DISCLAIMER: To prevent any misunderstandings, I am not associated with the Buffout 4 author / dev Fudgyduff in any way. I don't know them and they don't know me. Almost all information presented here stems from my own research and it is solely my responsibility. Don't bother the Buffout dev about this article if you don't have to.

If you intend to post your crash logs, please use the Buffout 4 Nexus page or join Collective Modding Discord Server and post them in fo4-crash-logs channel.
MAKE SURE YOU HAVE THE LATEST VERSION OF BUFFOUT 4, USE THE Crash Log Auto-Scanner (CLASSIC) AND READ THE INCLUDED DOCUMENTATION.


Hello!
If you've ever taken a stroll through your modded, plutonium scorched wasteland, only to find that at some point your game instantly and unexpectedly died while you're left wondering what the hell just happened... worry no more! You've just experienced a crash, but luckily, there are now quick and easy ways to figure out what caused it.

All of this is possible with Buffout 4, a mod that includes multiple game engine improvements, expands specific types of game memory, prevents several types of crashes and even provides proper crash logging if (when) the game eventually crashes. It also combines the functionality and replaces a couple of existing mods available on Nexus:

Achievements | Enables achievements in a modded game. (Already integrated into Buffout 4.)
- Auto Gamepad Switch | Fast input switching between KB/M and Gamepad. (Already integrated into Buffout 4.)
Faster Workshop | Much faster settlement workshop loading times. (Already integrated into Buffout 4.)
Private Profile Redirector | Stores ini config files in memory. (Already integrated into Buffout 4.)
There are two additional mods whose usefulness alongside Buffout 4 is currently debated:

xSE Plugin Preloader | Preloads F4SE plugins before the game starts. (Even though it's noted as required, Buffout 4 functions perfectly fine without it.)
Baka Scrapheap | Game memory expansion and management. (When used, disable Buffout 4's Memory Manager and set Baka's memory multiplier to 4.)

Therefore, you're not required to use any of the mods above with Buffout 4 installed / their use is completely optional.


BUFFOUT 4 INSTALLATION - PART 1 | YOU NEED TO DOWNLOAD AND INSTALL THE FOLLOWING

I. Fallout 4 Script Extender | Modder's resource that expands the scripting capabilities of Fallout 4. This is also a hard requirement for the vast amount of other mods.
Installation: Download the latest build (0.6.23 or newer) and extract all contents inside f4se_0_06_XX folder into Fallout 4's Installation Folder, where Fallout4.exe is located.

II. Microsoft Visual C++ Redistributables AIO  | All-In-One package that contains program libraries required for any and all PC games.
Installation: Download the latest release and run VisualCppRedist_AIO_x86_x64.exe, restart your PC after installation.

III. DirectX End-User Runtimes June 2010 | Old DirectX libraries that can help prevent audio related crashes.
Installation: Download the main package and run it, then select any location to have it extracted. After it's extracted, run DXSETUP.exe.

IV. Address Library for F4SE Plugins | Provides version independent resources required to run several important mods, including Buffout 4.
Installation: Manually download the main file and place its version-1-10-163-0.bin file into the Fallout 4\Data\F4SE\Plugins folder (create it if there isn't one).

OR: VR Address Library for F4SEVR Plugins | Required only for the Virtual Reality version of the game. Installation steps are the same, main file is .csv instead of .bin.

BUFFOUT 4 INSTALLATION - PART 2 | INSTALL THESE FILES MANUALLY (WITHOUT A MOD MANAGER)

1. Download the Buffout 4 Main File ( VR Version Here! ) and extract the archive somewhere on your PC.

2.
Place / move the extracted F4SE folder into your Fallout 4/Data or Fallout 4 VR/Data folder (& overwrite if asked).

3. Open the config.toml (or Buffout4.toml) file with a text editor, then change the following parameters if needed:

- If you'd like faster switching between your Controller and KB/M, set the InputSwitch line to true.
(This can rarely cause weird behavior. Not needed if you are not using a Controller / Gamepad.)

- If you have mods that already enable achievements, set the Achievements line to false.
(If you still have problems getting Achievements, remove those mods and only let Buffout do it.)

- If you have Baka ScrapHeap mod installed, set the MemoryManager line to false.
(Then go to Fallout 4\Data\F4SE\Plugins, open BakaScrapHeap.toml and set ScrapHeapMult to 4)

- If you have Looks Menu mod (latest version) installed, set the F4EE line to true.
(If you have both AAF and older Looks Menu 1.6.18 version installed, this edit is likely not needed.)

BUFFOUT 4 INSTALLATION - PART 3 | ENABLE ARCHIVE INVALIDATION / LOOSE FILES SETTINGS
This setting allows the game to load files outside of official BA2 archives.
Without this, many mods won't work or will outright crash the game.

Vortex - Archive Invalidation should be automatically enabled in latest versions, otherwise enable it manually or through BethINI.
MO2 - The integrated setting usually doesn't work properly, so you should always enable it manually or through BethINI.
- MO2 by default uses separate custom ini files, I strongly recommend that you disable this functionality.
- Simply navigate to Profiles [Ctrl + P] in MO2 and uncheck Use Profile Specific INI Files
- Now the game will use INI configuration files from the Documents folder.

Enable With BethINI (Recommended)
1.) Download the latest standalone version here.
2.) Extract it somewhere on your disk, but NEVER directly inside your game installation folder.
3.) Run BethINI.exe, check both Load Loose Files and Enable File Selection, then Save and Exit.

Or Enable Manually
Navigate to Documents\My Games\Fallout 4 folder and add these lines to Fallout4Custom.ini (and yes, sResourceDataDirsFinal needs to remain blank).
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=


AFTER INSTALLATION

IF THE GAME FAILS TO LAUNCH / START OR YOU GET THE WARNING THAT "Buffout 4 has loaded too late!":

Open xSE Plugin Preloader.xml with a text editor, go to line 14 or 15 and you should see <LoadMethod Name= " ... ">
Change whatever is between the quotation marks in this line to one of the following options (check game after each change):
<LoadMethod Name="OnThreadAttach">
<LoadMethod Name="OnProcessAttach">
<LoadMethod Name="ImportAddressHook">

(xSE Plugin Preloader.xml is only available if you manually installed this mod. Otherwise, delete this xml file and IpHlpAPI.dll if you still can't get the game to start.)

If the game fails to launch / start AND there's no crash log, remove all Buffout 4 files and check if the game starts.
If that's the case, manually install Buffout 4 again by removing existing files and reinstalling the latest version.

To check if Buffout 4 is actually working, you can inspect xSE Plugin Preloader.log inside your Fallout 4 install folder or f4se.log inside Documents\My Games\Fallout4\F4SE folder after running the game at least once. You should see a message that Buffout 4 and other DLL mods loaded correctly. Look for any reported errors or missing dependencies. (Ignore all Unknown QueryInterface 00000007 messages, these are normal). Rarely, some crashes won't produce any valid crash logs.

WHERE TO FIND CRASH LOGS

After your game crashes, crash logs can be found inside Documents\My Games\Fallout4\F4SE folder, with names such as crash-date-and-time.log
(example: crash-2077-08-23-09-13-00.log) Please, post complete crash logs to previously linked Buffout 4 Nexus page or the fo4-crash-logs channel.

You can also test if Buffout 4 actually generates a crash log. Simply start a new game or load an existing save (make sure to save afterwards), and after gaining control of your character, open ingame console with the ~ (tilde) key, type in aop and press enter. This should immediately crash / close the game and create a crash log in the F4SE folder.

Buffout 4 won't generate crash logs if your game freezes or remains stuck in a way that forces you to manually kill the game process.
If you experience such freezing in any game, I recommend using Super F4, a free program that can easily shutdown any stuck process.
(Super F4 sadly cannot force Buffout 4 to generate a crash log, this program simply makes closing a frozen game much easier.)

HOW TO READ CRASH LOGS


Once you find the crash log, I strongly suggest you use the Crash Log Auto Scanner to make reading these logs much easier.
You can find additional instructions in the included Readme and PDF, or the Buffout 4 Dictionary online doc located here!

LIST OF KNOWN MODS THAT FREQUENTLY CAUSE CRASHES

The following mods have a much higher chance to crash your game. This list obviously isn't complete, but will be updated regularly.
NOTE: THIS IS NOT A "DO NOT USE" LIST. Consider these mods the ones you should disable first if you are unable to resolve your crash.

Removing mods from existing saves generally leads to even more problems. For best results, you must start a new game. You have been warned.

Damage Threshold Framework | Can crash in combat on some occasions due to how damage calculations are done.
Extreme Particles Overhaul (EPO) | Can cause particle crashes, highly advised to edit its INI file and reduce the particle count.
Fallout Sakhalin | Breaks the precombine system all across Far Harbor DLC which is bound to randomly crash your game.
- Fatigues Extended | Seems to conflict with Looks Menu in some way, potentially breaks BoS NPCs and causes crashes.
- NCR Renegade Armor | Outfit has broken mesh that crashes the game in 3rd person or when NPCs wearing it are hit.
Scrap Everything | Weird crashes and issues due to multiple unknown problems. This mod must be always last in your load order.
- Shade Girl Leather Outfits | Can crash the game while browsing the armor workbench or upon loading or starting a new game.
- Spring Cleaning | Abandoned and severely outdated mod that breaks precombines and could potentially even break your save file.
- True Nights | Has an invalid Image Space Adapter (IMAD) Record that will corrupt your save memory and has to be manually fixed.
War Of The Commonwealth | Seems to cause consistent crashes with specific spawn points or randomly during settlement attacks.


Mods With Corrupted Textures
These mods will cause Create2DTexture crashes due to corrupted or incorrectly sized textures.

- Flip a Coin | Has several incorrectly sized textures.
- S.T.A.L.K.E.R Texture Overhaul | Doesn't work due to incorrect folder structure. Has one corrupted texture.

Mods Currently Under Investigation
These mods are known to also cause crashes, but there's currently not enough data to confirm the exact problem(s).

- Armor And Weapon Keywords (AWKCR) | Possibly causing some "Player Character" crashes, investigation is ongoing.
- Armorsmith Extended | Might crash the game on startup or when accessing workbenches as described by older reports.
- Combat Rifle Overhaul | Apparently a few custom magazines or ammo types from this mod can causes crashes for some.
Endless Warfare | Some enemy spawn points could be bugged or crash the game, either due to scripts of pathfinding.
- Give Me That Bottle | Seems to be responsible for some Pip-Boy inventory crashes. Consider switching to Fill'em Up Again.
Immersive Hunting Overhaul (IHO) | Might be responsible for a couple of recent crashes during the game startup.
NPC Level Scaling | Seems to cause crashes while fast traveling or approaching certain locations due to unknown reasons.
- Respawnable Legendary Bosses | Sometimes causes Deathclaw/Behmoth boulder projectile crashes for unknown reasons.
- Quick Modification Weapon (& other Tooun mods) | Note that these can be script heavy, resulting in varied bad game behavior.

- Tactical Tablet | Can cause flickering with certain scopes, early reports mention occasional crashes while browsing workbenches.

Other Mods With Lesser Problems
These won't necessarily crash your game, but can cause a variety of other problems in some situations.

- Fallout 4 High Resolution DLC | Yes, the official DLC. Linked to several weird problems and crashes. Always keep it disabled.
Clean My Settlement | Edits pretty much every cell in the game, so unintended or random conflicts can be a problem.
Fallout 3 Holotape | Known to conflict with and break mods with custom Pip Boy models, such as the Pip Boy 2000.
HUD Caps | Often breaks the Save / Quicksave function, which could be due to mod conflicts or just poor script implementation.
- Load Accelerator | Uses outdated / intrusive methods to increase loading screen framerates, stick to High FPS Physics Fix only.
Lootable Stoves | Breaks precombined data in several different cells which might result in major framerate drops at certain places.
- Locky Bastard | Can very rarely cause the game to freeze while melee attacking doors or when NPCs try to get through locked doors.
Phase 4 Institute Expansion | Its plugin must be cleaned as it contains 1300 UDRs and 30 ITMs. See Additional Troubleshooting below.
Player Comments & Head Tracking | Known problems are tracked in its own forum thread, mostly minor animation and dialogue issues.
- Uneducated Shooter | Causes white screen glitch after character creation for most players. Simply save, exit to main menu and load again.
XM2010 Enhanced Sniper Rifle | There have been reports that this weapon causes many random issues and heavy script lag (>30%).
- T6M's Perks Pack (& other perk mods) | Keep these mods last / at the end of your load order to avoid conflicts and ensure full functionality.


USEFUL LINKS








If you find additional solutions to any known and new crash messages or find problematic mods that cause severe bugs or crashes, I would appreciate the feedback so this can be confirmed and added into the article to help out everyone. You'll be given credit for the find. Any corrections and suggestions are definitely welcome. Thank you.

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TheSoundOfSnow

613 comments

  1. TheSoundOfSnow
    TheSoundOfSnow
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    Locked
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    [ NOTICE ]
    I RECOMMEND YOU ALSO WHITELIST BOTH f4se_loader.exe and ModOrganizer2.exe IN YOUR ANTIVIRUS SOFTWARE.
    THIS IS MANDATORY FOR BITDEFENDER AND AVAST, THEY CAN SOMETIMES BLOCK SAVE FILES AND CRASH THE GAME.


    ADVANCED TROUBLESHOOTING SECTION HAS BEEN MOVED TO A NEW ARTICLE
    CHECK END OF THE ARTICLE ABOVE FOR LINKS TO ALL ADDITIONAL RESOURCES
     
    Please post your crash (or autoscan) logs on the Buffout 4 Nexus page or join the Collective Modding Discord Server and post them in the fo4-crash-logs thread. Any crash logs posted in the comments section below may get deleted at my own discretion.
    Make sure you have the latest version of Buffout 4 before posting and use the 
    Crash Log Auto-Scanner whenever possible.

    WHEN POSTING CRASH LOGS (AUTOSCAN LOGS ARE OPTIONAL), MAKE SURE TO WRITE THE SPOILER TAGS AS SHOWN BELOW OR UPLOAD YOUR FULL CRASH LOG TO PASTEBIN AND INCLUDE THE LINK TO IT IN YOUR COMMENT.
    DO NOT POST CRASH LOGS THAT SPAM nvwgf2umx.dll THESE LOGS ARE USELESS, SEE SOLUTION IN THE DOC!

  2. TheSoundOfSnow
    TheSoundOfSnow
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    Article Changelog / Important Announcements
    Updated for Buffout versions 1.26.2
    & 1.31.1
    List of important patches available here!

    ADVANCED TROUBLESHOOTING SECTION HAS BEEN MOVED TO A NEW ARTICLE
    CHECK END OF THE ARTICLE ABOVE FOR LINKS TO ALL ADDITIONAL RESOURCES


    March 3rd
    - Buffout 4 NG will now be the default recommended Buffout version until further notice.

    If you installed the Knockout Framework mod, make sure you update to the latest version 1.4.0 or newer!
    There was a problem with earlier versions causing random crashes during game sessions lasting over 1 hour.
  3. wweetusswhy
    wweetusswhy
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    i've been trying to get fallout 4 to run with mo2 for almost 2 months now and i have no clue what im doing wrong. it runs semi well on vortex but im trying to have a large load order and in my experience vortex doesnt play well with a large load order. im not exceeding the esp plugin limit so i know it isnt that. i have all the most updated files for buffout and f4se and everything. nothing has worked, fallout crashes before i can even get to the main menu and i have no idea why. it is beyond frustrating atp because i want to play the game but it just wont work for me. any help would be much appreciated.
    1. DestroyDom
      DestroyDom
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      Try disabling all mods and start the game without. To know if it depends on mods, or corrupted game files.
      If it is still crashing, don´t open with fo4se, but with the original exe to see if it depends on the se maybe.

      Thats troubleshooting.. if it works without mods and skse, try enabling 3 mods, start the game, and so on.. so you can find out on which mod it depends..

      Or you can set up buffout4 and classic correctly to get readable crash logs. But for Buffout4 you need the older version of the game (1.10.163) you can do this with a downgrader. I used this: https://www.nexusmods.com/fallout4/mods/81933 
      But mention, that you also need the previous version from fo4se for game ver 1.10.163 , 
      I spent 2 days to find out that Buffout 4 is for this version ... 

      And if you play with mods, i can recommend you playing with ver 1.10.163 , its more stable, less crashes, and some mods are working better there. 

      If you need help you can reach me via Discord: psydom97
  4. DestroyDom
    DestroyDom
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    I have a problem.
    My Game runs quite well now, classic works good and helped me to resolve the main reason for my game crashes..

    But now i want to crash my game to get another log and information.. and the "pol" command is not working anymore..
    I don´t know why..
  5. jjbuezo56
    jjbuezo56
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    I get a error 0xc00000142 dont open
  6. WayneWayJ
    WayneWayJ
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    Why my scanner just says "SCANNING CRASH LOGS, PLEASE WAIT..."  and then make a harsh error sounds, without  generating any .md files. I was once successfully generated the .md files with the previous version (CLASSIC-56255-7-30-3-1728694047) , but it just worked a few times, and then just made a harsh error too and didn't work any more. 
    I tried the starting the .exe file with admin or through mo2 , but it is invalid.
    My game version is 1.10.163 adapted for fallout london. it is not supported for fallout london? 
  7. JanjiraLOLXD
    JanjiraLOLXD
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    you know what, i hate buffout4 because of "main.cpp (269): Buffout4 has loaded too late. Try adjusting the plugin preloader load method"
  8. Yokaisheru
    Yokaisheru
    • member
    • 3 kudos
     BethINI solved it all + adding f4se loader to whitelist + DirectX 2010 (fixed the entire log of sound errors that I didn't even know I had)
    Much love.
    First time in months i've been able to play for actual hours at a time without any crashes whatsoever.
  9. Guraka22
    Guraka22
    • member
    • 12 kudos
    So..I've a bit of a problem.. I try to enter that place that Kellogg is when Dogmeat tracks him down, and I 100% always get a CTD... not entirely sure what causes it but:

    Here's the buffout crashlog:
    Spoiler:  
    Show

    Fallout 4 v1.10.984
    Buffout 4 v1.36.0 Oct 13 2024 01:09:30

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF612E132E1 Fallout4.exe+05432E1    lock xadd [rcx+0x08], eax |  FUN_140543280_5432E1)
    Exception Flags: 0x00000000
    Number of Parameters: 2
    Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF

        [Compatibility]
            F4EE: true
        [Debug]
            Symcache: c:symcache
            WaitForDebugger: false
        [Fixes]
            ActorIsHostileToActor: true
            BGSAIWorldLocationRefRadiusNull: true
            BSLightingShaderMaterialGlowmap: true
            BackportedBA2Support: true
            CellInit: true
            CreateD3DAndSwapChain: true
            EncounterZoneReset: true
            EscapeFreeze: true
            FixScriptPageAllocation: true
            FixToggleScriptsCommand: true
            FollowerStrayBullet: true
            GreyMovies: true
            InteriorNavCut: true
            MagicEffectApplyEvent: true
            MovementPlanner: true
            PackageAllocateLocation: true
            PipboyLightInvFix: true
            SafeExit: true
            TESObjectREFRGetEncounterZone: true
            UnalignedLoad: true
            UtilityShader: true
            WorkBenchSwap: true
        [Patches]
            Achievements: true
            BSMTAManager: true
            BSPreCulledObjects: true
            BSTextureStreamerLocalHeap: true
            HavokMemorySystem: true
            INISettingCollection: true
            InputSwitch: false
            MaxStdIO: 2048
            MemoryManager: true
            MemoryManagerDebug: false
            ScaleformAllocator: true
            SmallBlockAllocator: true
            WorkshopMenu: true
        [Tweaks]
            MaxPapyrusOpsPerFrame: 500
        [Warnings]
            CreateTexture2D: true
            ImageSpaceAdapter: true

    SYSTEM SPECS:
        OS: Microsoft Windows 11 Home v10.0.22621
        CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13650HX
        GPU #1: Nvidia AD106M [GeForce RTX 4070 Max-Q / Mobile]
        GPU #2: Intel Raptor Lake-S UHD Graphics
        GPU #3: Microsoft Basic Render Driver
        PHYSICAL MEMORY: 11.52 GB/15.63 GB


