If you intend to post your crash logs, please use the Buffout 4 Nexus page or join Collective Modding Discord Server and post them in fo4-crash-logs channel.
MAKE SURE YOU HAVE THE LATEST VERSION OF BUFFOUT 4, USE THE Crash Log Auto-Scanner (CLASSIC) AND READ THE INCLUDED DOCUMENTATION.
Hello!
If you've ever taken a stroll through your modded, plutonium scorched wasteland, only to find that at some point your game instantly and unexpectedly died while you're left wondering what the hell just happened... worry no more! You've just experienced a crash, but luckily, there are now quick and easy ways to figure out what caused it.
All of this is possible with Buffout 4, a mod that includes multiple game engine improvements, expands specific types of game memory, prevents several types of crashes and even provides proper crash logging if (when) the game eventually crashes. It also combines the functionality and replaces a couple of existing mods available on Nexus:
- Achievements | Enables achievements in a modded game. (Already integrated into Buffout 4.)
- Auto Gamepad Switch | Fast input switching between KB/M and Gamepad. (Already integrated into Buffout 4.)
- Faster Workshop | Much faster settlement workshop loading times. (Already integrated into Buffout 4.)
- Private Profile Redirector | Stores ini config files in memory. (Already integrated into Buffout 4.)
There are two additional mods whose usefulness alongside Buffout 4 is currently debated:
- xSE Plugin Preloader | Preloads F4SE plugins before the game starts. (Even though it's noted as required, Buffout 4 functions perfectly fine without it.)
- Baka Scrapheap | Game memory expansion and management. (When used, disable Buffout 4's Memory Manager and set Baka's memory multiplier to 4.)
Therefore, you're not required to use any of the mods above with Buffout 4 installed / their use is completely optional.
BUFFOUT 4 INSTALLATION - PART 1 | YOU NEED TO DOWNLOAD AND INSTALL THE FOLLOWING
I. Fallout 4 Script Extender | Modder's resource that expands the scripting capabilities of Fallout 4. This is also a hard requirement for the vast amount of other mods.
Installation: Download the latest build (0.6.23 or newer) and extract all contents inside f4se_0_06_XX folder into Fallout 4's Installation Folder, where Fallout4.exe is located.
II. Microsoft Visual C++ Redistributables AIO | All-In-One package that contains program libraries required for any and all PC games.
Installation: Download the latest release and run VisualCppRedist_AIO_x86_x64.exe, restart your PC after installation.
III. DirectX End-User Runtimes June 2010 | Old DirectX libraries that can help prevent audio related crashes.
Installation: Download the main package and run it, then select any location to have it extracted. After it's extracted, run DXSETUP.exe.
IV. Address Library for F4SE Plugins | Provides version independent resources required to run several important mods, including Buffout 4.
Installation: Manually download the main file and place its version-1-10-163-0.bin file into the Fallout 4\Data\F4SE\Plugins folder (create it if there isn't one).
OR: VR Address Library for F4SEVR Plugins | Required only for the Virtual Reality version of the game. Installation steps are the same, main file is .csv instead of .bin.
BUFFOUT 4 INSTALLATION - PART 2 | INSTALL THESE FILES MANUALLY (WITHOUT A MOD MANAGER)
1. Download the Buffout 4 Main File ( VR Version Here! ) and extract the archive somewhere on your PC.
2. Place / move the extracted F4SE folder into your Fallout 4/Data or Fallout 4 VR/Data folder (& overwrite if asked).
3. Open the config.toml (or Buffout4.toml) file with a text editor, then change the following parameters if needed:
- If you'd like faster switching between your Controller and KB/M, set the InputSwitch line to true.
(This can rarely cause weird behavior. Not needed if you are not using a Controller / Gamepad.)
- If you have mods that already enable achievements, set the Achievements line to false.
(If you still have problems getting Achievements, remove those mods and only let Buffout do it.)
- If you have Baka ScrapHeap mod installed, set the MemoryManager line to false.
(Then go to Fallout 4\Data\F4SE\Plugins, open BakaScrapHeap.toml and set ScrapHeapMult to 4)
- If you have Looks Menu mod (latest version) installed, set the F4EE line to true.
(If you have both AAF and older Looks Menu 1.6.18 version installed, this edit is likely not needed.)
This setting allows the game to load files outside of official BA2 archives.
Without this, many mods won't work or will outright crash the game.
Vortex - Archive Invalidation should be automatically enabled in latest versions, otherwise enable it manually or through BethINI.
MO2 - The integrated setting usually doesn't work properly, so you should always enable it manually or through BethINI.
- MO2 by default uses separate custom ini files, I strongly recommend that you disable this functionality.
- Simply navigate to Profiles [Ctrl + P] in MO2 and uncheck Use Profile Specific INI Files
- Now the game will use INI configuration files from the Documents folder.
Enable With BethINI (Recommended)
1.) Download the latest standalone version here.
2.) Extract it somewhere on your disk, but NEVER directly inside your game installation folder.
3.) Run BethINI.exe, check both Load Loose Files and Enable File Selection, then Save and Exit.
Or Enable Manually
Navigate to Documents\My Games\Fallout 4 folder and add these lines to Fallout4Custom.ini (and yes, sResourceDataDirsFinal needs to remain blank).
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
AFTER INSTALLATION
IF THE GAME FAILS TO LAUNCH / START OR YOU GET THE WARNING THAT "Buffout 4 has loaded too late!":
Open xSE Plugin Preloader.xml with a text editor, go to line 14 or 15 and you should see <LoadMethod Name= " ... ">
Change whatever is between the quotation marks in this line to one of the following options (check game after each change):
<LoadMethod Name="OnThreadAttach">
<LoadMethod Name="OnProcessAttach">
<LoadMethod Name="ImportAddressHook">
(xSE Plugin Preloader.xml is only available if you manually installed this mod. Otherwise, delete this xml file and IpHlpAPI.dll if you still can't get the game to start.)
If the game fails to launch / start AND there's no crash log, remove all Buffout 4 files and check if the game starts.
If that's the case, manually install Buffout 4 again by removing existing files and reinstalling the latest version.
To check if Buffout 4 is actually working, you can inspect xSE Plugin Preloader.log inside your Fallout 4 install folder or f4se.log inside Documents\My Games\Fallout4\F4SE folder after running the game at least once. You should see a message that Buffout 4 and other DLL mods loaded correctly. Look for any reported errors or missing dependencies. (Ignore all Unknown QueryInterface 00000007 messages, these are normal). Rarely, some crashes won't produce any valid crash logs.
WHERE TO FIND CRASH LOGS
After your game crashes, crash logs can be found inside Documents\My Games\Fallout4\F4SE folder, with names such as crash-date-and-time.log
(example: crash-2077-08-23-09-13-00.log) Please, post complete crash logs to previously linked Buffout 4 Nexus page or the fo4-crash-logs channel.
You can also test if Buffout 4 actually generates a crash log. Simply start a new game or load an existing save (make sure to save afterwards), and after gaining control of your character, open ingame console with the ~ (tilde) key, type in aop and press enter. This should immediately crash / close the game and create a crash log in the F4SE folder.
Buffout 4 won't generate crash logs if your game freezes or remains stuck in a way that forces you to manually kill the game process.
If you experience such freezing in any game, I recommend using Super F4, a free program that can easily shutdown any stuck process.
(Super F4 sadly cannot force Buffout 4 to generate a crash log, this program simply makes closing a frozen game much easier.)
HOW TO READ CRASH LOGS
Once you find the crash log, I strongly suggest you use the Crash Log Auto Scanner to make reading these logs much easier.
You can find additional instructions in the included Readme and PDF, or the Buffout 4 Dictionary online doc located here!
LIST OF KNOWN MODS THAT FREQUENTLY CAUSE CRASHES
The following mods have a much higher chance to crash your game. This list obviously isn't complete, but will be updated regularly.
NOTE: THIS IS NOT A "DO NOT USE" LIST. Consider these mods the ones you should disable first if you are unable to resolve your crash.
Removing mods from existing saves generally leads to even more problems. For best results, you must start a new game. You have been warned.
- Damage Threshold Framework | Can crash in combat on some occasions due to how damage calculations are done.
- Extreme Particles Overhaul (EPO) | Can cause particle crashes, highly advised to edit its INI file and reduce the particle count.
- Fallout Sakhalin | Breaks the precombine system all across Far Harbor DLC which is bound to randomly crash your game.
- Fatigues Extended | Seems to conflict with Looks Menu in some way, potentially breaks BoS NPCs and causes crashes.
- NCR Renegade Armor | Outfit has broken mesh that crashes the game in 3rd person or when NPCs wearing it are hit.
- Scrap Everything | Weird crashes and issues due to multiple unknown problems. This mod must be always last in your load order.
- Shade Girl Leather Outfits | Can crash the game while browsing the armor workbench or upon loading or starting a new game.
- Spring Cleaning | Abandoned and severely outdated mod that breaks precombines and could potentially even break your save file.
- True Nights | Has an invalid Image Space Adapter (IMAD) Record that will corrupt your save memory and has to be manually fixed.
- War Of The Commonwealth | Seems to cause consistent crashes with specific spawn points or randomly during settlement attacks.
Mods With Corrupted Textures
These mods will cause Create2DTexture crashes due to corrupted or incorrectly sized textures.
- Flip a Coin | Has several incorrectly sized textures.
- S.T.A.L.K.E.R Texture Overhaul | Doesn't work due to incorrect folder structure. Has one corrupted texture.
Mods Currently Under Investigation
These mods are known to also cause crashes, but there's currently not enough data to confirm the exact problem(s).
- Armor And Weapon Keywords (AWKCR) | Possibly causing some "Player Character" crashes, investigation is ongoing.
- Armorsmith Extended | Might crash the game on startup or when accessing workbenches as described by older reports.
- Combat Rifle Overhaul | Apparently a few custom magazines or ammo types from this mod can causes crashes for some.
- Endless Warfare | Some enemy spawn points could be bugged or crash the game, either due to scripts of pathfinding.
- Give Me That Bottle | Seems to be responsible for some Pip-Boy inventory crashes. Consider switching to Fill'em Up Again.
- Immersive Hunting Overhaul (IHO) | Might be responsible for a couple of recent crashes during the game startup.
- NPC Level Scaling | Seems to cause crashes while fast traveling or approaching certain locations due to unknown reasons.
- Respawnable Legendary Bosses | Sometimes causes Deathclaw/Behmoth boulder projectile crashes for unknown reasons.
- Quick Modification Weapon (& other Tooun mods) | Note that these can be script heavy, resulting in varied bad game behavior.
- Tactical Tablet | Can cause flickering with certain scopes, early reports mention occasional crashes while browsing workbenches.
Other Mods With Lesser Problems
These won't necessarily crash your game, but can cause a variety of other problems in some situations.
- Fallout 4 High Resolution DLC | Yes, the official DLC. Linked to several weird problems and crashes. Always keep it disabled.
- Clean My Settlement | Edits pretty much every cell in the game, so unintended or random conflicts can be a problem.
- Fallout 3 Holotape | Known to conflict with and break mods with custom Pip Boy models, such as the Pip Boy 2000.
- HUD Caps | Often breaks the Save / Quicksave function, which could be due to mod conflicts or just poor script implementation.
- Load Accelerator | Uses outdated / intrusive methods to increase loading screen framerates, stick to High FPS Physics Fix only.
- Lootable Stoves | Breaks precombined data in several different cells which might result in major framerate drops at certain places.
- Locky Bastard | Can very rarely cause the game to freeze while melee attacking doors or when NPCs try to get through locked doors.
- Phase 4 Institute Expansion | Its plugin must be cleaned as it contains 1300 UDRs and 30 ITMs. See Additional Troubleshooting below.
- Player Comments & Head Tracking | Known problems are tracked in its own forum thread, mostly minor animation and dialogue issues.
- Uneducated Shooter | Causes white screen glitch after character creation for most players. Simply save, exit to main menu and load again.
- XM2010 Enhanced Sniper Rifle | There have been reports that this weapon causes many random issues and heavy script lag (>30%).
- T6M's Perks Pack (& other perk mods) | Keep these mods last / at the end of your load order to avoid conflicts and ensure full functionality.
USEFUL LINKS



If you find additional solutions to any known and new crash messages or find problematic mods that cause severe bugs or crashes, I would appreciate the feedback so this can be confirmed and added into the article to help out everyone. You'll be given credit for the find. Any corrections and suggestions are definitely welcome. Thank you.
613 comments
I RECOMMEND YOU ALSO WHITELIST BOTH f4se_loader.exe and ModOrganizer2.exe IN YOUR ANTIVIRUS SOFTWARE.
THIS IS MANDATORY FOR BITDEFENDER AND AVAST, THEY CAN SOMETIMES BLOCK SAVE FILES AND CRASH THE GAME.
ADVANCED TROUBLESHOOTING SECTION HAS BEEN MOVED TO A NEW ARTICLE
CHECK END OF THE ARTICLE ABOVE FOR LINKS TO ALL ADDITIONAL RESOURCES
Please post your crash (or autoscan) logs on the Buffout 4 Nexus page or join the Collective Modding Discord Server and post them in the fo4-crash-logs thread. Any crash logs posted in the comments section below may get deleted at my own discretion.
Make sure you have the latest version of Buffout 4 before posting and use the Crash Log Auto-Scanner whenever possible.
WHEN POSTING CRASH LOGS (AUTOSCAN LOGS ARE OPTIONAL), MAKE SURE TO WRITE THE SPOILER TAGS AS SHOWN BELOW OR UPLOAD YOUR FULL CRASH LOG TO PASTEBIN AND INCLUDE THE LINK TO IT IN YOUR COMMENT.
DO NOT POST CRASH LOGS THAT SPAM nvwgf2umx.dll THESE LOGS ARE USELESS, SEE SOLUTION IN THE DOC!
Updated for Buffout versions 1.26.2 & 1.31.1
List of important patches available here!
ADVANCED TROUBLESHOOTING SECTION HAS BEEN MOVED TO A NEW ARTICLE
CHECK END OF THE ARTICLE ABOVE FOR LINKS TO ALL ADDITIONAL RESOURCES
March 3rd
- Buffout 4 NG will now be the default recommended Buffout version until further notice.
If you installed the Knockout Framework mod, make sure you update to the latest version 1.4.0 or newer!
There was a problem with earlier versions causing random crashes during game sessions lasting over 1 hour.
If it is still crashing, don´t open with fo4se, but with the original exe to see if it depends on the se maybe.
Thats troubleshooting.. if it works without mods and skse, try enabling 3 mods, start the game, and so on.. so you can find out on which mod it depends..
Or you can set up buffout4 and classic correctly to get readable crash logs. But for Buffout4 you need the older version of the game (1.10.163) you can do this with a downgrader. I used this: https://www.nexusmods.com/fallout4/mods/81933
But mention, that you also need the previous version from fo4se for game ver 1.10.163 ,
I spent 2 days to find out that Buffout 4 is for this version ...
And if you play with mods, i can recommend you playing with ver 1.10.163 , its more stable, less crashes, and some mods are working better there.
If you need help you can reach me via Discord: psydom97
My Game runs quite well now, classic works good and helped me to resolve the main reason for my game crashes..
But now i want to crash my game to get another log and information.. and the "pol" command is not working anymore..
I don´t know why..
I tried the starting the .exe file with admin or through mo2 , but it is invalid.
My game version is 1.10.163 adapted for fallout london. it is not supported for fallout london?
Much love.
First time in months i've been able to play for actual hours at a time without any crashes whatsoever.
