
Short guide how to pack or unpack mod with Archive2. It will improve game performance and loading time, also it saves some disc space.
- Please keep in mind that sounds files and precombined meshes should be packed with compression set as "none" (not 'default'), while the format should be set to 'general', otherwise game might crash to desktop or freeze on load just after packed mesh or sound is loaded.
Packing BA2s
For textures:
- Open Archive 2
- Go to Archive -> Settings and set Format to DDS
- Drop textures folder on Archive2
- Go to File -> Save as and name the folder adding "- Textures" to the name
- Set the location to save
- Press OK and wait until program will finish packing
- Done, you have textures packed in BA2
For materials/meshes:
- Open Archive 2
- Go to Archive -> Settings and set Format to General
- Drop files folder on Archive2
- Go to File -> Save as and name the folder adding "- Main" to the name
- Set the location to save
- Press OK and wait until program will finish packing
- Done, you have files packed in BA2



Unpacking BA2s
It's a good idea to unpack few texture mods and pack them together into one single BA2. Less mods and plugins to load in your mod manager, also loading time is reduced.
- Open Archive2
- Drop BA2 on the window
- Go to Archive -> Extract All To...
- Set the location to unpack the files
- Wait few second until process ends

78 comments
imgur album for reference
There's some BA2 unscuffing I need guidance on if anyone is wiling and able:
I've downloaded some overlay mods that work with Looksmenu but was made for a different body mod to the one in the collection I'm currently running. I extracted the BA2 and converted the textures from DDS so I could edit their position in order for them to play nice with the setup I'm using. Thereafter I converted them back to DDS and archived them to a BA2 format using Archive2. Now I get nothing but a solid black texture as an overlay from the neck seam down for the edited overlays.
1. I only changed the textures so all file names and material settings are untouched from the original
2. I kept the same directory structures and double-checked the packed archive (see fig.1)
3. Loose files work fine so it looks like I didn't f*#@ up on the editing or converting to/from DirectDraw Surface format (see fig.2 and fig.3)
How do I get a BA2 to play nicely?
When packaging textures for example: ( Unfair Skin at Fallout 4 Nexus - Mods and community (nexusmods.com))
Textures for the face are not used.
Some presets like these (Asian girl presets Piper Curie and Cait replacer updated at Fallout 4 Nexus - Mods and community (nexusmods.com) )
they need the textures to not be packed and I don't understand why...
Any solution?
Configure Archive2 correctly so that DDS and compression (default)
I also wrote "(Name) - Textures" correctly
1- So, how do I use the CK or better yet xEdit to create an .esp specifically to load a BA2, or group of BA2s (- Main.ba2, - Textures.ba2, etc.)?
2- How do I make sure it's flagged as .esl?
3- Is there anything about the .esp which ties it to the BA2 I've chosen, or can I use the same .esp over and over and just keep renaming it for different mods?
Also, I read below that sounds aren't often packed into BA2s.
4- But they can be, right? as long as the settings are correct. What about for a sounds overhauls, wouldn't it be better if they were packed? I dunno.
5- how about the .swf files for interface? do they benefit from being packed or no? Can they just be packed into - Main.BA2? or better pack them with sounds?
Thanks all for the help!
May I ask a question? is it necessary to delete the original "textures" folder after I generate the .ba2 file?
For example there are big mods that replace all vanilla outfits like: Female outfit replacer, 2pac skimpy, CCO.
If this is done, would it be possible to configure them using bodyslide and outfit studio?
as far as I can tell, there wasn't any preset name when I was attempting to save it, so I'm kind of lost
For instance, if the .esp (or .esm or .esl) is named "MyMod.esp", the Textures .ba2 should be named "MyMod - Textures" (without the quotes).
I tried naming it both Textures and Textures.ba2 and none is working.
For instance, if the esp is "MyMod.esp" you would name the Textures folder "MyMod - Textures" (without quotes).
Hope this helps.