    PROBABLE CALL STACK:
        [ 0] 0x7FF612E132E1 Fallout4.exe+05432E1    lock xadd [rcx+0x08], eax |  FUN_140543280_5432E1 -> 2203692+0x61    lock xadd [rcx+0x08], eax
        [ 1] 0x7FF614942755 Fallout4.exe+2072755    mov rcx, [rsi+0xC8] |  FUN_142072720_2072755 -> 2317690+0x35    mov rcx, [rsi+0xC8]
        [ 2] 0x7FF61494134D Fallout4.exe+207134D    test rdi, rdi |  FUN_1420711e0_207134D -> 2317661+0x16D    test rdi, rdi
        [ 3] 0x7FF612BDC7B1 Fallout4.exe+030C7B1    lea rcx, [r14+0x78] |  FUN_14030c690_30C7B1 -> 2194419+0x121    lea rcx, [r14+0x78]
        [ 4] 0x7FF612BDA6B5 Fallout4.exe+030A6B5    xor r8d, r8d |  FUN_14030a260_30A6B5 -> 2194388+0x455    xor r8d, r8d
        [ 5] 0x7FFA01C9AAD0     f4ee.dll+005AAD0
        [ 6] 0x7FF612BD96E0 Fallout4.exe+03096E0    mov rsi, rax |  FUN_140309520_3096E0 -> 2194381+0x1C0    mov rsi, rax
        [ 7] 0x7FF612BD5DBE Fallout4.exe+0305DBE    mov rbx, [rsp+0x40] |  FUN_1403054a0_305DBE -> 2194348+0x91E    mov rbx, [rsp+0x40]
        [ 8] 0x7FF612ED5876 Fallout4.exe+0605876    test r12, r12 |  FUN_140605660_605876 -> 2207456+0x216    test r12, r12
        [ 9] 0x7FF612D8BF0B Fallout4.exe+04BBF0B    mov rax, [rbx] |  TESObjectREFR::ReplaceModel_4BBF0B -> 2201073+0x3B    mov rax, [rbx]
        [10] 0x7FF612D877F8 Fallout4.exe+04B77F8    xor ebx, ebx |  FUN_1404b6cf0_4B77F8 -> 2201049+0xB08    xor ebx, ebx
        [11] 0x7FF6134A2A22 Fallout4.exe+0BD2A22    mov rdi, rax |  FUN_140bd2a10_BD2A22 -> 2229567+0x12    mov rdi, rax
        [12] 0x7FF612B3F4A6 Fallout4.exe+026F4A6    mov rdx, rax |  FUN_14026f2e0_26F4A6 -> 2191839+0x1C6    mov rdx, rax
        [13] 0x7FF612B44239 Fallout4.exe+0274239    movzx r15d, al |  FUN_1402741b0_274239 -> 2191903+0x39    movzx r15d, al
        [14] 0x7FF612B4168C Fallout4.exe+027168C    test al, al |  FUN_140271570_27168C -> 2191857+0x11C    test al, al
        [15] 0x7FF613E1ADED Fallout4.exe+154ADED    mov rcx, [0x00007FF6159BF620] |  FUN_14154adb0_154ADED -> 2268179+0x3D    mov rcx, [0x00007FF6159BF620]
        [16] 0x7FFA8CF9259D KERNEL32.DLL+001259D
        [17] 0x7FFA8DDEAF38    ntdll.dll+005AF38

    REGISTERS:
        RAX 0xFFFFFFFF         (size_t) [4294967295]
        RCX 0x3F0080813F008081 (size_t) [4539769716985593985]
        RDX 0x4                (size_t) [4]
        RBX 0xFFFFFFFF         (size_t) [4294967295]
        RSP 0xFB004FEF40       (char*) "Data\Textures\Actors/Synths/Gen2Skin_s.dds"
        RBP 0x1                (size_t) [1]
        RSI 0x4                (size_t) [4]
        RDI 0x2E030B806A8      (void*)
        R8  0x2E030B806A8      (void*)
        R9  0x7FF6128D0001     (void* -> Fallout4.exe+0000001    pop rdx)
        R10 0x2E092E4C600      (void*)
        R11 0xFB004FF050       (void*)
        R12 0x2                (size_t) [2]
        R13 0x2E0A0881520      (void*)
        R14 0x2E088250A68      (BGSTextureSet*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x0010BD66
            FormType: kTXST (09)
        R15 0x0                (size_t) [0]