Here's the buffout crashlog:
Fallout 4 v1.10.984
Buffout 4 v1.36.0 Oct 13 2024 01:09:30
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF612E132E1 Fallout4.exe+05432E1 lock xadd [rcx+0x08], eax | FUN_140543280_5432E1)
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
[Compatibility]
F4EE: true
[Debug]
Symcache: c:symcache
WaitForDebugger: false
[Fixes]
ActorIsHostileToActor: true
BGSAIWorldLocationRefRadiusNull: true
BSLightingShaderMaterialGlowmap: true
BackportedBA2Support: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
EscapeFreeze: true
FixScriptPageAllocation: true
FixToggleScriptsCommand: true
FollowerStrayBullet: true
GreyMovies: true
InteriorNavCut: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
PipboyLightInvFix: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
WorkBenchSwap: true
[Patches]
Achievements: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: 2048
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Tweaks]
MaxPapyrusOpsPerFrame: 500
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.22621
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13650HX
GPU #1: Nvidia AD106M [GeForce RTX 4070 Max-Q / Mobile]
GPU #2: Intel Raptor Lake-S UHD Graphics
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 11.52 GB/15.63 GB
PROBABLE CALL STACK:
[ 0] 0x7FF612E132E1 Fallout4.exe+05432E1 lock xadd [rcx+0x08], eax | FUN_140543280_5432E1 -> 2203692+0x61 lock xadd [rcx+0x08], eax
[ 1] 0x7FF614942755 Fallout4.exe+2072755 mov rcx, [rsi+0xC8] | FUN_142072720_2072755 -> 2317690+0x35 mov rcx, [rsi+0xC8]
[ 2] 0x7FF61494134D Fallout4.exe+207134D test rdi, rdi | FUN_1420711e0_207134D -> 2317661+0x16D test rdi, rdi
[ 3] 0x7FF612BDC7B1 Fallout4.exe+030C7B1 lea rcx, [r14+0x78] | FUN_14030c690_30C7B1 -> 2194419+0x121 lea rcx, [r14+0x78]
[ 4] 0x7FF612BDA6B5 Fallout4.exe+030A6B5 xor r8d, r8d | FUN_14030a260_30A6B5 -> 2194388+0x455 xor r8d, r8d
[ 5] 0x7FFA01C9AAD0 f4ee.dll+005AAD0
[ 6] 0x7FF612BD96E0 Fallout4.exe+03096E0 mov rsi, rax | FUN_140309520_3096E0 -> 2194381+0x1C0 mov rsi, rax
[ 7] 0x7FF612BD5DBE Fallout4.exe+0305DBE mov rbx, [rsp+0x40] | FUN_1403054a0_305DBE -> 2194348+0x91E mov rbx, [rsp+0x40]
[ 8] 0x7FF612ED5876 Fallout4.exe+0605876 test r12, r12 | FUN_140605660_605876 -> 2207456+0x216 test r12, r12
[ 9] 0x7FF612D8BF0B Fallout4.exe+04BBF0B mov rax, [rbx] | TESObjectREFR::ReplaceModel_4BBF0B -> 2201073+0x3B mov rax, [rbx]
[10] 0x7FF612D877F8 Fallout4.exe+04B77F8 xor ebx, ebx | FUN_1404b6cf0_4B77F8 -> 2201049+0xB08 xor ebx, ebx
[11] 0x7FF6134A2A22 Fallout4.exe+0BD2A22 mov rdi, rax | FUN_140bd2a10_BD2A22 -> 2229567+0x12 mov rdi, rax
[12] 0x7FF612B3F4A6 Fallout4.exe+026F4A6 mov rdx, rax | FUN_14026f2e0_26F4A6 -> 2191839+0x1C6 mov rdx, rax
[13] 0x7FF612B44239 Fallout4.exe+0274239 movzx r15d, al | FUN_1402741b0_274239 -> 2191903+0x39 movzx r15d, al
[14] 0x7FF612B4168C Fallout4.exe+027168C test al, al | FUN_140271570_27168C -> 2191857+0x11C test al, al
[15] 0x7FF613E1ADED Fallout4.exe+154ADED mov rcx, [0x00007FF6159BF620] | FUN_14154adb0_154ADED -> 2268179+0x3D mov rcx, [0x00007FF6159BF620]
[16] 0x7FFA8CF9259D KERNEL32.DLL+001259D
[17] 0x7FFA8DDEAF38 ntdll.dll+005AF38
REGISTERS:
RAX 0xFFFFFFFF (size_t) [4294967295]
RCX 0x3F0080813F008081 (size_t) [4539769716985593985]
RDX 0x4 (size_t) [4]
RBX 0xFFFFFFFF (size_t) [4294967295]
RSP 0xFB004FEF40 (char*) "Data\Textures\Actors/Synths/Gen2Skin_s.dds"
RBP 0x1 (size_t) [1]
RSI 0x4 (size_t) [4]
RDI 0x2E030B806A8 (void*)
R8 0x2E030B806A8 (void*)
R9 0x7FF6128D0001 (void* -> Fallout4.exe+0000001 pop rdx)
R10 0x2E092E4C600 (void*)
R11 0xFB004FF050 (void*)
R12 0x2 (size_t) [2]
R13 0x2E0A0881520 (void*)
R14 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
R15 0x0 (size_t) [0]
STACK:
[RSP+0 ] 0x7865545C61746144 (size_t) [8675433012947870020]
[RSP+8 ] 0x63415C7365727574 (size_t) [7152099333934052724]
[RSP+10 ] 0x6E79532F73726F74 (size_t) [7960485279619510132]
[RSP+18 ] 0x326E65472F736874 (size_t) [3633953305747744884]
[RSP+20 ] 0x642E735F6E696B53 (size_t) [7218834106432973651]
[RSP+28 ] 0x7364 (size_t) [29540]
[RSP+30 ] 0x0 (size_t) [0]
[RSP+38 ] 0x0 (size_t) [0]
[RSP+40 ] 0x0 (size_t) [0]
[RSP+48 ] 0x0 (size_t) [0]
[RSP+50 ] 0x0 (size_t) [0]
[RSP+58 ] 0x0 (size_t) [0]
[RSP+60 ] 0x0 (size_t) [0]
[RSP+68 ] 0x0 (size_t) [0]
[RSP+70 ] 0x0 (size_t) [0]
[RSP+78 ] 0x3F800000 (size_t) [1065353216]
[RSP+80 ] 0x0 (size_t) [0]
[RSP+88 ] 0x7FF613E1A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+90 ] 0x80000000 (size_t) [2147483648]
[RSP+98 ] 0x3F800000 (size_t) [1065353216]
[RSP+A0 ] 0x7FF6159BD578 (void* -> Fallout4.exe+30ED578 | FUN_14229e738_30ED578)
[RSP+A8 ] 0x2E02E5FF580 (void*)
[RSP+B0 ] 0x0 (size_t) [0]
[RSP+B8 ] 0x1 (size_t) [1]
[RSP+C0 ] 0x7FF6159C0A00 (void* -> Fallout4.exe+30F0A00 loopne 0x00007FF6159C0A28 | FUN_14229e738_30F0A00)
[RSP+C8 ] 0x2 (size_t) [2]
[RSP+D0 ] 0x0 (size_t) [0]
[RSP+D8 ] 0x7FF613E1A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+E0 ] 0x7FF615732980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980)
[RSP+E8 ] 0x1 (size_t) [1]
[RSP+F0 ] 0x7FF6159BD5C0 (void* -> Fallout4.exe+30ED5C0 | FUN_14229e738_30ED5C0)
[RSP+F8 ] 0x2E030BFF9A0 (void*)
[RSP+100 ] 0x0 (size_t) [0]
[RSP+108 ] 0x1 (size_t) [1]
[RSP+110 ] 0x1 (size_t) [1]
[RSP+118 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+120 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+128 ] 0x7FF614946B47 (void* -> Fallout4.exe+2076B47 mov rcx, [rbx+0x60] | BSLightingShaderMaterialBase::LoadBaseTextures_2076B47)
[RSP+130 ] 0x2E030A155A8 (NiTexture*)
Name: "Textures\Actors\Synths\Gen2Skin_s.DDS"
RTTIName: "NiTexture"
[RSP+138 ] 0x1 (size_t) [1]
[RSP+140 ] 0x1 (size_t) [1]
[RSP+148 ] 0x2E030B806A4 (void*)
[RSP+150 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+158 ] 0x7FF614942755 (void* -> Fallout4.exe+2072755 mov rcx, [rsi+0xC8] | FUN_142072720_2072755)
[RSP+160 ] 0x2E030B9A850 (void*)
[RSP+168 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+170 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+178 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+180 ] 0x2E030B806A4 (void*)
[RSP+188 ] 0x7FF61494134D (void* -> Fallout4.exe+207134D test rdi, rdi | FUN_1420711e0_207134D)
[RSP+190 ] 0x0 (size_t) [0]
[RSP+198 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+1A0 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+1A8 ] 0x2E088648120 (TESNPC*)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+1B0 ] 0x0 (size_t) [0]
[RSP+1B8 ] 0x0 (size_t) [0]
[RSP+1C0 ] 0x2E088648120 (TESNPC*)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+1C8 ] 0x7FF612ED1C80 (void* -> Fallout4.exe+0601C80 test al, al | FUN_140601c40_601C80)
[RSP+1D0 ] 0x146167 (size_t) [1335655]
[RSP+1D8 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+1E0 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+1E8 ] 0x7FF613E7391A (void* -> Fallout4.exe+15A391A lock xadd [rbx+0x08], edi | FUN_1415a3800_15A391A)
[RSP+1F0 ] 0x2E030CD5400 (NiNode*)
Name: "Penis_01"
RTTIName: "NiNode"
Flags: 8000e
Name: "Penis_01"
[RSP+1F8 ] 0x44 (size_t) [68]
[RSP+200 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+208 ] 0x2E088250A00 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+210 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+218 ] 0x7FF612BDC7B1 (void* -> Fallout4.exe+030C7B1 lea rcx, [r14+0x78] | FUN_14030c690_30C7B1)
[RSP+220 ] 0x2E030CBCCB0 (BSLightingShaderProperty*)
Flags: 0x8180600203
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
RTTIName: "BSLightingShaderProperty"
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
[RSP+228 ] 0x2E030CBCCB0 (BSLightingShaderProperty*)
Flags: 0x8180600203
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
RTTIName: "BSLightingShaderProperty"
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
[RSP+230 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+238 ] 0x2E030CD1C20 (BSSubIndexTriShape*)
Name: "ModestyPlates"
RTTIName: "BSSubIndexTriShape"
Flags: e
Checking Parent:
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "ModestyPlates"
[RSP+240 ] 0x2E030CD5200 (void*)
[RSP+248 ] 0x2E030CD5400 (NiNode*)
Name: "Penis_01"
RTTIName: "NiNode"
Flags: 8000e
Name: "Penis_01"
[RSP+250 ] 0x45 (size_t) [69]
[RSP+258 ] 0x2E030CD52C0 (NiNode*)
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
[RSP+260 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+268 ] 0x7FF612BDA6B5 (void* -> Fallout4.exe+030A6B5 xor r8d, r8d | FUN_14030a260_30A6B5)
[RSP+270 ] 0x2E030CD1C20 (BSSubIndexTriShape*)
Name: "ModestyPlates"
RTTIName: "BSSubIndexTriShape"
Flags: e
Checking Parent:
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "ModestyPlates"
[RSP+278 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+280 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+288 ] 0xFB004FF2B0 (void*)
[RSP+290 ] 0x2E0752E4930 (MemoryHeap*)
[RSP+298 ] 0x228 (size_t) [552]
[RSP+2A0 ] 0x7FF6159BD458 (void* -> Fallout4.exe+30ED458 add ebp, [rsi] | FUN_14229e738_30ED458)
[RSP+2A8 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+2B0 ] 0x2E030CD52C0 (NiNode*)
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
[RSP+2B8 ] 0x7FF613E0D8B4 (void* -> Fallout4.exe+153D8B4 mov rbx, rax | MemoryManager::Allocate_153D8B4)
[RSP+2C0 ] 0x7 (size_t) [7]
[RSP+2C8 ] 0x2E146A4F670 (ScrapHeap*)
[RSP+2D0 ] 0x2E1FEB90010 (void*)
[RSP+2D8 ] 0x48 (size_t) [72]
[RSP+2E0 ] 0x2E000000045 (void*)
[RSP+2E8 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+2F0 ] 0x6500000000 (size_t) [433791696896]
[RSP+2F8 ] 0x2E10021EA0E (void*)
[RSP+300 ] 0x7FF614B44CE8 (void* -> Fallout4.exe+2274CE8 | FUN_142249a50_2274CE8)
[RSP+308 ] 0xFB004FF208 (void*)
[RSP+310 ] 0x1A7C2B (size_t) [1735723]
[RSP+318 ] 0x7FF613E8D772 (void* -> Fallout4.exe+15BD772 mov rdx, [rsi+0x28] | FUN_1415bd670_15BD772)
[RSP+320 ] 0x7FF614B45110 (void* -> Fallout4.exe+2275110 and [rsi+0x7FF612AA], cl | FUN_142249a50_2275110)
[RSP+328 ] 0xFB004FF208 (void*)
[RSP+330 ] 0x2E000000002 (void*)
[RSP+338 ] 0x2E0A0881530 (void*)
[RSP+340 ] 0x21EA0E (size_t) [2222606]
[RSP+348 ] 0x8 (size_t) [8]
[RSP+350 ] 0x2E030B9EC00 (BSSkin::Instance*)
[RSP+358 ] 0x7FF614B466EA (void* -> Fallout4.exe+22766EA add [rax], al | FUN_142249a50_22766EA)
[RSP+360 ] 0x3EF75A963F602492 (size_t) [4537194750953923730]
[RSP+368 ] 0x0 (size_t) [0]
[RSP+370 ] 0x3F602492BEF75A96 (size_t) [4566690234841389718]
[RSP+378 ] 0x0 (size_t) [0]
[RSP+380 ] 0x0 (size_t) [0]
[RSP+388 ] 0x3F800000 (size_t) [1065353216]
[RSP+390 ] 0x45374B1243BAA28E (size_t) [4987537654153912974]
[RSP+398 ] 0x3F800000437FFFFE (size_t) [4575657222540886014]
[RSP+3A0 ] 0x2 (size_t) [2]
[RSP+3A8 ] 0x0 (size_t) [0]
[RSP+3B0 ] 0x2E0A0881520 (void*)
[RSP+3B8 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+3C0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+3C8 ] 0x2E0A0881520 (void*)
[RSP+3D0 ] 0x2 (size_t) [2]
[RSP+3D8 ] 0x7FFA01C9AAD0 (void* -> f4ee.dll+005AAD0 mov rdi, rax)
[RSP+3E0 ] 0x0 (size_t) [0]
[RSP+3E8 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+3F0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+3F8 ] 0x2 (size_t) [2]
[RSP+400 ] 0x2E0A0881500 (void*)
[RSP+408 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+410 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+418 ] 0x7FF612BD96E0 (void* -> Fallout4.exe+03096E0 mov rsi, rax | FUN_140309520_3096E0)
[RSP+420 ] 0x1 (size_t) [1]
[RSP+428 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+430 ] 0x0 (size_t) [0]
[RSP+438 ] 0x0 (size_t) [0]
[RSP+440 ] 0x0 (size_t) [0]
[RSP+448 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+450 ] 0xFB004FF4F0 (void*)
[RSP+458 ] 0x0 (size_t) [0]
[RSP+460 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+468 ] 0xFB004FF3F8 (void*)
[RSP+470 ] 0x2E0A0881520 (void*)
[RSP+478 ] 0x1A7C2C (size_t) [1735724]
[RSP+480 ] 0xB0 (size_t) [176]
[RSP+488 ] 0xFB004FF4F0 (void*)
[RSP+490 ] 0x2 (size_t) [2]
[RSP+498 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+4A0 ] 0x2E030BAFA40 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 88000e
Name: "Scene Root"
[RSP+4A8 ] 0x7FF612BD5DBE (void* -> Fallout4.exe+0305DBE mov rbx, [rsp+0x40] | FUN_1403054a0_305DBE)
[RSP+4B0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+4B8 ] 0x2E0A0881501 (void*)
[RSP+4C0 ] 0x2E000000002 (void*)
[RSP+4C8 ] 0x7FF614B46600 (void* -> Fallout4.exe+2276600 adc [rsi], cl | FUN_142249a50_2276600)
[RSP+4D0 ] 0x0 (size_t) [0]
[RSP+4D8 ] 0x0 (size_t) [0]
[RSP+4E0 ] 0x7FF614B466EA (void* -> Fallout4.exe+22766EA add [rax], al | FUN_142249a50_22766EA)
[RSP+4E8 ] 0x7FF6001A7C2C (size_t) [140694540418092]
[RSP+4F0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+4F8 ] 0x2E0A08815D0 (void*)
[RSP+500 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+508 ] 0x7FF600000002 (size_t) [140694538682370]
[RSP+510 ] 0x0 (size_t) [0]
[RSP+518 ] 0x2E0A0881520 (void*)
[RSP+520 ] 0x2E088648120 (TESNPC*)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+528 ] 0x3 (size_t) [3]
[RSP+530 ] 0x2E0A087F4AC (char*) "lf,P"
[RSP+538 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+540 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+548 ] 0x7FF61353D078 (void* -> Fallout4.exe+0C6D078 mov r15, [rsp+0x40] | FUN_140c6cf90_C6D078)
[RSP+550 ] 0xB0 (size_t) [176]
[RSP+558 ] 0x0 (size_t) [0]
[RSP+560 ] 0x2 (size_t) [2]
[RSP+568 ] 0x2E028277950 (BGSEquipSlot*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x00013F42
FormType: kEQUP (124)
[RSP+570 ] 0x0 (size_t) [0]
[RSP+578 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+580 ] 0x2E0A0881618 (void*)
[RSP+588 ] 0x2E02EEE84E0 (TESObjectWEAP::InstanceData*)
[RSP+590 ] 0x0 (size_t) [0]
[RSP+598 ] 0xFB004FF5C0 (void*)
[RSP+5A0 ] 0xFB004FF5F0 (void*)
[RSP+5A8 ] 0x10028277950 (size_t) [1100185303376]
[RSP+5B0 ] 0xFC000000AF (size_t) [1082331758767]
