If you're not happy with the default damage values, it's very easy to change them with FO4Edit.
The Math
- The formula for how damage is calculated is as follows:
- (Weapon damage + ammo damage) / 10 * WeaponType buff.
- For example, if your weapon does 50 damage and its ammo does 400 damage, the base figure will be (50 + 400) / 10 = 45.
- This number is then multiplied by any appropriate WeaponType damage buffs.
- It is therefore necessary to multiply your desired in-game ammo damage by 10 when entering it onto the ammo form.
Instructions
- 1. Open True Damage.esp and/or any appropriate patches in FO4Edit.
- 2. Expand the Ammunition tab and select the ammo type(s) you want to edit.
- 3. Right click and choose Copy as override into...
- 4. Select <newfile>.esp with the ESL flag only. Name your patch Something like "True Damage - Custom Values"
- 5. Double click your new patch in the left hand pane and find the copied ammunition record(s).
- 6. Click on a record and scroll down to DNAM - DNAM and find Damage.
- 7. Double click the value and enter what you want the damage to be in game, multiplied by 10.
- E.g. if you want the ammo to do 35 damage in game, enter 350.
- 8. Close FO4Edit and save the patch. If you're using MO2, the patch will be located in your Overwrite folder at the very bottom of your mod list (left pane).
- 9. If you use a sorting patch, it may now need to be updated to reflect the new values.
Example
7 comments
Thanks.