    STACK:
        [RSP+0   ] 0x7865545C61746144 (size_t) [8675433012947870020]
        [RSP+8   ] 0x63415C7365727574 (size_t) [7152099333934052724]
        [RSP+10  ] 0x6E79532F73726F74 (size_t) [7960485279619510132]
        [RSP+18  ] 0x326E65472F736874 (size_t) [3633953305747744884]
        [RSP+20  ] 0x642E735F6E696B53 (size_t) [7218834106432973651]
        [RSP+28  ] 0x7364             (size_t) [29540]
        [RSP+30  ] 0x0                (size_t) [0]
        [RSP+38  ] 0x0                (size_t) [0]
        [RSP+40  ] 0x0                (size_t) [0]
        [RSP+48  ] 0x0                (size_t) [0]
        [RSP+50  ] 0x0                (size_t) [0]
        [RSP+58  ] 0x0                (size_t) [0]
        [RSP+60  ] 0x0                (size_t) [0]
        [RSP+68  ] 0x0                (size_t) [0]
        [RSP+70  ] 0x0                (size_t) [0]
        [RSP+78  ] 0x3F800000         (size_t) [1065353216]
        [RSP+80  ] 0x0                (size_t) [0]
        [RSP+88  ] 0x7FF613E1A2A0     (void* -> Fallout4.exe+154A2A0    test dil, dil |  FUN_14154a1b0_154A2A0)
        [RSP+90  ] 0x80000000         (size_t) [2147483648]
        [RSP+98  ] 0x3F800000         (size_t) [1065353216]
        [RSP+A0  ] 0x7FF6159BD578     (void* -> Fallout4.exe+30ED578     |  FUN_14229e738_30ED578)
        [RSP+A8  ] 0x2E02E5FF580      (void*)
        [RSP+B0  ] 0x0                (size_t) [0]
        [RSP+B8  ] 0x1                (size_t) [1]
        [RSP+C0  ] 0x7FF6159C0A00     (void* -> Fallout4.exe+30F0A00    loopne 0x00007FF6159C0A28 |  FUN_14229e738_30F0A00)
        [RSP+C8  ] 0x2                (size_t) [2]
        [RSP+D0  ] 0x0                (size_t) [0]
        [RSP+D8  ] 0x7FF613E1A2A0     (void* -> Fallout4.exe+154A2A0    test dil, dil |  FUN_14154a1b0_154A2A0)
        [RSP+E0  ] 0x7FF615732980     (void* -> Fallout4.exe+2E62980    add [rax], eax |  FUN_14229e738_2E62980)
        [RSP+E8  ] 0x1                (size_t) [1]
        [RSP+F0  ] 0x7FF6159BD5C0     (void* -> Fallout4.exe+30ED5C0     |  FUN_14229e738_30ED5C0)
        [RSP+F8  ] 0x2E030BFF9A0      (void*)
        [RSP+100 ] 0x0                (size_t) [0]
        [RSP+108 ] 0x1                (size_t) [1]
        [RSP+110 ] 0x1                (size_t) [1]
        [RSP+118 ] 0x2E088250A68      (BGSTextureSet*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x0010BD66
            FormType: kTXST (09)
        [RSP+120 ] 0x2E030B805E8      (BSLightingShaderMaterialEnvmap*)
        [RSP+128 ] 0x7FF614946B47     (void* -> Fallout4.exe+2076B47    mov rcx, [rbx+0x60] |  BSLightingShaderMaterialBase::LoadBaseTextures_2076B47)
        [RSP+130 ] 0x2E030A155A8      (NiTexture*)
            Name: "Textures\Actors\Synths\Gen2Skin_s.DDS"
            RTTIName: "NiTexture"
        [RSP+138 ] 0x1                (size_t) [1]
        [RSP+140 ] 0x1                (size_t) [1]
        [RSP+148 ] 0x2E030B806A4      (void*)
        [RSP+150 ] 0x2E030B805E8      (BSLightingShaderMaterialEnvmap*)
        [RSP+158 ] 0x7FF614942755     (void* -> Fallout4.exe+2072755    mov rcx, [rsi+0xC8] |  FUN_142072720_2072755)
        [RSP+160 ] 0x2E030B9A850      (void*)
        [RSP+168 ] 0x2E088250A68      (BGSTextureSet*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x0010BD66
            FormType: kTXST (09)
        [RSP+170 ] 0x2E088250A68      (BGSTextureSet*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x0010BD66
            FormType: kTXST (09)
        [RSP+178 ] 0x2E088250A68      (BGSTextureSet*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x0010BD66
            FormType: kTXST (09)
        [RSP+180 ] 0x2E030B806A4      (void*)
        [RSP+188 ] 0x7FF61494134D     (void* -> Fallout4.exe+207134D    test rdi, rdi |  FUN_1420711e0_207134D)
        [RSP+190 ] 0x0                (size_t) [0]
        [RSP+198 ] 0x2E088250A68      (BGSTextureSet*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x0010BD66
            FormType: kTXST (09)
        [RSP+1A0 ] 0x2E030B805E8      (BSLightingShaderMaterialEnvmap*)
        [RSP+1A8 ] 0x2E088648120      (TESNPC*)
            File: "Fallout4.esm"
            Flags: 0x00040009
            FormID: 0x00146167
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00040009
            FormID: 0x00146167
            FormType: kNPC_ (45)
            GetFullName: "Synth Strider"
        [RSP+1B0 ] 0x0                (size_t) [0]
        [RSP+1B8 ] 0x0                (size_t) [0]
        [RSP+1C0 ] 0x2E088648120      (TESNPC*)
            File: "Fallout4.esm"
            Flags: 0x00040009
            FormID: 0x00146167
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00040009
            FormID: 0x00146167
            FormType: kNPC_ (45)
            GetFullName: "Synth Strider"
        [RSP+1C8 ] 0x7FF612ED1C80     (void* -> Fallout4.exe+0601C80    test al, al |  FUN_140601c40_601C80)
        [RSP+1D0 ] 0x146167           (size_t) [1335655]
        [RSP+1D8 ] 0xFFFFFFFF         (size_t) [4294967295]
        [RSP+1E0 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+1E8 ] 0x7FF613E7391A     (void* -> Fallout4.exe+15A391A    lock xadd [rbx+0x08], edi |  FUN_1415a3800_15A391A)
        [RSP+1F0 ] 0x2E030CD5400      (NiNode*)
            Name: "Penis_01"
            RTTIName: "NiNode"
            Flags: 8000e
            Name: "Penis_01"
        [RSP+1F8 ] 0x44               (size_t) [68]
        [RSP+200 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+208 ] 0x2E088250A00      (BGSTextureSet*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x0010BD66
            FormType: kTXST (09)
        [RSP+210 ] 0xFFFFFFFF         (size_t) [4294967295]
        [RSP+218 ] 0x7FF612BDC7B1     (void* -> Fallout4.exe+030C7B1    lea rcx, [r14+0x78] |  FUN_14030c690_30C7B1)
        [RSP+220 ] 0x2E030CBCCB0      (BSLightingShaderProperty*)
            Flags: 0x8180600203
            Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
            RTTIName: "BSLightingShaderProperty"
            Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
        [RSP+228 ] 0x2E030CBCCB0      (BSLightingShaderProperty*)
            Flags: 0x8180600203
            Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
            RTTIName: "BSLightingShaderProperty"
            Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
        [RSP+230 ] 0x2E030B805E8      (BSLightingShaderMaterialEnvmap*)
        [RSP+238 ] 0x2E030CD1C20      (BSSubIndexTriShape*)
            Name: "ModestyPlates"
            RTTIName: "BSSubIndexTriShape"
            Flags: e
            Checking Parent:
                Name: "Scene Root"
                RTTIName: "NiNode"
                Flags: 2088000e
            Name: "ModestyPlates"
        [RSP+240 ] 0x2E030CD5200      (void*)
        [RSP+248 ] 0x2E030CD5400      (NiNode*)
            Name: "Penis_01"
            RTTIName: "NiNode"
            Flags: 8000e
            Name: "Penis_01"
        [RSP+250 ] 0x45               (size_t) [69]
        [RSP+258 ] 0x2E030CD52C0      (NiNode*)
            RTTIName: "NiNode"
            Flags: e
            Checking Parent:
                Name: "skeleton.nif"
                RTTIName: "BSFadeNode"
                Flags: 212080400e
        [RSP+260 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+268 ] 0x7FF612BDA6B5     (void* -> Fallout4.exe+030A6B5    xor r8d, r8d |  FUN_14030a260_30A6B5)
        [RSP+270 ] 0x2E030CD1C20      (BSSubIndexTriShape*)
            Name: "ModestyPlates"
            RTTIName: "BSSubIndexTriShape"
            Flags: e
            Checking Parent:
                Name: "Scene Root"
                RTTIName: "NiNode"
                Flags: 2088000e
            Name: "ModestyPlates"
        [RSP+278 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+280 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+288 ] 0xFB004FF2B0       (void*)
        [RSP+290 ] 0x2E0752E4930      (MemoryHeap*)
        [RSP+298 ] 0x228              (size_t) [552]
        [RSP+2A0 ] 0x7FF6159BD458     (void* -> Fallout4.exe+30ED458    add ebp, [rsi] |  FUN_14229e738_30ED458)
        [RSP+2A8 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+2B0 ] 0x2E030CD52C0      (NiNode*)
            RTTIName: "NiNode"
            Flags: e
            Checking Parent:
                Name: "skeleton.nif"
                RTTIName: "BSFadeNode"
                Flags: 212080400e
        [RSP+2B8 ] 0x7FF613E0D8B4     (void* -> Fallout4.exe+153D8B4    mov rbx, rax |  MemoryManager::Allocate_153D8B4)
        [RSP+2C0 ] 0x7                (size_t) [7]
        [RSP+2C8 ] 0x2E146A4F670      (ScrapHeap*)
        [RSP+2D0 ] 0x2E1FEB90010      (void*)
        [RSP+2D8 ] 0x48               (size_t) [72]
        [RSP+2E0 ] 0x2E000000045      (void*)
        [RSP+2E8 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+2F0 ] 0x6500000000       (size_t) [433791696896]
        [RSP+2F8 ] 0x2E10021EA0E      (void*)
        [RSP+300 ] 0x7FF614B44CE8     (void* -> Fallout4.exe+2274CE8     |  FUN_142249a50_2274CE8)
        [RSP+308 ] 0xFB004FF208       (void*)
        [RSP+310 ] 0x1A7C2B           (size_t) [1735723]
        [RSP+318 ] 0x7FF613E8D772     (void* -> Fallout4.exe+15BD772    mov rdx, [rsi+0x28] |  FUN_1415bd670_15BD772)
        [RSP+320 ] 0x7FF614B45110     (void* -> Fallout4.exe+2275110    and [rsi+0x7FF612AA], cl |  FUN_142249a50_2275110)
        [RSP+328 ] 0xFB004FF208       (void*)
        [RSP+330 ] 0x2E000000002      (void*)
        [RSP+338 ] 0x2E0A0881530      (void*)
        [RSP+340 ] 0x21EA0E           (size_t) [2222606]
        [RSP+348 ] 0x8                (size_t) [8]
        [RSP+350 ] 0x2E030B9EC00      (BSSkin::Instance*)
        [RSP+358 ] 0x7FF614B466EA     (void* -> Fallout4.exe+22766EA    add [rax], al |  FUN_142249a50_22766EA)
        [RSP+360 ] 0x3EF75A963F602492 (size_t) [4537194750953923730]
        [RSP+368 ] 0x0                (size_t) [0]
        [RSP+370 ] 0x3F602492BEF75A96 (size_t) [4566690234841389718]
        [RSP+378 ] 0x0                (size_t) [0]
        [RSP+380 ] 0x0                (size_t) [0]
        [RSP+388 ] 0x3F800000         (size_t) [1065353216]
        [RSP+390 ] 0x45374B1243BAA28E (size_t) [4987537654153912974]
        [RSP+398 ] 0x3F800000437FFFFE (size_t) [4575657222540886014]
        [RSP+3A0 ] 0x2                (size_t) [2]
        [RSP+3A8 ] 0x0                (size_t) [0]
        [RSP+3B0 ] 0x2E0A0881520      (void*)
        [RSP+3B8 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+3C0 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+3C8 ] 0x2E0A0881520      (void*)
        [RSP+3D0 ] 0x2                (size_t) [2]
        [RSP+3D8 ] 0x7FFA01C9AAD0     (void* -> f4ee.dll+005AAD0    mov rdi, rax)
        [RSP+3E0 ] 0x0                (size_t) [0]
        [RSP+3E8 ] 0xFFFFFFFF         (size_t) [4294967295]
        [RSP+3F0 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+3F8 ] 0x2                (size_t) [2]
        [RSP+400 ] 0x2E0A0881500      (void*)
        [RSP+408 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+410 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+418 ] 0x7FF612BD96E0     (void* -> Fallout4.exe+03096E0    mov rsi, rax |  FUN_140309520_3096E0)
        [RSP+420 ] 0x1                (size_t) [1]
        [RSP+428 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+430 ] 0x0                (size_t) [0]
        [RSP+438 ] 0x0                (size_t) [0]
        [RSP+440 ] 0x0                (size_t) [0]
        [RSP+448 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+450 ] 0xFB004FF4F0       (void*)
        [RSP+458 ] 0x0                (size_t) [0]
        [RSP+460 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+468 ] 0xFB004FF3F8       (void*)
        [RSP+470 ] 0x2E0A0881520      (void*)
        [RSP+478 ] 0x1A7C2C           (size_t) [1735724]
        [RSP+480 ] 0xB0               (size_t) [176]
        [RSP+488 ] 0xFB004FF4F0       (void*)
        [RSP+490 ] 0x2                (size_t) [2]
        [RSP+498 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+4A0 ] 0x2E030BAFA40      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 88000e
            Name: "Scene Root"
        [RSP+4A8 ] 0x7FF612BD5DBE     (void* -> Fallout4.exe+0305DBE    mov rbx, [rsp+0x40] |  FUN_1403054a0_305DBE)
        [RSP+4B0 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+4B8 ] 0x2E0A0881501      (void*)
        [RSP+4C0 ] 0x2E000000002      (void*)
        [RSP+4C8 ] 0x7FF614B46600     (void* -> Fallout4.exe+2276600    adc [rsi], cl |  FUN_142249a50_2276600)
        [RSP+4D0 ] 0x0                (size_t) [0]
        [RSP+4D8 ] 0x0                (size_t) [0]
        [RSP+4E0 ] 0x7FF614B466EA     (void* -> Fallout4.exe+22766EA    add [rax], al |  FUN_142249a50_22766EA)
        [RSP+4E8 ] 0x7FF6001A7C2C     (size_t) [140694540418092]
        [RSP+4F0 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+4F8 ] 0x2E0A08815D0      (void*)
        [RSP+500 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+508 ] 0x7FF600000002     (size_t) [140694538682370]
        [RSP+510 ] 0x0                (size_t) [0]
        [RSP+518 ] 0x2E0A0881520      (void*)
        [RSP+520 ] 0x2E088648120      (TESNPC*)
            File: "Fallout4.esm"
            Flags: 0x00040009
            FormID: 0x00146167
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00040009
            FormID: 0x00146167
            FormType: kNPC_ (45)
            GetFullName: "Synth Strider"
        [RSP+528 ] 0x3                (size_t) [3]
        [RSP+530 ] 0x2E0A087F4AC      (char*) "lf,P"
        [RSP+538 ] 0xFFFFFFFF         (size_t) [4294967295]
        [RSP+540 ] 0x2E030CD3540      (NiNode*)
            Name: "Scene Root"
            RTTIName: "NiNode"
            Flags: 2088000e
            Name: "Scene Root"
        [RSP+548 ] 0x7FF61353D078     (void* -> Fallout4.exe+0C6D078    mov r15, [rsp+0x40] |  FUN_140c6cf90_C6D078)
        [RSP+550 ] 0xB0               (size_t) [176]
        [RSP+558 ] 0x0                (size_t) [0]
        [RSP+560 ] 0x2                (size_t) [2]
        [RSP+568 ] 0x2E028277950      (BGSEquipSlot*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            FormID: 0x00013F42
            FormType: kEQUP (124)
        [RSP+570 ] 0x0                (size_t) [0]
        [RSP+578 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+580 ] 0x2E0A0881618      (void*)
        [RSP+588 ] 0x2E02EEE84E0      (TESObjectWEAP::InstanceData*)
        [RSP+590 ] 0x0                (size_t) [0]
        [RSP+598 ] 0xFB004FF5C0       (void*)
        [RSP+5A0 ] 0xFB004FF5F0       (void*)
        [RSP+5A8 ] 0x10028277950      (size_t) [1100185303376]
        [RSP+5B0 ] 0xFC000000AF       (size_t) [1082331758767]
        [RSP+5B8 ] 0x7FF61553BFA0     (void* -> Fallout4.exe+2C6BFA0    fisubr st0, word ptr [rbp-0x52211042] |  FUN_14229e738_2C6BFA0)
        [RSP+5C0 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+5C8 ] 0x2E098F57270      (void*)
        [RSP+5D0 ] 0x2E000000000      (void*)
        [RSP+5D8 ] 0x10000000001      (size_t) [1099511627777]
        [RSP+5E0 ] 0xFD000000B3       (size_t) [1086626726067]
        [RSP+5E8 ] 0x7FF61553BF9C     (void* -> Fallout4.exe+2C6BF9C    fisubr st0, word ptr [rbp-0x52211042] |  FUN_14229e738_2C6BF9C)
        [RSP+5F0 ] 0x2E0884B6D20      (TESObjectWEAP*)
            File: "Fallout4.esm"
            Flags: 0x40000009
            Name: "Gun"
            FormID: 0x001633CC
            FormType: kWEAP (43)
            GetFullName: "Institute"
        [RSP+5F8 ] 0x2E09F5C8170      (void*)
        [RSP+600 ] 0x22400000001      (size_t) [2353642078209]
        [RSP+608 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
        [RSP+610 ] 0x2E03F800000      (size_t) [3162161283072]
        [RSP+618 ] 0x2E02C9F9AE0      (IMovementInterface*)
        [RSP+620 ] 0x4337413130302820 (size_t) [4843411603777923104]
        [RSP+628 ] 0x202F5D305B294232 (size_t) [2319174795388338738]
        [RSP+630 ] 0x3243374131303028 (size_t) [3621799278473654312]
        [RSP+638 ] 0x2943             (size_t) [10563]
        [RSP+640 ] 0x0                (size_t) [0]
        [RSP+648 ] 0x2E030736078      (BGSInventoryItem::Stack*)
        [RSP+650 ] 0xFB004FF690       (void*)
        [RSP+658 ] 0x7FF612CDE92D     (void* -> Fallout4.exe+040E92D    mov rdx, [rsp+0x68] |  FUN_14040e880_40E92D)
        [RSP+660 ] 0x1                (size_t) [1]
        [RSP+668 ] 0x0                (size_t) [0]
        [RSP+670 ] 0x2E0884B6D20      (TESObjectWEAP*)
            File: "Fallout4.esm"
            Flags: 0x40000009
            Name: "Gun"
            FormID: 0x001633CC
            FormType: kWEAP (43)
            GetFullName: "Institute"
        [RSP+678 ] 0x2E02EEE84E0      (TESObjectWEAP::InstanceData*)
        [RSP+680 ] 0xFB004FF5B0       (void*)
        [RSP+688 ] 0xFB004FF640       (void*)
        [RSP+690 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+698 ] 0x0                (size_t) [0]
        [RSP+6A0 ] 0x2E02E248F78      (void*)
        [RSP+6A8 ] 0x7FF612D8234B     (void* -> Fallout4.exe+04B234B    test al, al |  FUN_1404b2210_4B234B)
        [RSP+6B0 ] 0x2E000000001      (void*)
        [RSP+6B8 ] 0x2E02C9F9AE0      (IMovementInterface*)
        [RSP+6C0 ] 0x2E0882887E0      (TESRace*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            EditorID: "SynthGen1Race"
            FormID: 0x000E8D09
            FormType: kRACE (17)
            GetFullName: "Gen 1 Synth"
        [RSP+6C8 ] 0x2E02C9F9AD0      (void*)
        [RSP+6D0 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+6D8 ] 0x7FF612D8100C     (void* -> Fallout4.exe+04B100C    add rsp, 0x58 |  FUN_1404b0fe0_4B100C)
        [RSP+6E0 ] 0x2E0882887E0      (TESRace*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            EditorID: "SynthGen1Race"
            FormID: 0x000E8D09
            FormType: kRACE (17)
            GetFullName: "Gen 1 Synth"
        [RSP+6E8 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+6F0 ] 0x0                (size_t) [0]
        [RSP+6F8 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+700 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+708 ] 0xFB004FF7D8       (void*)
        [RSP+710 ] 0x2E09756C350      (TESNPC*)
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            GetFullName: "Synth Strider"
        [RSP+718 ] 0x0                (size_t) [0]
        [RSP+720 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+728 ] 0x0                (size_t) [0]
        [RSP+730 ] 0x2E0303A63A0      (void*)
        [RSP+738 ] 0x0                (size_t) [0]
        [RSP+740 ] 0x0                (size_t) [0]
        [RSP+748 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+750 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+758 ] 0xC                (size_t) [12]
        [RSP+760 ] 0xFB004FF770       (void*)
        [RSP+768 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+770 ] 0xFB004FF759       (void*)
        [RSP+778 ] 0x7FF612ED5876     (void* -> Fallout4.exe+0605876    test r12, r12 |  FUN_140605660_605876)
        [RSP+780 ] 0x2E0A0881520      (void*)
        [RSP+788 ] 0xFB004FF700       (void*)
        [RSP+790 ] 0xFB004FF700       (void*)
        [RSP+798 ] 0x0                (size_t) [0]
        [RSP+7A0 ] 0x300000000        (size_t) [12884901888]
        [RSP+7A8 ] 0x7FF613E0FB29     (void* -> Fallout4.exe+153FB29    and [rbx-0x3D], bl |  BSScrapArrayAllocator::Deallocate_153FB29)
        [RSP+7B0 ] 0x98040022         (size_t) [2550399010]
        [RSP+7B8 ] 0x0                (size_t) [0]
        [RSP+7C0 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+7C8 ] 0x2E02C9F9AE0      (IMovementInterface*)
        [RSP+7D0 ] 0x0                (size_t) [0]
        [RSP+7D8 ] 0x0                (size_t) [0]
        [RSP+7E0 ] 0x0                (size_t) [0]
        [RSP+7E8 ] 0x0                (size_t) [0]
        [RSP+7F0 ] 0x0                (size_t) [0]
        [RSP+7F8 ] 0x0                (size_t) [0]
        [RSP+800 ] 0x0                (size_t) [0]
        [RSP+808 ] 0x0                (size_t) [0]
        [RSP+810 ] 0x0                (size_t) [0]
        [RSP+818 ] 0x2E0308FCFF0      (void*)
        [RSP+820 ] 0x0                (size_t) [0]
        [RSP+828 ] 0x0                (size_t) [0]
        [RSP+830 ] 0x2E02C9F9AE0      (IMovementInterface*)
        [RSP+838 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+840 ] 0x2E02C9F9AE0      (IMovementInterface*)
        [RSP+848 ] 0x2E02AEBB6C0      (TESNPC::InstanceData*)
        [RSP+850 ] 0x2E146A4ED50      (void*)
        [RSP+858 ] 0x2E09756C350      (TESNPC*)
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            GetFullName: "Synth Strider"
        [RSP+860 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+868 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+870 ] 0xFB004FF8F0       (void*)
        [RSP+878 ] 0x7FF612D8BF0B     (void* -> Fallout4.exe+04BBF0B    mov rax, [rbx] |  TESObjectREFR::ReplaceModel_4BBF0B)
        [RSP+880 ] 0x2E09756C350      (TESNPC*)
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            GetFullName: "Synth Strider"
        [RSP+888 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+890 ] 0x2E000000001      (void*)
        [RSP+898 ] 0x2E0A0881520      (void*)
        [RSP+8A0 ] 0x2E02E248F78      (void*)
        [RSP+8A8 ] 0x7FF612D877F8     (void* -> Fallout4.exe+04B77F8    xor ebx, ebx |  FUN_1404b6cf0_4B77F8)
        [RSP+8B0 ] 0x2E02C9F9AE0      (IMovementInterface*)
        [RSP+8B8 ] 0xFB004FF8F0       (void*)
        [RSP+8C0 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+8C8 ] 0x2E0882887E0      (TESRace*)
            File: "Fallout4.esm"
            Flags: 0x00000009
            EditorID: "SynthGen1Race"
            FormID: 0x000E8D09
            FormType: kRACE (17)
            GetFullName: "Gen 1 Synth"
        [RSP+8D0 ] 0x2E030CAF1F8      (void*)
        [RSP+8D8 ] 0x7FF613494A00     (void* -> Fallout4.exe+0BC4A00    mov eax, [rcx] |  FUN_140bc4950_BC4A00)
        [RSP+8E0 ] 0x0                (size_t) [0]
        [RSP+8E8 ] 0x0                (size_t) [0]
        [RSP+8F0 ] 0x0                (size_t) [0]
        [RSP+8F8 ] 0x2D               (size_t) [45]
        [RSP+900 ] 0x2E146A4ED50      (void*)
        [RSP+908 ] 0x2E088E30300      (void*)
        [RSP+910 ] 0x0                (size_t) [0]
        [RSP+918 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+920 ] 0x2E030CB9680      (NiNode*)
            Name: "LFootBipedTwist"
            RTTIName: "NiNode"
            Flags: f000e
            Checking Parent:
                Name: "LFootBipedTurn"
                RTTIName: "NiNode"
                Flags: f000e
                Checking Parent:
                    Name: "LFootBiped"
                    RTTIName: "NiNode"
                    Flags: f000e
                    Checking Parent:
                        Name: "LLowerLegBiped"
                        RTTIName: "NiNode"
                        Flags: f000e
                        Checking Parent:
                            Name: "LUpperLegBipedTwist"
                            RTTIName: "NiNode"
                            Flags: f000e
                            Checking Parent:
                                Name: "LUpperLegBipedTurn"
                                RTTIName: "NiNode"
                                Flags: f000e
                                Checking Parent:
                                    Name: "LUpperLegBiped"
                                    RTTIName: "NiNode"
                                    Flags: f000e
                                    Checking Parent:
                                        Name: "Pelvis"
                                        RTTIName: "NiNode"
                                        Flags: f000e
                                        Checking Parent:
                                            Name: "C-BotLegs"
                                            RTTIName: "NiNode"
                                            Flags: f000e
                                            Checking Parent:
                                                Name: "P-BotLegs"
                                                RTTIName: "NiNode"
                                                Flags: 80000e
                                                Checking Parent:
                                                    Name: "COM"
                                                    RTTIName: "NiNode"
                                                    Flags: e
                                                    Checking Parent:
                                                        Name: "Root"
                                                        RTTIName: "BSFlattenedBoneTree"
                                                        Flags: e
                                                        Checking Parent:
                                                            Name: "skeleton.nif"
                                                            RTTIName: "BSFadeNode"
                                                            Flags: 200232080400e
            Name: "LFootBipedTwist"
        [RSP+928 ] 0x1                (size_t) [1]
        [RSP+930 ] 0x36               (size_t) [54]
        [RSP+938 ] 0x0                (size_t) [0]
        [RSP+940 ] 0x36               (size_t) [54]
        [RSP+948 ] 0x0                (size_t) [0]
        [RSP+950 ] 0x1                (size_t) [1]
        [RSP+958 ] 0x0                (size_t) [0]
        [RSP+960 ] 0x1040022          (size_t) [17039394]
        [RSP+968 ] 0x2E088E30300      (void*)
        [RSP+970 ] 0x0                (size_t) [0]
        [RSP+978 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+980 ] 0x2E030CB97C0      (NiNode*)
            Name: "LFootBipedTurn"
            RTTIName: "NiNode"
            Flags: f000e
            Checking Parent:
                Name: "LFootBiped"
                RTTIName: "NiNode"
                Flags: f000e
                Checking Parent:
                    Name: "LLowerLegBiped"
                    RTTIName: "NiNode"
                    Flags: f000e
                    Checking Parent:
                        Name: "LUpperLegBipedTwist"
                        RTTIName: "NiNode"
                        Flags: f000e
                        Checking Parent:
                            Name: "LUpperLegBipedTurn"
                            RTTIName: "NiNode"
                            Flags: f000e
                            Checking Parent:
                                Name: "LUpperLegBiped"
                                RTTIName: "NiNode"
                                Flags: f000e
                                Checking Parent:
                                    Name: "Pelvis"
                                    RTTIName: "NiNode"
                                    Flags: f000e
                                    Checking Parent:
                                        Name: "C-BotLegs"
                                        RTTIName: "NiNode"
                                        Flags: f000e
                                        Checking Parent:
                                            Name: "P-BotLegs"
                                            RTTIName: "NiNode"
                                            Flags: 80000e
                                            Checking Parent:
                                                Name: "COM"
                                                RTTIName: "NiNode"
                                                Flags: e
                                                Checking Parent:
                                                    Name: "Root"
                                                    RTTIName: "BSFlattenedBoneTree"
                                                    Flags: e
                                                    Checking Parent:
                                                        Name: "skeleton.nif"
                                                        RTTIName: "BSFadeNode"
                                                        Flags: 200232080400e
            Name: "LFootBipedTurn"
        [RSP+988 ] 0x1                (size_t) [1]
        [RSP+990 ] 0x36               (size_t) [54]
        [RSP+998 ] 0x201A1D           (size_t) [2103837]
        [RSP+9A0 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+9A8 ] 0xFB004FF960       (void*)
        [RSP+9B0 ] 0x1                (size_t) [1]
        [RSP+9B8 ] 0x0                (size_t) [0]
        [RSP+9C0 ] 0x1C               (size_t) [28]
        [RSP+9C8 ] 0x2E088E30300      (void*)
        [RSP+9D0 ] 0x3EF75A963F602492 (size_t) [4537194750953923730]
        [RSP+9D8 ] 0x0                (size_t) [0]
        [RSP+9E0 ] 0x3F602492BEF75A96 (size_t) [4566690234841389718]
        [RSP+9E8 ] 0x0                (size_t) [0]
        [RSP+9F0 ] 0x0                (size_t) [0]
        [RSP+9F8 ] 0x3F800000         (size_t) [1065353216]
        [RSP+A00 ] 0x0                (size_t) [0]
        [RSP+A08 ] 0x0                (size_t) [0]
        [RSP+A10 ] 0x0                (size_t) [0]
        [RSP+A18 ] 0x0                (size_t) [0]
        [RSP+A20 ] 0x1C               (size_t) [28]
        [RSP+A28 ] 0x0                (size_t) [0]
        [RSP+A30 ] 0x2E146A4ED50      (void*)
        [RSP+A38 ] 0x6D4              (size_t) [1748]
        [RSP+A40 ] 0x1                (size_t) [1]
        [RSP+A48 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+A50 ] 0x0                (size_t) [0]
        [RSP+A58 ] 0xFFFFFFFF         (size_t) [4294967295]
        [RSP+A60 ] 0x2E0A08811D0      (QueuedCharacter*)
        [RSP+A68 ] 0x7FF6134A2A22     (void* -> Fallout4.exe+0BD2A22    mov rdi, rax |  FUN_140bd2a10_BD2A22)
        [RSP+A70 ] 0x0                (size_t) [0]
        [RSP+A78 ] 0x1040001          (size_t) [17039361]
        [RSP+A80 ] 0x2E030C98C40      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 212080400e
            Name: "skeleton.nif"
        [RSP+A88 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+A90 ] 0x0                (size_t) [0]
        [RSP+A98 ] 0x2E146A4ED50      (void*)
        [RSP+AA0 ] 0x0                (size_t) [0]
        [RSP+AA8 ] 0x7FF612B3F4A6     (void* -> Fallout4.exe+026F4A6    mov rdx, rax |  FUN_14026f2e0_26F4A6)
        [RSP+AB0 ] 0xFFFFFFFF         (size_t) [4294967295]
        [RSP+AB8 ] 0x9C0              (size_t) [2496]
        [RSP+AC0 ] 0x65               (size_t) [101]
        [RSP+AC8 ] 0x65               (size_t) [101]
        [RSP+AD0 ] 0x1                (size_t) [1]
        [RSP+AD8 ] 0x0                (size_t) [0]
        [RSP+AE0 ] 0x1C               (size_t) [28]
        [RSP+AE8 ] 0x2E088E30300      (void*)
        [RSP+AF0 ] 0x0                (size_t) [0]
        [RSP+AF8 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+B00 ] 0x2E030CB9CC0      (NiNode*)
            Name: "LUpperLegBipedTurn"
            RTTIName: "NiNode"
            Flags: f000e
            Checking Parent:
                Name: "LUpperLegBiped"
                RTTIName: "NiNode"
                Flags: f000e
                Checking Parent:
                    Name: "Pelvis"
                    RTTIName: "NiNode"
                    Flags: f000e
                    Checking Parent:
                        Name: "C-BotLegs"
                        RTTIName: "NiNode"
                        Flags: f000e
                        Checking Parent:
                            Name: "P-BotLegs"
                            RTTIName: "NiNode"
                            Flags: 80000e
                            Checking Parent:
                                Name: "COM"
                                RTTIName: "NiNode"
                                Flags: e
                                Checking Parent:
                                    Name: "Root"
                                    RTTIName: "BSFlattenedBoneTree"
                                    Flags: e
                                    Checking Parent:
                                        Name: "skeleton.nif"
                                        RTTIName: "BSFadeNode"
                                        Flags: 200232080400e
            Name: "LUpperLegBipedTurn"
        [RSP+B08 ] 0x1                (size_t) [1]
        [RSP+B10 ] 0x36               (size_t) [54]
        [RSP+B18 ] 0x2E0A087EA90      (void*)
        [RSP+B20 ] 0x2E100000036      (void*)
        [RSP+B28 ] 0x7FF613E12566     (void* -> Fallout4.exe+1542566    mov rax, [r13+0x40] |  ScrapHeap::Allocate_1542566)
        [RSP+B30 ] 0x1                (size_t) [1]
        [RSP+B38 ] 0x0                (size_t) [0]
        [RSP+B40 ] 0x1C               (size_t) [28]
        [RSP+B48 ] 0x2E088E30300      (void*)
        [RSP+B50 ] 0x0                (size_t) [0]
        [RSP+B58 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+B60 ] 0x2E030CB9E00      (NiNode*)
            Name: "LUpperLegBiped"
            RTTIName: "NiNode"
            Flags: f000e
            Checking Parent:
                Name: "Pelvis"
                RTTIName: "NiNode"
                Flags: f000e
                Checking Parent:
                    Name: "C-BotLegs"
                    RTTIName: "NiNode"
                    Flags: f000e
                    Checking Parent:
                        Name: "P-BotLegs"
                        RTTIName: "NiNode"
                        Flags: 80000e
                        Checking Parent:
                            Name: "COM"
                            RTTIName: "NiNode"
                            Flags: e
                            Checking Parent:
                                Name: "Root"
                                RTTIName: "BSFlattenedBoneTree"
                                Flags: e
                                Checking Parent:
                                    Name: "skeleton.nif"
                                    RTTIName: "BSFadeNode"
                                    Flags: 200232080400e
            Name: "LUpperLegBiped"
        [RSP+B68 ] 0x1                (size_t) [1]
        [RSP+B70 ] 0x36               (size_t) [54]
        [RSP+B78 ] 0xFB004FFD00       (char*) "6"
        [RSP+B80 ] 0x2E100000036      (void*)
        [RSP+B88 ] 0x2E02D077988      (void*)
        [RSP+B90 ] 0x1                (size_t) [1]
        [RSP+B98 ] 0x0                (size_t) [0]
        [RSP+BA0 ] 0x1C               (size_t) [28]
        [RSP+BA8 ] 0x2E088E30300      (void*)
        [RSP+BB0 ] 0x8                (size_t) [8]
        [RSP+BB8 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+BC0 ] 0x2E030CAA640      (NiNode*)
            Name: "Pelvis"
            RTTIName: "NiNode"
            Flags: f000e
            Checking Parent:
                Name: "C-BotLegs"
                RTTIName: "NiNode"
                Flags: f000e
                Checking Parent:
                    Name: "P-BotLegs"
                    RTTIName: "NiNode"
                    Flags: 80000e
                    Checking Parent:
                        Name: "COM"
                        RTTIName: "NiNode"
                        Flags: e
                        Checking Parent:
                            Name: "Root"
                            RTTIName: "BSFlattenedBoneTree"
                            Flags: e
                            Checking Parent:
                                Name: "skeleton.nif"
                                RTTIName: "BSFadeNode"
                                Flags: 200232080400e
            Name: "Pelvis"
        [RSP+BC8 ] 0x1                (size_t) [1]
        [RSP+BD0 ] 0x36               (size_t) [54]
        [RSP+BD8 ] 0x7FF613AC6D6B     (void* -> Fallout4.exe+11F6D6B    movzx eax, dil |  FUN_1411f6aa0_11F6D6B)
        [RSP+BE0 ] 0x36               (size_t) [54]
        [RSP+BE8 ] 0xFB004FFD00       (char*) "6"
        [RSP+BF0 ] 0x1                (size_t) [1]
        [RSP+BF8 ] 0x0                (size_t) [0]
        [RSP+C00 ] 0x1C               (size_t) [28]
        [RSP+C08 ] 0x2E088E30300      (void*)
        [RSP+C10 ] 0x0                (size_t) [0]
        [RSP+C18 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+C20 ] 0x2E030CAA780      (NiNode*)
            Name: "C-BotLegs"
            RTTIName: "NiNode"
            Flags: f000e
            Checking Parent:
                Name: "P-BotLegs"
                RTTIName: "NiNode"
                Flags: 80000e
                Checking Parent:
                    Name: "COM"
                    RTTIName: "NiNode"
                    Flags: e
                    Checking Parent:
                        Name: "Root"
                        RTTIName: "BSFlattenedBoneTree"
                        Flags: e
                        Checking Parent:
                            Name: "skeleton.nif"
                            RTTIName: "BSFadeNode"
                            Flags: 200232080400e
            Name: "C-BotLegs"
        [RSP+C28 ] 0x1                (size_t) [1]
        [RSP+C30 ] 0x36               (size_t) [54]
        [RSP+C38 ] 0x7FF613E1A2A0     (void* -> Fallout4.exe+154A2A0    test dil, dil |  FUN_14154a1b0_154A2A0)
        [RSP+C40 ] 0x36               (size_t) [54]
        [RSP+C48 ] 0x0                (size_t) [0]
        [RSP+C50 ] 0x1                (size_t) [1]
        [RSP+C58 ] 0x0                (size_t) [0]
        [RSP+C60 ] 0x1C               (size_t) [28]
        [RSP+C68 ] 0x2E088E30300      (void*)
        [RSP+C70 ] 0x0                (size_t) [0]
        [RSP+C78 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+C80 ] 0x2E030CAA8C0      (NiNode*)
            Name: "P-BotLegs"
            RTTIName: "NiNode"
            Flags: 80000e
            Checking Parent:
                Name: "COM"
                RTTIName: "NiNode"
                Flags: e
                Checking Parent:
                    Name: "Root"
                    RTTIName: "BSFlattenedBoneTree"
                    Flags: e
                    Checking Parent:
                        Name: "skeleton.nif"
                        RTTIName: "BSFadeNode"
                        Flags: 200232080400e
            Name: "P-BotLegs"
        [RSP+C88 ] 0x2                (size_t) [2]
        [RSP+C90 ] 0x36               (size_t) [54]
        [RSP+C98 ] 0x0                (size_t) [0]
        [RSP+CA0 ] 0x7FF600000036     (size_t) [140694538682422]
        [RSP+CA8 ] 0x2E02FEBDB20      (BSAnimationGraphManager*)
        [RSP+CB0 ] 0x1                (size_t) [1]
        [RSP+CB8 ] 0x0                (size_t) [0]
        [RSP+CC0 ] 0x1C               (size_t) [28]
        [RSP+CC8 ] 0x2E088E30301      (void*)
        [RSP+CD0 ] 0x8                (size_t) [8]
        [RSP+CD8 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+CE0 ] 0x2E030CAB540      (NiNode*)
            Name: "COM"
            RTTIName: "NiNode"
            Flags: e
            Checking Parent:
                Name: "Root"
                RTTIName: "BSFlattenedBoneTree"
                Flags: e
                Checking Parent:
                    Name: "skeleton.nif"
                    RTTIName: "BSFadeNode"
                    Flags: 200232080400e
            Name: "COM"
        [RSP+CE8 ] 0x1                (size_t) [1]
        [RSP+CF0 ] 0x36               (size_t) [54]
        [RSP+CF8 ] 0x2E1FEB90240      (void*)
        [RSP+D00 ] 0xFB00000036       (size_t) [1078036791350]
        [RSP+D08 ] 0x7FF614B44C00     (void* -> Fallout4.exe+2274C00    add [rax], al |  FUN_142249a50_2274C00)
        [RSP+D10 ] 0x1                (size_t) [1]
        [RSP+D18 ] 0x0                (size_t) [0]
        [RSP+D20 ] 0x1C               (size_t) [28]
        [RSP+D28 ] 0x2E088E30300      (void*)
        [RSP+D30 ] 0x0                (size_t) [0]
        [RSP+D38 ] 0x7FF6148DC739     (void* -> Fallout4.exe+200C739    mov al, 0x01 |  FUN_14200c6b0_200C739)
        [RSP+D40 ] 0x2E030BE2C00      (BSFlattenedBoneTree*)
            Name: "Root"
            RTTIName: "BSFlattenedBoneTree"
            Flags: e
            Checking Parent:
                Name: "skeleton.nif"
                RTTIName: "BSFadeNode"
                Flags: 200232080400e
            Name: "Root"
        [RSP+D48 ] 0x1                (size_t) [1]
        [RSP+D50 ] 0x36               (size_t) [54]
        [RSP+D58 ] 0xFB004FFD00       (char*) "6"
        [RSP+D60 ] 0x2E100000036      (void*)
        [RSP+D68 ] 0x7FF613E12963     (void* -> Fallout4.exe+1542963    mov rcx, [rsp+0x30] |  ScrapHeap::InsertFreeBlock_1542963)
        [RSP+D70 ] 0x1                (size_t) [1]
        [RSP+D78 ] 0x0                (size_t) [0]
        [RSP+D80 ] 0x1C               (size_t) [28]
        [RSP+D88 ] 0x2E088E30301      (void*)
        [RSP+D90 ] 0xB8               (size_t) [184]
        [RSP+D98 ] 0x7FF6148DC7B5     (void* -> Fallout4.exe+200C7B5    or dil, al |  FUN_14200c6b0_200C7B5)
        [RSP+DA0 ] 0x2E030C98E00      (BSFadeNode*)
            Name: "skeleton.nif"
            RTTIName: "BSFadeNode"
            Flags: 200232080400e
            Name: "skeleton.nif"
        [RSP+DA8 ] 0x18               (size_t) [24]
        [RSP+DB0 ] 0x36               (size_t) [54]
        [RSP+DB8 ] 0x2E000000000      (void*)
        [RSP+DC0 ] 0x2E100000036      (void*)
        [RSP+DC8 ] 0x7FF6140AA82A     (void* -> Fallout4.exe+17DA82A    mov rbx, [rsp+0x40] |  FUN_1417da730_17DA82A)
        [RSP+DD0 ] 0x1                (size_t) [1]
        [RSP+DD8 ] 0x7FF613F631C0     (void* -> Fallout4.exe+16931C0    mov [rsp+0x60], rax |  FUN_1416931b0_16931C0)
        [RSP+DE0 ] 0x9C0              (size_t) [2496]
        [RSP+DE8 ] 0x7FFA8B359BEE     (void* -> KERNELBASE.dll+0039BEE    nop [rax+rax*1], eax)
        [RSP+DF0 ] 0x2E088E303D0      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF002224
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00420409
            FormID: 0x0021B712
            FormType: kACHR (65)
        [RSP+DF8 ] 0x7FF612B444F1     (void* -> Fallout4.exe+02744F1    jmp 0x00007FF612B444F8 |  FUN_1402743d0_2744F1)
        [RSP+E00 ] 0x0                (size_t) [0]
        [RSP+E08 ] 0x3                (size_t) [3]
        [RSP+E10 ] 0x2E146A4ED50      (void*)
        [RSP+E18 ] 0x9C0              (size_t) [2496]
        [RSP+E20 ] 0x56               (size_t) [86]
        [RSP+E28 ] 0x2E0A08811D0      (QueuedCharacter*)
        [RSP+E30 ] 0x2E0A08811D0      (QueuedCharacter*)
        [RSP+E38 ] 0x7FF612B44239     (void* -> Fallout4.exe+0274239    movzx r15d, al |  FUN_1402741b0_274239)
        [RSP+E40 ] 0x0                (size_t) [0]
        [RSP+E48 ] 0x2E09784C540      (Actor*)
            Object Reference:
            Flags: 0x00000008
            FormID: 0xFF00131D
            FormType: kNPC_ (45)
            File: "Fallout4.esm"
            Flags: 0x00020009
            FormID: 0x001363D7
            FormType: kACHR (65)
        [RSP+E50 ] 0x0                (size_t) [0]
        [RSP+E58 ] 0x0                (size_t) [0]
        [RSP+E60 ] 0x3                (size_t) [3]
        [RSP+E68 ] 0x2E146A4F710      (char*) "e"
        [RSP+E70 ] 0x5                (size_t) [5]
        [RSP+E78 ] 0x2E0822EAA40      (BackgroundProcessThread*)
        [RSP+E80 ] 0x2                (size_t) [2]
        [RSP+E88 ] 0x7FF612B4168C     (void* -> Fallout4.exe+027168C    test al, al |  FUN_140271570_27168C)
        [RSP+E90 ] 0x2E09BC5EE80      (void*)
        [RSP+E98 ] 0x2                (size_t) [2]
        [RSP+EA0 ] 0x0                (size_t) [0]
        [RSP+EA8 ] 0x5AC4             (size_t) [23236]
        [RSP+EB0 ] 0x0                (size_t) [0]
        [RSP+EB8 ] 0x0                (size_t) [0]
        [RSP+EC0 ] 0x0                (size_t) [0]
        [RSP+EC8 ] 0x0                (size_t) [0]
        [RSP+ED0 ] 0x0                (size_t) [0]
        [RSP+ED8 ] 0x0                (size_t) [0]
        [RSP+EE0 ] 0x0                (size_t) [0]
        [RSP+EE8 ] 0x7FF613E1ADED     (void* -> Fallout4.exe+154ADED    mov rcx, [0x00007FF6159BF620] |  FUN_14154adb0_154ADED)
        [RSP+EF0 ] 0x2E0822EAA40      (BackgroundProcessThread*)
        [RSP+EF8 ] 0x2E0A08811D0      (QueuedCharacter*)
        [RSP+F00 ] 0x5AD8             (size_t) [23256]
        [RSP+F08 ] 0x2E0822EAA40      (BackgroundProcessThread*)
        [RSP+F10 ] 0x2E0822EAA40      (BackgroundProcessThread*)
        [RSP+F18 ] 0x0                (size_t) [0]
        [RSP+F20 ] 0x0                (size_t) [0]
        [RSP+F28 ] 0x7FFA8CF9259D     (void* -> KERNEL32.DLL+001259D    mov ecx, eax)
        [RSP+F30 ] 0x0                (size_t) [0]
        [RSP+F38 ] 0x0                (size_t) [0]
        [RSP+F40 ] 0x0                (size_t) [0]
        [RSP+F48 ] 0x0                (size_t) [0]
        [RSP+F50 ] 0x0                (size_t) [0]
        [RSP+F58 ] 0x7FFA8DDEAF38     (void* -> ntdll.dll+005AF38    jmp 0x00007FFA8DDEAF59)
        [RSP+F60 ] 0x0                (size_t) [0]
        [RSP+F68 ] 0x0                (size_t) [0]
        [RSP+F70 ] 0x0                (size_t) [0]
        [RSP+F78 ] 0x0                (size_t) [0]
        [RSP+F80 ] 0x0                (size_t) [0]
        [RSP+F88 ] 0x0                (size_t) [0]
        [RSP+F90 ] 0xBBC33FF00000000  (size_t) [845608000348487680]
        [RSP+F98 ] 0x0                (size_t) [0]
        [RSP+FA0 ] 0x4F0FFFFFB30      (size_t) [5433133628208]
        [RSP+FA8 ] 0x7FFA8B48BE00     (void* -> KERNELBASE.dll+016BE00    mov [rsp+0x10], rbx)
        [RSP+FB0 ] 0xFB004FE080       (void*)
        [RSP+FB8 ] 0xFFF501E91BFE     (size_t) [281427764124670]
        [RSP+FC0 ] 0x7FFA80F48DFF     (size_t) [140713882062335]
        [RSP+FC8 ] 0xFB004FE080       (void*)
        [RSP+FD0 ] 0x0                (size_t) [0]
        [RSP+FD8 ] 0x0                (size_t) [0]
        [RSP+FE0 ] 0x0                (size_t) [0]
        [RSP+FE8 ] 0x0                (size_t) [0]
        [RSP+FF0 ] 0x0                (size_t) [0]
        [RSP+FF8 ] 0x0                (size_t) [0]
        [RSP+1000] 0x0                (size_t) [0]
        [RSP+1008] 0x0                (size_t) [0]
        [RSP+1010] 0x0                (size_t) [0]
        [RSP+1018] 0x0                (size_t) [0]
        [RSP+1020] 0x0                (size_t) [0]
        [RSP+1028] 0x0                (size_t) [0]
        [RSP+1030] 0x0                (size_t) [0]
        [RSP+1038] 0x0                (size_t) [0]
        [RSP+1040] 0x0                (size_t) [0]
        [RSP+1048] 0x0                (size_t) [0]
        [RSP+1050] 0x0                (size_t) [0]
        [RSP+1058] 0x0                (size_t) [0]
        [RSP+1060] 0x0                (size_t) [0]
        [RSP+1068] 0x0                (size_t) [0]
        [RSP+1070] 0x0                (size_t) [0]
        [RSP+1078] 0x0                (size_t) [0]
        [RSP+1080] 0x0                (size_t) [0]
        [RSP+1088] 0x0                (size_t) [0]
        [RSP+1090] 0x0                (size_t) [0]
        [RSP+1098] 0x0                (size_t) [0]
        [RSP+10A0] 0x0                (size_t) [0]
        [RSP+10A8] 0x0                (size_t) [0]
        [RSP+10B0] 0x0                (size_t) [0]
        [RSP+10B8] 0x0                (size_t) [0]