[RSP+5B8 ] 0x7FF61553BFA0 (void* -> Fallout4.exe+2C6BFA0 fisubr st0, word ptr [rbp-0x52211042] | FUN_14229e738_2C6BFA0)
[RSP+5C0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+5C8 ] 0x2E098F57270 (void*)
[RSP+5D0 ] 0x2E000000000 (void*)
[RSP+5D8 ] 0x10000000001 (size_t) [1099511627777]
[RSP+5E0 ] 0xFD000000B3 (size_t) [1086626726067]
[RSP+5E8 ] 0x7FF61553BF9C (void* -> Fallout4.exe+2C6BF9C fisubr st0, word ptr [rbp-0x52211042] | FUN_14229e738_2C6BF9C)
[RSP+5F0 ] 0x2E0884B6D20 (TESObjectWEAP*)
File: "Fallout4.esm"
Flags: 0x40000009
Name: "Gun"
FormID: 0x001633CC
FormType: kWEAP (43)
GetFullName: "Institute"
[RSP+5F8 ] 0x2E09F5C8170 (void*)
[RSP+600 ] 0x22400000001 (size_t) [2353642078209]
[RSP+608 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
[RSP+610 ] 0x2E03F800000 (size_t) [3162161283072]
[RSP+618 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+620 ] 0x4337413130302820 (size_t) [4843411603777923104]
[RSP+628 ] 0x202F5D305B294232 (size_t) [2319174795388338738]
[RSP+630 ] 0x3243374131303028 (size_t) [3621799278473654312]
[RSP+638 ] 0x2943 (size_t) [10563]
[RSP+640 ] 0x0 (size_t) [0]
[RSP+648 ] 0x2E030736078 (BGSInventoryItem::Stack*)
[RSP+650 ] 0xFB004FF690 (void*)
[RSP+658 ] 0x7FF612CDE92D (void* -> Fallout4.exe+040E92D mov rdx, [rsp+0x68] | FUN_14040e880_40E92D)
[RSP+660 ] 0x1 (size_t) [1]
[RSP+668 ] 0x0 (size_t) [0]
[RSP+670 ] 0x2E0884B6D20 (TESObjectWEAP*)
File: "Fallout4.esm"
Flags: 0x40000009
Name: "Gun"
FormID: 0x001633CC
FormType: kWEAP (43)
GetFullName: "Institute"
[RSP+678 ] 0x2E02EEE84E0 (TESObjectWEAP::InstanceData*)
[RSP+680 ] 0xFB004FF5B0 (void*)
[RSP+688 ] 0xFB004FF640 (void*)
[RSP+690 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+698 ] 0x0 (size_t) [0]
[RSP+6A0 ] 0x2E02E248F78 (void*)
[RSP+6A8 ] 0x7FF612D8234B (void* -> Fallout4.exe+04B234B test al, al | FUN_1404b2210_4B234B)
[RSP+6B0 ] 0x2E000000001 (void*)
[RSP+6B8 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+6C0 ] 0x2E0882887E0 (TESRace*)
File: "Fallout4.esm"
Flags: 0x00000009
EditorID: "SynthGen1Race"
FormID: 0x000E8D09
FormType: kRACE (17)
GetFullName: "Gen 1 Synth"
[RSP+6C8 ] 0x2E02C9F9AD0 (void*)
[RSP+6D0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+6D8 ] 0x7FF612D8100C (void* -> Fallout4.exe+04B100C add rsp, 0x58 | FUN_1404b0fe0_4B100C)
[RSP+6E0 ] 0x2E0882887E0 (TESRace*)
File: "Fallout4.esm"
Flags: 0x00000009
EditorID: "SynthGen1Race"
FormID: 0x000E8D09
FormType: kRACE (17)
GetFullName: "Gen 1 Synth"
[RSP+6E8 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+6F0 ] 0x0 (size_t) [0]
[RSP+6F8 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+700 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+708 ] 0xFB004FF7D8 (void*)
[RSP+710 ] 0x2E09756C350 (TESNPC*)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+718 ] 0x0 (size_t) [0]
[RSP+720 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+728 ] 0x0 (size_t) [0]
[RSP+730 ] 0x2E0303A63A0 (void*)
[RSP+738 ] 0x0 (size_t) [0]
[RSP+740 ] 0x0 (size_t) [0]
[RSP+748 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+750 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+758 ] 0xC (size_t) [12]
[RSP+760 ] 0xFB004FF770 (void*)
[RSP+768 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+770 ] 0xFB004FF759 (void*)
[RSP+778 ] 0x7FF612ED5876 (void* -> Fallout4.exe+0605876 test r12, r12 | FUN_140605660_605876)
[RSP+780 ] 0x2E0A0881520 (void*)
[RSP+788 ] 0xFB004FF700 (void*)
[RSP+790 ] 0xFB004FF700 (void*)
[RSP+798 ] 0x0 (size_t) [0]
[RSP+7A0 ] 0x300000000 (size_t) [12884901888]
[RSP+7A8 ] 0x7FF613E0FB29 (void* -> Fallout4.exe+153FB29 and [rbx-0x3D], bl | BSScrapArrayAllocator::Deallocate_153FB29)
[RSP+7B0 ] 0x98040022 (size_t) [2550399010]
[RSP+7B8 ] 0x0 (size_t) [0]
[RSP+7C0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+7C8 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+7D0 ] 0x0 (size_t) [0]
[RSP+7D8 ] 0x0 (size_t) [0]
[RSP+7E0 ] 0x0 (size_t) [0]
[RSP+7E8 ] 0x0 (size_t) [0]
[RSP+7F0 ] 0x0 (size_t) [0]
[RSP+7F8 ] 0x0 (size_t) [0]
[RSP+800 ] 0x0 (size_t) [0]
[RSP+808 ] 0x0 (size_t) [0]
[RSP+810 ] 0x0 (size_t) [0]
[RSP+818 ] 0x2E0308FCFF0 (void*)
[RSP+820 ] 0x0 (size_t) [0]
[RSP+828 ] 0x0 (size_t) [0]
[RSP+830 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+838 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+840 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+848 ] 0x2E02AEBB6C0 (TESNPC::InstanceData*)
[RSP+850 ] 0x2E146A4ED50 (void*)
[RSP+858 ] 0x2E09756C350 (TESNPC*)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+860 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+868 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+870 ] 0xFB004FF8F0 (void*)
[RSP+878 ] 0x7FF612D8BF0B (void* -> Fallout4.exe+04BBF0B mov rax, [rbx] | TESObjectREFR::ReplaceModel_4BBF0B)
[RSP+880 ] 0x2E09756C350 (TESNPC*)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+888 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+890 ] 0x2E000000001 (void*)
[RSP+898 ] 0x2E0A0881520 (void*)
[RSP+8A0 ] 0x2E02E248F78 (void*)
[RSP+8A8 ] 0x7FF612D877F8 (void* -> Fallout4.exe+04B77F8 xor ebx, ebx | FUN_1404b6cf0_4B77F8)
[RSP+8B0 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+8B8 ] 0xFB004FF8F0 (void*)
[RSP+8C0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+8C8 ] 0x2E0882887E0 (TESRace*)
File: "Fallout4.esm"
Flags: 0x00000009
EditorID: "SynthGen1Race"
FormID: 0x000E8D09
FormType: kRACE (17)
GetFullName: "Gen 1 Synth"
[RSP+8D0 ] 0x2E030CAF1F8 (void*)
[RSP+8D8 ] 0x7FF613494A00 (void* -> Fallout4.exe+0BC4A00 mov eax, [rcx] | FUN_140bc4950_BC4A00)
[RSP+8E0 ] 0x0 (size_t) [0]
[RSP+8E8 ] 0x0 (size_t) [0]
[RSP+8F0 ] 0x0 (size_t) [0]
[RSP+8F8 ] 0x2D (size_t) [45]
[RSP+900 ] 0x2E146A4ED50 (void*)
[RSP+908 ] 0x2E088E30300 (void*)
[RSP+910 ] 0x0 (size_t) [0]
[RSP+918 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+920 ] 0x2E030CB9680 (NiNode*)
Name: "LFootBipedTwist"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LFootBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LFootBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LLowerLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTwist"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LFootBipedTwist"
[RSP+928 ] 0x1 (size_t) [1]
[RSP+930 ] 0x36 (size_t) [54]
[RSP+938 ] 0x0 (size_t) [0]
[RSP+940 ] 0x36 (size_t) [54]
[RSP+948 ] 0x0 (size_t) [0]
[RSP+950 ] 0x1 (size_t) [1]
[RSP+958 ] 0x0 (size_t) [0]
[RSP+960 ] 0x1040022 (size_t) [17039394]
[RSP+968 ] 0x2E088E30300 (void*)
[RSP+970 ] 0x0 (size_t) [0]
[RSP+978 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+980 ] 0x2E030CB97C0 (NiNode*)
Name: "LFootBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LFootBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LLowerLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTwist"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LFootBipedTurn"
[RSP+988 ] 0x1 (size_t) [1]
[RSP+990 ] 0x36 (size_t) [54]
[RSP+998 ] 0x201A1D (size_t) [2103837]
[RSP+9A0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+9A8 ] 0xFB004FF960 (void*)
[RSP+9B0 ] 0x1 (size_t) [1]
[RSP+9B8 ] 0x0 (size_t) [0]
[RSP+9C0 ] 0x1C (size_t) [28]
[RSP+9C8 ] 0x2E088E30300 (void*)
[RSP+9D0 ] 0x3EF75A963F602492 (size_t) [4537194750953923730]
[RSP+9D8 ] 0x0 (size_t) [0]
[RSP+9E0 ] 0x3F602492BEF75A96 (size_t) [4566690234841389718]
[RSP+9E8 ] 0x0 (size_t) [0]
[RSP+9F0 ] 0x0 (size_t) [0]
[RSP+9F8 ] 0x3F800000 (size_t) [1065353216]
[RSP+A00 ] 0x0 (size_t) [0]
[RSP+A08 ] 0x0 (size_t) [0]
[RSP+A10 ] 0x0 (size_t) [0]
[RSP+A18 ] 0x0 (size_t) [0]
[RSP+A20 ] 0x1C (size_t) [28]
[RSP+A28 ] 0x0 (size_t) [0]
[RSP+A30 ] 0x2E146A4ED50 (void*)
[RSP+A38 ] 0x6D4 (size_t) [1748]
[RSP+A40 ] 0x1 (size_t) [1]
[RSP+A48 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+A50 ] 0x0 (size_t) [0]
[RSP+A58 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+A60 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+A68 ] 0x7FF6134A2A22 (void* -> Fallout4.exe+0BD2A22 mov rdi, rax | FUN_140bd2a10_BD2A22)
[RSP+A70 ] 0x0 (size_t) [0]
[RSP+A78 ] 0x1040001 (size_t) [17039361]
[RSP+A80 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+A88 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+A90 ] 0x0 (size_t) [0]
[RSP+A98 ] 0x2E146A4ED50 (void*)
[RSP+AA0 ] 0x0 (size_t) [0]
[RSP+AA8 ] 0x7FF612B3F4A6 (void* -> Fallout4.exe+026F4A6 mov rdx, rax | FUN_14026f2e0_26F4A6)
[RSP+AB0 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+AB8 ] 0x9C0 (size_t) [2496]
[RSP+AC0 ] 0x65 (size_t) [101]
[RSP+AC8 ] 0x65 (size_t) [101]
[RSP+AD0 ] 0x1 (size_t) [1]
[RSP+AD8 ] 0x0 (size_t) [0]
[RSP+AE0 ] 0x1C (size_t) [28]
[RSP+AE8 ] 0x2E088E30300 (void*)
[RSP+AF0 ] 0x0 (size_t) [0]
[RSP+AF8 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+B00 ] 0x2E030CB9CC0 (NiNode*)
Name: "LUpperLegBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LUpperLegBipedTurn"
[RSP+B08 ] 0x1 (size_t) [1]
[RSP+B10 ] 0x36 (size_t) [54]
[RSP+B18 ] 0x2E0A087EA90 (void*)
[RSP+B20 ] 0x2E100000036 (void*)
[RSP+B28 ] 0x7FF613E12566 (void* -> Fallout4.exe+1542566 mov rax, [r13+0x40] | ScrapHeap::Allocate_1542566)
[RSP+B30 ] 0x1 (size_t) [1]
[RSP+B38 ] 0x0 (size_t) [0]
[RSP+B40 ] 0x1C (size_t) [28]
[RSP+B48 ] 0x2E088E30300 (void*)
[RSP+B50 ] 0x0 (size_t) [0]
[RSP+B58 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+B60 ] 0x2E030CB9E00 (NiNode*)
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LUpperLegBiped"
[RSP+B68 ] 0x1 (size_t) [1]
[RSP+B70 ] 0x36 (size_t) [54]
[RSP+B78 ] 0xFB004FFD00 (char*) "6"
[RSP+B80 ] 0x2E100000036 (void*)
[RSP+B88 ] 0x2E02D077988 (void*)
[RSP+B90 ] 0x1 (size_t) [1]
[RSP+B98 ] 0x0 (size_t) [0]
[RSP+BA0 ] 0x1C (size_t) [28]
[RSP+BA8 ] 0x2E088E30300 (void*)
[RSP+BB0 ] 0x8 (size_t) [8]
[RSP+BB8 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+BC0 ] 0x2E030CAA640 (NiNode*)
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "Pelvis"
[RSP+BC8 ] 0x1 (size_t) [1]
[RSP+BD0 ] 0x36 (size_t) [54]
[RSP+BD8 ] 0x7FF613AC6D6B (void* -> Fallout4.exe+11F6D6B movzx eax, dil | FUN_1411f6aa0_11F6D6B)
[RSP+BE0 ] 0x36 (size_t) [54]
[RSP+BE8 ] 0xFB004FFD00 (char*) "6"
[RSP+BF0 ] 0x1 (size_t) [1]
[RSP+BF8 ] 0x0 (size_t) [0]
[RSP+C00 ] 0x1C (size_t) [28]
[RSP+C08 ] 0x2E088E30300 (void*)
[RSP+C10 ] 0x0 (size_t) [0]
[RSP+C18 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+C20 ] 0x2E030CAA780 (NiNode*)
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "C-BotLegs"
[RSP+C28 ] 0x1 (size_t) [1]
[RSP+C30 ] 0x36 (size_t) [54]
[RSP+C38 ] 0x7FF613E1A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+C40 ] 0x36 (size_t) [54]
[RSP+C48 ] 0x0 (size_t) [0]
[RSP+C50 ] 0x1 (size_t) [1]
[RSP+C58 ] 0x0 (size_t) [0]
[RSP+C60 ] 0x1C (size_t) [28]
[RSP+C68 ] 0x2E088E30300 (void*)
[RSP+C70 ] 0x0 (size_t) [0]
[RSP+C78 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+C80 ] 0x2E030CAA8C0 (NiNode*)
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "P-BotLegs"
[RSP+C88 ] 0x2 (size_t) [2]
[RSP+C90 ] 0x36 (size_t) [54]
[RSP+C98 ] 0x0 (size_t) [0]
[RSP+CA0 ] 0x7FF600000036 (size_t) [140694538682422]
[RSP+CA8 ] 0x2E02FEBDB20 (BSAnimationGraphManager*)
[RSP+CB0 ] 0x1 (size_t) [1]
[RSP+CB8 ] 0x0 (size_t) [0]
[RSP+CC0 ] 0x1C (size_t) [28]
[RSP+CC8 ] 0x2E088E30301 (void*)
[RSP+CD0 ] 0x8 (size_t) [8]
[RSP+CD8 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+CE0 ] 0x2E030CAB540 (NiNode*)
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "COM"
[RSP+CE8 ] 0x1 (size_t) [1]
[RSP+CF0 ] 0x36 (size_t) [54]
[RSP+CF8 ] 0x2E1FEB90240 (void*)
[RSP+D00 ] 0xFB00000036 (size_t) [1078036791350]
[RSP+D08 ] 0x7FF614B44C00 (void* -> Fallout4.exe+2274C00 add [rax], al | FUN_142249a50_2274C00)
[RSP+D10 ] 0x1 (size_t) [1]
[RSP+D18 ] 0x0 (size_t) [0]
[RSP+D20 ] 0x1C (size_t) [28]
[RSP+D28 ] 0x2E088E30300 (void*)
[RSP+D30 ] 0x0 (size_t) [0]
[RSP+D38 ] 0x7FF6148DC739 (void* -> Fallout4.exe+200C739 mov al, 0x01 | FUN_14200c6b0_200C739)
[RSP+D40 ] 0x2E030BE2C00 (BSFlattenedBoneTree*)
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "Root"
[RSP+D48 ] 0x1 (size_t) [1]
[RSP+D50 ] 0x36 (size_t) [54]
[RSP+D58 ] 0xFB004FFD00 (char*) "6"
[RSP+D60 ] 0x2E100000036 (void*)
[RSP+D68 ] 0x7FF613E12963 (void* -> Fallout4.exe+1542963 mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock_1542963)
[RSP+D70 ] 0x1 (size_t) [1]
[RSP+D78 ] 0x0 (size_t) [0]
[RSP+D80 ] 0x1C (size_t) [28]
[RSP+D88 ] 0x2E088E30301 (void*)
[RSP+D90 ] 0xB8 (size_t) [184]
[RSP+D98 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+DA0 ] 0x2E030C98E00 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "skeleton.nif"
[RSP+DA8 ] 0x18 (size_t) [24]
[RSP+DB0 ] 0x36 (size_t) [54]
[RSP+DB8 ] 0x2E000000000 (void*)
[RSP+DC0 ] 0x2E100000036 (void*)
[RSP+DC8 ] 0x7FF6140AA82A (void* -> Fallout4.exe+17DA82A mov rbx, [rsp+0x40] | FUN_1417da730_17DA82A)
[RSP+DD0 ] 0x1 (size_t) [1]
[RSP+DD8 ] 0x7FF613F631C0 (void* -> Fallout4.exe+16931C0 mov [rsp+0x60], rax | FUN_1416931b0_16931C0)
[RSP+DE0 ] 0x9C0 (size_t) [2496]
[RSP+DE8 ] 0x7FFA8B359BEE (void* -> KERNELBASE.dll+0039BEE nop [rax+rax*1], eax)
[RSP+DF0 ] 0x2E088E303D0 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF002224
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00420409
FormID: 0x0021B712
FormType: kACHR (65)
[RSP+DF8 ] 0x7FF612B444F1 (void* -> Fallout4.exe+02744F1 jmp 0x00007FF612B444F8 | FUN_1402743d0_2744F1)
[RSP+E00 ] 0x0 (size_t) [0]
[RSP+E08 ] 0x3 (size_t) [3]
[RSP+E10 ] 0x2E146A4ED50 (void*)
[RSP+E18 ] 0x9C0 (size_t) [2496]
[RSP+E20 ] 0x56 (size_t) [86]
[RSP+E28 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+E30 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+E38 ] 0x7FF612B44239 (void* -> Fallout4.exe+0274239 movzx r15d, al | FUN_1402741b0_274239)
[RSP+E40 ] 0x0 (size_t) [0]
[RSP+E48 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+E50 ] 0x0 (size_t) [0]
