FallUI - HUD - FAQ - Frequently Asked Questions

Is it compatible with {insert your mod here}?

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Most probably yes. Most mods are compatible.
Just try it out. This mod is safe to be added/removed at any time. It won't change anything on your savegame. Its all just visual presentation.
You can also see the compatibility section on the mod main page for known issues with other mods.

Error message "Wrong HUDMenu.swf found" in MCM
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The file "data\Interface\HUDMenu.swf" of this mod can't be found. So neither any of this mod's additions nor the HUD Layout Editor can work.

This can have different reasons (and in most times its an overwrite or missing/incorrect Archive Invalidation):
  • The HUDMenu.swf file is overwritten by another mod in your Mod organizer
    • Solution for Mod Organizer 2: Drag the FallUI - HUD mod down the left list of MO2. (List must be sorted by priority in ascending order!)
    • Solution for Vortex: While installing this mod, make sure to adjust your Vortex-rules so the HUDMenu.swf is loaded after all other mods.
  • Your setup isn't prepared for using loose files from mods. (a.k.a Archive Invalidation)
    • Solution: Make sure your Fallout4.ini contains the following INI settings: [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
    • Important for Mod Organizer 2 users: If you profile-specific INI (which is the default) you need to edit the INI directly in MO2. (Puzzle icon in menu)

  • You haven't installed the HUDMenu.swf file
    • Solution: Install the HUDMenu.swf file of this mod to "data\Interface\HUDMenu.swf".
  • The HUDMenu.swf file is in the wrong location
    • Solution: Move the HUDMenu.swf file of this mod to "data\Interface\HUDMenu.swf".
  • The HUDMenu.swf file is manually overwritten by another mod
    • Solution: Restore the HUDMenu.swf with the original HUDMenu.swf in the archive of this mod.
Vortex sometimes have issues for updating mods. See the sticky post on the mod posts page for further info.

HUDFramework widgets aren't visible
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This is most likely because your HUD layout modifies the compass widget. All HUDFramework widgets add them-self (internally) to the compass widget. So any modification can disturb the HUDFramework widgets.

In most cases this is due to "3D effects" added on the compass. Don't use any 3D effects on the compass if you want to use HUDFramework widgets.
Disable any and all 3D effects on the compass (even the "3D effects main switch" must be turned off).

If that doesn't work, try to reset the compass settings completely to vanilla. If that works, restore the settings one after one until you identify the causing one (and remove that). 

Note: There are mods which doesn't use the "default compass way" of HUDFramework for widgets, so see the next section too, if that doesn't work for you.

Some HUD widgets aren't visible, shifted or distorted
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See the previous section for HUDFramework related mods first.

HUD widgets by mods work by adding their content to any existing vanilla HUD widget, even if it has absolutely nothing to do with the added widget type. This is due to limitations of the game interface, which only shows the vanilla widgets. And so the new widgets must "hop on" those widgets to be visible.

There is no universal widget where mod add itself to. It depends on the actual mod.
But most mods use the compass, cross hair or quick loot widget for this. (For example a mod showing additional item values adds itself to the cross hair. Any shifting, resizing or color modification of the vanilla cross hair widget is also applied to the attached mod widget, possible making it unusable)

So if your mod widget isn't visible, try to reset those widgets to the vanilla layout. You can also try to change the whole layout, for example switch to the existing vanilla HUD to see if it works there.
Once you identified the widget where the mod is attached to, you can go into this and identify the setting which makes problems for this widget.
Once you also identified the conflicting setting(s), you can change your preferred layout to get to a working state.

TIP: 3D effects causes the most problems for most widget mods. So if you use those, you should disable those in the widgets as first step.


Is the MCM Layout Editor usable with controller?
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While the game HUD itself is of course fully usable with controller, the HUD Layout Editor is not.
You will need a mouse to use the Layout Editor. There is no support for controller editing.
As this would require a massive change and many additions in the whole editor code, and all this just for the tiny amount of time needed to change the HUD layout (which is a fraction of the game time), this wont happen.