    MODULES:
        XINPUT1_3.dll                 0x000000400000
        X3DAudio1_7.dll               0x0000569E0000
        LL_fourPlay_1_10_984.dll      0x000180000000
        clbcatq.dll                   0x02E178470000
        Fallout4.exe                  0x7FF6128D0000
        nvwgf2umx.dll                 0x7FF9C0B50000
        nvgpucomp64.dll               0x7FF9DB460000
        d3dcompiler_47_64.dll         0x7FF9DF490000
        steamclient64.dll             0x7FF9E1450000
        XAudio2_7.dll                 0x7FF9F48D0000
        NvCamera64.dll                0x7FF9F4A90000
        WINHTTP.dll                   0x7FF9F5300000
        ResampleDmo.DLL               0x7FF9FBDA0000
        DSOUND.DLL                    0x7FF9FBE60000
        f4se_1_10_984.dll             0x7FF9FEC10000
        nvldumdx.dll                  0x7FFA019D0000
        gameoverlayrenderer64.dll     0x7FFA01AA0000
        f4ee.dll                      0x7FFA01C40000
        mcm.dll                       0x7FFA01D60000
        Buffout4.dll                  0x7FFA01E00000
        msdmo.dll                     0x7FFA05B10000
        nvppex.dll                    0x7FFA2B150000
        cbp.dll                       0x7FFA2FCC0000
        vstdlib_s64.dll               0x7FFA2FD50000
        tier0_s64.dll                 0x7FFA2FE10000
        flexRelease_x64.dll           0x7FFA30110000
        MSVCR110.dll                  0x7FFA30770000
        MODExplorer.dll               0x7FFA30DC0000
        MSVCP110.dll                  0x7FFA31750000
        BakaMaxPapyrusOps.dll         0x7FFA31C70000
        nvspcap64.dll                 0x7FFA32500000
        GFSDK_SSAO_D3D11.win64.dll    0x7FFA37190000
        AudioDevProps2.dll            0x7FFA3E340000
        GFSDK_GodraysLib.x64.dll      0x7FFA43FC0000
        cudart64_75.dll               0x7FFA44210000
        DINPUT8.dll                   0x7FFA4C840000
        WeaponDebrisCrashFix.dll      0x7FFA4D970000
        usvfs_x64.dll                 0x7FFA52A70000
        flexExtRelease_x64.dll        0x7FFA58AC0000
        bink2w64.dll                  0x7FFA58B20000
        OneCoreCommonProxyStub.dll    0x7FFA5AEE0000
        Windows.UI.dll                0x7FFA5D290000
        webio.dll                     0x7FFA624D0000
        MessageBus.dll                0x7FFA62B60000
        ncryptsslp.dll                0x7FFA642D0000
        steam_api64.dll               0x7FFA69AB0000
        UnlimitedFastTravel.dll       0x7FFA69D00000
        winmmbase.dll                 0x7FFA6F700000
        VCRUNTIME140_1.dll            0x7FFA6FA00000
        CONCRT140.dll                 0x7FFA6FA30000
        VCRUNTIME140.dll              0x7FFA6FB10000
        ProductInfo.dll               0x7FFA707F0000
        MSVCP140.dll                  0x7FFA70810000
        inputhost.dll                 0x7FFA73230000
        BetterConsole.dll             0x7FFA73630000
        textinputframework.dll        0x7FFA74260000
        AudioSes.dll                  0x7FFA749D0000
        OLEACC.dll                    0x7FFA751C0000
        WINSPOOL.DRV                  0x7FFA753F0000
        MSIMG32.dll                   0x7FFA75F00000
        NvMessageBus.dll              0x7FFA77320000
        nvapi64.dll                   0x7FFA77700000
        igc64.dll                     0x7FFA77E00000
        igdgmm64.dll                  0x7FFA7BCB0000
        igd10um64xe.DLL               0x7FFA7D580000
        igd10iumd64.dll               0x7FFA7EE50000
        OneCoreUAPCommonProxyStub.dll 0x7FFA7F2B0000
        MMDevApi.dll                  0x7FFA80500000
        CoreUIComponents.dll          0x7FFA81400000
        IntelControlLib.dll           0x7FFA82580000
        drvstore.dll                  0x7FFA82610000
        cryptnet.dll                  0x7FFA82780000
        COMCTL32.dll                  0x7FFA827C0000
        VERSION.dll                   0x7FFA82B20000
        XINPUT9_1_0.dll               0x7FFA82D90000
        nvToolsExt64_1.dll            0x7FFA82E60000
        MSVCP140_ATOMIC_WAIT.dll      0x7FFA82E70000
        directxdatabasehelper.dll     0x7FFA83370000
        WINMM.dll                     0x7FFA840E0000
        d3d11.dll                     0x7FFA84CF0000
        dcomp.dll                     0x7FFA855A0000
        CoreMessaging.dll             0x7FFA85D10000
        apphelp.dll                   0x7FFA86040000
        avrt.dll                      0x7FFA86250000
        rasadhlp.dll                  0x7FFA86260000
        fwpuclnt.dll                  0x7FFA862A0000
        PropSys.dll                   0x7FFA86BD0000
        dhcpcsvc.DLL                  0x7FFA870B0000
        WinHTTP.dll                   0x7FFA87250000
        WindowsCodecs.dll             0x7FFA87A30000
        UxTheme.dll                   0x7FFA87C20000
        dxgi.dll                      0x7FFA87DA0000
        dwmapi.dll                    0x7FFA87EB0000
        WINNSI.DLL                    0x7FFA883F0000
        dxcore.dll                    0x7FFA88430000
        resourcepolicyclient.dll      0x7FFA88880000
        DbgHelp.dll                   0x7FFA888A0000
        wintypes.dll                  0x7FFA88E50000
        windows.storage.dll           0x7FFA88F90000
        HID.DLL                       0x7FFA898A0000
        IPHLPAPI.DLL                  0x7FFA89AF0000
        DNSAPI.dll                    0x7FFA89B20000
        UMPDC.dll                     0x7FFA89ED0000
        POWRPROF.dll                  0x7FFA89EF0000
        Secur32.dll                   0x7FFA89F70000
        schannel.DLL                  0x7FFA89FE0000
        rsaenh.dll                    0x7FFA8A0F0000
        kernel.appcore.dll            0x7FFA8A190000
        ntmarta.dll                   0x7FFA8A2A0000
        SSPICLI.DLL                   0x7FFA8A3F0000
        MSWSOCK.dll                   0x7FFA8A600000
        gpapi.dll                     0x7FFA8A6A0000
        CRYPTSP.dll                   0x7FFA8A870000
        CRYPTBASE.DLL                 0x7FFA8A890000
        wldp.dll                      0x7FFA8A940000
        NTASN1.dll                    0x7FFA8A9F0000
        ncrypt.dll                    0x7FFA8AA30000
        msasn1.dll                    0x7FFA8AD30000
        devobj.dll                    0x7FFA8AD50000
        CFGMGR32.dll                  0x7FFA8AD80000
        DPAPI.DLL                     0x7FFA8ADF0000
        profapi.dll                   0x7FFA8AFC0000
        CRYPT32.dll                   0x7FFA8B090000
        ucrtbase.dll                  0x7FFA8B200000
        KERNELBASE.dll                0x7FFA8B320000
        bcrypt.dll                    0x7FFA8B6E0000
        wintrust.dll                  0x7FFA8B7D0000
        msvcp_win.dll                 0x7FFA8B840000
        win32u.dll                    0x7FFA8B8E0000
        bcryptPrimitives.dll          0x7FFA8B910000
        gdi32full.dll                 0x7FFA8B990000
        ole32.dll                     0x7FFA8BAD0000
        MSCTF.dll                     0x7FFA8BC80000
        NSI.dll                       0x7FFA8BE40000
        ADVAPI32.dll                  0x7FFA8C020000
        PSAPI.DLL                     0x7FFA8C0E0000
        SHELL32.dll                   0x7FFA8C0F0000
        SETUPAPI.dll                  0x7FFA8C970000
        IMM32.DLL                     0x7FFA8CE90000
        sechost.dll                   0x7FFA8CED0000
        KERNEL32.DLL                  0x7FFA8CF80000
        RPCRT4.dll                    0x7FFA8D0D0000
        imagehlp.dll                  0x7FFA8D1F0000
        WS2_32.dll                    0x7FFA8D210000
        msvcrt.dll                    0x7FFA8D290000
        OLEAUT32.dll                  0x7FFA8D3A0000
        SHLWAPI.dll                   0x7FFA8D480000
        USER32.dll                    0x7FFA8D530000
        GDI32.dll                     0x7FFA8D790000
        combase.dll                   0x7FFA8D7C0000
        shcore.dll                    0x7FFA8DB50000
        COMDLG32.dll                  0x7FFA8DC50000
        ntdll.dll                     0x7FFA8DD90000

    F4SE PLUGINS:
        BakaMaxPapyrusOps.dll v2.0.1
        BetterConsole.dll
        Buffout4.dll v1.36
        cbp.dll
        f4ee.dll
        LL_fourPlay_1_10_984.dll v52
        mcm.dll
        MODExplorer.dll
        UnlimitedFastTravel.dll
        WeaponDebrisCrashFix.dll v1.3

    PLUGINS:
        [00]Fallout4.esm
        [01]DLCRobot.esm
        [02]DLCworkshop01.esm
        [03]DLCCoast.esm
        [04]DLCworkshop02.esm
        [05]DLCworkshop03.esm
        [06]DLCNukaWorld.esm
        [FE]ccBGSFO4044-HellfirePowerArmor.esl
        [FE]ccBGSFO4115-X02.esl
        [FE]ccBGSFO4116-HeavyFlamer.esl
        [FE]ccBGSFO4110-WS_Enclave.esl
        [FE]ccBGSFO4096-AS_Enclave.esl
        [FE]ccFSVFO4007-Halloween.esl
        [FE]ccBGSFO4046-TesCan.esl
        [FE]ccSBJFO4003-Grenade.esl
        [FE]ccOTMFO4001-Remnants.esl
        [07]unofficial fallout 4 patch.esp
        [08]CaN.esm
        [09]CaN Pony Mane Pack.esm
        [FE]BakaFramework.esm
        [0A]AAF.esm
        [FE]AAFThemes.esl
        [0B]CBBE.esp
        [0C]LooksMenu.esp
        [0D]TakeCover.esp
        [0E]PhotoMode.esp
        [0F]SettleObjExpandPack.esp
        [10]SettleObjExpandPack-AllLightShadowEnabler.esp
        [11]SettleObjExpandPack-LightShadowDisabler.esp
        [FE]ZeX-InGameSliders.esp
        [FE]Bastion.esp
        [12]NPCs Use Items.esp
        [13]AES_Renovated Furniture.esp
        [14]DangerousNights.esp
        [15]AAF_GrayAnimations.esp
        [16]AAF_SEU.esp
        [17]AAF_Violate.esp
        [18]AVilas_CHAKPack.esp
        [19]SavageCabbage_Animations.esp
        [1A]rxl_bp70_animations.esp
        [FE]Zaz Particle Effects.esp
        [1B]AAF_Four-Play_Animations_Crazy6987.esp
        [1C]UAP Moans.esp
        [FE]PenPos.esp
        [1D]Vioxsis_Strap-Ons.esp
        [1E]Vadermania[AAF_anims].esp
        [1F]FO4_AnimationsByLeito.esp
        [20]Atomic Lust.esp
        [21]RZSex.esp
        [22]VtawWardrobe6.esp
        [23]VtawSensualWear.esp
        [24]ESPExplorerFO4.esp
        [25]RealAI.esp
        [26]real.AI - Untethered.esp
        [27]real.AI - Dialogue.esp
        [28]3pMeleeTweak.esp
        [29]specialperks_buffed.esp
        [2A]CCOVulgarVillainsReplacer.esp
        [2B]TechWear.esp
        [2C]Cores to Perks (5).esp
        [2D]UndergroundHideout.esp
        [2E]3dscopes-replacer.esp
        [2F]3dscopes-replacer-takecoverpatch.esp
        [30]NoRailRoadBallisticWeaveCPL.esp
        [31]StartMeUp.esp
        [32]StartMeUpNukaWorldPatch.esp
        [FE]StartMeUpShaunDefaultAppearance.esp
        [FE]CaN - Player Pony.esp
        [33]Fallout Equestria.esp
        [34]Fallout Equestria - Season Pass - Alicorn Edition.esp