[RSP+E58 ] 0x0 (size_t) [0]
[RSP+E60 ] 0x3 (size_t) [3]
[RSP+E68 ] 0x2E146A4F710 (char*) "e"
[RSP+E70 ] 0x5 (size_t) [5]
[RSP+E78 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+E80 ] 0x2 (size_t) [2]
[RSP+E88 ] 0x7FF612B4168C (void* -> Fallout4.exe+027168C test al, al | FUN_140271570_27168C)
[RSP+E90 ] 0x2E09BC5EE80 (void*)
[RSP+E98 ] 0x2 (size_t) [2]
[RSP+EA0 ] 0x0 (size_t) [0]
[RSP+EA8 ] 0x5AC4 (size_t) [23236]
[RSP+EB0 ] 0x0 (size_t) [0]
[RSP+EB8 ] 0x0 (size_t) [0]
[RSP+EC0 ] 0x0 (size_t) [0]
[RSP+EC8 ] 0x0 (size_t) [0]
[RSP+ED0 ] 0x0 (size_t) [0]
[RSP+ED8 ] 0x0 (size_t) [0]
[RSP+EE0 ] 0x0 (size_t) [0]
[RSP+EE8 ] 0x7FF613E1ADED (void* -> Fallout4.exe+154ADED mov rcx, [0x00007FF6159BF620] | FUN_14154adb0_154ADED)
[RSP+EF0 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+EF8 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+F00 ] 0x5AD8 (size_t) [23256]
[RSP+F08 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+F10 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+F18 ] 0x0 (size_t) [0]
[RSP+F20 ] 0x0 (size_t) [0]
[RSP+F28 ] 0x7FFA8CF9259D (void* -> KERNEL32.DLL+001259D mov ecx, eax)
[RSP+F30 ] 0x0 (size_t) [0]
[RSP+F38 ] 0x0 (size_t) [0]
[RSP+F40 ] 0x0 (size_t) [0]
[RSP+F48 ] 0x0 (size_t) [0]
[RSP+F50 ] 0x0 (size_t) [0]
[RSP+F58 ] 0x7FFA8DDEAF38 (void* -> ntdll.dll+005AF38 jmp 0x00007FFA8DDEAF59)
[RSP+F60 ] 0x0 (size_t) [0]
[RSP+F68 ] 0x0 (size_t) [0]
[RSP+F70 ] 0x0 (size_t) [0]
[RSP+F78 ] 0x0 (size_t) [0]
[RSP+F80 ] 0x0 (size_t) [0]
[RSP+F88 ] 0x0 (size_t) [0]
[RSP+F90 ] 0xBBC33FF00000000 (size_t) [845608000348487680]
[RSP+F98 ] 0x0 (size_t) [0]
[RSP+FA0 ] 0x4F0FFFFFB30 (size_t) [5433133628208]
[RSP+FA8 ] 0x7FFA8B48BE00 (void* -> KERNELBASE.dll+016BE00 mov [rsp+0x10], rbx)
[RSP+FB0 ] 0xFB004FE080 (void*)
[RSP+FB8 ] 0xFFF501E91BFE (size_t) [281427764124670]
[RSP+FC0 ] 0x7FFA80F48DFF (size_t) [140713882062335]
[RSP+FC8 ] 0xFB004FE080 (void*)
[RSP+FD0 ] 0x0 (size_t) [0]
[RSP+FD8 ] 0x0 (size_t) [0]
[RSP+FE0 ] 0x0 (size_t) [0]
[RSP+FE8 ] 0x0 (size_t) [0]
[RSP+FF0 ] 0x0 (size_t) [0]
[RSP+FF8 ] 0x0 (size_t) [0]
[RSP+1000] 0x0 (size_t) [0]
[RSP+1008] 0x0 (size_t) [0]
[RSP+1010] 0x0 (size_t) [0]
[RSP+1018] 0x0 (size_t) [0]
[RSP+1020] 0x0 (size_t) [0]
[RSP+1028] 0x0 (size_t) [0]
[RSP+1030] 0x0 (size_t) [0]
[RSP+1038] 0x0 (size_t) [0]
[RSP+1040] 0x0 (size_t) [0]
[RSP+1048] 0x0 (size_t) [0]
[RSP+1050] 0x0 (size_t) [0]
[RSP+1058] 0x0 (size_t) [0]
[RSP+1060] 0x0 (size_t) [0]
[RSP+1068] 0x0 (size_t) [0]
[RSP+1070] 0x0 (size_t) [0]
[RSP+1078] 0x0 (size_t) [0]
[RSP+1080] 0x0 (size_t) [0]
[RSP+1088] 0x0 (size_t) [0]
[RSP+1090] 0x0 (size_t) [0]
[RSP+1098] 0x0 (size_t) [0]
[RSP+10A0] 0x0 (size_t) [0]
[RSP+10A8] 0x0 (size_t) [0]
[RSP+10B0] 0x0 (size_t) [0]
[RSP+10B8] 0x0 (size_t) [0]
MODULES:
XINPUT1_3.dll 0x000000400000
X3DAudio1_7.dll 0x0000569E0000
LL_fourPlay_1_10_984.dll 0x000180000000
clbcatq.dll 0x02E178470000
Fallout4.exe 0x7FF6128D0000
nvwgf2umx.dll 0x7FF9C0B50000
nvgpucomp64.dll 0x7FF9DB460000
d3dcompiler_47_64.dll 0x7FF9DF490000
steamclient64.dll 0x7FF9E1450000
XAudio2_7.dll 0x7FF9F48D0000
NvCamera64.dll 0x7FF9F4A90000
WINHTTP.dll 0x7FF9F5300000
ResampleDmo.DLL 0x7FF9FBDA0000
DSOUND.DLL 0x7FF9FBE60000
f4se_1_10_984.dll 0x7FF9FEC10000
nvldumdx.dll 0x7FFA019D0000
gameoverlayrenderer64.dll 0x7FFA01AA0000
f4ee.dll 0x7FFA01C40000
mcm.dll 0x7FFA01D60000
Buffout4.dll 0x7FFA01E00000
msdmo.dll 0x7FFA05B10000
nvppex.dll 0x7FFA2B150000
cbp.dll 0x7FFA2FCC0000
vstdlib_s64.dll 0x7FFA2FD50000
tier0_s64.dll 0x7FFA2FE10000
flexRelease_x64.dll 0x7FFA30110000
MSVCR110.dll 0x7FFA30770000
MODExplorer.dll 0x7FFA30DC0000
MSVCP110.dll 0x7FFA31750000
BakaMaxPapyrusOps.dll 0x7FFA31C70000
nvspcap64.dll 0x7FFA32500000
GFSDK_SSAO_D3D11.win64.dll 0x7FFA37190000
AudioDevProps2.dll 0x7FFA3E340000
GFSDK_GodraysLib.x64.dll 0x7FFA43FC0000
cudart64_75.dll 0x7FFA44210000
DINPUT8.dll 0x7FFA4C840000
WeaponDebrisCrashFix.dll 0x7FFA4D970000
usvfs_x64.dll 0x7FFA52A70000
flexExtRelease_x64.dll 0x7FFA58AC0000
bink2w64.dll 0x7FFA58B20000
OneCoreCommonProxyStub.dll 0x7FFA5AEE0000
Windows.UI.dll 0x7FFA5D290000
webio.dll 0x7FFA624D0000
MessageBus.dll 0x7FFA62B60000
ncryptsslp.dll 0x7FFA642D0000
steam_api64.dll 0x7FFA69AB0000
UnlimitedFastTravel.dll 0x7FFA69D00000
winmmbase.dll 0x7FFA6F700000
VCRUNTIME140_1.dll 0x7FFA6FA00000
CONCRT140.dll 0x7FFA6FA30000
VCRUNTIME140.dll 0x7FFA6FB10000
ProductInfo.dll 0x7FFA707F0000
MSVCP140.dll 0x7FFA70810000
inputhost.dll 0x7FFA73230000
BetterConsole.dll 0x7FFA73630000
textinputframework.dll 0x7FFA74260000
AudioSes.dll 0x7FFA749D0000
OLEACC.dll 0x7FFA751C0000
WINSPOOL.DRV 0x7FFA753F0000
MSIMG32.dll 0x7FFA75F00000
NvMessageBus.dll 0x7FFA77320000
nvapi64.dll 0x7FFA77700000
igc64.dll 0x7FFA77E00000
igdgmm64.dll 0x7FFA7BCB0000
igd10um64xe.DLL 0x7FFA7D580000
igd10iumd64.dll 0x7FFA7EE50000
OneCoreUAPCommonProxyStub.dll 0x7FFA7F2B0000
MMDevApi.dll 0x7FFA80500000
CoreUIComponents.dll 0x7FFA81400000
IntelControlLib.dll 0x7FFA82580000
drvstore.dll 0x7FFA82610000
cryptnet.dll 0x7FFA82780000
COMCTL32.dll 0x7FFA827C0000
VERSION.dll 0x7FFA82B20000
XINPUT9_1_0.dll 0x7FFA82D90000
nvToolsExt64_1.dll 0x7FFA82E60000
MSVCP140_ATOMIC_WAIT.dll 0x7FFA82E70000
directxdatabasehelper.dll 0x7FFA83370000
WINMM.dll 0x7FFA840E0000
d3d11.dll 0x7FFA84CF0000
dcomp.dll 0x7FFA855A0000
CoreMessaging.dll 0x7FFA85D10000
apphelp.dll 0x7FFA86040000
avrt.dll 0x7FFA86250000
rasadhlp.dll 0x7FFA86260000
fwpuclnt.dll 0x7FFA862A0000
PropSys.dll 0x7FFA86BD0000
dhcpcsvc.DLL 0x7FFA870B0000
WinHTTP.dll 0x7FFA87250000
WindowsCodecs.dll 0x7FFA87A30000
UxTheme.dll 0x7FFA87C20000
dxgi.dll 0x7FFA87DA0000
dwmapi.dll 0x7FFA87EB0000
WINNSI.DLL 0x7FFA883F0000
dxcore.dll 0x7FFA88430000
resourcepolicyclient.dll 0x7FFA88880000
DbgHelp.dll 0x7FFA888A0000
wintypes.dll 0x7FFA88E50000
windows.storage.dll 0x7FFA88F90000
HID.DLL 0x7FFA898A0000
IPHLPAPI.DLL 0x7FFA89AF0000
DNSAPI.dll 0x7FFA89B20000
UMPDC.dll 0x7FFA89ED0000
POWRPROF.dll 0x7FFA89EF0000
Secur32.dll 0x7FFA89F70000
schannel.DLL 0x7FFA89FE0000
rsaenh.dll 0x7FFA8A0F0000
kernel.appcore.dll 0x7FFA8A190000
ntmarta.dll 0x7FFA8A2A0000
SSPICLI.DLL 0x7FFA8A3F0000
MSWSOCK.dll 0x7FFA8A600000
gpapi.dll 0x7FFA8A6A0000
CRYPTSP.dll 0x7FFA8A870000
CRYPTBASE.DLL 0x7FFA8A890000
wldp.dll 0x7FFA8A940000
NTASN1.dll 0x7FFA8A9F0000
ncrypt.dll 0x7FFA8AA30000
msasn1.dll 0x7FFA8AD30000
devobj.dll 0x7FFA8AD50000
CFGMGR32.dll 0x7FFA8AD80000
DPAPI.DLL 0x7FFA8ADF0000
profapi.dll 0x7FFA8AFC0000
CRYPT32.dll 0x7FFA8B090000
ucrtbase.dll 0x7FFA8B200000
KERNELBASE.dll 0x7FFA8B320000
bcrypt.dll 0x7FFA8B6E0000
wintrust.dll 0x7FFA8B7D0000
msvcp_win.dll 0x7FFA8B840000
win32u.dll 0x7FFA8B8E0000
bcryptPrimitives.dll 0x7FFA8B910000
gdi32full.dll 0x7FFA8B990000
ole32.dll 0x7FFA8BAD0000
MSCTF.dll 0x7FFA8BC80000
NSI.dll 0x7FFA8BE40000
ADVAPI32.dll 0x7FFA8C020000
PSAPI.DLL 0x7FFA8C0E0000
SHELL32.dll 0x7FFA8C0F0000
SETUPAPI.dll 0x7FFA8C970000
IMM32.DLL 0x7FFA8CE90000
sechost.dll 0x7FFA8CED0000
KERNEL32.DLL 0x7FFA8CF80000
RPCRT4.dll 0x7FFA8D0D0000
imagehlp.dll 0x7FFA8D1F0000
WS2_32.dll 0x7FFA8D210000
msvcrt.dll 0x7FFA8D290000
OLEAUT32.dll 0x7FFA8D3A0000
SHLWAPI.dll 0x7FFA8D480000
USER32.dll 0x7FFA8D530000
GDI32.dll 0x7FFA8D790000
combase.dll 0x7FFA8D7C0000
shcore.dll 0x7FFA8DB50000
COMDLG32.dll 0x7FFA8DC50000
ntdll.dll 0x7FFA8DD90000
F4SE PLUGINS:
BakaMaxPapyrusOps.dll v2.0.1
BetterConsole.dll
Buffout4.dll v1.36
cbp.dll
f4ee.dll
LL_fourPlay_1_10_984.dll v52
mcm.dll
MODExplorer.dll
UnlimitedFastTravel.dll
WeaponDebrisCrashFix.dll v1.3
PLUGINS:
[00]Fallout4.esm
[01]DLCRobot.esm
[02]DLCworkshop01.esm
[03]DLCCoast.esm
[04]DLCworkshop02.esm
[05]DLCworkshop03.esm
[06]DLCNukaWorld.esm
[FE]ccBGSFO4044-HellfirePowerArmor.esl
[FE]ccBGSFO4115-X02.esl
[FE]ccBGSFO4116-HeavyFlamer.esl
[FE]ccBGSFO4110-WS_Enclave.esl
[FE]ccBGSFO4096-AS_Enclave.esl
[FE]ccFSVFO4007-Halloween.esl
[FE]ccBGSFO4046-TesCan.esl
[FE]ccSBJFO4003-Grenade.esl
[FE]ccOTMFO4001-Remnants.esl
[07]unofficial fallout 4 patch.esp
[08]CaN.esm
[09]CaN Pony Mane Pack.esm
[FE]BakaFramework.esm
[0A]AAF.esm
[FE]AAFThemes.esl
[0B]CBBE.esp
[0C]LooksMenu.esp
[0D]TakeCover.esp
[0E]PhotoMode.esp
[0F]SettleObjExpandPack.esp
[10]SettleObjExpandPack-AllLightShadowEnabler.esp
[11]SettleObjExpandPack-LightShadowDisabler.esp
[FE]ZeX-InGameSliders.esp
[FE]Bastion.esp
[12]NPCs Use Items.esp
[13]AES_Renovated Furniture.esp
[14]DangerousNights.esp
[15]AAF_GrayAnimations.esp
[16]AAF_SEU.esp
[17]AAF_Violate.esp
[18]AVilas_CHAKPack.esp
[19]SavageCabbage_Animations.esp
[1A]rxl_bp70_animations.esp
[FE]Zaz Particle Effects.esp
[1B]AAF_Four-Play_Animations_Crazy6987.esp
[1C]UAP Moans.esp
[FE]PenPos.esp
[1D]Vioxsis_Strap-Ons.esp
[1E]Vadermania[AAF_anims].esp
[1F]FO4_AnimationsByLeito.esp
[20]Atomic Lust.esp
[21]RZSex.esp
[22]VtawWardrobe6.esp
[23]VtawSensualWear.esp
[24]ESPExplorerFO4.esp
[25]RealAI.esp
[26]real.AI - Untethered.esp
[27]real.AI - Dialogue.esp
[28]3pMeleeTweak.esp
[29]specialperks_buffed.esp
[2A]CCOVulgarVillainsReplacer.esp
[2B]TechWear.esp
[2C]Cores to Perks (5).esp
[2D]UndergroundHideout.esp
[2E]3dscopes-replacer.esp
[2F]3dscopes-replacer-takecoverpatch.esp
[30]NoRailRoadBallisticWeaveCPL.esp
[31]StartMeUp.esp
[32]StartMeUpNukaWorldPatch.esp
[FE]StartMeUpShaunDefaultAppearance.esp
[FE]CaN - Player Pony.esp
[33]Fallout Equestria.esp
[34]Fallout Equestria - Season Pass - Alicorn Edition.esp
And the auto-scan crash log:
crash-2024-12-10-17-24-37.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.30.3
# FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR #
# PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES #
====================================================
Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF612E132E1 Fallout4.exe+05432E1 lock xadd [rcx+0x08], eax
FUN_140543280_5432E1)
Detected Buffout 4 Version: Buffout 4 v1.36.0 Oct 13 2024 01:09:30
# [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #
Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359
Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880
Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115
====================================================
CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
====================================================
# Checking for Mesh (NIF) Crash.............. SUSPECT FOUND! > Severity : 4 #
-----
# Checking for Body Physics Crash............ SUSPECT FOUND! > Severity : 4 #
-----
# Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 #
-----
# Checking for Animation / Physics Crash..... SUSPECT FOUND! > Severity : 5 #
-----
# Checking for *[Item Crash]................. SUSPECT FOUND! > Severity : 1 #
-----
* FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
* SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *
====================================================
CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
====================================================
* NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES *
[ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ]
✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Achievements parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings!
-----
❌ FCX Mode is disabled, skipping game files check...
-----
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
# FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG #
THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH
Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141
====================================================
CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
====================================================
[!] CAUTION : CBP Physics ❌ CONFLICTS WITH : Classic Holstered Weapons
Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths.
If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496
-----
# [!] CAUTION : FOUND MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS #
* YOU SHOULD CHOOSE WHICH MOD TO KEEP AND DISABLE OR COMPLETELY REMOVE THE OTHER MOD *
====================================================
CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
====================================================
[!] FOUND : [0A] Advanced Animation Framework
- Latest AAF version only available on Moddingham | AAF Tech Support: https://discord.gg/gWZuhMC
Latest AAF Link (register / login to download): https://www.moddingham.com/viewtopic.php?t=2
-----
- Looks Menu versions 1.6.20 & 1.6.19 can frequently break adult mod related (erection) morphs.
If you notice AAF related problems, remove latest version of Looks Menu and switch to 1.6.18.
-----
[!] FOUND : [08] Crimes Against Nature
- Make sure you have the Skeleton Fixes installed for this mod.
Read the fixes description carefully for installation info.
Skeleton Fixes: https://www.nexusmods.com/fallout4/mods/56101
-----
[!] FOUND : [31] Start Me Up
- Abandoned mod that can cause infinite loading and other problems. Switch to REDUX Version instead.
Updated REDUX Version: https://www.nexusmods.com/fallout4/mods/56984?tab=files
-----
# [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES #
[Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.]
[To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.]
====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
# FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER #
====================================================
CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
====================================================
❌ Canary Save File Monitor is not installed!
This is a highly recommended mod that can detect save file corruption.
Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files
❌ High FPS Physics Fix is not installed!
This is a mandatory patch / fix that prevents game engine problems.
