tab=files  ) won't work with this mod :/