    And the auto-scan crash log:
    Spoiler:  
    Show

    crash-2024-12-10-17-24-37.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.30.3
    # FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR #
    # PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES #
    ====================================================

    Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF612E132E1 Fallout4.exe+05432E1    lock xadd [rcx+0x08], eax
      FUN_140543280_5432E1)

    Detected Buffout 4 Version: Buffout 4 v1.36.0 Oct 13 2024 01:09:30
    # [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #
      Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359
      Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880
      Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115
     
    ====================================================
    CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
    ====================================================
    # Checking for Mesh (NIF) Crash.............. SUSPECT FOUND! > Severity : 4 #
    -----
    # Checking for Body Physics Crash............ SUSPECT FOUND! > Severity : 4 #
    -----
    # Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 #
    -----
    # Checking for Animation / Physics Crash..... SUSPECT FOUND! > Severity : 5 #
    -----
    # Checking for *[Item Crash]................. SUSPECT FOUND! > Severity : 1 #
    -----
    * FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
    * SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *

    ====================================================
    CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
    ====================================================
    * NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES *
    [ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ]

    ✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings!
    -----
    ✔️ Achievements parameter is correctly configured in your Buffout 4 settings!
    -----
    ✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings!
    -----
    ❌ FCX Mode is disabled, skipping game files check...
    -----
    ====================================================
    CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
    ====================================================
    # FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG #
    THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH
    Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141

    ====================================================
    CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
    ====================================================
    [!] CAUTION : CBP Physics ❌ CONFLICTS WITH : Classic Holstered Weapons
        Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths.
        If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496
        -----
    # [!] CAUTION : FOUND MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS #
    * YOU SHOULD CHOOSE WHICH MOD TO KEEP AND DISABLE OR COMPLETELY REMOVE THE OTHER MOD *

    ====================================================
    CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
    ====================================================
    [!] FOUND : [0A] Advanced Animation Framework
        - Latest AAF version only available on Moddingham | AAF Tech Support: https://discord.gg/gWZuhMC
          Latest AAF Link (register / login to download): https://www.moddingham.com/viewtopic.php?t=2
        -----
        - Looks Menu versions 1.6.20 & 1.6.19 can frequently break adult mod related (erection) morphs.
          If you notice AAF related problems, remove latest version of Looks Menu and switch to 1.6.18.
        -----
    [!] FOUND : [08] Crimes Against Nature
        - Make sure you have the Skeleton Fixes installed for this mod.
          Read the fixes description carefully for installation info.
          Skeleton Fixes: https://www.nexusmods.com/fallout4/mods/56101
        -----
    [!] FOUND : [31] Start Me Up
        - Abandoned mod that can cause infinite loading and other problems. Switch to REDUX Version instead.
          Updated REDUX Version: https://www.nexusmods.com/fallout4/mods/56984?tab=files
        -----
    # [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES #
    [Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.]
    [To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.]

    ====================================================
    CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
    ====================================================
    # FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER #

    ====================================================
    CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
    ====================================================
    ❌ Canary Save File Monitor is not installed!
    This is a highly recommended mod that can detect save file corruption.
    Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files

    ❌ High FPS Physics Fix is not installed!
    This is a mandatory patch / fix that prevents game engine problems.
    Link: https://www.nexusmods.com/fallout4/mods/44798?tab=files

    ❌ Previs Repair Pack (PRP) is not installed!
    This is a highly recommended mod that can vastly improve performance.
    Link: https://www.nexusmods.com/fallout4/mods/46403?tab=files

    ✔️ Unofficial Fallout 4 Patch is installed!

    ✔️ Nvidia Weapon Debris Fix is installed!

    ❌ Nvidia Reflex Support is not installed!
    This is a highly recommended mod that can improve performance on Nvidia GPUs.
    Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files

    ====================================================
    SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
    ====================================================
    # LIST OF (POSSIBLE) PLUGIN SUSPECTS #
    - f4ee.dll | 2

    [Last number counts how many times each Plugin Suspect shows up in the crash log.]
    These Plugins were caught by Buffout 4 and some of them might be responsible for this crash.
    You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.

    # LIST OF (POSSIBLE) FORM ID SUSPECTS #
    - FormID: 00013F42 | [Fallout4.esm] | RightHand | 1
    - FormID: 000E8D09 | [Fallout4.esm] | Gen 1 Synth | 3
    - FormID: 0010BD66 | [Fallout4.esm] | SkinSynthGen2_1 | 7
    - FormID: 001363D7 | [Fallout4.esm] | LvlSynthAuto [NPC_:000DCDEA] | 23
    - FormID: 00146167 | [Fallout4.esm] | Synth Strider | 6
    - FormID: 001633CC | [Fallout4.esm] | Institute | 2
    - FormID: 0021B712 | [Fallout4.esm] | LvlProtectron [NPC_:00106B07] | 1

    [Last number counts how many times each Form ID shows up in the crash log.]
    These Form IDs were caught by Buffout 4 and some of them might be related to this crash.
    You can try searching any listed Form IDs in xEdit and see if they lead to relevant records.

    # LIST OF DETECTED (NAMED) RECORDS #
    - (void* -> f4ee.dll+005AAD0    mov rdi, rax) | 1
    - EditorID: "SynthGen1Race" | 3
    - GetFullName: "Gen 1 Synth" | 3
    - GetFullName: "Institute" | 2
    - GetFullName: "Synth Strider" | 6
    - Name: "C-BotLegs" | 7
    - Name: "COM" | 9
    - Name: "Gun" | 2
    - Name: "LFootBiped" | 2
    - Name: "LFootBipedTurn" | 3
    - Name: "LFootBipedTwist" | 2
    - Name: "LLowerLegBiped" | 2
    - Name: "LUpperLegBiped" | 5
    - Name: "LUpperLegBipedTurn" | 4
    - Name: "LUpperLegBipedTwist" | 2
    - Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm" | 4
    - Name: "ModestyPlates" | 4
    - Name: "P-BotLegs" | 8
    - Name: "Pelvis" | 6
    - Name: "Penis_01" | 4
    - Name: "Root" | 10
    - Name: "Scene Root" | 22
    - Name: "Textures\Actors\Synths\Gen2Skin_s.DDS" | 1
    - Name: "skeleton.nif" | 33
    - RSP 0xFB004FEF40       (char*) "Data\Textures\Actors/Synths/Gen2Skin_s.dds" | 1
    - RTTIName: "BSFadeNode" | 22
    - RTTIName: "BSFlattenedBoneTree" | 9
    - RTTIName: "BSLightingShaderProperty" | 2
    - RTTIName: "BSSubIndexTriShape" | 2
    - RTTIName: "NiNode" | 58
    - RTTIName: "NiTexture" | 1
    - [ 5] 0x7FFA01C9AAD0     f4ee.dll+005AAD0 | 1

    [Last number counts how many times each Named Record shows up in the crash log.]
    These records were caught by Buffout 4 and some of them might be related to this crash.
    Named records should give extra info on involved game objects, record types or mod files.

    FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
    VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
    ===============================================================================
    Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
    CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
    FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
    CLASSIC v7.30.3 | 24.10.11 | END OF AUTOSCAN


    And I seem to be unable to run the crash log auto scanner with FCX on as doing so blares an alarm in my ear.... but I think that's another problem for another time..
  10. 123getkilledbyslendy
    123getkilledbyslendy
    • supporter
    • 0 kudos
    Not generating a crash log, but I'm being hit with the

    failed to open:
    Data/F4SE/Plugins/Version-1-10-163-0.bin

    I tried looking it up online first and saw something about them not having an address library installed. I installed the address library using mo2 and did not see anything manually in the description or posts that required installation. 

    Edit: Tried installing it manually and was hit with the same message
    1. Khirros
      Khirros
      • member
      • 0 kudos
      It happened to me as well, turns out I didn't think to enable any mod. Enabling "Adress Library for F4SE Plugins" made it work and enabling "xSE PluginPreloader F4" made the launch smoother.
  11. Syborg14
    Syborg14
    • member
    • 0 kudos
    For context, I'm using Windows 11 , and recently, some files got corrupted, causing my computer to freeze. I needed to fix it by either doing a clean install or repairing the OS so I could keep my files, and I chose to repair my install.

    before I repaired Windows fallout 4 worked fine with all my 150+ installed mods and only crashed every 5 to 10 hours, and after I repaired Windows any mod with animtextdata would cause my game to crash about 5 to 10 seconds after loading into the main menu, I would like some help to figure out how to fix it because it worked before.