Link: https://www.nexusmods.com/fallout4/mods/44798?tab=files
❌ Previs Repair Pack (PRP) is not installed!
This is a highly recommended mod that can vastly improve performance.
Link: https://www.nexusmods.com/fallout4/mods/46403?tab=files
✔️ Unofficial Fallout 4 Patch is installed!
✔️ Nvidia Weapon Debris Fix is installed!
❌ Nvidia Reflex Support is not installed!
This is a highly recommended mod that can improve performance on Nvidia GPUs.
Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files
====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
====================================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
- f4ee.dll | 2
[Last number counts how many times each Plugin Suspect shows up in the crash log.]
These Plugins were caught by Buffout 4 and some of them might be responsible for this crash.
You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.
# LIST OF (POSSIBLE) FORM ID SUSPECTS #
- FormID: 00013F42 | [Fallout4.esm] | RightHand | 1
- FormID: 000E8D09 | [Fallout4.esm] | Gen 1 Synth | 3
- FormID: 0010BD66 | [Fallout4.esm] | SkinSynthGen2_1 | 7
- FormID: 001363D7 | [Fallout4.esm] | LvlSynthAuto [NPC_:000DCDEA] | 23
- FormID: 00146167 | [Fallout4.esm] | Synth Strider | 6
- FormID: 001633CC | [Fallout4.esm] | Institute | 2
- FormID: 0021B712 | [Fallout4.esm] | LvlProtectron [NPC_:00106B07] | 1
[Last number counts how many times each Form ID shows up in the crash log.]
These Form IDs were caught by Buffout 4 and some of them might be related to this crash.
You can try searching any listed Form IDs in xEdit and see if they lead to relevant records.
# LIST OF DETECTED (NAMED) RECORDS #
- (void* -> f4ee.dll+005AAD0 mov rdi, rax) | 1
- EditorID: "SynthGen1Race" | 3
- GetFullName: "Gen 1 Synth" | 3
- GetFullName: "Institute" | 2
- GetFullName: "Synth Strider" | 6
- Name: "C-BotLegs" | 7
- Name: "COM" | 9
- Name: "Gun" | 2
- Name: "LFootBiped" | 2
- Name: "LFootBipedTurn" | 3
- Name: "LFootBipedTwist" | 2
- Name: "LLowerLegBiped" | 2
- Name: "LUpperLegBiped" | 5
- Name: "LUpperLegBipedTurn" | 4
- Name: "LUpperLegBipedTwist" | 2
- Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm" | 4
- Name: "ModestyPlates" | 4
- Name: "P-BotLegs" | 8
- Name: "Pelvis" | 6
- Name: "Penis_01" | 4
- Name: "Root" | 10
- Name: "Scene Root" | 22
- Name: "Textures\Actors\Synths\Gen2Skin_s.DDS" | 1
- Name: "skeleton.nif" | 33
- RSP 0xFB004FEF40 (char*) "Data\Textures\Actors/Synths/Gen2Skin_s.dds" | 1
- RTTIName: "BSFadeNode" | 22
- RTTIName: "BSFlattenedBoneTree" | 9
- RTTIName: "BSLightingShaderProperty" | 2
- RTTIName: "BSSubIndexTriShape" | 2
- RTTIName: "NiNode" | 58
- RTTIName: "NiTexture" | 1
- [ 5] 0x7FFA01C9AAD0 f4ee.dll+005AAD0 | 1
[Last number counts how many times each Named Record shows up in the crash log.]
These records were caught by Buffout 4 and some of them might be related to this crash.
Named records should give extra info on involved game objects, record types or mod files.
FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
===============================================================================
Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
CLASSIC v7.30.3 | 24.10.11 | END OF AUTOSCAN
And I seem to be unable to run the crash log auto scanner with FCX on as doing so blares an alarm in my ear.... but I think that's another problem for another time..
failed to open:
Data/F4SE/Plugins/Version-1-10-163-0.bin
I tried looking it up online first and saw something about them not having an address library installed. I installed the address library using mo2 and did not see anything manually in the description or posts that required installation.
Edit: Tried installing it manually and was hit with the same message
before I repaired Windows fallout 4 worked fine with all my 150+ installed mods and only crashed every 5 to 10 hours, and after I repaired Windows any mod with animtextdata would cause my game to crash about 5 to 10 seconds after loading into the main menu, I would like some help to figure out how to fix it because it worked before.
in this log the m1928a1 is causing the crash
here is the buffout crashlog:
Fallout 4 v1.10.984
Buffout 4 v1.36.0 Oct 13 2024 01:09:30
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C] | FUN_14159ec90_159ED40)
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x00000000000C
[Compatibility]
F4EE: false
[Debug]
Symcache: c:symcache
WaitForDebugger: false
[Fixes]
ActorIsHostileToActor: true
BGSAIWorldLocationRefRadiusNull: true
BSLightingShaderMaterialGlowmap: true
BackportedBA2Support: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
EscapeFreeze: true
FixScriptPageAllocation: true
FixToggleScriptsCommand: true
FollowerStrayBullet: true
GreyMovies: true
InteriorNavCut: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
PipboyLightInvFix: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
WorkBenchSwap: true
[Patches]
Achievements: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: 2048
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Tweaks]
MaxPapyrusOpsPerFrame: 500
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.22621
CPU: GenuineIntel Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
GPU #1: Nvidia GA106M [GeForce RTX 3060 Mobile / Max-Q]
GPU #2: Intel CometLake-H GT2 [UHD Graphics]
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 11.46 GB/15.84 GB
PROBABLE CALL STACK:
[ 0] 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C] | FUN_14159ec90_159ED40 -> 2269831+0xB0mov eax, [r8+0x0C]
[ 1] 0x7FF6567ECE46 Fallout4.exe+126CE46lea rcx, [rsp+0x30] | FUN_14126cde0_126CE46 -> 2257805+0x66lea rcx, [rsp+0x30]
[ 2] 0x7FF6567EC697 Fallout4.exe+126C697mov rcx, [rbp+0x10] | FUN_14126c600_126C697 -> 2257797+0x97mov rcx, [rbp+0x10]
[ 3] 0x7FF65581EAA9 Fallout4.exe+029EAA9test eax, eax | FUN_14029e930_29EAA9 -> 2192461+0x179test eax, eax
[ 4] 0x7FF655818ECD Fallout4.exe+0298ECDmov eax, [rsi+0x10] | FUN_140298650_298ECD -> 3625576+0x52Fmov eax, [rsi+0x10]
[ 5] 0x7FF655814438 Fallout4.exe+0294438mov al, 0x01 | FUN_140294110_294438 -> 2192321+0x328mov al, 0x01
[ 6] 0x7FF65612CB49 Fallout4.exe+0BACB49mov rcx, [0x00007FF658582D10] | Main::InitTES_BACB49 -> 2228911+0x2F9mov rcx, [0x00007FF658582D10]
[ 7] 0x7FF6561392B9 Fallout4.exe+0BB92B9call 0x00007FF656139A00 | `anonymous_namespace'::Main_InitGameData_BB92B9 -> 2229085+0x379call 0x00007FF656139A00
[ 8] 0x7FF65613B8B9 Fallout4.exe+0BBB8B9call 0x00007FF656AF7F20 | FUN_140bbb890_BBB8B9 -> 2229111+0x29call 0x00007FF656AF7F20
[ 9] 0x7FFC3B2CA8FC f4se_1_10_984.dll+000A8FC
[10] 0x7FF656ACADED Fallout4.exe+154ADEDmov rcx, [0x00007FF65866F620] | FUN_14154adb0_154ADED -> 2268179+0x3Dmov rcx, [0x00007FF65866F620]
[11] 0x7FFC8290259D KERNEL32.DLL+001259D
[12] 0x7FFC83BAAF38 ntdll.dll+005AF38
REGISTERS:
RAX 0x2A29558A210 (void*)
RCX 0x0 (size_t) [0]
RDX 0x9C0 (size_t) [2496]
RBX 0x61 (size_t) [97]
RSP 0xBE9974E850 (void*)
RBP 0xBE9974E9A0 (void*)
RSI 0xBE9974E918 (BSResourceNiBinaryStream*)
RDI 0x1 (size_t) [1]
R8 0x0 (size_t) [0]
R9 0x1 (size_t) [1]
R10 0x0 (size_t) [0]
R11 0xBE9974F3D8 (void*)
R12 0x2A23C410AC0 (void*)
R13 0x0 (size_t) [0]
R14 0xBE9974F468 (void*)
R15 0x1 (size_t) [1]
STACK:
[RSP+0 ] 0xB4 (size_t) [180]
[RSP+8 ] 0xAE00000000 (size_t) [747324309504]
[RSP+10 ] 0x55 (size_t) [85]
[RSP+18 ] 0x20800AA (size_t) [34078890]
[RSP+20 ] 0xBE9974F468 (void*)
[RSP+28 ] 0xBE9974F428 (void*)
[RSP+30 ] 0x2A23C410AC0 (void*)
[RSP+38 ] 0x0 (size_t) [0]
[RSP+40 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+48 ] 0x7FF6567ECE46 (void* -> Fallout4.exe+126CE46lea rcx, [rsp+0x30] | FUN_14126cde0_126CE46)
[RSP+50 ] 0xBE9974E9A0 (void*)
[RSP+58 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+60 ] 0x2A1B16B65A8 (void*)
[RSP+68 ] 0xAE83D70540 (size_t) [749536216384]
[RSP+70 ] 0x7FFC00000104 (size_t) [140720308486404]
[RSP+78 ] 0x208 (size_t) [520]
[RSP+80 ] 0x0 (size_t) [0]
[RSP+88 ] 0xBE9974E690 (void*)
[RSP+90 ] 0x2A1099A0620 (void*)
[RSP+98 ] 0x7FFC298DF050 (void* -> bdhkm64.dll+00CF050add [rax], al)
[RSP+A0 ] 0xFDFC586C7069 (size_t) [279260257087593]
[RSP+A8 ] 0x0 (size_t) [0]
[RSP+B0 ] 0xBE9974ECA0 (void*)
[RSP+B8 ] 0x7FFC83C821E0 (void* -> ntdll.dll+01321E0or [rax], al)
[RSP+C0 ] 0xBE9974ECB0 (void*)
[RSP+C8 ] 0x7FF6579EEEF0 (void* -> Fallout4.exe+246EEF0nop | FUN_14229e738_246EEF0)
[RSP+D0 ] 0x0 (size_t) [0]
[RSP+D8 ] 0x0 (size_t) [0]
[RSP+E0 ] 0x0 (size_t) [0]
[RSP+E8 ] 0x0 (size_t) [0]
[RSP+F0 ] 0x0 (size_t) [0]
[RSP+F8 ] 0x0 (size_t) [0]
[RSP+100 ] 0xBE9974EA40 (char*) "a"
[RSP+108 ] 0x0 (size_t) [0]
[RSP+110 ] 0xBE9974E970 (void*)
[RSP+118 ] 0xBE9974E9A8 (void*)
[RSP+120 ] 0xAA5866D200 (size_t) [731627573760]
[RSP+128 ] 0x7FF600000002 (size_t) [140694538682370]
[RSP+130 ] 0xBE9974E9C0 (char*) "D"
[RSP+138 ] 0x2A23C410000 (void*)
[RSP+140 ] 0x0 (size_t) [0]
[RSP+148 ] 0x2A2020800AA (size_t) [2894842036394]
[RSP+150 ] 0xBE9974E9C0 (char*) "D"
[RSP+158 ] 0x2 (size_t) [2]
[RSP+160 ] 0x0 (size_t) [0]
[RSP+168 ] 0x7FF656ACA2A0 (void* -> Fallout4.exe+154A2A0test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+170 ] 0x53005C003A0044 (size_t) [23362818207776836]
[RSP+178 ] 0x6D006100650074 (size_t) [30681189079908468]
[RSP+180 ] 0x7200620069004C (size_t) [32088568258691148]
[RSP+188 ] 0x5C007900720061 (size_t) [25896217555894369]
[RSP+190 ] 0x61006500740073 (size_t) [27303506540232819]
[RSP+198 ] 0x7000700061006D (size_t) [31525678434287725]
[RSP+1A0 ] 0x6F0063005C0073 (size_t) [31244147622674547]
[RSP+1A8 ] 0x6E006F006D006D (size_t) [30962724186685549]
[RSP+1B0 ] 0x6C00610046005C (size_t) [30399714101166172]
[RSP+1B8 ] 0x740075006F006C (size_t) [32651599816884332]
[RSP+1C0 ] 0x44005C00340020 (size_t) [19140693556723744]
[RSP+1C8 ] 0x5C004100540041 (size_t) [25895977035759681]
[RSP+1D0 ] 0x4800530045004D (size_t) [20266554809974861]
[RSP+1D8 ] 0x41005C00530045 (size_t) [18296268628623429]
[RSP+1E0 ] 0x54006D0069006E (size_t) [23644366202011758]
[RSP+1E8 ] 0x44007400780065 (size_t) [19140796640395365]
[RSP+1F0 ] 0x5C006100740061 (size_t) [25896114476810337]
[RSP+1F8 ] 0x6D0069006E0041 (size_t) [30681223440236609]
[RSP+200 ] 0x6F006900740061 (size_t) [31244173394051169]
[RSP+208 ] 0x6C00690046006E (size_t) [30399748460904558]
[RSP+210 ] 0x74006100440065 (size_t) [32651513914720357]
[RSP+218 ] 0x61 (size_t) [97]
[RSP+220 ] 0x0 (size_t) [0]
[RSP+228 ] 0x0 (size_t) [0]
[RSP+230 ] 0x0 (size_t) [0]
[RSP+238 ] 0x0 (size_t) [0]
[RSP+240 ] 0x0 (size_t) [0]
[RSP+248 ] 0x0 (size_t) [0]
[RSP+250 ] 0x0 (size_t) [0]
[RSP+258 ] 0x0 (size_t) [0]
[RSP+260 ] 0x0 (size_t) [0]
[RSP+268 ] 0x0 (size_t) [0]
[RSP+270 ] 0x0 (size_t) [0]
[RSP+278 ] 0x0 (size_t) [0]
[RSP+280 ] 0x0 (size_t) [0]
[RSP+288 ] 0x0 (size_t) [0]
[RSP+290 ] 0x0 (size_t) [0]
[RSP+298 ] 0x0 (size_t) [0]
[RSP+2A0 ] 0x0 (size_t) [0]
[RSP+2A8 ] 0x0 (size_t) [0]
[RSP+2B0 ] 0x0 (size_t) [0]
[RSP+2B8 ] 0x0 (size_t) [0]
[RSP+2C0 ] 0x0 (size_t) [0]
[RSP+2C8 ] 0x0 (size_t) [0]
[RSP+2D0 ] 0x0 (size_t) [0]
[RSP+2D8 ] 0x0 (size_t) [0]
[RSP+2E0 ] 0x0 (size_t) [0]
[RSP+2E8 ] 0x0 (size_t) [0]
[RSP+2F0 ] 0x0 (size_t) [0]
[RSP+2F8 ] 0x0 (size_t) [0]
[RSP+300 ] 0x0 (size_t) [0]
[RSP+308 ] 0x0 (size_t) [0]
[RSP+310 ] 0x0 (size_t) [0]
[RSP+318 ] 0x0 (size_t) [0]
[RSP+320 ] 0x0 (size_t) [0]
[RSP+328 ] 0x7FFC83B8C360 (void* -> ntdll.dll+003C360test eax, eax)
[RSP+330 ] 0x0 (size_t) [0]
[RSP+338 ] 0x0 (size_t) [0]
[RSP+340 ] 0x0 (size_t) [0]
[RSP+348 ] 0x0 (size_t) [0]
[RSP+350 ] 0x0 (size_t) [0]
[RSP+358 ] 0x0 (size_t) [0]
[RSP+360 ] 0x2A2AE88E92F (void*)
[RSP+368 ] 0x4 (size_t) [4]
[RSP+370 ] 0x0 (size_t) [0]
[RSP+378 ] 0x2A2A52A2780 (void*)
[RSP+380 ] 0x2A2AE88E5E0 (void*)
[RSP+388 ] 0x44 (size_t) [68]
[RSP+390 ] 0x0 (size_t) [0]
[RSP+398 ] 0x0 (size_t) [0]
[RSP+3A0 ] 0x0 (size_t) [0]
[RSP+3A8 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+3B0 ] 0x0 (size_t) [0]
[RSP+3B8 ] 0x2A2AE88E870 (char*) "D"
[RSP+3C0 ] 0x0 (size_t) [0]
[RSP+3C8 ] 0x2A2AE88E930 (void*)
[RSP+3D0 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+3D8 ] 0x0 (size_t) [0]
[RSP+3E0 ] 0x2A2AE88E930 (void*)
[RSP+3E8 ] 0x7FFC83B8B001 (void* -> ntdll.dll+003B001mov r9d, eax)
[RSP+3F0 ] 0x2A2AE88E920 (char*) "E"
[RSP+3F8 ] 0x7FFC83B8C360 (void* -> ntdll.dll+003C360test eax, eax)
[RSP+400 ] 0xBE9974ED19 (void*)
[RSP+408 ] 0x0 (size_t) [0]
[RSP+410 ] 0x0 (size_t) [0]
[RSP+418 ] 0x2A2AE88E870 (char*) "D"
[RSP+420 ] 0x0 (size_t) [0]
[RSP+428 ] 0x7FFC80E7D6B2 (void* -> KERNELBASE.dll+002D6B2add rsp, 0xC0)
[RSP+430 ] 0x2A2AE88E86F (void*)
[RSP+438 ] 0x2A200000003 (size_t) [2894807957507]
[RSP+440 ] 0xBE9974F468 (void*)
[RSP+448 ] 0x2A2A52A2780 (void*)
[RSP+450 ] 0x2A2AE88E5E0 (void*)
[RSP+458 ] 0x2A2AE88E930 (void*)
[RSP+460 ] 0x0 (size_t) [0]
[RSP+468 ] 0x0 (size_t) [0]
[RSP+470 ] 0x0 (size_t) [0]
[RSP+478 ] 0x0 (size_t) [0]
[RSP+480 ] 0x2A100000030 (size_t) [2890512990256]
[RSP+488 ] 0x0 (size_t) [0]
[RSP+490 ] 0x2A23C410AC0 (void*)
[RSP+498 ] 0x0 (size_t) [0]
[RSP+4A0 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+4A8 ] 0xBE9974F210 (char*) "DATA\MESHES\AnimTextData\AnimationFileData\"
[RSP+4B0 ] 0x2A2AE88E870 (char*) "D"
[RSP+4B8 ] 0x7FFC83B8B001 (void* -> ntdll.dll+003B001mov r9d, eax)
[RSP+4C0 ] 0x2A2AE88E860 (char*) "c"
[RSP+4C8 ] 0x2A109820000 (void*)
[RSP+4D0 ] 0xBE9974F468 (void*)
[RSP+4D8 ] 0x0 (size_t) [0]
[RSP+4E0 ] 0x0 (size_t) [0]
[RSP+4E8 ] 0x6F1D1679F761 (size_t) [122170721826657]
[RSP+4F0 ] 0x0 (size_t) [0]
[RSP+4F8 ] 0x7FFC83B5E937 (void* -> ntdll.dll+000E937xorps xmm0, xmm0)
[RSP+500 ] 0xBE9974EDA0 (void*)
[RSP+508 ] 0xBE9974F100 (char*) "."