Why are button hints faded out for quickloot?
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This is the default setting for button hints when the container is empty. You can change the alpha transparency easily in the MCM HUD Layout Editor by changing that setting for the quickloot widget.

How can i see a list of components when hovering scrap items?
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You need a item sorter mod with scrap components support.
For example: FIS - The NEW FallUI Item Sorter (Contains scrap component support for all Fallout 4 vanilla items)
For mod added items use Complex Sorter too to automatically create scrap component entries for your whole mod list.


Your problem isn't covered?
If your problem isn't directly related to FallUI - HUD, you can also take a look at the FallUI - Inventory - Frequently Asked Questions, which covers many common problems around all FallUI series mods.

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m8r98a4f2

55 comments

  1. JollieBean
    JollieBean
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    There's a preset I'm trying to install that is just not showing up in the mcm at all
    it's in this file path like it should be 'C:\Users\me\AppData\Roaming\Vortex\fallout4\mods\FallUI - HUD-51813-1-7-1-1668637124\Interface\FallUI HUD\Importable HUD Layouts'
    Condensed Minimal HUD Preset for FallUI - HUD 2.6 at Fallout 4 Nexus - Mods and community
  2. davidalex95
    davidalex95
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    So I have to start a new game by playing in 800x600 on an ultrawide, get to the part of the game where I can esc out and then access the options? How do I set up this thing to work with ultrawide res? 
    1. lordmogul
      lordmogul
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      The layout isn't playthrough dependent. Once set up, it will stay however you've set it.
      Just load an older save beyond that point, adjust it how you like, and it will stay like that even on a new start.
  3. EnderTouchdown
    EnderTouchdown
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    How can I edit SS2 layout using FallUI editor?
    also while in PA the game is using the default loot UI insted the one I made
    1. nanoman999
      nanoman999
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      also curious how to customize PA hud
    2. GeorgeDK
      GeorgeDK
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      Any news on how to edit or keep the UI in Power Armor(PA)?? I tried every possible mod combination, but Iam stuck with the default..
    3. JPSein
      JPSein
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      goto the ss2 menu in MCM and use the hotkeys functions .. the way i do is is I goto a settlement, make the menu items always appear. then use the hotkeys to toggle each menu items and move them to where when im in workshop mode.. they are seen clear as day!
  4. Pro3007
    Pro3007
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    Thanks
  5. Decomane
    Decomane
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    Is it possible to see the weight of items in the Rollover Item Display and/or Quick Loot Container? All I need is something like "W 0,5". There is plenty of space next to the item names. If it's already a feature, I can't find it anywhere. It'd be a huge help in gathering junk that's "weight efficient".
  6. BLUDDAWOLF
    BLUDDAWOLF
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    i just to know how to use the regular fallout 4 compass with any layout can anyone help me out?
  7. UrriroSirics
    UrriroSirics
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    I had to add it to Fallout4Custom.ini instead of Fallout4.ini. 
    1. goldmoney70
      goldmoney70
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      Bro you are a legend, did this and it worked. This message should be on the first page ngl.
    2. freehuey
      freehuey
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      This is correct!

      How do we sticky this?

      This is the answer to most of the bullshit issues we all seem to be dealing with.
    3. tafkaga
      tafkaga
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      • 0 kudos
      This is the answer right here.
  8. Taurec
    Taurec
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    • 9 kudos
    I have the item Special messages under News. There I can deactivate the message "Hold V to...". I would like to do this, but the option does not work.

    It says at the top: Only available if you have installed the 'PromptMessage' module...

    What is this and where can I get it? I can't find anything about it.
  9. SummedNutria
    SummedNutria
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    • 0 kudos
    can someone help me i actually tried everything
    1. lonemori
      lonemori
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      • 0 kudos
      Not letting me loot anything im using controller help
  10. LevelOfIntegrity
    LevelOfIntegrity
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    Dot Crosshair is not working for me, any fixes?