    in this log the m1928a1 is causing the crash

    here is the buffout crashlog:
    Spoiler:  
    Show
     Fallout 4 v1.10.984
    Buffout 4 v1.36.0 Oct 13 2024 01:09:30
    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C] |  FUN_14159ec90_159ED40)
    Exception Flags: 0x00000000
    Number of Parameters: 2
    Access Violation: Tried to read memory at 0x00000000000C
    [Compatibility]
    F4EE: false
    [Debug]
    Symcache: c:symcache
    WaitForDebugger: false
    [Fixes]
    ActorIsHostileToActor: true
    BGSAIWorldLocationRefRadiusNull: true
    BSLightingShaderMaterialGlowmap: true
    BackportedBA2Support: true
    CellInit: true
    CreateD3DAndSwapChain: true
    EncounterZoneReset: true
    EscapeFreeze: true
    FixScriptPageAllocation: true
    FixToggleScriptsCommand: true
    FollowerStrayBullet: true
    GreyMovies: true
    InteriorNavCut: true
    MagicEffectApplyEvent: true
    MovementPlanner: true
    PackageAllocateLocation: true
    PipboyLightInvFix: true
    SafeExit: true
    TESObjectREFRGetEncounterZone: true
    UnalignedLoad: true
    UtilityShader: true
    WorkBenchSwap: true
    [Patches]
    Achievements: true
    BSMTAManager: true
    BSPreCulledObjects: true
    BSTextureStreamerLocalHeap: true
    HavokMemorySystem: true
    INISettingCollection: true
    InputSwitch: false
    MaxStdIO: 2048
    MemoryManager: true
    MemoryManagerDebug: false
    ScaleformAllocator: true
    SmallBlockAllocator: true
    WorkshopMenu: true
    [Tweaks]
    MaxPapyrusOpsPerFrame: 500
    [Warnings]
    CreateTexture2D: true
    ImageSpaceAdapter: true
    SYSTEM SPECS:
    OS: Microsoft Windows 11 Home v10.0.22621
    CPU: GenuineIntel Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
    GPU #1: Nvidia GA106M [GeForce RTX 3060 Mobile / Max-Q]
    GPU #2: Intel CometLake-H GT2 [UHD Graphics]
    GPU #3: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 11.46 GB/15.84 GB
    PROBABLE CALL STACK:
    [ 0] 0x7FF656B1ED40      Fallout4.exe+159ED40mov eax, [r8+0x0C] |  FUN_14159ec90_159ED40 -> 2269831+0xB0mov eax, [r8+0x0C]
    [ 1] 0x7FF6567ECE46      Fallout4.exe+126CE46lea rcx, [rsp+0x30] |  FUN_14126cde0_126CE46 -> 2257805+0x66lea rcx, [rsp+0x30]
    [ 2] 0x7FF6567EC697      Fallout4.exe+126C697mov rcx, [rbp+0x10] |  FUN_14126c600_126C697 -> 2257797+0x97mov rcx, [rbp+0x10]
    [ 3] 0x7FF65581EAA9      Fallout4.exe+029EAA9test eax, eax |  FUN_14029e930_29EAA9 -> 2192461+0x179test eax, eax
    [ 4] 0x7FF655818ECD      Fallout4.exe+0298ECDmov eax, [rsi+0x10] |  FUN_140298650_298ECD -> 3625576+0x52Fmov eax, [rsi+0x10]
    [ 5] 0x7FF655814438      Fallout4.exe+0294438mov al, 0x01 |  FUN_140294110_294438 -> 2192321+0x328mov al, 0x01
    [ 6] 0x7FF65612CB49      Fallout4.exe+0BACB49mov rcx, [0x00007FF658582D10] |  Main::InitTES_BACB49 -> 2228911+0x2F9mov rcx, [0x00007FF658582D10]
    [ 7] 0x7FF6561392B9      Fallout4.exe+0BB92B9call 0x00007FF656139A00 |  `anonymous_namespace'::Main_InitGameData_BB92B9 -> 2229085+0x379call 0x00007FF656139A00
    [ 8] 0x7FF65613B8B9      Fallout4.exe+0BBB8B9call 0x00007FF656AF7F20 |  FUN_140bbb890_BBB8B9 -> 2229111+0x29call 0x00007FF656AF7F20
    [ 9] 0x7FFC3B2CA8FC f4se_1_10_984.dll+000A8FC
    [10] 0x7FF656ACADED      Fallout4.exe+154ADEDmov rcx, [0x00007FF65866F620] |  FUN_14154adb0_154ADED -> 2268179+0x3Dmov rcx, [0x00007FF65866F620]
    [11] 0x7FFC8290259D      KERNEL32.DLL+001259D
    [12] 0x7FFC83BAAF38         ntdll.dll+005AF38
    REGISTERS:
    RAX 0x2A29558A210      (void*)
    RCX 0x0                (size_t) [0]
    RDX 0x9C0              (size_t) [2496]
    RBX 0x61               (size_t) [97]
    RSP 0xBE9974E850       (void*)
    RBP 0xBE9974E9A0       (void*)
    RSI 0xBE9974E918       (BSResourceNiBinaryStream*)
    RDI 0x1                (size_t) [1]
    R8  0x0                (size_t) [0]
    R9  0x1                (size_t) [1]
    R10 0x0                (size_t) [0]
    R11 0xBE9974F3D8       (void*)
    R12 0x2A23C410AC0      (void*)
    R13 0x0                (size_t) [0]
    R14 0xBE9974F468       (void*)
    R15 0x1                (size_t) [1]
    STACK:
    [RSP+0   ] 0xB4               (size_t) [180]
    [RSP+8   ] 0xAE00000000       (size_t) [747324309504]
    [RSP+10  ] 0x55               (size_t) [85]
    [RSP+18  ] 0x20800AA          (size_t) [34078890]
    [RSP+20  ] 0xBE9974F468       (void*)
    [RSP+28  ] 0xBE9974F428       (void*)
    [RSP+30  ] 0x2A23C410AC0      (void*)
    [RSP+38  ] 0x0                (size_t) [0]
    [RSP+40  ] 0x7FF6583E4B30     (char*) "X]"
    [RSP+48  ] 0x7FF6567ECE46     (void* -> Fallout4.exe+126CE46lea rcx, [rsp+0x30] |  FUN_14126cde0_126CE46)
    [RSP+50  ] 0xBE9974E9A0       (void*)
    [RSP+58  ] 0x9A3C16E9         (size_t) [2587629289]
    [RSP+60  ] 0x2A1B16B65A8      (void*)
    [RSP+68  ] 0xAE83D70540       (size_t) [749536216384]
    [RSP+70  ] 0x7FFC00000104     (size_t) [140720308486404]
    [RSP+78  ] 0x208              (size_t) [520]
    [RSP+80  ] 0x0                (size_t) [0]
    [RSP+88  ] 0xBE9974E690       (void*)
    [RSP+90  ] 0x2A1099A0620      (void*)
    [RSP+98  ] 0x7FFC298DF050     (void* -> bdhkm64.dll+00CF050add [rax], al)
    [RSP+A0  ] 0xFDFC586C7069     (size_t) [279260257087593]
    [RSP+A8  ] 0x0                (size_t) [0]
    [RSP+B0  ] 0xBE9974ECA0       (void*)
    [RSP+B8  ] 0x7FFC83C821E0     (void* -> ntdll.dll+01321E0or [rax], al)
    [RSP+C0  ] 0xBE9974ECB0       (void*)
    [RSP+C8  ] 0x7FF6579EEEF0     (void* -> Fallout4.exe+246EEF0nop |  FUN_14229e738_246EEF0)
    [RSP+D0  ] 0x0                (size_t) [0]
    [RSP+D8  ] 0x0                (size_t) [0]
    [RSP+E0  ] 0x0                (size_t) [0]
    [RSP+E8  ] 0x0                (size_t) [0]
    [RSP+F0  ] 0x0                (size_t) [0]
    [RSP+F8  ] 0x0                (size_t) [0]
    [RSP+100 ] 0xBE9974EA40       (char*) "a"
    [RSP+108 ] 0x0                (size_t) [0]
    [RSP+110 ] 0xBE9974E970       (void*)
    [RSP+118 ] 0xBE9974E9A8       (void*)
    [RSP+120 ] 0xAA5866D200       (size_t) [731627573760]
    [RSP+128 ] 0x7FF600000002     (size_t) [140694538682370]
    [RSP+130 ] 0xBE9974E9C0       (char*) "D"
    [RSP+138 ] 0x2A23C410000      (void*)
    [RSP+140 ] 0x0                (size_t) [0]
    [RSP+148 ] 0x2A2020800AA      (size_t) [2894842036394]
    [RSP+150 ] 0xBE9974E9C0       (char*) "D"
    [RSP+158 ] 0x2                (size_t) [2]
    [RSP+160 ] 0x0                (size_t) [0]
    [RSP+168 ] 0x7FF656ACA2A0     (void* -> Fallout4.exe+154A2A0test dil, dil |  FUN_14154a1b0_154A2A0)
    [RSP+170 ] 0x53005C003A0044   (size_t) [23362818207776836]
    [RSP+178 ] 0x6D006100650074   (size_t) [30681189079908468]
    [RSP+180 ] 0x7200620069004C   (size_t) [32088568258691148]
    [RSP+188 ] 0x5C007900720061   (size_t) [25896217555894369]
    [RSP+190 ] 0x61006500740073   (size_t) [27303506540232819]
    [RSP+198 ] 0x7000700061006D   (size_t) [31525678434287725]
    [RSP+1A0 ] 0x6F0063005C0073   (size_t) [31244147622674547]
    [RSP+1A8 ] 0x6E006F006D006D   (size_t) [30962724186685549]
    [RSP+1B0 ] 0x6C00610046005C   (size_t) [30399714101166172]
    [RSP+1B8 ] 0x740075006F006C   (size_t) [32651599816884332]
    [RSP+1C0 ] 0x44005C00340020   (size_t) [19140693556723744]
    [RSP+1C8 ] 0x5C004100540041   (size_t) [25895977035759681]
    [RSP+1D0 ] 0x4800530045004D   (size_t) [20266554809974861]
    [RSP+1D8 ] 0x41005C00530045   (size_t) [18296268628623429]
    [RSP+1E0 ] 0x54006D0069006E   (size_t) [23644366202011758]
    [RSP+1E8 ] 0x44007400780065   (size_t) [19140796640395365]
    [RSP+1F0 ] 0x5C006100740061   (size_t) [25896114476810337]
    [RSP+1F8 ] 0x6D0069006E0041   (size_t) [30681223440236609]
    [RSP+200 ] 0x6F006900740061   (size_t) [31244173394051169]
    [RSP+208 ] 0x6C00690046006E   (size_t) [30399748460904558]
    [RSP+210 ] 0x74006100440065   (size_t) [32651513914720357]
    [RSP+218 ] 0x61               (size_t) [97]
    [RSP+220 ] 0x0                (size_t) [0]
    [RSP+228 ] 0x0                (size_t) [0]
    [RSP+230 ] 0x0                (size_t) [0]
    [RSP+238 ] 0x0                (size_t) [0]
    [RSP+240 ] 0x0                (size_t) [0]
    [RSP+248 ] 0x0                (size_t) [0]
    [RSP+250 ] 0x0                (size_t) [0]
    [RSP+258 ] 0x0                (size_t) [0]
    [RSP+260 ] 0x0                (size_t) [0]
    [RSP+268 ] 0x0                (size_t) [0]
    [RSP+270 ] 0x0                (size_t) [0]
    [RSP+278 ] 0x0                (size_t) [0]
    [RSP+280 ] 0x0                (size_t) [0]
    [RSP+288 ] 0x0                (size_t) [0]
    [RSP+290 ] 0x0                (size_t) [0]
    [RSP+298 ] 0x0                (size_t) [0]
    [RSP+2A0 ] 0x0                (size_t) [0]
    [RSP+2A8 ] 0x0                (size_t) [0]
    [RSP+2B0 ] 0x0                (size_t) [0]
    [RSP+2B8 ] 0x0                (size_t) [0]
    [RSP+2C0 ] 0x0                (size_t) [0]
    [RSP+2C8 ] 0x0                (size_t) [0]
    [RSP+2D0 ] 0x0                (size_t) [0]
    [RSP+2D8 ] 0x0                (size_t) [0]
    [RSP+2E0 ] 0x0                (size_t) [0]
    [RSP+2E8 ] 0x0                (size_t) [0]
    [RSP+2F0 ] 0x0                (size_t) [0]
    [RSP+2F8 ] 0x0                (size_t) [0]
    [RSP+300 ] 0x0                (size_t) [0]
    [RSP+308 ] 0x0                (size_t) [0]
    [RSP+310 ] 0x0                (size_t) [0]
    [RSP+318 ] 0x0                (size_t) [0]
    [RSP+320 ] 0x0                (size_t) [0]
    [RSP+328 ] 0x7FFC83B8C360     (void* -> ntdll.dll+003C360test eax, eax)
    [RSP+330 ] 0x0                (size_t) [0]
    [RSP+338 ] 0x0                (size_t) [0]
    [RSP+340 ] 0x0                (size_t) [0]
    [RSP+348 ] 0x0                (size_t) [0]
    [RSP+350 ] 0x0                (size_t) [0]
    [RSP+358 ] 0x0                (size_t) [0]
    [RSP+360 ] 0x2A2AE88E92F      (void*)
    [RSP+368 ] 0x4                (size_t) [4]
    [RSP+370 ] 0x0                (size_t) [0]
    [RSP+378 ] 0x2A2A52A2780      (void*)
    [RSP+380 ] 0x2A2AE88E5E0      (void*)
    [RSP+388 ] 0x44               (size_t) [68]
    [RSP+390 ] 0x0                (size_t) [0]
    [RSP+398 ] 0x0                (size_t) [0]
    [RSP+3A0 ] 0x0                (size_t) [0]
    [RSP+3A8 ] 0x2A1AEA20EA0      (BSResource::LooseFileLocation*)
    [RSP+3B0 ] 0x0                (size_t) [0]
    [RSP+3B8 ] 0x2A2AE88E870      (char*) "D"
    [RSP+3C0 ] 0x0                (size_t) [0]
    [RSP+3C8 ] 0x2A2AE88E930      (void*)
    [RSP+3D0 ] 0x2A1AEA20EA0      (BSResource::LooseFileLocation*)
    [RSP+3D8 ] 0x0                (size_t) [0]
    [RSP+3E0 ] 0x2A2AE88E930      (void*)
    [RSP+3E8 ] 0x7FFC83B8B001     (void* -> ntdll.dll+003B001mov r9d, eax)
    [RSP+3F0 ] 0x2A2AE88E920      (char*) "E"
    [RSP+3F8 ] 0x7FFC83B8C360     (void* -> ntdll.dll+003C360test eax, eax)
    [RSP+400 ] 0xBE9974ED19       (void*)
    [RSP+408 ] 0x0                (size_t) [0]
    [RSP+410 ] 0x0                (size_t) [0]
    [RSP+418 ] 0x2A2AE88E870      (char*) "D"
    [RSP+420 ] 0x0                (size_t) [0]
    [RSP+428 ] 0x7FFC80E7D6B2     (void* -> KERNELBASE.dll+002D6B2add rsp, 0xC0)
    [RSP+430 ] 0x2A2AE88E86F      (void*)
    [RSP+438 ] 0x2A200000003      (size_t) [2894807957507]
    [RSP+440 ] 0xBE9974F468       (void*)
    [RSP+448 ] 0x2A2A52A2780      (void*)
    [RSP+450 ] 0x2A2AE88E5E0      (void*)
    [RSP+458 ] 0x2A2AE88E930      (void*)
    [RSP+460 ] 0x0                (size_t) [0]
    [RSP+468 ] 0x0                (size_t) [0]
    [RSP+470 ] 0x0                (size_t) [0]
    [RSP+478 ] 0x0                (size_t) [0]
    [RSP+480 ] 0x2A100000030      (size_t) [2890512990256]
    [RSP+488 ] 0x0                (size_t) [0]
    [RSP+490 ] 0x2A23C410AC0      (void*)
    [RSP+498 ] 0x0                (size_t) [0]
    [RSP+4A0 ] 0x2A1AEA20EA0      (BSResource::LooseFileLocation*)
    [RSP+4A8 ] 0xBE9974F210       (char*) "DATA\MESHES\AnimTextData\AnimationFileData\"
    [RSP+4B0 ] 0x2A2AE88E870      (char*) "D"
    [RSP+4B8 ] 0x7FFC83B8B001     (void* -> ntdll.dll+003B001mov r9d, eax)
    [RSP+4C0 ] 0x2A2AE88E860      (char*) "c"
    [RSP+4C8 ] 0x2A109820000      (void*)
    [RSP+4D0 ] 0xBE9974F468       (void*)
    [RSP+4D8 ] 0x0                (size_t) [0]
    [RSP+4E0 ] 0x0                (size_t) [0]
    [RSP+4E8 ] 0x6F1D1679F761     (size_t) [122170721826657]
    [RSP+4F0 ] 0x0                (size_t) [0]
    [RSP+4F8 ] 0x7FFC83B5E937     (void* -> ntdll.dll+000E937xorps xmm0, xmm0)
    [RSP+500 ] 0xBE9974EDA0       (void*)
    [RSP+508 ] 0xBE9974F100       (char*) "."
    [RSP+510 ] 0xBE9974F100       (char*) "."
    [RSP+518 ] 0xBE9974EDE0       (char*) "0"
    [RSP+520 ] 0x1                (size_t) [1]
    [RSP+528 ] 0x7FFC80F3922D     (void* -> KERNELBASE.dll+00E922Dnop [rax+rax*1], eax)
    [RSP+530 ] 0xBE9974EDA0       (void*)
    [RSP+538 ] 0x7FF656AC2963     (void* -> Fallout4.exe+1542963mov rcx, [rsp+0x30] |  ScrapHeap::InsertFreeBlock_1542963)
    [RSP+540 ] 0xBE9974F338       (void*)
    [RSP+548 ] 0x7FF65677E463     (void* -> Fallout4.exe+11FE463add [rbx+0x08], rax |  FUN_1411fe430_11FE463)
    [RSP+550 ] 0x0                (size_t) [0]
    [RSP+558 ] 0x0                (size_t) [0]
    [RSP+560 ] 0x0                (size_t) [0]
    [RSP+568 ] 0x7FF656B1ADF6     (void* -> Fallout4.exe+159ADF6test eax, eax |  BSResource::LooseFileLocation::FileExists_159ADF6)
    [RSP+570 ] 0xBE9974EFB0       (void*)
    [RSP+578 ] 0xBE9974EDA0       (void*)
    [RSP+580 ] 0x2A2AF860010      (void*)
    [RSP+588 ] 0x3B00000000       (size_t) [253403070464]
    [RSP+590 ] 0x1318753000000030 (size_t) [1375978535180566576]
    [RSP+598 ] 0x267AB97201DB2E3D (size_t) [2772732419908513341]
    [RSP+5A0 ] 0x131EB38D01DB2E3D (size_t) [1377735954224852541]
    [RSP+5A8 ] 0x1DB2E3D          (size_t) [31141437]
    [RSP+5B0 ] 0x2A200005000      (size_t) [2894807977984]
    [RSP+5B8 ] 0x7FF656AC2963     (void* -> Fallout4.exe+1542963mov rcx, [rsp+0x30] |  ScrapHeap::InsertFreeBlock_1542963)
    [RSP+5C0 ] 0xBE9974F3C0       (void*)
    [RSP+5C8 ] 0x7FF656B11FB3     (void* -> Fallout4.exe+1591FB3test al, al |  FUN_141591f10_1591FB3)
    [RSP+5D0 ] 0xBE9974F308       (void*)
    [RSP+5D8 ] 0xBE9974F308       (void*)
    [RSP+5E0 ] 0x0                (size_t) [0]
    [RSP+5E8 ] 0x7FF656AC270E     (void* -> Fallout4.exe+154270Emov rsi, [rsp+0x40] |  ScrapHeap::Deallocate_154270E)
    [RSP+5F0 ] 0x2A2AF860000      (void*)
    [RSP+5F8 ] 0x2A2AF860000      (void*)
    [RSP+600 ] 0x6D616574535C3A44 (size_t) [7881692373164243524]
    [RSP+608 ] 0x5C7972617262694C (size_t) [6663482886527805772]
    [RSP+610 ] 0x7070616D61657473 (size_t) [8102082852052890739]
    [RSP+618 ] 0x6E6F6D6D6F635C73 (size_t) [7957699383374601331]
    [RSP+620 ] 0x74756F6C6C61465C (size_t) [8391735992140252764]
    [RSP+628 ] 0x5C415441445C3420 (size_t) [6647687164272063520]
    [RSP+630 ] 0x415C53454853454D (size_t) [4709730867353961805]
    [RSP+638 ] 0x44747865546D696E (size_t) [4932699868481022318]
    [RSP+640 ] 0x6D696E415C617461 (size_t) [7883953849690584161]
    [RSP+648 ] 0x6C69466E6F697461 (size_t) [7811852468780364897]
    [RSP+650 ] 0x2E5C6174614465   (size_t) [13049422562804837]
    [RSP+658 ] 0xBE9974F338       (void*)
    [RSP+660 ] 0x2A2AF860010      (void*)
    [RSP+668 ] 0x4                (size_t) [4]
    [RSP+670 ] 0x3456             (size_t) [13398]
    [RSP+678 ] 0x20               (size_t) [32]
    [RSP+680 ] 0x4                (size_t) [4]
    [RSP+688 ] 0x2A100000003      (size_t) [2890512990211]
    [RSP+690 ] 0x0                (size_t) [0]
    [RSP+698 ] 0x7FF65581AFD2     (void* -> Fallout4.exe+029AFD2mov ecx, eax |  `anonymous_namespace'::SortRaceArray_29AFD2)
    [RSP+6A0 ] 0x2A11F248100      (void*)
    [RSP+6A8 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+6B0 ] 0x0                (size_t) [0]
    [RSP+6B8 ] 0x7FF65581AFA0     (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx |  `anonymous_namespace'::SortRaceArray_29AFA0)
    [RSP+6C0 ] 0x5                (size_t) [5]
    [RSP+6C8 ] 0x7FF65581B2F1     (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] |  FUN_14029b240_29B2F1)
    [RSP+6D0 ] 0x5                (size_t) [5]
    [RSP+6D8 ] 0x28               (size_t) [40]
    [RSP+6E0 ] 0x5                (size_t) [5]
    [RSP+6E8 ] 0x2A100000004      (size_t) [2890512990212]
    [RSP+6F0 ] 0x0                (size_t) [0]
    [RSP+6F8 ] 0x7FF65581AFD2     (void* -> Fallout4.exe+029AFD2mov ecx, eax |  `anonymous_namespace'::SortRaceArray_29AFD2)
    [RSP+700 ] 0x2A11F248100      (void*)
    [RSP+708 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+710 ] 0x0                (size_t) [0]
    [RSP+718 ] 0x7FF65581AFA0     (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx |  `anonymous_namespace'::SortRaceArray_29AFA0)
    [RSP+720 ] 0x6                (size_t) [6]
    [RSP+728 ] 0x7FF656B154B3     (void* -> Fallout4.exe+15954B3inc rbx |  FUN_141595470_15954B3)
    [RSP+730 ] 0x2A23C410AC0      (void*)
    [RSP+738 ] 0x0                (size_t) [0]
    [RSP+740 ] 0x2A1AEE452A8      (char*) "DATA\MESHES\AnimTextData\AnimationFileData\."
    [RSP+748 ] 0x2A1AEA20EA0      (BSResource::LooseFileLocation*)
    [RSP+750 ] 0xBE9974F468       (void*)
    [RSP+758 ] 0x7FF656B128DD     (void* -> Fallout4.exe+15928DDmov ebx, eax |  FUN_141592800_15928DD)
    [RSP+760 ] 0xBE00000000       (size_t) [816043786240]
    [RSP+768 ] 0x2A1AEA20EA0      (BSResource::LooseFileLocation*)
    [RSP+770 ] 0x2A1AEE452A8      (char*) "DATA\MESHES\AnimTextData\AnimationFileData\."
    [RSP+778 ] 0xBE9974F468       (void*)
    [RSP+780 ] 0xBE9974F3C0       (void*)
    [RSP+788 ] 0x7FF65587CD00     (void* -> Fallout4.exe+02FCD00mov rdx, rax |  FUN_1402fcca0_2FCD00)
    [RSP+790 ] 0x53454D5C41544144 (size_t) [6000287137169424708]
    [RSP+798 ] 0x6D696E415C534548 (size_t) [7883953849689654600]
    [RSP+7A0 ] 0x6174614474786554 (size_t) [7022344665617163604]
    [RSP+7A8 ] 0x6974616D696E415C (size_t) [7598805593829032284]
    [RSP+7B0 ] 0x6144656C69466E6F (size_t) [7008838436392431215]
    [RSP+7B8 ] 0x7F00005C6174     (size_t) [139637982781812]
    [RSP+7C0 ] 0x2A11F248100      (void*)
    [RSP+7C8 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+7D0 ] 0x0                (size_t) [0]
    [RSP+7D8 ] 0x7FF65581AFA0     (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx |  `anonymous_namespace'::SortRaceArray_29AFA0)
    [RSP+7E0 ] 0x3C               (size_t) [60]
    [RSP+7E8 ] 0x7FF65581B2F1     (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] |  FUN_14029b240_29B2F1)
    [RSP+7F0 ] 0x3D               (size_t) [61]
    [RSP+7F8 ] 0x40               (size_t) [64]
    [RSP+800 ] 0x8                (size_t) [8]
    [RSP+808 ] 0x7FF600000007     (size_t) [140694538682375]
    [RSP+810 ] 0x1E0              (size_t) [480]
    [RSP+818 ] 0x7FF65581AFD2     (void* -> Fallout4.exe+029AFD2mov ecx, eax |  `anonymous_namespace'::SortRaceArray_29AFD2)
    [RSP+820 ] 0x2A11F2482E0      (void*)
    [RSP+828 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+830 ] 0x3C               (size_t) [60]
    [RSP+838 ] 0x7FF65581AFA0     (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx |  `anonymous_namespace'::SortRaceArray_29AFA0)
    [RSP+840 ] 0x3E               (size_t) [62]
    [RSP+848 ] 0x7FF65581B2F1     (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] |  FUN_14029b240_29B2F1)
    [RSP+850 ] 0x3E               (size_t) [62]
    [RSP+858 ] 0x1F0              (size_t) [496]
    [RSP+860 ] 0x3E               (size_t) [62]
    [RSP+868 ] 0x7FF60000003D     (size_t) [140694538682429]
    [RSP+870 ] 0x1E0              (size_t) [480]
    [RSP+878 ] 0x7FF65581AFD2     (void* -> Fallout4.exe+029AFD2mov ecx, eax |  `anonymous_namespace'::SortRaceArray_29AFD2)
    [RSP+880 ] 0x2A11F2482E0      (void*)
    [RSP+888 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+890 ] 0x2A11E7C2770      (void*)
    [RSP+898 ] 0x2A1AEE452D3      (char*) "."
    [RSP+8A0 ] 0x2A1AEE452D4      (void*)
    [RSP+8A8 ] 0x0                (size_t) [0]
    [RSP+8B0 ] 0x2A11E7C002E      (void*)
    [RSP+8B8 ] 0x2A11E7C2790      (void*)
    [RSP+8C0 ] 0x2A11E7C3F90      (void*)
    [RSP+8C8 ] 0x7FF656ACC670     (void* -> Fallout4.exe+154C670mov rax, r14 |  FUN_14154bcf0_154C670)
    [RSP+8D0 ] 0x1800             (size_t) [6144]
    [RSP+8D8 ] 0x2A11E7C3F90      (void*)
    [RSP+8E0 ] 0x2A10C6BF478      (void*)
    [RSP+8E8 ] 0x2A11E7C2790      (void*)
    [RSP+8F0 ] 0x0                (size_t) [0]
    [RSP+8F8 ] 0x7FF656ACA2A0     (void* -> Fallout4.exe+154A2A0test dil, dil |  FUN_14154a1b0_154A2A0)
    [RSP+900 ] 0xFFFFFFFFFFFFFFF0 (size_t) [uint: 18446744073709551600 int: -16]
    [RSP+908 ] 0x7FF65581B2F1     (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] |  FUN_14029b240_29B2F1)
    [RSP+910 ] 0x7FF65866D4A0     (void* -> Fallout4.exe+30ED4A0 |  FUN_14229e738_30ED4A0)
    [RSP+918 ] 0x2A1BA59FF20      (void*)
    [RSP+920 ] 0x2A23C410AC0      (void*)
    [RSP+928 ] 0x0                (size_t) [0]
    [RSP+930 ] 0x2A23C410AC0      (void*)
    [RSP+938 ] 0x0                (size_t) [0]
    [RSP+940 ] 0x0                (size_t) [0]
    [RSP+948 ] 0x7FF656ABDCC2     (void* -> Fallout4.exe+153DCC2mov rbx, [rsp+0x30] |  FUN_14153dc30_153DCC2)
    [RSP+950 ] 0x2A10C6BF470      (MemoryHeap*)
    [RSP+958 ] 0x7FF656ACCC45     (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] |  FUN_14154cba0_154CC45)
    [RSP+960 ] 0x0                (size_t) [0]
    [RSP+968 ] 0x2A11E732EF0      (void*)
    [RSP+970 ] 0x2A120C29FA0      (void*)
    [RSP+978 ] 0x2A120C29FC0      (void*)
    [RSP+980 ] 0x2A120C41FC0      (void*)
    [RSP+988 ] 0x7FF656ACC670     (void* -> Fallout4.exe+154C670mov rax, r14 |  FUN_14154bcf0_154C670)
    [RSP+990 ] 0x18000            (size_t) [98304]
    [RSP+998 ] 0x2A120C41FC0      (void*)
    [RSP+9A0 ] 0x2A10C6BF478      (void*)
    [RSP+9A8 ] 0x2A120C29FC0      (void*)
    [RSP+9B0 ] 0x2A10C6BF470      (MemoryHeap*)
    [RSP+9B8 ] 0x7FF656ACCC45     (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] |  FUN_14154cba0_154CC45)
    [RSP+9C0 ] 0x53454D5C41544144 (size_t) [6000287137169424708]
    [RSP+9C8 ] 0x6D696E415C534548 (size_t) [7883953849689654600]
    [RSP+9D0 ] 0x6174614474786554 (size_t) [7022344665617163604]
    [RSP+9D8 ] 0x6974616D696E415C (size_t) [7598805593829032284]
    [RSP+9E0 ] 0x6144656C69466E6F (size_t) [7008838436392431215]
    [RSP+9E8 ] 0x7FF6005C6174     (size_t) [140694544736628]
    [RSP+9F0 ] 0x2A10C6BF470      (MemoryHeap*)
    [RSP+9F8 ] 0x7FF656ACCC45     (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] |  FUN_14154cba0_154CC45)
    [RSP+A00 ] 0x2A23C410100      (void*)
    [RSP+A08 ] 0x7FF6583E2980     (void* -> Fallout4.exe+2E62980add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+A10 ] 0x0                (size_t) [0]
    [RSP+A18 ] 0x2A10C6BF470      (MemoryHeap*)
    [RSP+A20 ] 0x2A11E49ABF0      (void*)
    [RSP+A28 ] 0x7FF656ACC704     (void* -> Fallout4.exe+154C704mov rbx, [rsp+0x30] |  FUN_14154bcf0_154C704)
    [RSP+A30 ] 0x7FF65856ACE0     (void* -> Fallout4.exe+2FEACE0add [rax], al |  FUN_14229e738_2FEACE0)
    [RSP+A38 ] 0x2A11E49ABF0      (void*)
    [RSP+A40 ] 0x2A10C6BF478      (void*)
    [RSP+A48 ] 0x2A10C6BF470      (MemoryHeap*)
    [RSP+A50 ] 0x2A1AEA39BD8      (void*)
    [RSP+A58 ] 0x7FF656AE2DAD     (void* -> Fallout4.exe+1562DADmov r13, rax |  FUN_141562d90_1562DAD)
    [RSP+A60 ] 0x7FF6583E2980     (void* -> Fallout4.exe+2E62980add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+A68 ] 0x2A11E4A2990      (void*)
    [RSP+A70 ] 0x7FF65856ACE0     (void* -> Fallout4.exe+2FEACE0add [rax], al |  FUN_14229e738_2FEACE0)
    [RSP+A78 ] 0x2A11E4A2990      (void*)
    [RSP+A80 ] 0xBE9974F400       (void*)
    [RSP+A88 ] 0x2A23C410AC0      (void*)
    [RSP+A90 ] 0x2A1AEA39BB8      (void*)
    [RSP+A98 ] 0x2A1190231A8      (void*)
    [RSP+AA0 ] 0x11               (size_t) [17]
    [RSP+AA8 ] 0x7FF656AE1CCC     (void* -> Fallout4.exe+1561CCCmov rax, rbx |  FUN_141561c70_1561CCC)
    [RSP+AB0 ] 0x2A11E49ABF0      (void*)
    [RSP+AB8 ] 0x2A1AEA39BD8      (void*)
    [RSP+AC0 ] 0xBE9974F401       (void*)
    [RSP+AC8 ] 0x7FF656ACA2E1     (void* -> Fallout4.exe+154A2E1mov rbx, [rsp+0x50] |  FUN_14154a1b0_154A2E1)
    [RSP+AD0 ] 0x61               (size_t) [97]
    [RSP+AD8 ] 0x7FF656B03A63     (void* -> Fallout4.exe+1583A63test eax, eax |  FUN_1415839d0_1583A63)
    [RSP+AE0 ] 0xBE9974F468       (void*)
    [RSP+AE8 ] 0x2A1AEA39A70      (void*)
    [RSP+AF0 ] 0x2A1B16B6500      (void*)
    [RSP+AF8 ] 0x7FF656B00DD9     (void* -> Fallout4.exe+1580DD9movsx eax, byte ptr [rsi+0x01] |  FUN_141580d40_1580DD9)
    [RSP+B00 ] 0x0                (size_t) [0]
    [RSP+B08 ] 0x0                (size_t) [0]
    [RSP+B10 ] 0x2A1AEA39A70      (void*)
    [RSP+B18 ] 0x7FF656ABDCC2     (void* -> Fallout4.exe+153DCC2mov rbx, [rsp+0x30] |  FUN_14153dc30_153DCC2)
    [RSP+B20 ] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+B28 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+B30 ] 0xBE9974F400       (void*)
    [RSP+B38 ] 0x2A1AEA39A70      (void*)
    [RSP+B40 ] 0x2A1B16B65A8      (void*)
    [RSP+B48 ] 0xBE9974F468       (void*)
    [RSP+B50 ] 0x1                (size_t) [1]
    [RSP+B58 ] 0x7FF6583E4B30     (char*) "X]"
    [RSP+B60 ] 0xBE9974F558       (void*)
    [RSP+B68 ] 0x9A3C16E9         (size_t) [2587629289]
    [RSP+B70 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+B78 ] 0xBE9974F558       (void*)
    [RSP+B80 ] 0xBE9974F440       (BSTEventSink<BSTGlobalEvent::KillSDMEvent>*)
    [RSP+B88 ] 0x7FF6567EC697     (void* -> Fallout4.exe+126C697mov rcx, [rbp+0x10] |  FUN_14126c600_126C697)
    [RSP+B90 ] 0xBE9974F428       (void*)
    [RSP+B98 ] 0xBE9974F440       (BSTEventSink<BSTGlobalEvent::KillSDMEvent>*)
    [RSP+BA0 ] 0xBE9974F468       (void*)
    [RSP+BA8 ] 0x7FF6583E4B30     (char*) "X]"
    [RSP+BB0 ] 0x0                (size_t) [0]
    [RSP+BB8 ] 0x9A3C16E9         (size_t) [2587629289]
    [RSP+BC0 ] 0x0                (size_t) [0]
    [RSP+BC8 ] 0x9A3C16E9         (size_t) [2587629289]
    [RSP+BD0 ] 0x9A3C16E900000000 (size_t) [uint: 11113783170426732544 int: -7332960903282819072]
    [RSP+BD8 ] 0x7FF6585F3830     (void* -> Fallout4.exe+3073830iretd |  FUN_14229e738_3073830)
    [RSP+BE0 ] 0x7FF658616D30     (`anonymous namespace'::AnimationFileLookupSingletonHelper*)
    [RSP+BE8 ] 0x2A1B16B6580      (void*)
    [RSP+BF0 ] 0x7FF6577F63F0     (void* -> Fallout4.exe+22763F0loopne 0x00007FF6577F638A |  FUN_142249a50_22763F0)
    [RSP+BF8 ] 0x7FF65581EAA9     (void* -> Fallout4.exe+029EAA9test eax, eax |  FUN_14029e930_29EAA9)
    [RSP+C00 ] 0x2A1AEA39A70      (void*)
    [RSP+C08 ] 0x2A1B16B6588      (void*)
    [RSP+C10 ] 0x7FF6583E4B30     (char*) "X]"
    [RSP+C18 ] 0x0                (size_t) [0]
    [RSP+C20 ] 0x2A1BA16F410      (void*)
    [RSP+C28 ] 0x2A23C4107F8      (void*)
    [RSP+C30 ] 0x0                (size_t) [0]
    [RSP+C38 ] 0x2A23C410AC0      (void*)
    [RSP+C40 ] 0x0                (size_t) [0]
    [RSP+C48 ] 0x2A23C4107F8      (void*)
    [RSP+C50 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+C58 ] 0x0                (size_t) [0]
    [RSP+C60 ] 0x7FF6583E4B20     (BSTGlobalEvent::EventSource<AnimationDataSetupEvent>*)
    [RSP+C68 ] 0x7FF655818ECD     (void* -> Fallout4.exe+0298ECDmov eax, [rsi+0x10] |  FUN_140298650_298ECD)
    [RSP+C70 ] 0x0                (size_t) [0]
    [RSP+C78 ] 0x7FF6577F63F0     (void* -> Fallout4.exe+22763F0loopne 0x00007FF6577F638A |  FUN_142249a50_22763F0)
    [RSP+C80 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+C88 ] 0x7FF6583E7D50     (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al |  FUN_14229e738_2E67D50)