[RSP+510 ] 0xBE9974F100 (char*) "."
[RSP+518 ] 0xBE9974EDE0 (char*) "0"
[RSP+520 ] 0x1 (size_t) [1]
[RSP+528 ] 0x7FFC80F3922D (void* -> KERNELBASE.dll+00E922Dnop [rax+rax*1], eax)
[RSP+530 ] 0xBE9974EDA0 (void*)
[RSP+538 ] 0x7FF656AC2963 (void* -> Fallout4.exe+1542963mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock_1542963)
[RSP+540 ] 0xBE9974F338 (void*)
[RSP+548 ] 0x7FF65677E463 (void* -> Fallout4.exe+11FE463add [rbx+0x08], rax | FUN_1411fe430_11FE463)
[RSP+550 ] 0x0 (size_t) [0]
[RSP+558 ] 0x0 (size_t) [0]
[RSP+560 ] 0x0 (size_t) [0]
[RSP+568 ] 0x7FF656B1ADF6 (void* -> Fallout4.exe+159ADF6test eax, eax | BSResource::LooseFileLocation::FileExists_159ADF6)
[RSP+570 ] 0xBE9974EFB0 (void*)
[RSP+578 ] 0xBE9974EDA0 (void*)
[RSP+580 ] 0x2A2AF860010 (void*)
[RSP+588 ] 0x3B00000000 (size_t) [253403070464]
[RSP+590 ] 0x1318753000000030 (size_t) [1375978535180566576]
[RSP+598 ] 0x267AB97201DB2E3D (size_t) [2772732419908513341]
[RSP+5A0 ] 0x131EB38D01DB2E3D (size_t) [1377735954224852541]
[RSP+5A8 ] 0x1DB2E3D (size_t) [31141437]
[RSP+5B0 ] 0x2A200005000 (size_t) [2894807977984]
[RSP+5B8 ] 0x7FF656AC2963 (void* -> Fallout4.exe+1542963mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock_1542963)
[RSP+5C0 ] 0xBE9974F3C0 (void*)
[RSP+5C8 ] 0x7FF656B11FB3 (void* -> Fallout4.exe+1591FB3test al, al | FUN_141591f10_1591FB3)
[RSP+5D0 ] 0xBE9974F308 (void*)
[RSP+5D8 ] 0xBE9974F308 (void*)
[RSP+5E0 ] 0x0 (size_t) [0]
[RSP+5E8 ] 0x7FF656AC270E (void* -> Fallout4.exe+154270Emov rsi, [rsp+0x40] | ScrapHeap::Deallocate_154270E)
[RSP+5F0 ] 0x2A2AF860000 (void*)
[RSP+5F8 ] 0x2A2AF860000 (void*)
[RSP+600 ] 0x6D616574535C3A44 (size_t) [7881692373164243524]
[RSP+608 ] 0x5C7972617262694C (size_t) [6663482886527805772]
[RSP+610 ] 0x7070616D61657473 (size_t) [8102082852052890739]
[RSP+618 ] 0x6E6F6D6D6F635C73 (size_t) [7957699383374601331]
[RSP+620 ] 0x74756F6C6C61465C (size_t) [8391735992140252764]
[RSP+628 ] 0x5C415441445C3420 (size_t) [6647687164272063520]
[RSP+630 ] 0x415C53454853454D (size_t) [4709730867353961805]
[RSP+638 ] 0x44747865546D696E (size_t) [4932699868481022318]
[RSP+640 ] 0x6D696E415C617461 (size_t) [7883953849690584161]
[RSP+648 ] 0x6C69466E6F697461 (size_t) [7811852468780364897]
[RSP+650 ] 0x2E5C6174614465 (size_t) [13049422562804837]
[RSP+658 ] 0xBE9974F338 (void*)
[RSP+660 ] 0x2A2AF860010 (void*)
[RSP+668 ] 0x4 (size_t) [4]
[RSP+670 ] 0x3456 (size_t) [13398]
[RSP+678 ] 0x20 (size_t) [32]
[RSP+680 ] 0x4 (size_t) [4]
[RSP+688 ] 0x2A100000003 (size_t) [2890512990211]
[RSP+690 ] 0x0 (size_t) [0]
[RSP+698 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+6A0 ] 0x2A11F248100 (void*)
[RSP+6A8 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+6B0 ] 0x0 (size_t) [0]
[RSP+6B8 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+6C0 ] 0x5 (size_t) [5]
[RSP+6C8 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+6D0 ] 0x5 (size_t) [5]
[RSP+6D8 ] 0x28 (size_t) [40]
[RSP+6E0 ] 0x5 (size_t) [5]
[RSP+6E8 ] 0x2A100000004 (size_t) [2890512990212]
[RSP+6F0 ] 0x0 (size_t) [0]
[RSP+6F8 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+700 ] 0x2A11F248100 (void*)
[RSP+708 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+710 ] 0x0 (size_t) [0]
[RSP+718 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+720 ] 0x6 (size_t) [6]
[RSP+728 ] 0x7FF656B154B3 (void* -> Fallout4.exe+15954B3inc rbx | FUN_141595470_15954B3)
[RSP+730 ] 0x2A23C410AC0 (void*)
[RSP+738 ] 0x0 (size_t) [0]
[RSP+740 ] 0x2A1AEE452A8 (char*) "DATA\MESHES\AnimTextData\AnimationFileData\."
[RSP+748 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+750 ] 0xBE9974F468 (void*)
[RSP+758 ] 0x7FF656B128DD (void* -> Fallout4.exe+15928DDmov ebx, eax | FUN_141592800_15928DD)
[RSP+760 ] 0xBE00000000 (size_t) [816043786240]
[RSP+768 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+770 ] 0x2A1AEE452A8 (char*) "DATA\MESHES\AnimTextData\AnimationFileData\."
[RSP+778 ] 0xBE9974F468 (void*)
[RSP+780 ] 0xBE9974F3C0 (void*)
[RSP+788 ] 0x7FF65587CD00 (void* -> Fallout4.exe+02FCD00mov rdx, rax | FUN_1402fcca0_2FCD00)
[RSP+790 ] 0x53454D5C41544144 (size_t) [6000287137169424708]
[RSP+798 ] 0x6D696E415C534548 (size_t) [7883953849689654600]
[RSP+7A0 ] 0x6174614474786554 (size_t) [7022344665617163604]
[RSP+7A8 ] 0x6974616D696E415C (size_t) [7598805593829032284]
[RSP+7B0 ] 0x6144656C69466E6F (size_t) [7008838436392431215]
[RSP+7B8 ] 0x7F00005C6174 (size_t) [139637982781812]
[RSP+7C0 ] 0x2A11F248100 (void*)
[RSP+7C8 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+7D0 ] 0x0 (size_t) [0]
[RSP+7D8 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+7E0 ] 0x3C (size_t) [60]
[RSP+7E8 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+7F0 ] 0x3D (size_t) [61]
[RSP+7F8 ] 0x40 (size_t) [64]
[RSP+800 ] 0x8 (size_t) [8]
[RSP+808 ] 0x7FF600000007 (size_t) [140694538682375]
[RSP+810 ] 0x1E0 (size_t) [480]
[RSP+818 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+820 ] 0x2A11F2482E0 (void*)
[RSP+828 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+830 ] 0x3C (size_t) [60]
[RSP+838 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+840 ] 0x3E (size_t) [62]
[RSP+848 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+850 ] 0x3E (size_t) [62]
[RSP+858 ] 0x1F0 (size_t) [496]
[RSP+860 ] 0x3E (size_t) [62]
[RSP+868 ] 0x7FF60000003D (size_t) [140694538682429]
[RSP+870 ] 0x1E0 (size_t) [480]
[RSP+878 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+880 ] 0x2A11F2482E0 (void*)
[RSP+888 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+890 ] 0x2A11E7C2770 (void*)
[RSP+898 ] 0x2A1AEE452D3 (char*) "."
[RSP+8A0 ] 0x2A1AEE452D4 (void*)
[RSP+8A8 ] 0x0 (size_t) [0]
[RSP+8B0 ] 0x2A11E7C002E (void*)
[RSP+8B8 ] 0x2A11E7C2790 (void*)
[RSP+8C0 ] 0x2A11E7C3F90 (void*)
[RSP+8C8 ] 0x7FF656ACC670 (void* -> Fallout4.exe+154C670mov rax, r14 | FUN_14154bcf0_154C670)
[RSP+8D0 ] 0x1800 (size_t) [6144]
[RSP+8D8 ] 0x2A11E7C3F90 (void*)
[RSP+8E0 ] 0x2A10C6BF478 (void*)
[RSP+8E8 ] 0x2A11E7C2790 (void*)
[RSP+8F0 ] 0x0 (size_t) [0]
[RSP+8F8 ] 0x7FF656ACA2A0 (void* -> Fallout4.exe+154A2A0test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+900 ] 0xFFFFFFFFFFFFFFF0 (size_t) [uint: 18446744073709551600 int: -16]
[RSP+908 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+910 ] 0x7FF65866D4A0 (void* -> Fallout4.exe+30ED4A0 | FUN_14229e738_30ED4A0)
[RSP+918 ] 0x2A1BA59FF20 (void*)
[RSP+920 ] 0x2A23C410AC0 (void*)
[RSP+928 ] 0x0 (size_t) [0]
[RSP+930 ] 0x2A23C410AC0 (void*)
[RSP+938 ] 0x0 (size_t) [0]
[RSP+940 ] 0x0 (size_t) [0]
[RSP+948 ] 0x7FF656ABDCC2 (void* -> Fallout4.exe+153DCC2mov rbx, [rsp+0x30] | FUN_14153dc30_153DCC2)
[RSP+950 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+958 ] 0x7FF656ACCC45 (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] | FUN_14154cba0_154CC45)
[RSP+960 ] 0x0 (size_t) [0]
[RSP+968 ] 0x2A11E732EF0 (void*)
[RSP+970 ] 0x2A120C29FA0 (void*)
[RSP+978 ] 0x2A120C29FC0 (void*)
[RSP+980 ] 0x2A120C41FC0 (void*)
[RSP+988 ] 0x7FF656ACC670 (void* -> Fallout4.exe+154C670mov rax, r14 | FUN_14154bcf0_154C670)
[RSP+990 ] 0x18000 (size_t) [98304]
[RSP+998 ] 0x2A120C41FC0 (void*)
[RSP+9A0 ] 0x2A10C6BF478 (void*)
[RSP+9A8 ] 0x2A120C29FC0 (void*)
[RSP+9B0 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+9B8 ] 0x7FF656ACCC45 (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] | FUN_14154cba0_154CC45)
[RSP+9C0 ] 0x53454D5C41544144 (size_t) [6000287137169424708]
[RSP+9C8 ] 0x6D696E415C534548 (size_t) [7883953849689654600]
[RSP+9D0 ] 0x6174614474786554 (size_t) [7022344665617163604]
[RSP+9D8 ] 0x6974616D696E415C (size_t) [7598805593829032284]
[RSP+9E0 ] 0x6144656C69466E6F (size_t) [7008838436392431215]
[RSP+9E8 ] 0x7FF6005C6174 (size_t) [140694544736628]
[RSP+9F0 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+9F8 ] 0x7FF656ACCC45 (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] | FUN_14154cba0_154CC45)
[RSP+A00 ] 0x2A23C410100 (void*)
[RSP+A08 ] 0x7FF6583E2980 (void* -> Fallout4.exe+2E62980add [rax], eax | FUN_14229e738_2E62980)
[RSP+A10 ] 0x0 (size_t) [0]
[RSP+A18 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+A20 ] 0x2A11E49ABF0 (void*)
[RSP+A28 ] 0x7FF656ACC704 (void* -> Fallout4.exe+154C704mov rbx, [rsp+0x30] | FUN_14154bcf0_154C704)
[RSP+A30 ] 0x7FF65856ACE0 (void* -> Fallout4.exe+2FEACE0add [rax], al | FUN_14229e738_2FEACE0)
[RSP+A38 ] 0x2A11E49ABF0 (void*)
[RSP+A40 ] 0x2A10C6BF478 (void*)
[RSP+A48 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+A50 ] 0x2A1AEA39BD8 (void*)
[RSP+A58 ] 0x7FF656AE2DAD (void* -> Fallout4.exe+1562DADmov r13, rax | FUN_141562d90_1562DAD)
[RSP+A60 ] 0x7FF6583E2980 (void* -> Fallout4.exe+2E62980add [rax], eax | FUN_14229e738_2E62980)
[RSP+A68 ] 0x2A11E4A2990 (void*)
[RSP+A70 ] 0x7FF65856ACE0 (void* -> Fallout4.exe+2FEACE0add [rax], al | FUN_14229e738_2FEACE0)
[RSP+A78 ] 0x2A11E4A2990 (void*)
[RSP+A80 ] 0xBE9974F400 (void*)
[RSP+A88 ] 0x2A23C410AC0 (void*)
[RSP+A90 ] 0x2A1AEA39BB8 (void*)
[RSP+A98 ] 0x2A1190231A8 (void*)
[RSP+AA0 ] 0x11 (size_t) [17]
[RSP+AA8 ] 0x7FF656AE1CCC (void* -> Fallout4.exe+1561CCCmov rax, rbx | FUN_141561c70_1561CCC)
[RSP+AB0 ] 0x2A11E49ABF0 (void*)
[RSP+AB8 ] 0x2A1AEA39BD8 (void*)
[RSP+AC0 ] 0xBE9974F401 (void*)
[RSP+AC8 ] 0x7FF656ACA2E1 (void* -> Fallout4.exe+154A2E1mov rbx, [rsp+0x50] | FUN_14154a1b0_154A2E1)
[RSP+AD0 ] 0x61 (size_t) [97]
[RSP+AD8 ] 0x7FF656B03A63 (void* -> Fallout4.exe+1583A63test eax, eax | FUN_1415839d0_1583A63)
[RSP+AE0 ] 0xBE9974F468 (void*)
[RSP+AE8 ] 0x2A1AEA39A70 (void*)
[RSP+AF0 ] 0x2A1B16B6500 (void*)
[RSP+AF8 ] 0x7FF656B00DD9 (void* -> Fallout4.exe+1580DD9movsx eax, byte ptr [rsi+0x01] | FUN_141580d40_1580DD9)
[RSP+B00 ] 0x0 (size_t) [0]
[RSP+B08 ] 0x0 (size_t) [0]
[RSP+B10 ] 0x2A1AEA39A70 (void*)
[RSP+B18 ] 0x7FF656ABDCC2 (void* -> Fallout4.exe+153DCC2mov rbx, [rsp+0x30] | FUN_14153dc30_153DCC2)
[RSP+B20 ] 0x7FF600000000 (size_t) [140694538682368]
[RSP+B28 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+B30 ] 0xBE9974F400 (void*)
[RSP+B38 ] 0x2A1AEA39A70 (void*)
[RSP+B40 ] 0x2A1B16B65A8 (void*)
[RSP+B48 ] 0xBE9974F468 (void*)
[RSP+B50 ] 0x1 (size_t) [1]
[RSP+B58 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+B60 ] 0xBE9974F558 (void*)
[RSP+B68 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+B70 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+B78 ] 0xBE9974F558 (void*)
[RSP+B80 ] 0xBE9974F440 (BSTEventSink<BSTGlobalEvent::KillSDMEvent>*)
[RSP+B88 ] 0x7FF6567EC697 (void* -> Fallout4.exe+126C697mov rcx, [rbp+0x10] | FUN_14126c600_126C697)
[RSP+B90 ] 0xBE9974F428 (void*)
[RSP+B98 ] 0xBE9974F440 (BSTEventSink<BSTGlobalEvent::KillSDMEvent>*)
[RSP+BA0 ] 0xBE9974F468 (void*)
[RSP+BA8 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+BB0 ] 0x0 (size_t) [0]
[RSP+BB8 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+BC0 ] 0x0 (size_t) [0]
[RSP+BC8 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+BD0 ] 0x9A3C16E900000000 (size_t) [uint: 11113783170426732544 int: -7332960903282819072]
[RSP+BD8 ] 0x7FF6585F3830 (void* -> Fallout4.exe+3073830iretd | FUN_14229e738_3073830)
[RSP+BE0 ] 0x7FF658616D30 (`anonymous namespace'::AnimationFileLookupSingletonHelper*)
[RSP+BE8 ] 0x2A1B16B6580 (void*)
[RSP+BF0 ] 0x7FF6577F63F0 (void* -> Fallout4.exe+22763F0loopne 0x00007FF6577F638A | FUN_142249a50_22763F0)
[RSP+BF8 ] 0x7FF65581EAA9 (void* -> Fallout4.exe+029EAA9test eax, eax | FUN_14029e930_29EAA9)
[RSP+C00 ] 0x2A1AEA39A70 (void*)
[RSP+C08 ] 0x2A1B16B6588 (void*)
[RSP+C10 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+C18 ] 0x0 (size_t) [0]
