Updated for v3.1.0
Overview
The base edition of the mod is the building block for the other variations. Reliant only on Fallout4.esm and purposefully trying not to customise or edit too much it is designed for the Minutemen Militia Squad call in to hopefully be compatible with most other Minutemen mods out of the box. Example load order:
Fallout4.esm
DLCCoast.esm
DLCNukaworld.esm
MilitarizedMinutemen.esp*
ReinforcementRadio - Base.esp
ReinforcementRadio - MilMin - Std.esp
*Ensure you are using the Loose files and Merged plugin version from the Patches Addon Mod. More detail in the installation instructions article.
It features the radio item that when used allows reinforcements to be called from the following factions:
- Gunners
- Minutemen
Each faction has a unique set of squads / teams that can be called in to support the player. These are explained in further detail below, along with explaining any criteria that may be required for their availability.
Gunner Faction
The Gunners are implemented in a way that they are not hostile to the player during or after the hiring period. They are different to other factions reinforcements in that there is a caps cost for every time you request support. The following Squads are available:
Gunner Squad
Gunner Squad
Image here
Details:
Minimum Player level: 5
Squad size: 4
Call in cost: 300 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
Levelled Gunners: 4
Weapons: based on Gunners levelled lists
Upgrades:
None
Gunner Sniper Team
Gunner Sniper Team
Image here
Details:
Minimum Player level: 15
Squad size: 2
Call in cost: 500 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
Levelled Gunner Snipers: 2
Weapons: Sniper Rifles based on Gunners levelled lists
Upgrades:
None
Gunner Power Armour Team
Gunner Power Armour Team
Image here
Details:
Minimum Player level: 35
Squad size: 3
Call in cost: 1000 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
Levelled Gunner: 1
Levelled Gunner Boss (PA): 2
Weapons: Weapons based on Gunners levelled lists
Upgrades:
None
Minutemen Faction
The minutemen are originally the focus of the mod, the idea is that the squads called in using the radio are to supplement the flaregun rather than outright replace it. Acquiring Minutemen squads differs from the Gunners in that once the initial training costs have been met calling in the reinforcements is free. This is to simulate the expansion of the Minutemen as the game progresses and the factions 'grows' through the story. Each squad has a player level and global settlement population requirement before it can be used. This system is done through the Master Drill Sergeant, a new unique character introduced with the mod.
Master Drill Sergeant
Master Drill Sergeant

The Drill Sgt will appear at The Castle after the completion of the Minutemen quest 'Old Guns'. He arrives randomly at some point between 12 - 48hrs (game time) after he hears the artillery fire and the relaunch of the Minutemen Radio.
Currently he has a default vendor voice set, through interaction with him you can access his barter menu that will allow the acquisition of training manuals that when used 'unlock' that squad type to be called in via the radio. There is a misc quest that will alert you to when new training manuals are ready for collection.
Militia Section
Militia Section

Details:
Minimum Player level: 0
Population required: 0
Squad size: 6
Training cost: None
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Militia Leader (Level range 1 - 30)
5 Militia Soldiers (Level range 1 - 30)
Weapons: LL Pipe weapons
Armour: Army Fatigues + Leather Chest or Custom Vault-Tec Armour
Upgrades:
Increase Squad size: +2
Infantry Section
Infantry Section


Details:
Minimum Player level: 0
Population required: 25
Squad size: 6
Training cost: 300 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Infantry Sergeant (Level range 5 - 50)
5 Infantry Soldiers (Level range 5 - 50)
Weapons: Hunting Rifles, Laser Muskets, SMGs, CombatRifles
Armour: Minutemen Uniform (Green/Brown) + Leather
Upgrades:
Increase Squad size: +2
Character upgrade: Field Medic
Ranger Team
Ranger Team

Details:
Minimum Player level: 0
Population required: 25
Squad size: 4
Training cost: 300 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Colonial (Level range 9 - 50)
3 Rangers (Level range 5 - 50)
Weapons: 44 Revolver, Hunting Rifles, Lever Action Rifles, Cavalry Sword (Colonial)
Armour: Minutemen Uniform (Blue)
Upgrades:
None
Recon Team
Recon Team


Details:
Minimum Player level: 15
Population required: 30
Squad size: 4
Training cost: 350 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Recon Sergeant (Level range 25 - 60)
3 Recon Soldiers (Level range 15 - 60)
Weapons: Hunting Sniper Rifles, Combat Marksman Rifles
Armour: Minutemen Uniform (Commonwealth - MultiCam)
Upgrades:
None
Commando Team
Commando Team

Details:
Minimum Player level: 20
Population required: 50
Squad size: 4
Training cost: 400 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Commando Lt (Level range 20 - 65)
3 Commandos (Level range 20 - 70)
Weapons: SMGs (Suppressed)
Armour: Minutemen Uniform
Upgrades:
Increase Squad size: +2
Character upgrade: Combat Medic
Ability:
Nil
Paratrooper Team
Paratrooper Team

Details:
Minimum Player level: 20
Population required: 50
Squad size: 4
Training cost: 400 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Paratrooper Sergeant (Level range 20 - 65)
3 Paratroopers (Level range 20 - 70)
Weapons: Laser Rifles
Armour: Minutemen Uniform
Upgrades:
Increase Squad size: +2
Character upgrade: Combat Medic
Sniper Pair
Sniper Pair


Details:
Minimum Player level: 25
Population required: 50
Squad size: 2
Training cost: 350 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Spotter (Level range 35 - 75)
1 Sniper (Level range 25 - 90)
Weapons: Hunting Sniper Rifle, Combat Marksman Rifle
Armour: Minutemen Uniform
Upgrades:
None
Ability:
None
Mechanised Infantry Team
Mech Inf Team

Details:
Minimum Player level: 45
Population required: 75
Squad size: 3
Training cost: 750 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
1 Mech Inf Sergeant (Level range 30 - 80)
1 Mech Inf Trooper (PA) (Level range 45 -120)
1 Mech Inf Technician (Level range 20 - 80)
Weapons: Laser Guns (Sgt and Technician), Minigun or Gat Laser (PA Trooper)
Upgrades:
Increase Squad size: +1 (PA)
SF Infiltrator Pair
SF Infiltrator Pair


Details:
Minimum Player level: 50
Population required: 75
Squad size: 2
Training cost: 600 caps
Task duration: 5 mins (real time)
Cooldown period: 12 hrs (ingame)
Squad and equipment composition:
2 SF Infiltrators (Level range 50 - 150)
Weapons: Suppressed Combat Rifles
Equipment: Stealthboys x2
Upgrades:
None
Ability:
None
SF Operator Team