    [RSP+C90 ] 0x800              (size_t) [2048]
    [RSP+C98 ] 0x7FF600000008     (size_t) [140694538682376]
    [RSP+CA0 ] 0x2A1167AD500      (void*)
    [RSP+CA8 ] 0x0                (size_t) [0]
    [RSP+CB0 ] 0x2A1167AD500      (void*)
    [RSP+CB8 ] 0x0                (size_t) [0]
    [RSP+CC0 ] 0x2A1B18CFF00      (void*)
    [RSP+CC8 ] 0x0                (size_t) [0]
    [RSP+CD0 ] 0x2A1B188B8A0      (void*)
    [RSP+CD8 ] 0x2                (size_t) [2]
    [RSP+CE0 ] 0x7FF6583E7B50     (void* -> Fallout4.exe+2E67B50add [rax], al |  FUN_14229e738_2E67B50)
    [RSP+CE8 ] 0x2A1167B6F00      (void*)
    [RSP+CF0 ] 0x2A1167B6F10      (void*)
    [RSP+CF8 ] 0x7FF655814438     (void* -> Fallout4.exe+0294438mov al, 0x01 |  FUN_140294110_294438)
    [RSP+D00 ] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+D08 ] 0x2A1167B6F10      (void*)
    [RSP+D10 ] 0x0                (size_t) [0]
    [RSP+D18 ] 0x7FF6585F3F20     (void* -> Fallout4.exe+3073F20 |  FUN_14229e738_3073F20)
    [RSP+D20 ] 0x2A1AEF13E30      (SceneGraph*)
    Name: "WorldRoot Node"
    RTTIName: "SceneGraph"
    Flags: 280e
    Name: "WorldRoot Node"
    [RSP+D28 ] 0x2A1AEA1F400      (NiNode*)
    Name: "ObjectLODRoot"
    RTTIName: "NiNode"
    Flags: 280e
    Checking Parent: 
    Name: "shadow scene node"
    RTTIName: "ShadowSceneNode"
    Flags: 280e
    Checking Parent: 
    Name: "WorldRoot Node"
    RTTIName: "SceneGraph"
    Flags: 280e
    Name: "ObjectLODRoot"
    [RSP+D30 ] 0x0                (size_t) [0]
    [RSP+D38 ] 0x9C0              (size_t) [2496]
    [RSP+D40 ] 0xA                (size_t) [10]
    [RSP+D48 ] 0x7FF65612CB49     (void* -> Fallout4.exe+0BACB49mov rcx, [0x00007FF658582D10] |  Main::InitTES_BACB49)
    [RSP+D50 ] 0x2A23C4107F9      (void*)
    [RSP+D58 ] 0x7FF6582408D0     (void* -> Fallout4.exe+2CC08D0xor [rcx], ch |  FUN_14229e738_2CC08D0)
    [RSP+D60 ] 0x2A1AEA1F700      (void*)
    [RSP+D68 ] 0xA                (size_t) [10]
    [RSP+D70 ] 0x0                (size_t) [0]
    [RSP+D78 ] 0x2A1AEA1F680      (NiNode*)
    Name: "WaterLOD"
    RTTIName: "NiNode"
    Flags: 280e
    Checking Parent: 
    Name: "LODRoot"
    RTTIName: "BSClearZNode"
    Flags: 80e
    Checking Parent: 
    Name: "shadow scene node"
    RTTIName: "ShadowSceneNode"
    Flags: 280e
    Checking Parent: 
    Name: "WorldRoot Node"
    RTTIName: "SceneGraph"
    Flags: 280e
    Name: "WaterLOD"
    [RSP+D80 ] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+D88 ] 0x0                (size_t) [0]
    [RSP+D90 ] 0x80000            (size_t) [524288]
    [RSP+D98 ] 0x0                (size_t) [0]
    [RSP+DA0 ] 0x7FF6585F1750     (GameScript::PathingCallbackMgr*)
    [RSP+DA8 ] 0x8                (size_t) [8]
    [RSP+DB0 ] 0x7FF6585DC0C0     (void* -> Fallout4.exe+305C0C0add [rax], al |  FUN_14229e738_305C0C0)
    [RSP+DB8 ] 0x7FF656ABF36B     (void* -> Fallout4.exe+153F36Btest al, al |  BSTArrayBase::AddUninitialized_153F36B)
    [RSP+DC0 ] 0x7FF6585DC0D8     (void* -> Fallout4.exe+305C0D8add [rax], eax |  FUN_14229e738_305C0D8)
    [RSP+DC8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+DD0 ] 0x0                (size_t) [0]
    [RSP+DD8 ] 0x2A23C410AC0      (void*)
    [RSP+DE0 ] 0xBE9974F720       (void*)
    [RSP+DE8 ] 0x3D               (size_t) [61]
    [RSP+DF0 ] 0x7FF6585DC0C8     (void* -> Fallout4.exe+305C0C8loopne 0x00007FF6585DC139 |  FUN_14229e738_305C0C8)
    [RSP+DF8 ] 0x7FF6565C9952     (void* -> Fallout4.exe+1049952cmp eax, esi |  FUN_141049820_1049952)
    [RSP+E00 ] 0x0                (size_t) [0]
    [RSP+E08 ] 0x4B               (size_t) [75]
    [RSP+E10 ] 0x0                (size_t) [0]
    [RSP+E18 ] 0x7FF656ACA2A0     (void* -> Fallout4.exe+154A2A0test dil, dil |  FUN_14154a1b0_154A2A0)
    [RSP+E20 ] 0xBE9974F728       (void*)
    [RSP+E28 ] 0x7FFC80E89BEE     (void* -> KERNELBASE.dll+0039BEEnop [rax+rax*1], eax)
    [RSP+E30 ] 0x7FF65866D578     (void* -> Fallout4.exe+30ED578 |  FUN_14229e738_30ED578)
    [RSP+E38 ] 0x2A1B119F6A0      (void*)
    [RSP+E40 ] 0x7FF6577F5908     (void* -> Fallout4.exe+2275908shl byte ptr [rcx], 0x01 |  FUN_142249a50_2275908)
    [RSP+E48 ] 0x7FF6585DC0C8     (void* -> Fallout4.exe+305C0C8loopne 0x00007FF6585DC139 |  FUN_14229e738_305C0C8)
    [RSP+E50 ] 0x0                (size_t) [0]
    [RSP+E58 ] 0x7FF6585F1750     (GameScript::PathingCallbackMgr*)
    [RSP+E60 ] 0x0                (size_t) [0]
    [RSP+E68 ] 0x7FF6565C8909     (void* -> Fallout4.exe+1048909mov [rsi], ebx |  FUN_141048880_1048909)
    [RSP+E70 ] 0x2                (size_t) [2]
    [RSP+E78 ] 0x2A23C410AC0      (void*)
    [RSP+E80 ] 0x0                (size_t) [0]
    [RSP+E88 ] 0x0                (size_t) [0]
    [RSP+E90 ] 0x0                (size_t) [0]
    [RSP+E98 ] 0x7FF6565E3BDA     (void* -> Fallout4.exe+1063BDAmov [0x00007FF6585F12D8], rax |  FUN_141063bc0_1063BDA)
    [RSP+EA0 ] 0x2A1AEE68E70      (`anonymous namespace'::InitGameDataThread*)
    [RSP+EA8 ] 0x0                (size_t) [0]
    [RSP+EB0 ] 0x0                (size_t) [0]
    [RSP+EB8 ] 0x0                (size_t) [0]
    [RSP+EC0 ] 0x0                (size_t) [0]
    [RSP+EC8 ] 0x7FF6561392B9     (void* -> Fallout4.exe+0BB92B9call 0x00007FF656139A00 |  `anonymous_namespace'::Main_InitGameData_BB92B9)
    [RSP+ED0 ] 0x2A1AEE68E70      (`anonymous namespace'::InitGameDataThread*)
    [RSP+ED8 ] 0x0                (size_t) [0]
    [RSP+EE0 ] 0x0                (size_t) [0]
    [RSP+EE8 ] 0x0                (size_t) [0]
    [RSP+EF0 ] 0x0                (size_t) [0]
    [RSP+EF8 ] 0x7FF65613B8B9     (void* -> Fallout4.exe+0BBB8B9call 0x00007FF656AF7F20 |  FUN_140bbb890_BBB8B9)
    [RSP+F00 ] 0x2A1AEE68E70      (`anonymous namespace'::InitGameDataThread*)
    [RSP+F08 ] 0x0                (size_t) [0]
    [RSP+F10 ] 0x0                (size_t) [0]
    [RSP+F18 ] 0x1F80             (size_t) [8064]
    [RSP+F20 ] 0x2A1AEE68E70      (`anonymous namespace'::InitGameDataThread*)
    [RSP+F28 ] 0x7FFC3B2CA8FC     (void* -> f4se_1_10_984.dll+000A8FCmov rcx, [0x00007FFC3B390758])
    [RSP+F30 ] 0x0                (size_t) [0]
    [RSP+F38 ] 0x0                (size_t) [0]
    [RSP+F40 ] 0x0                (size_t) [0]
    [RSP+F48 ] 0x0                (size_t) [0]
    [RSP+F50 ] 0x0                (size_t) [0]
    [RSP+F58 ] 0x0                (size_t) [0]
    [RSP+F60 ] 0x0                (size_t) [0]
    [RSP+F68 ] 0x0                (size_t) [0]
    [RSP+F70 ] 0x0                (size_t) [0]
    [RSP+F78 ] 0x7FF656ACADED     (void* -> Fallout4.exe+154ADEDmov rcx, [0x00007FF65866F620] |  FUN_14154adb0_154ADED)
    [RSP+F80 ] 0x2A1AEE68E70      (`anonymous namespace'::InitGameDataThread*)
    [RSP+F88 ] 0x0                (size_t) [0]
    [RSP+F90 ] 0x0                (size_t) [0]
    [RSP+F98 ] 0x0                (size_t) [0]
    [RSP+FA0 ] 0x2A1AEE68E70      (`anonymous namespace'::InitGameDataThread*)
    [RSP+FA8 ] 0x0                (size_t) [0]
    [RSP+FB0 ] 0x0                (size_t) [0]
    [RSP+FB8 ] 0x7FFC8290259D     (void* -> KERNEL32.DLL+001259Dmov ecx, eax)
    [RSP+FC0 ] 0x0                (size_t) [0]
    [RSP+FC8 ] 0x0                (size_t) [0]
    [RSP+FD0 ] 0x0                (size_t) [0]
    [RSP+FD8 ] 0x0                (size_t) [0]
    [RSP+FE0 ] 0x0                (size_t) [0]
    [RSP+FE8 ] 0x7FFC83BAAF38     (void* -> ntdll.dll+005AF38jmp 0x00007FFC83BAAF59)
    [RSP+FF0 ] 0x0                (size_t) [0]
    [RSP+FF8 ] 0x0                (size_t) [0]
    [RSP+1000] 0x0                (size_t) [0]
    [RSP+1008] 0x0                (size_t) [0]
    [RSP+1010] 0x0                (size_t) [0]
    [RSP+1018] 0x0                (size_t) [0]
    [RSP+1020] 0xBF7B93BC00000000 (size_t) [uint: 13797784319042781184 int: -4648959754666770432]
    [RSP+1028] 0x0                (size_t) [0]
    [RSP+1030] 0x4F0FFFFFB30      (size_t) [5433133628208]
    [RSP+1038] 0x7FFC80FBBE00     (void* -> KERNELBASE.dll+016BE00mov [rsp+0x10], rbx)
    [RSP+1040] 0xBE9974D900       (void*)
    [RSP+1048] 0x7FFC3F802DBC0    (size_t) [2251541981617088]
    [RSP+1050] 0x7FFC3F802DBC     (size_t) [140721373851068]
    [RSP+1058] 0xBE9974D900       (void*)
    [RSP+1060] 0x0                (size_t) [0]
    [RSP+1068] 0x0                (size_t) [0]
    [RSP+1070] 0x0                (size_t) [0]
    [RSP+1078] 0x0                (size_t) [0]
    [RSP+1080] 0x0                (size_t) [0]
    [RSP+1088] 0x0                (size_t) [0]
    [RSP+1090] 0x0                (size_t) [0]
    [RSP+1098] 0x0                (size_t) [0]
    [RSP+10A0] 0x0                (size_t) [0]
    [RSP+10A8] 0x0                (size_t) [0]
    [RSP+10B0] 0x0                (size_t) [0]
    [RSP+10B8] 0x0                (size_t) [0]
    [RSP+10C0] 0x0                (size_t) [0]
    [RSP+10C8] 0x0                (size_t) [0]
    [RSP+10D0] 0x0                (size_t) [0]
    [RSP+10D8] 0x0                (size_t) [0]
    [RSP+10E0] 0x0                (size_t) [0]
    [RSP+10E8] 0x0                (size_t) [0]
    [RSP+10F0] 0x0                (size_t) [0]
    [RSP+10F8] 0x0                (size_t) [0]
    [RSP+1100] 0x0                (size_t) [0]
    [RSP+1108] 0x0                (size_t) [0]
    [RSP+1110] 0x0                (size_t) [0]
    [RSP+1118] 0x0                (size_t) [0]
    [RSP+1120] 0x0                (size_t) [0]
    [RSP+1128] 0x0                (size_t) [0]
    [RSP+1130] 0x0                (size_t) [0]
    [RSP+1138] 0x0                (size_t) [0]
    [RSP+1140] 0x0                (size_t) [0]
    [RSP+1148] 0x0                (size_t) [0]
    [RSP+1150] 0x0                (size_t) [0]
    [RSP+1158] 0x0                (size_t) [0]
    [RSP+1160] 0x0                (size_t) [0]
    [RSP+1168] 0x0                (size_t) [0]
    [RSP+1170] 0x0                (size_t) [0]
    [RSP+1178] 0x0                (size_t) [0]
    [RSP+1180] 0x0                (size_t) [0]
    [RSP+1188] 0x0                (size_t) [0]
    [RSP+1190] 0x0                (size_t) [0]
    [RSP+1198] 0x0                (size_t) [0]
    [RSP+11A0] 0x0                (size_t) [0]
    [RSP+11A8] 0x0                (size_t) [0]
    [RSP+11B0] 0x0                (size_t) [0]
    [RSP+11B8] 0x0                (size_t) [0]
    [RSP+11C0] 0x0                (size_t) [0]
    [RSP+11C8] 0x0                (size_t) [0]
    [RSP+11D0] 0x0                (size_t) [0]
    [RSP+11D8] 0x0                (size_t) [0]
    [RSP+11E0] 0x0                (size_t) [0]
    [RSP+11E8] 0x0                (size_t) [0]
    [RSP+11F0] 0x0                (size_t) [0]
    [RSP+11F8] 0x0                (size_t) [0]
    [RSP+1200] 0x0                (size_t) [0]
    [RSP+1208] 0x0                (size_t) [0]
    [RSP+1210] 0x0                (size_t) [0]
    [RSP+1218] 0x0                (size_t) [0]
    [RSP+1220] 0x0                (size_t) [0]
    [RSP+1228] 0x0                (size_t) [0]
    [RSP+1230] 0x0                (size_t) [0]
    [RSP+1238] 0x0                (size_t) [0]
    [RSP+1240] 0x0                (size_t) [0]
    [RSP+1248] 0x0                (size_t) [0]
    [RSP+1250] 0x0                (size_t) [0]
    [RSP+1258] 0x0                (size_t) [0]
    [RSP+1260] 0x0                (size_t) [0]
    [RSP+1268] 0x0                (size_t) [0]
    [RSP+1270] 0x0                (size_t) [0]
    [RSP+1278] 0x0                (size_t) [0]
    [RSP+1280] 0x0                (size_t) [0]
    [RSP+1288] 0x0                (size_t) [0]
    [RSP+1290] 0x0                (size_t) [0]
    [RSP+1298] 0x0                (size_t) [0]
    [RSP+12A0] 0x0                (size_t) [0]
    [RSP+12A8] 0x0                (size_t) [0]
    [RSP+12B0] 0x0                (size_t) [0]
    [RSP+12B8] 0x0                (size_t) [0]
    [RSP+12C0] 0x0                (size_t) [0]
    [RSP+12C8] 0x0                (size_t) [0]
    [RSP+12D0] 0x0                (size_t) [0]
    [RSP+12D8] 0x0                (size_t) [0]
    [RSP+12E0] 0x0                (size_t) [0]
    [RSP+12E8] 0x0                (size_t) [0]
    [RSP+12F0] 0x0                (size_t) [0]
    [RSP+12F8] 0x0                (size_t) [0]
    [RSP+1300] 0x0                (size_t) [0]
    [RSP+1308] 0x0                (size_t) [0]
    [RSP+1310] 0x0                (size_t) [0]
    [RSP+1318] 0x0                (size_t) [0]
    [RSP+1320] 0x0                (size_t) [0]
    [RSP+1328] 0x0                (size_t) [0]
    [RSP+1330] 0x0                (size_t) [0]
    [RSP+1338] 0x0                (size_t) [0]
    [RSP+1340] 0x0                (size_t) [0]
    [RSP+1348] 0x0                (size_t) [0]
    [RSP+1350] 0x0                (size_t) [0]
    [RSP+1358] 0x0                (size_t) [0]
    [RSP+1360] 0x0                (size_t) [0]
    [RSP+1368] 0x0                (size_t) [0]
    [RSP+1370] 0x0                (size_t) [0]
    [RSP+1378] 0x0                (size_t) [0]
    [RSP+1380] 0x0                (size_t) [0]
    [RSP+1388] 0x0                (size_t) [0]
    [RSP+1390] 0x0                (size_t) [0]
    [RSP+1398] 0x0                (size_t) [0]
    [RSP+13A0] 0x0                (size_t) [0]
    [RSP+13A8] 0x0                (size_t) [0]
    [RSP+13B0] 0x0                (size_t) [0]
    [RSP+13B8] 0x0                (size_t) [0]
    [RSP+13C0] 0x0                (size_t) [0]
    [RSP+13C8] 0x0                (size_t) [0]
    [RSP+13D0] 0x0                (size_t) [0]
    [RSP+13D8] 0x0                (size_t) [0]
    [RSP+13E0] 0x0                (size_t) [0]
    [RSP+13E8] 0x0                (size_t) [0]
    [RSP+13F0] 0x0                (size_t) [0]
    [RSP+13F8] 0x0                (size_t) [0]
    [RSP+1400] 0x0                (size_t) [0]
    [RSP+1408] 0x0                (size_t) [0]
    [RSP+1410] 0x0                (size_t) [0]
    [RSP+1418] 0x0                (size_t) [0]
    [RSP+1420] 0x0                (size_t) [0]
    [RSP+1428] 0x0                (size_t) [0]
    [RSP+1430] 0x0                (size_t) [0]
    [RSP+1438] 0x0                (size_t) [0]
    [RSP+1440] 0x0                (size_t) [0]
    [RSP+1448] 0x0                (size_t) [0]
    [RSP+1450] 0x0                (size_t) [0]
    [RSP+1458] 0x0                (size_t) [0]
    [RSP+1460] 0x0                (size_t) [0]
    [RSP+1468] 0x0                (size_t) [0]
    [RSP+1470] 0x0                (size_t) [0]
    [RSP+1478] 0x0                (size_t) [0]
    [RSP+1480] 0x0                (size_t) [0]
    [RSP+1488] 0x0                (size_t) [0]
    [RSP+1490] 0x0                (size_t) [0]
    [RSP+1498] 0x0                (size_t) [0]
    [RSP+14A0] 0x0                (size_t) [0]
    [RSP+14A8] 0x0                (size_t) [0]
    [RSP+14B0] 0x0                (size_t) [0]
    [RSP+14B8] 0x0                (size_t) [0]
    [RSP+14C0] 0x0                (size_t) [0]
    [RSP+14C8] 0x0                (size_t) [0]
    [RSP+14D0] 0x0                (size_t) [0]
    [RSP+14D8] 0x0                (size_t) [0]
    [RSP+14E0] 0x0                (size_t) [0]
    [RSP+14E8] 0x0                (size_t) [0]
    [RSP+14F0] 0x0                (size_t) [0]
    [RSP+14F8] 0x0                (size_t) [0]
    [RSP+1500] 0x0                (size_t) [0]
    [RSP+1508] 0x0                (size_t) [0]
    [RSP+1510] 0x0                (size_t) [0]
    [RSP+1518] 0x0                (size_t) [0]
    [RSP+1520] 0x0                (size_t) [0]
    [RSP+1528] 0x0                (size_t) [0]
    [RSP+1530] 0x0                (size_t) [0]
    [RSP+1538] 0x0                (size_t) [0]
    [RSP+1540] 0x0                (size_t) [0]
    [RSP+1548] 0x0                (size_t) [0]
    [RSP+1550] 0x0                (size_t) [0]
    [RSP+1558] 0x0                (size_t) [0]
    [RSP+1560] 0x0                (size_t) [0]
    [RSP+1568] 0x0                (size_t) [0]
    [RSP+1570] 0x0                (size_t) [0]
    [RSP+1578] 0x0                (size_t) [0]
    [RSP+1580] 0x0                (size_t) [0]
    [RSP+1588] 0x0                (size_t) [0]
    [RSP+1590] 0x0                (size_t) [0]
    [RSP+1598] 0x0                (size_t) [0]
    [RSP+15A0] 0x0                (size_t) [0]
    [RSP+15A8] 0x0                (size_t) [0]
    [RSP+15B0] 0x0                (size_t) [0]
    [RSP+15B8] 0x0                (size_t) [0]
    [RSP+15C0] 0x0                (size_t) [0]
    [RSP+15C8] 0x0                (size_t) [0]
    [RSP+15D0] 0x0                (size_t) [0]
    [RSP+15D8] 0x0                (size_t) [0]
    [RSP+15E0] 0x0                (size_t) [0]
    [RSP+15E8] 0x0                (size_t) [0]
    [RSP+15F0] 0x0                (size_t) [0]
    [RSP+15F8] 0x0                (size_t) [0]
    [RSP+1600] 0x0                (size_t) [0]
    [RSP+1608] 0x0                (size_t) [0]
    [RSP+1610] 0x0                (size_t) [0]
    [RSP+1618] 0x0                (size_t) [0]
    [RSP+1620] 0x0                (size_t) [0]
    [RSP+1628] 0x0                (size_t) [0]
    [RSP+1630] 0x0                (size_t) [0]
    [RSP+1638] 0x0                (size_t) [0]
    [RSP+1640] 0x0                (size_t) [0]
    [RSP+1648] 0x0                (size_t) [0]
    [RSP+1650] 0x0                (size_t) [0]
    [RSP+1658] 0x0                (size_t) [0]
    [RSP+1660] 0x0                (size_t) [0]
    [RSP+1668] 0x0                (size_t) [0]
    [RSP+1670] 0x0                (size_t) [0]
    [RSP+1678] 0x0                (size_t) [0]
    [RSP+1680] 0x0                (size_t) [0]
    [RSP+1688] 0x0                (size_t) [0]
    [RSP+1690] 0x0                (size_t) [0]
    [RSP+1698] 0x0                (size_t) [0]
    [RSP+16A0] 0x0                (size_t) [0]
    [RSP+16A8] 0x0                (size_t) [0]
    [RSP+16B0] 0x0                (size_t) [0]
    [RSP+16B8] 0x0                (size_t) [0]
    [RSP+16C0] 0x0                (size_t) [0]
    [RSP+16C8] 0x0                (size_t) [0]
    [RSP+16D0] 0x0                (size_t) [0]
    [RSP+16D8] 0x0                (size_t) [0]
    [RSP+16E0] 0x0                (size_t) [0]
    [RSP+16E8] 0x0                (size_t) [0]
    [RSP+16F0] 0x0                (size_t) [0]
    [RSP+16F8] 0x0                (size_t) [0]
    [RSP+1700] 0x0                (size_t) [0]
    [RSP+1708] 0x0                (size_t) [0]
    [RSP+1710] 0x0                (size_t) [0]
    [RSP+1718] 0x0                (size_t) [0]
    [RSP+1720] 0x0                (size_t) [0]
    [RSP+1728] 0x0                (size_t) [0]
    [RSP+1730] 0x0                (size_t) [0]
    [RSP+1738] 0x0                (size_t) [0]
    [RSP+1740] 0x0                (size_t) [0]
    [RSP+1748] 0x0                (size_t) [0]
    [RSP+1750] 0x0                (size_t) [0]
    [RSP+1758] 0x0                (size_t) [0]
    [RSP+1760] 0x0                (size_t) [0]
    [RSP+1768] 0x0                (size_t) [0]
    [RSP+1770] 0x0                (size_t) [0]
    [RSP+1778] 0x0                (size_t) [0]
    [RSP+1780] 0x0                (size_t) [0]
    [RSP+1788] 0x0                (size_t) [0]
    [RSP+1790] 0x0                (size_t) [0]
    [RSP+1798] 0x0                (size_t) [0]
    [RSP+17A0] 0x0                (size_t) [0]
    [RSP+17A8] 0x0                (size_t) [0]
    MODULES:
    XINPUT1_3.dll                     0x000000400000
    X3DAudio1_7.dll                   0x000073C10000
    Fallout4.exe                      0x7FF655580000
    steamclient64.dll                 0x7FFBA2AB0000
    XAudio2_7.dll                     0x7FFBA4490000
    Buffout4.dll                      0x7FFBA70C0000
    ResampleDmo.DLL                   0x7FFBE5830000
    DSOUND.DLL                        0x7FFBE5B60000
    nvspcap64.dll                     0x7FFBF44F0000
    nvppex.dll                        0x7FFC17BC0000
    atcuf64.dll                       0x7FFC28E70000
    bdhkm64.dll                       0x7FFC29810000
    ncryptsslp.dll                    0x7FFC35130000
    gameoverlayrenderer64.dll         0x7FFC383F0000
    MSVCP140_ATOMIC_WAIT.dll          0x7FFC38890000
    xinput1_4.dll                     0x7FFC3AA10000
    WeaponDebrisCrashFix.dll          0x7FFC3AA50000
    SprintStutteringFix.dll           0x7FFC3AAA0000
    ShadowBoostFO4.dll                0x7FFC3AAF0000
    HighFPSPhysicsFix.dll             0x7FFC3ABD0000
    FallrimPriority.dll               0x7FFC3AC60000
    CONCRT140.dll                     0x7FFC3ACA0000
    BakaMaxPapyrusOps.dll             0x7FFC3AE10000
    AchievementsModsEnabler.dll       0x7FFC3AEA0000
    AchievementsModsEnablerLoader.dll 0x7FFC3AEE0000
    BetterConsole.dll                 0x7FFC3AF10000
    tier0_s64.dll                     0x7FFC3AF80000
    vstdlib_s64.dll                   0x7FFC3B200000
    f4se_1_10_984.dll                 0x7FFC3B2C0000
    MSVCR110.dll                      0x7FFC3B3A0000
    MSVCP110.dll                      0x7FFC3B480000
    cudart64_75.dll                   0x7FFC3B530000
    GFSDK_GodraysLib.x64.dll          0x7FFC3B590000
    GFSDK_SSAO_D3D11.win64.dll        0x7FFC3B610000
    nvToolsExt64_1.dll                0x7FFC3B6A0000
    flexExtRelease_x64.dll            0x7FFC3B6B0000
    flexRelease_x64.dll               0x7FFC3B710000
    bink2w64.dll                      0x7FFC3B860000
    steam_api64.dll                   0x7FFC3B8F0000
    nvwgf2umx.dll                     0x7FFC40560000
    nvgpucomp64.dll                   0x7FFC449E0000
    webio.dll                         0x7FFC476F0000
    nvldumdx.dll                      0x7FFC4A0B0000
    winmmbase.dll                     0x7FFC50480000
    msdmo.dll                         0x7FFC58B10000
    NvMessageBus.dll                  0x7FFC598A0000
    AUDIOSES.DLL                      0x7FFC59C60000
    nvapi64.dll                       0x7FFC5A3C0000
    MMDevApi.dll                      0x7FFC62FB0000
    drvstore.dll                      0x7FFC65170000
    MSVCP140.dll                      0x7FFC68710000
    OneCoreCommonProxyStub.dll        0x7FFC68890000
    rasadhlp.dll                      0x7FFC69090000
    textinputframework.dll            0x7FFC69200000
    inputhost.dll                     0x7FFC69350000
    Windows.UI.dll                    0x7FFC6B870000
    dbgcore.DLL                       0x7FFC6D1F0000
    VCRUNTIME140.dll                  0x7FFC6D500000
    igc64.dll                         0x7FFC6DBF0000
    igdgmm64.dll                      0x7FFC70780000
    igd10iumd64.dll                   0x7FFC70F00000
    OneCoreUAPCommonProxyStub.dll     0x7FFC72600000
    CoreUIComponents.dll              0x7FFC75F70000
    directxdatabasehelper.dll         0x7FFC78A30000
    VERSION.dll                       0x7FFC78AB0000
    fwpuclnt.dll                      0x7FFC78DC0000
    cryptnet.dll                      0x7FFC78FE0000
    VCRUNTIME140_1.dll                0x7FFC791B0000
    D3DCOMPILER_47.dll                0x7FFC79600000
    d3d11.dll                         0x7FFC79D70000
    dcomp.dll                         0x7FFC7A6A0000
    WINHTTP.dll                       0x7FFC7AE90000
    CoreMessaging.dll                 0x7FFC7AFD0000
    apphelp.dll                       0x7FFC7B660000
    avrt.dll                          0x7FFC7B820000
    WINMM.dll                         0x7FFC7B870000
    WINNSI.DLL                        0x7FFC7DF40000
    uxtheme.dll                       0x7FFC7DF50000
    dxcore.dll                        0x7FFC7E0A0000
    dxgi.dll                          0x7FFC7E0E0000
    dwmapi.dll                        0x7FFC7E1F0000
    dbghelp.dll                       0x7FFC7E4D0000
    resourcepolicyclient.dll          0x7FFC7E840000
    wintypes.dll                      0x7FFC7EC50000
    windows.storage.dll               0x7FFC7ED90000
    IPHLPAPI.DLL                      0x7FFC7F940000
    DNSAPI.dll                        0x7FFC7F9C0000
    Secur32.dll                       0x7FFC7FCD0000
    schannel.DLL                      0x7FFC7FD50000
    rsaenh.dll                        0x7FFC7FE60000
    UMPDC.dll                         0x7FFC7FF10000
    kernel.appcore.dll                0x7FFC7FF30000
    POWRPROF.dll                      0x7FFC7FF50000
    ntmarta.dll                       0x7FFC80090000
    SSPICLI.DLL                       0x7FFC801E0000
    MSWSOCK.dll                       0x7FFC80400000
    CRYPTSP.dll                       0x7FFC80650000
    CRYPTBASE.DLL                     0x7FFC80670000
    wldp.dll                          0x7FFC80700000
    NTASN1.dll                        0x7FFC807B0000
    ncrypt.dll                        0x7FFC807F0000
    msasn1.dll                        0x7FFC80AF0000
    devobj.dll                        0x7FFC80B10000
    CFGMGR32.dll                      0x7FFC80B40000
    DPAPI.DLL                         0x7FFC80BB0000
    profapi.dll                       0x7FFC80D80000
    KERNELBASE.dll                    0x7FFC80E50000
    bcrypt.dll                        0x7FFC81210000
    bcryptPrimitives.dll              0x7FFC81240000
    gdi32full.dll                     0x7FFC81380000
    win32u.dll                        0x7FFC814A0000
    CRYPT32.dll                       0x7FFC814D0000
    wintrust.dll                      0x7FFC81640000
    msvcp_win.dll                     0x7FFC816B0000
    ucrtbase.dll                      0x7FFC81750000
    msvcrt.dll                        0x7FFC81870000
    combase.dll                       0x7FFC81920000
    OLEAUT32.dll                      0x7FFC81CB0000
    ole32.dll                         0x7FFC81D90000
    ADVAPI32.dll                      0x7FFC82200000
    WS2_32.dll                        0x7FFC822C0000
    shlwapi.dll                       0x7FFC823B0000
    USER32.dll                        0x7FFC82410000
    RPCRT4.dll                        0x7FFC825C0000
    NSI.dll                           0x7FFC82810000
    sechost.dll                       0x7FFC82820000
    imagehlp.dll                      0x7FFC828D0000
    KERNEL32.DLL                      0x7FFC828F0000
    GDI32.dll                         0x7FFC829C0000
    SHELL32.dll                       0x7FFC82A10000
    IMM32.DLL                         0x7FFC83290000
    MSCTF.dll                         0x7FFC832D0000
    SETUPAPI.dll                      0x7FFC83430000
    SHCORE.dll                        0x7FFC838C0000
    PSAPI.DLL                         0x7FFC839C0000
    clbcatq.dll                       0x7FFC83A60000
    ntdll.dll                         0x7FFC83B50000
    F4SE PLUGINS:
    AchievementsModsEnablerLoader.dll v1.3
    BakaMaxPapyrusOps.dll v2.0.1
    BetterConsole.dll
    Buffout4.dll v1.36
    FallrimPriority.dll
    HighFPSPhysicsFix.dll
    ShadowBoostFO4.dll
    SprintStutteringFix.dll v1.3
    WeaponDebrisCrashFix.dll v1.3
    PLUGINS:
    [00]Fallout4.esm
    [01]DLCRobot.esm
    [02]DLCworkshop01.esm
    [03]DLCCoast.esm
    [04]DLCworkshop02.esm
    [05]DLCworkshop03.esm
    [06]DLCNukaWorld.esm
    [FE]ccBGSFO4044-HellfirePowerArmor.esl
    [FE]ccBGSFO4115-X02.esl
    [FE]ccBGSFO4116-HeavyFlamer.esl
    [FE]ccBGSFO4110-WS_Enclave.esl
    [FE]ccBGSFO4096-AS_Enclave.esl
    [FE]ccFSVFO4007-Halloween.esl
    [FE]ccBGSFO4046-TesCan.esl
    [FE]ccSBJFO4003-Grenade.esl
    [FE]ccOTMFO4001-Remnants.esl
    [07]unofficial fallout 4 patch.esp
    [FE]ppf.esm
    [FE]LIF.esl
    [FE]Munitions - An Ammo Expansion.esl
    [FE]Munitions - Vanilla Ammo Addon.esl
    [08]M1928A1.esp
    [09]3dscopes.esp
    [FE]Tina De Luca and Doctor Penske Face Gen Data.esp
    [FE]LIF_DLC_Ammo.esp
    [FE]LIF_DLC_Armor.esp
    [FE]LIF_DLC_Cola.esp
    [FE]LIF_DLC_Grenade.esp
    [FE]LIF_DLC_Guns.esp
    [FE]prp.esp