[RSP+C20 ] 0x2A1BA16F410 (void*)
[RSP+C28 ] 0x2A23C4107F8 (void*)
[RSP+C30 ] 0x0 (size_t) [0]
[RSP+C38 ] 0x2A23C410AC0 (void*)
[RSP+C40 ] 0x0 (size_t) [0]
[RSP+C48 ] 0x2A23C4107F8 (void*)
[RSP+C50 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+C58 ] 0x0 (size_t) [0]
[RSP+C60 ] 0x7FF6583E4B20 (BSTGlobalEvent::EventSource<AnimationDataSetupEvent>*)
[RSP+C68 ] 0x7FF655818ECD (void* -> Fallout4.exe+0298ECDmov eax, [rsi+0x10] | FUN_140298650_298ECD)
[RSP+C70 ] 0x0 (size_t) [0]
[RSP+C78 ] 0x7FF6577F63F0 (void* -> Fallout4.exe+22763F0loopne 0x00007FF6577F638A | FUN_142249a50_22763F0)
[RSP+C80 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+C88 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+C90 ] 0x800 (size_t) [2048]
[RSP+C98 ] 0x7FF600000008 (size_t) [140694538682376]
[RSP+CA0 ] 0x2A1167AD500 (void*)
[RSP+CA8 ] 0x0 (size_t) [0]
[RSP+CB0 ] 0x2A1167AD500 (void*)
[RSP+CB8 ] 0x0 (size_t) [0]
[RSP+CC0 ] 0x2A1B18CFF00 (void*)
[RSP+CC8 ] 0x0 (size_t) [0]
[RSP+CD0 ] 0x2A1B188B8A0 (void*)
[RSP+CD8 ] 0x2 (size_t) [2]
[RSP+CE0 ] 0x7FF6583E7B50 (void* -> Fallout4.exe+2E67B50add [rax], al | FUN_14229e738_2E67B50)
[RSP+CE8 ] 0x2A1167B6F00 (void*)
[RSP+CF0 ] 0x2A1167B6F10 (void*)
[RSP+CF8 ] 0x7FF655814438 (void* -> Fallout4.exe+0294438mov al, 0x01 | FUN_140294110_294438)
[RSP+D00 ] 0x7FF600000000 (size_t) [140694538682368]
[RSP+D08 ] 0x2A1167B6F10 (void*)
[RSP+D10 ] 0x0 (size_t) [0]
[RSP+D18 ] 0x7FF6585F3F20 (void* -> Fallout4.exe+3073F20 | FUN_14229e738_3073F20)
[RSP+D20 ] 0x2A1AEF13E30 (SceneGraph*)
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: 280e
Name: "WorldRoot Node"
[RSP+D28 ] 0x2A1AEA1F400 (NiNode*)
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: 280e
Checking Parent:
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: 280e
Checking Parent:
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: 280e
Name: "ObjectLODRoot"
[RSP+D30 ] 0x0 (size_t) [0]
[RSP+D38 ] 0x9C0 (size_t) [2496]
[RSP+D40 ] 0xA (size_t) [10]
[RSP+D48 ] 0x7FF65612CB49 (void* -> Fallout4.exe+0BACB49mov rcx, [0x00007FF658582D10] | Main::InitTES_BACB49)
[RSP+D50 ] 0x2A23C4107F9 (void*)
[RSP+D58 ] 0x7FF6582408D0 (void* -> Fallout4.exe+2CC08D0xor [rcx], ch | FUN_14229e738_2CC08D0)
[RSP+D60 ] 0x2A1AEA1F700 (void*)
[RSP+D68 ] 0xA (size_t) [10]
[RSP+D70 ] 0x0 (size_t) [0]
[RSP+D78 ] 0x2A1AEA1F680 (NiNode*)
Name: "WaterLOD"
RTTIName: "NiNode"
Flags: 280e
Checking Parent:
Name: "LODRoot"
RTTIName: "BSClearZNode"
Flags: 80e
Checking Parent:
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: 280e
Checking Parent:
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: 280e
Name: "WaterLOD"
[RSP+D80 ] 0x7FF600000000 (size_t) [140694538682368]
[RSP+D88 ] 0x0 (size_t) [0]
[RSP+D90 ] 0x80000 (size_t) [524288]
[RSP+D98 ] 0x0 (size_t) [0]
[RSP+DA0 ] 0x7FF6585F1750 (GameScript::PathingCallbackMgr*)
[RSP+DA8 ] 0x8 (size_t) [8]
[RSP+DB0 ] 0x7FF6585DC0C0 (void* -> Fallout4.exe+305C0C0add [rax], al | FUN_14229e738_305C0C0)
[RSP+DB8 ] 0x7FF656ABF36B (void* -> Fallout4.exe+153F36Btest al, al | BSTArrayBase::AddUninitialized_153F36B)
[RSP+DC0 ] 0x7FF6585DC0D8 (void* -> Fallout4.exe+305C0D8add [rax], eax | FUN_14229e738_305C0D8)
[RSP+DC8 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+DD0 ] 0x0 (size_t) [0]
[RSP+DD8 ] 0x2A23C410AC0 (void*)
[RSP+DE0 ] 0xBE9974F720 (void*)
[RSP+DE8 ] 0x3D (size_t) [61]
[RSP+DF0 ] 0x7FF6585DC0C8 (void* -> Fallout4.exe+305C0C8loopne 0x00007FF6585DC139 | FUN_14229e738_305C0C8)
[RSP+DF8 ] 0x7FF6565C9952 (void* -> Fallout4.exe+1049952cmp eax, esi | FUN_141049820_1049952)
[RSP+E00 ] 0x0 (size_t) [0]
[RSP+E08 ] 0x4B (size_t) [75]
[RSP+E10 ] 0x0 (size_t) [0]
[RSP+E18 ] 0x7FF656ACA2A0 (void* -> Fallout4.exe+154A2A0test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+E20 ] 0xBE9974F728 (void*)
[RSP+E28 ] 0x7FFC80E89BEE (void* -> KERNELBASE.dll+0039BEEnop [rax+rax*1], eax)
[RSP+E30 ] 0x7FF65866D578 (void* -> Fallout4.exe+30ED578 | FUN_14229e738_30ED578)
[RSP+E38 ] 0x2A1B119F6A0 (void*)
[RSP+E40 ] 0x7FF6577F5908 (void* -> Fallout4.exe+2275908shl byte ptr [rcx], 0x01 | FUN_142249a50_2275908)
[RSP+E48 ] 0x7FF6585DC0C8 (void* -> Fallout4.exe+305C0C8loopne 0x00007FF6585DC139 | FUN_14229e738_305C0C8)
[RSP+E50 ] 0x0 (size_t) [0]
[RSP+E58 ] 0x7FF6585F1750 (GameScript::PathingCallbackMgr*)
[RSP+E60 ] 0x0 (size_t) [0]
[RSP+E68 ] 0x7FF6565C8909 (void* -> Fallout4.exe+1048909mov [rsi], ebx | FUN_141048880_1048909)
[RSP+E70 ] 0x2 (size_t) [2]
[RSP+E78 ] 0x2A23C410AC0 (void*)
[RSP+E80 ] 0x0 (size_t) [0]
[RSP+E88 ] 0x0 (size_t) [0]
[RSP+E90 ] 0x0 (size_t) [0]
[RSP+E98 ] 0x7FF6565E3BDA (void* -> Fallout4.exe+1063BDAmov [0x00007FF6585F12D8], rax | FUN_141063bc0_1063BDA)
[RSP+EA0 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+EA8 ] 0x0 (size_t) [0]
[RSP+EB0 ] 0x0 (size_t) [0]
[RSP+EB8 ] 0x0 (size_t) [0]
[RSP+EC0 ] 0x0 (size_t) [0]
[RSP+EC8 ] 0x7FF6561392B9 (void* -> Fallout4.exe+0BB92B9call 0x00007FF656139A00 | `anonymous_namespace'::Main_InitGameData_BB92B9)
[RSP+ED0 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+ED8 ] 0x0 (size_t) [0]
[RSP+EE0 ] 0x0 (size_t) [0]
[RSP+EE8 ] 0x0 (size_t) [0]
[RSP+EF0 ] 0x0 (size_t) [0]
[RSP+EF8 ] 0x7FF65613B8B9 (void* -> Fallout4.exe+0BBB8B9call 0x00007FF656AF7F20 | FUN_140bbb890_BBB8B9)
[RSP+F00 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+F08 ] 0x0 (size_t) [0]
[RSP+F10 ] 0x0 (size_t) [0]
[RSP+F18 ] 0x1F80 (size_t) [8064]
[RSP+F20 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+F28 ] 0x7FFC3B2CA8FC (void* -> f4se_1_10_984.dll+000A8FCmov rcx, [0x00007FFC3B390758])
[RSP+F30 ] 0x0 (size_t) [0]
[RSP+F38 ] 0x0 (size_t) [0]
[RSP+F40 ] 0x0 (size_t) [0]
[RSP+F48 ] 0x0 (size_t) [0]
[RSP+F50 ] 0x0 (size_t) [0]
[RSP+F58 ] 0x0 (size_t) [0]
[RSP+F60 ] 0x0 (size_t) [0]
[RSP+F68 ] 0x0 (size_t) [0]
[RSP+F70 ] 0x0 (size_t) [0]
[RSP+F78 ] 0x7FF656ACADED (void* -> Fallout4.exe+154ADEDmov rcx, [0x00007FF65866F620] | FUN_14154adb0_154ADED)
[RSP+F80 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+F88 ] 0x0 (size_t) [0]
[RSP+F90 ] 0x0 (size_t) [0]
[RSP+F98 ] 0x0 (size_t) [0]
[RSP+FA0 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+FA8 ] 0x0 (size_t) [0]
[RSP+FB0 ] 0x0 (size_t) [0]
[RSP+FB8 ] 0x7FFC8290259D (void* -> KERNEL32.DLL+001259Dmov ecx, eax)
[RSP+FC0 ] 0x0 (size_t) [0]
[RSP+FC8 ] 0x0 (size_t) [0]
[RSP+FD0 ] 0x0 (size_t) [0]
[RSP+FD8 ] 0x0 (size_t) [0]
[RSP+FE0 ] 0x0 (size_t) [0]
[RSP+FE8 ] 0x7FFC83BAAF38 (void* -> ntdll.dll+005AF38jmp 0x00007FFC83BAAF59)
[RSP+FF0 ] 0x0 (size_t) [0]
[RSP+FF8 ] 0x0 (size_t) [0]
[RSP+1000] 0x0 (size_t) [0]
[RSP+1008] 0x0 (size_t) [0]
[RSP+1010] 0x0 (size_t) [0]
[RSP+1018] 0x0 (size_t) [0]
[RSP+1020] 0xBF7B93BC00000000 (size_t) [uint: 13797784319042781184 int: -4648959754666770432]
[RSP+1028] 0x0 (size_t) [0]
[RSP+1030] 0x4F0FFFFFB30 (size_t) [5433133628208]
[RSP+1038] 0x7FFC80FBBE00 (void* -> KERNELBASE.dll+016BE00mov [rsp+0x10], rbx)
[RSP+1040] 0xBE9974D900 (void*)
[RSP+1048] 0x7FFC3F802DBC0 (size_t) [2251541981617088]
[RSP+1050] 0x7FFC3F802DBC (size_t) [140721373851068]
[RSP+1058] 0xBE9974D900 (void*)
[RSP+1060] 0x0 (size_t) [0]
[RSP+1068] 0x0 (size_t) [0]
[RSP+1070] 0x0 (size_t) [0]
[RSP+1078] 0x0 (size_t) [0]
[RSP+1080] 0x0 (size_t) [0]
[RSP+1088] 0x0 (size_t) [0]
[RSP+1090] 0x0 (size_t) [0]
[RSP+1098] 0x0 (size_t) [0]
[RSP+10A0] 0x0 (size_t) [0]
[RSP+10A8] 0x0 (size_t) [0]
[RSP+10B0] 0x0 (size_t) [0]
[RSP+10B8] 0x0 (size_t) [0]
[RSP+10C0] 0x0 (size_t) [0]
[RSP+10C8] 0x0 (size_t) [0]
[RSP+10D0] 0x0 (size_t) [0]
[RSP+10D8] 0x0 (size_t) [0]
[RSP+10E0] 0x0 (size_t) [0]
[RSP+10E8] 0x0 (size_t) [0]
[RSP+10F0] 0x0 (size_t) [0]
[RSP+10F8] 0x0 (size_t) [0]
[RSP+1100] 0x0 (size_t) [0]
[RSP+1108] 0x0 (size_t) [0]
[RSP+1110] 0x0 (size_t) [0]
[RSP+1118] 0x0 (size_t) [0]
[RSP+1120] 0x0 (size_t) [0]
[RSP+1128] 0x0 (size_t) [0]
[RSP+1130] 0x0 (size_t) [0]
[RSP+1138] 0x0 (size_t) [0]
[RSP+1140] 0x0 (size_t) [0]
[RSP+1148] 0x0 (size_t) [0]
[RSP+1150] 0x0 (size_t) [0]
[RSP+1158] 0x0 (size_t) [0]
[RSP+1160] 0x0 (size_t) [0]
[RSP+1168] 0x0 (size_t) [0]
[RSP+1170] 0x0 (size_t) [0]
[RSP+1178] 0x0 (size_t) [0]
[RSP+1180] 0x0 (size_t) [0]
[RSP+1188] 0x0 (size_t) [0]
[RSP+1190] 0x0 (size_t) [0]
[RSP+1198] 0x0 (size_t) [0]
[RSP+11A0] 0x0 (size_t) [0]
[RSP+11A8] 0x0 (size_t) [0]
[RSP+11B0] 0x0 (size_t) [0]
[RSP+11B8] 0x0 (size_t) [0]
[RSP+11C0] 0x0 (size_t) [0]
[RSP+11C8] 0x0 (size_t) [0]
[RSP+11D0] 0x0 (size_t) [0]
[RSP+11D8] 0x0 (size_t) [0]
[RSP+11E0] 0x0 (size_t) [0]
[RSP+11E8] 0x0 (size_t) [0]
[RSP+11F0] 0x0 (size_t) [0]
[RSP+11F8] 0x0 (size_t) [0]
[RSP+1200] 0x0 (size_t) [0]
[RSP+1208] 0x0 (size_t) [0]
[RSP+1210] 0x0 (size_t) [0]
[RSP+1218] 0x0 (size_t) [0]
[RSP+1220] 0x0 (size_t) [0]
[RSP+1228] 0x0 (size_t) [0]
[RSP+1230] 0x0 (size_t) [0]
[RSP+1238] 0x0 (size_t) [0]
[RSP+1240] 0x0 (size_t) [0]
[RSP+1248] 0x0 (size_t) [0]
[RSP+1250] 0x0 (size_t) [0]
[RSP+1258] 0x0 (size_t) [0]
[RSP+1260] 0x0 (size_t) [0]
[RSP+1268] 0x0 (size_t) [0]
[RSP+1270] 0x0 (size_t) [0]
[RSP+1278] 0x0 (size_t) [0]
[RSP+1280] 0x0 (size_t) [0]
[RSP+1288] 0x0 (size_t) [0]
[RSP+1290] 0x0 (size_t) [0]
[RSP+1298] 0x0 (size_t) [0]
[RSP+12A0] 0x0 (size_t) [0]
[RSP+12A8] 0x0 (size_t) [0]
[RSP+12B0] 0x0 (size_t) [0]
[RSP+12B8] 0x0 (size_t) [0]
[RSP+12C0] 0x0 (size_t) [0]
[RSP+12C8] 0x0 (size_t) [0]
[RSP+12D0] 0x0 (size_t) [0]
[RSP+12D8] 0x0 (size_t) [0]
[RSP+12E0] 0x0 (size_t) [0]
[RSP+12E8] 0x0 (size_t) [0]
[RSP+12F0] 0x0 (size_t) [0]
[RSP+12F8] 0x0 (size_t) [0]
[RSP+1300] 0x0 (size_t) [0]
[RSP+1308] 0x0 (size_t) [0]
[RSP+1310] 0x0 (size_t) [0]
[RSP+1318] 0x0 (size_t) [0]
[RSP+1320] 0x0 (size_t) [0]
[RSP+1328] 0x0 (size_t) [0]
[RSP+1330] 0x0 (size_t) [0]
[RSP+1338] 0x0 (size_t) [0]
[RSP+1340] 0x0 (size_t) [0]
[RSP+1348] 0x0 (size_t) [0]
[RSP+1350] 0x0 (size_t) [0]
[RSP+1358] 0x0 (size_t) [0]
[RSP+1360] 0x0 (size_t) [0]
[RSP+1368] 0x0 (size_t) [0]
[RSP+1370] 0x0 (size_t) [0]
[RSP+1378] 0x0 (size_t) [0]
[RSP+1380] 0x0 (size_t) [0]
[RSP+1388] 0x0 (size_t) [0]
[RSP+1390] 0x0 (size_t) [0]
[RSP+1398] 0x0 (size_t) [0]
[RSP+13A0] 0x0 (size_t) [0]
[RSP+13A8] 0x0 (size_t) [0]
[RSP+13B0] 0x0 (size_t) [0]
[RSP+13B8] 0x0 (size_t) [0]
[RSP+13C0] 0x0 (size_t) [0]
[RSP+13C8] 0x0 (size_t) [0]
[RSP+13D0] 0x0 (size_t) [0]
[RSP+13D8] 0x0 (size_t) [0]
[RSP+13E0] 0x0 (size_t) [0]
[RSP+13E8] 0x0 (size_t) [0]
[RSP+13F0] 0x0 (size_t) [0]
[RSP+13F8] 0x0 (size_t) [0]
[RSP+1400] 0x0 (size_t) [0]
[RSP+1408] 0x0 (size_t) [0]
[RSP+1410] 0x0 (size_t) [0]
[RSP+1418] 0x0 (size_t) [0]
[RSP+1420] 0x0 (size_t) [0]
[RSP+1428] 0x0 (size_t) [0]
[RSP+1430] 0x0 (size_t) [0]
[RSP+1438] 0x0 (size_t) [0]
[RSP+1440] 0x0 (size_t) [0]
[RSP+1448] 0x0 (size_t) [0]
[RSP+1450] 0x0 (size_t) [0]
[RSP+1458] 0x0 (size_t) [0]
[RSP+1460] 0x0 (size_t) [0]
[RSP+1468] 0x0 (size_t) [0]
[RSP+1470] 0x0 (size_t) [0]
[RSP+1478] 0x0 (size_t) [0]
[RSP+1480] 0x0 (size_t) [0]
[RSP+1488] 0x0 (size_t) [0]
[RSP+1490] 0x0 (size_t) [0]
[RSP+1498] 0x0 (size_t) [0]
[RSP+14A0] 0x0 (size_t) [0]
[RSP+14A8] 0x0 (size_t) [0]
[RSP+14B0] 0x0 (size_t) [0]
[RSP+14B8] 0x0 (size_t) [0]
[RSP+14C0] 0x0 (size_t) [0]
[RSP+14C8] 0x0 (size_t) [0]
[RSP+14D0] 0x0 (size_t) [0]
[RSP+14D8] 0x0 (size_t) [0]
[RSP+14E0] 0x0 (size_t) [0]
[RSP+14E8] 0x0 (size_t) [0]
[RSP+14F0] 0x0 (size_t) [0]
[RSP+14F8] 0x0 (size_t) [0]
[RSP+1500] 0x0 (size_t) [0]
[RSP+1508] 0x0 (size_t) [0]
[RSP+1510] 0x0 (size_t) [0]
[RSP+1518] 0x0 (size_t) [0]
[RSP+1520] 0x0 (size_t) [0]
[RSP+1528] 0x0 (size_t) [0]
[RSP+1530] 0x0 (size_t) [0]
[RSP+1538] 0x0 (size_t) [0]
[RSP+1540] 0x0 (size_t) [0]
[RSP+1548] 0x0 (size_t) [0]
[RSP+1550] 0x0 (size_t) [0]
[RSP+1558] 0x0 (size_t) [0]
[RSP+1560] 0x0 (size_t) [0]
[RSP+1568] 0x0 (size_t) [0]
[RSP+1570] 0x0 (size_t) [0]
[RSP+1578] 0x0 (size_t) [0]
[RSP+1580] 0x0 (size_t) [0]
[RSP+1588] 0x0 (size_t) [0]
[RSP+1590] 0x0 (size_t) [0]
[RSP+1598] 0x0 (size_t) [0]
[RSP+15A0] 0x0 (size_t) [0]
[RSP+15A8] 0x0 (size_t) [0]
[RSP+15B0] 0x0 (size_t) [0]
[RSP+15B8] 0x0 (size_t) [0]
[RSP+15C0] 0x0 (size_t) [0]
[RSP+15C8] 0x0 (size_t) [0]
[RSP+15D0] 0x0 (size_t) [0]
[RSP+15D8] 0x0 (size_t) [0]
[RSP+15E0] 0x0 (size_t) [0]
[RSP+15E8] 0x0 (size_t) [0]
[RSP+15F0] 0x0 (size_t) [0]
[RSP+15F8] 0x0 (size_t) [0]
[RSP+1600] 0x0 (size_t) [0]
[RSP+1608] 0x0 (size_t) [0]
[RSP+1610] 0x0 (size_t) [0]
[RSP+1618] 0x0 (size_t) [0]
[RSP+1620] 0x0 (size_t) [0]
[RSP+1628] 0x0 (size_t) [0]
[RSP+1630] 0x0 (size_t) [0]
[RSP+1638] 0x0 (size_t) [0]
[RSP+1640] 0x0 (size_t) [0]
[RSP+1648] 0x0 (size_t) [0]
[RSP+1650] 0x0 (size_t) [0]
[RSP+1658] 0x0 (size_t) [0]
[RSP+1660] 0x0 (size_t) [0]
[RSP+1668] 0x0 (size_t) [0]
[RSP+1670] 0x0 (size_t) [0]
[RSP+1678] 0x0 (size_t) [0]
[RSP+1680] 0x0 (size_t) [0]
[RSP+1688] 0x0 (size_t) [0]
[RSP+1690] 0x0 (size_t) [0]
[RSP+1698] 0x0 (size_t) [0]
[RSP+16A0] 0x0 (size_t) [0]
[RSP+16A8] 0x0 (size_t) [0]
[RSP+16B0] 0x0 (size_t) [0]
[RSP+16B8] 0x0 (size_t) [0]
[RSP+16C0] 0x0 (size_t) [0]
[RSP+16C8] 0x0 (size_t) [0]
[RSP+16D0] 0x0 (size_t) [0]
[RSP+16D8] 0x0 (size_t) [0]
[RSP+16E0] 0x0 (size_t) [0]
[RSP+16E8] 0x0 (size_t) [0]
[RSP+16F0] 0x0 (size_t) [0]
[RSP+16F8] 0x0 (size_t) [0]
[RSP+1700] 0x0 (size_t) [0]
[RSP+1708] 0x0 (size_t) [0]
[RSP+1710] 0x0 (size_t) [0]
[RSP+1718] 0x0 (size_t) [0]
[RSP+1720] 0x0 (size_t) [0]
[RSP+1728] 0x0 (size_t) [0]
[RSP+1730] 0x0 (size_t) [0]
[RSP+1738] 0x0 (size_t) [0]
[RSP+1740] 0x0 (size_t) [0]
[RSP+1748] 0x0 (size_t) [0]
[RSP+1750] 0x0 (size_t) [0]
[RSP+1758] 0x0 (size_t) [0]
[RSP+1760] 0x0 (size_t) [0]
[RSP+1768] 0x0 (size_t) [0]
[RSP+1770] 0x0 (size_t) [0]
[RSP+1778] 0x0 (size_t) [0]
[RSP+1780] 0x0 (size_t) [0]
[RSP+1788] 0x0 (size_t) [0]
[RSP+1790] 0x0 (size_t) [0]
[RSP+1798] 0x0 (size_t) [0]
[RSP+17A0] 0x0 (size_t) [0]
[RSP+17A8] 0x0 (size_t) [0]
MODULES:
XINPUT1_3.dll 0x000000400000
X3DAudio1_7.dll 0x000073C10000
Fallout4.exe 0x7FF655580000
steamclient64.dll 0x7FFBA2AB0000
XAudio2_7.dll 0x7FFBA4490000
Buffout4.dll 0x7FFBA70C0000
ResampleDmo.DLL 0x7FFBE5830000
DSOUND.DLL 0x7FFBE5B60000
nvspcap64.dll 0x7FFBF44F0000
nvppex.dll 0x7FFC17BC0000
atcuf64.dll 0x7FFC28E70000
bdhkm64.dll 0x7FFC29810000
ncryptsslp.dll 0x7FFC35130000
gameoverlayrenderer64.dll 0x7FFC383F0000
MSVCP140_ATOMIC_WAIT.dll 0x7FFC38890000
xinput1_4.dll 0x7FFC3AA10000
WeaponDebrisCrashFix.dll 0x7FFC3AA50000
SprintStutteringFix.dll 0x7FFC3AAA0000
ShadowBoostFO4.dll 0x7FFC3AAF0000
HighFPSPhysicsFix.dll 0x7FFC3ABD0000
FallrimPriority.dll 0x7FFC3AC60000
CONCRT140.dll 0x7FFC3ACA0000
BakaMaxPapyrusOps.dll 0x7FFC3AE10000
AchievementsModsEnabler.dll 0x7FFC3AEA0000
AchievementsModsEnablerLoader.dll 0x7FFC3AEE0000
BetterConsole.dll 0x7FFC3AF10000
tier0_s64.dll 0x7FFC3AF80000
vstdlib_s64.dll 0x7FFC3B200000
f4se_1_10_984.dll 0x7FFC3B2C0000
MSVCR110.dll 0x7FFC3B3A0000
MSVCP110.dll 0x7FFC3B480000
cudart64_75.dll 0x7FFC3B530000
GFSDK_GodraysLib.x64.dll 0x7FFC3B590000
GFSDK_SSAO_D3D11.win64.dll 0x7FFC3B610000
nvToolsExt64_1.dll 0x7FFC3B6A0000
flexExtRelease_x64.dll 0x7FFC3B6B0000
flexRelease_x64.dll 0x7FFC3B710000
bink2w64.dll 0x7FFC3B860000
steam_api64.dll 0x7FFC3B8F0000
nvwgf2umx.dll 0x7FFC40560000
nvgpucomp64.dll 0x7FFC449E0000
webio.dll 0x7FFC476F0000
nvldumdx.dll 0x7FFC4A0B0000
winmmbase.dll 0x7FFC50480000
msdmo.dll 0x7FFC58B10000
NvMessageBus.dll 0x7FFC598A0000
AUDIOSES.DLL 0x7FFC59C60000
nvapi64.dll 0x7FFC5A3C0000
MMDevApi.dll 0x7FFC62FB0000
drvstore.dll 0x7FFC65170000
MSVCP140.dll 0x7FFC68710000
OneCoreCommonProxyStub.dll 0x7FFC68890000
rasadhlp.dll 0x7FFC69090000
textinputframework.dll 0x7FFC69200000
inputhost.dll 0x7FFC69350000
Windows.UI.dll 0x7FFC6B870000
dbgcore.DLL 0x7FFC6D1F0000
VCRUNTIME140.dll 0x7FFC6D500000
igc64.dll 0x7FFC6DBF0000
igdgmm64.dll 0x7FFC70780000
igd10iumd64.dll 0x7FFC70F00000
OneCoreUAPCommonProxyStub.dll 0x7FFC72600000
CoreUIComponents.dll 0x7FFC75F70000
directxdatabasehelper.dll 0x7FFC78A30000
VERSION.dll 0x7FFC78AB0000
fwpuclnt.dll 0x7FFC78DC0000
cryptnet.dll 0x7FFC78FE0000
VCRUNTIME140_1.dll 0x7FFC791B0000
D3DCOMPILER_47.dll 0x7FFC79600000
d3d11.dll 0x7FFC79D70000
dcomp.dll 0x7FFC7A6A0000
WINHTTP.dll 0x7FFC7AE90000
CoreMessaging.dll 0x7FFC7AFD0000
apphelp.dll 0x7FFC7B660000
avrt.dll 0x7FFC7B820000
WINMM.dll 0x7FFC7B870000
WINNSI.DLL 0x7FFC7DF40000
uxtheme.dll 0x7FFC7DF50000
dxcore.dll 0x7FFC7E0A0000
dxgi.dll 0x7FFC7E0E0000
dwmapi.dll 0x7FFC7E1F0000
dbghelp.dll 0x7FFC7E4D0000
resourcepolicyclient.dll 0x7FFC7E840000
wintypes.dll 0x7FFC7EC50000
windows.storage.dll 0x7FFC7ED90000
IPHLPAPI.DLL 0x7FFC7F940000
DNSAPI.dll 0x7FFC7F9C0000
Secur32.dll 0x7FFC7FCD0000
schannel.DLL 0x7FFC7FD50000
rsaenh.dll 0x7FFC7FE60000
UMPDC.dll 0x7FFC7FF10000
kernel.appcore.dll 0x7FFC7FF30000
POWRPROF.dll 0x7FFC7FF50000
ntmarta.dll 0x7FFC80090000
SSPICLI.DLL 0x7FFC801E0000
MSWSOCK.dll 0x7FFC80400000
CRYPTSP.dll 0x7FFC80650000
CRYPTBASE.DLL 0x7FFC80670000
wldp.dll 0x7FFC80700000
NTASN1.dll 0x7FFC807B0000
ncrypt.dll 0x7FFC807F0000
msasn1.dll 0x7FFC80AF0000
devobj.dll 0x7FFC80B10000
CFGMGR32.dll 0x7FFC80B40000
DPAPI.DLL 0x7FFC80BB0000
profapi.dll 0x7FFC80D80000
KERNELBASE.dll 0x7FFC80E50000
bcrypt.dll 0x7FFC81210000
bcryptPrimitives.dll 0x7FFC81240000
gdi32full.dll 0x7FFC81380000
win32u.dll 0x7FFC814A0000
CRYPT32.dll 0x7FFC814D0000
wintrust.dll 0x7FFC81640000
msvcp_win.dll 0x7FFC816B0000
ucrtbase.dll 0x7FFC81750000
msvcrt.dll 0x7FFC81870000
combase.dll 0x7FFC81920000
OLEAUT32.dll 0x7FFC81CB0000
ole32.dll 0x7FFC81D90000
ADVAPI32.dll 0x7FFC82200000
WS2_32.dll 0x7FFC822C0000
shlwapi.dll 0x7FFC823B0000
USER32.dll 0x7FFC82410000
RPCRT4.dll 0x7FFC825C0000
NSI.dll 0x7FFC82810000
sechost.dll 0x7FFC82820000
imagehlp.dll 0x7FFC828D0000
KERNEL32.DLL 0x7FFC828F0000
GDI32.dll 0x7FFC829C0000
SHELL32.dll 0x7FFC82A10000
IMM32.DLL 0x7FFC83290000
MSCTF.dll 0x7FFC832D0000
SETUPAPI.dll 0x7FFC83430000
SHCORE.dll 0x7FFC838C0000
PSAPI.DLL 0x7FFC839C0000
clbcatq.dll 0x7FFC83A60000
ntdll.dll 0x7FFC83B50000
F4SE PLUGINS:
AchievementsModsEnablerLoader.dll v1.3
BakaMaxPapyrusOps.dll v2.0.1
BetterConsole.dll
Buffout4.dll v1.36
FallrimPriority.dll
HighFPSPhysicsFix.dll
ShadowBoostFO4.dll
SprintStutteringFix.dll v1.3
WeaponDebrisCrashFix.dll v1.3
PLUGINS:
[00]Fallout4.esm
[01]DLCRobot.esm
[02]DLCworkshop01.esm
[03]DLCCoast.esm
[04]DLCworkshop02.esm
[05]DLCworkshop03.esm
[06]DLCNukaWorld.esm
[FE]ccBGSFO4044-HellfirePowerArmor.esl
[FE]ccBGSFO4115-X02.esl
[FE]ccBGSFO4116-HeavyFlamer.esl
[FE]ccBGSFO4110-WS_Enclave.esl
[FE]ccBGSFO4096-AS_Enclave.esl
[FE]ccFSVFO4007-Halloween.esl
[FE]ccBGSFO4046-TesCan.esl
[FE]ccSBJFO4003-Grenade.esl
[FE]ccOTMFO4001-Remnants.esl
[07]unofficial fallout 4 patch.esp
[FE]ppf.esm
[FE]LIF.esl
[FE]Munitions - An Ammo Expansion.esl
[FE]Munitions - Vanilla Ammo Addon.esl
[08]M1928A1.esp
[09]3dscopes.esp
[FE]Tina De Luca and Doctor Penske Face Gen Data.esp
[FE]LIF_DLC_Ammo.esp
[FE]LIF_DLC_Armor.esp
[FE]LIF_DLC_Cola.esp
[FE]LIF_DLC_Grenade.esp
[FE]LIF_DLC_Guns.esp
[FE]prp.esp
here is the auto-scan crash logs:
crash-2024-11-03-22-10-19.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.30.3
# FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR #
# PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES #
====================================================
Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C]
FUN_14159ec90_159ED40)
Detected Buffout 4 Version: Buffout 4 v1.36.0 Oct 13 2024 01:09:30
# [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #
Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359
Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880
Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115
====================================================
CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
====================================================
# Checking for Animation Corruption Crash.... SUSPECT FOUND! > Severity : 5 #
-----
# Checking for *[Looks Menu Crash]........... SUSPECT FOUND! > Severity : 1 #
-----
* FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
* SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *
====================================================
CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
====================================================
* NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES *
[ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ]
✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Achievements parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings!
-----
❌ FCX Mode is disabled, skipping game files check...
-----
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
# FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG #
THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH
Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141
====================================================
CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
====================================================
# FOUND NO MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS #
====================================================
CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
====================================================
# FOUND NO PROBLEMATIC MODS WITH AVAILABLE SOLUTIONS AND COMMUNITY PATCHES #
====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
# FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER #
====================================================
CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
====================================================
❌ Canary Save File Monitor is not installed!
This is a highly recommended mod that can detect save file corruption.
Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files
✔️ High FPS Physics Fix is installed!
✔️ Previs Repair Pack (PRP) is installed!
✔️ Unofficial Fallout 4 Patch is installed!
✔️ Nvidia Weapon Debris Fix is installed!
❌ Nvidia Reflex Support is not installed!
This is a highly recommended mod that can improve performance on Nvidia GPUs.
Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files
====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
====================================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
* COULDN'T FIND ANY PLUGIN SUSPECTS *
# LIST OF (POSSIBLE) FORM ID SUSPECTS #
* COULDN'T FIND ANY FORM ID SUSPECTS *
# LIST OF DETECTED (NAMED) RECORDS #
- (void* -> bdhkm64.dll+00CF050add [rax], al) | 1
- Name: "LODRoot" | 1
- Name: "ObjectLODRoot" | 2
- Name: "WaterLOD" | 2
- Name: "WorldRoot Node" | 4
- Name: "shadow scene node" | 2
- RTTIName: "BSClearZNode" | 1
- RTTIName: "NiNode" | 2
- RTTIName: "SceneGraph" | 3
- RTTIName: "ShadowSceneNode" | 2
[Last number counts how many times each Named Record shows up in the crash log.]
These records were caught by Buffout 4 and some of them might be related to this crash.
Named records should give extra info on involved game objects, record types or mod files.
FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
===============================================================================
Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
CLASSIC v7.30.3 | 24.10.11 | END OF AUTOSCAN
Any help is appreciated.
Thank you
Crash Log-Pastebin