    here is the auto-scan crash logs:
    Spoiler:  
    Show

    crash-2024-11-03-22-10-19.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.30.3 
    # FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR # 
    # PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES # 
    ====================================================
    Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C] 
      FUN_14159ec90_159ED40)
    Detected Buffout 4 Version: Buffout 4 v1.36.0 Oct 13 2024 01:09:30 
    # [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #
      Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359
      Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880
      Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115
     
    ====================================================
    CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
    ====================================================
    # Checking for Animation Corruption Crash.... SUSPECT FOUND! > Severity : 5 # 
    -----
    # Checking for *[Looks Menu Crash]........... SUSPECT FOUND! > Severity : 1 # 
    -----
    * FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
    * SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *
    ====================================================
    CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
    ====================================================
    * NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES * 
    [ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ] 
    ✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings! 
    -----
    ✔️ Achievements parameter is correctly configured in your Buffout 4 settings! 
    -----
    ✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings! 
    -----
    ❌ FCX Mode is disabled, skipping game files check... 
    -----
    ====================================================
    CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
    ====================================================
    # FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG #
    THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH 
    Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141 
    ====================================================
    CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
    ====================================================
    # FOUND NO MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS # 
    ====================================================
    CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
    ====================================================
    # FOUND NO PROBLEMATIC MODS WITH AVAILABLE SOLUTIONS AND COMMUNITY PATCHES # 
    ====================================================
    CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
    ====================================================
    # FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER # 
    ====================================================
    CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
    ====================================================
    ❌ Canary Save File Monitor is not installed!
    This is a highly recommended mod that can detect save file corruption.
    Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files
    ✔️ High FPS Physics Fix is installed!
    ✔️ Previs Repair Pack (PRP) is installed!
    ✔️ Unofficial Fallout 4 Patch is installed!
    ✔️ Nvidia Weapon Debris Fix is installed!
    ❌ Nvidia Reflex Support is not installed!
    This is a highly recommended mod that can improve performance on Nvidia GPUs.
    Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files
    ====================================================
    SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
    ====================================================
    # LIST OF (POSSIBLE) PLUGIN SUSPECTS #
    * COULDN'T FIND ANY PLUGIN SUSPECTS *
    # LIST OF (POSSIBLE) FORM ID SUSPECTS #
    * COULDN'T FIND ANY FORM ID SUSPECTS *
    # LIST OF DETECTED (NAMED) RECORDS #
    - (void* -> bdhkm64.dll+00CF050add [rax], al) | 1
    - Name: "LODRoot" | 1
    - Name: "ObjectLODRoot" | 2
    - Name: "WaterLOD" | 2
    - Name: "WorldRoot Node" | 4
    - Name: "shadow scene node" | 2
    - RTTIName: "BSClearZNode" | 1
    - RTTIName: "NiNode" | 2
    - RTTIName: "SceneGraph" | 3
    - RTTIName: "ShadowSceneNode" | 2
    [Last number counts how many times each Named Record shows up in the crash log.]
    These records were caught by Buffout 4 and some of them might be related to this crash.
    Named records should give extra info on involved game objects, record types or mod files.
    FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
    VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
    ===============================================================================
    Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
    CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
    FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
    CLASSIC v7.30.3 | 24.10.11 | END OF AUTOSCAN 
  12. suzuhara
    suzuhara
    • premium
    • 0 kudos
    I am having issues with a crash in the downtown area.  It happens sporadically.  I am usually walking around or fast travelling when it occurs. 

    Any help is appreciated. 

    Thank you

    Crash Log-Pastebin