24 total, as of this writing.
Tenhat's Ultimate Settlement Tutorial
Commonwealth Settlements
University Point - with Immersive Repair
Fiddler's Green - with Immersive Repair
Atom Cats Garage - with Immersive Repair
Peabody House - with Immersive Repair **Newest**
Prospect Hill Diner and Park
Nuka-World Transit Center
Charlesview Amphitheater
Vault 81 Trader's Camp
Lake Cochituate Village
Lake Quannapowitt
Breakheart Banks
Dartmouth Professional - Skyscraper Settlement
Sunken Garage - Glowing Sea Settlement
Far Harbor Settlements
Old Pond House - with Immersive Repair
Ruined Church - with Immersive Repair
Waketak Ranger Station
Nuka-World Settlements
Dry Rock Gulch Employee Area - with Immersive Repair
Shovel Museum - with Immersive Repair
Westcliffs Wind Tower
Isle of Refreshment
Hubologist's Camp
Northpoint Dam
All-in-One Nuka-World Settlements Collection
Collaborative Settlements
Ashland Station - Quest, Dungeon, Settlement
Boon Island - Isles of New England
Misery Island - Isles of New England Chapter 2 - in progress
Favorites by Other Authors
Lakeside Cabin - by Yagichan
Eden Meadows Cinemas - by Pra
Waushakum Pond Settlement - by Pra
Natick Substation - by Glitchfinder
Near-Term Planned Settlements
MS Azalea - Far Harbor
Fizztop Grille - Nuka-World
Bateman's Pond - Commonwealth Beyond the Borders
College Square Station
Mystic Pines - Commonwealth with Immersive Repair
Planned Updates:
University Point - fill out empty buildings
Nuka-World Transit Center - open up ticket building, make garages repairable
38 comments
I noticed there many areas off the map that have bodies of water in parts of the commonwealth.
Reminds of Pra's Waushakum Pond where we all know something is out there but cannot get to it!
Just wanted to throw out some ideas for possible settlements.
Robotics Pioneer Park - Wide and open, large pond for water and walkways, has a potential Repairable shack, has 4 unique robots that could be integrated(essential town guardians?), statue with a park.
Robotics disposal ground - The location with the Sentry bot, doesn't have too much, but could be a small cozy settlement.
Hyde Park - Lots of houses that could be repaired & opened up, including a storage place. Nice location, to rebuild a town.
Electrical Hobbyist's Club - This location has secret base vibes, could be repaired and turned into a technological kind of town, quite large area and relatively flat.
Just some ideas I had, I always looking forward to your mods.
Also, if you're open to suggestions, perhaps turning Cliffs Edge Hotel and Cabot House into settlements in the future?
I don’t like interior settlements that are above ground, so Cabot House is less likely.
For Cabot House, fair enough.
I also prefer that the settlement be found in their vanilla state and not prescrapped. So I’d restore that and make the stuff scrappable.
There’s also various smaller bug fixes. Also I’ll add prp support so external mods aren’t needed.
The idea would be to make every base game settlement highly scrappable and repairable where applicable. To bring every settlement to the standards of my custom settlement mods. The original Rebuild AIO will remain available though for those who prefer it.
Also, it... does cover county and finch. You get to rebuild a house, isnt that rebuilding?
a few suggestions for boston airport and hangmans alley:
make all buildings that can be reached from hangmans alley accessible, would really help a lot with space and settlement planning
For boston airport, i would say a simple reconstruction of the reception room and extend the border out into the nearby dirt and waters to still have settlement freedom while avoiding any base game conflicts with the BOS(although if you wanted to you could take boston airport to the extreme and make a separate version which, if you destroyed the prydwen and violently expelled the BOS, you could clean up the peninsula and repair the airport and make it like spectacle island 2.0)
Not sure what I’ll do with BOS Airport yet. There’s some argument I think for not including it because of the variety of other mods that do touch it, that way players can choose any one of those. I could also make a small separate one for rebuild. We’ll see.
yes, some other mods do allow you to edit the entirety of boston airport, but they fall behind your standards of settlement mods(no bias or offense) and i feel like they can cause a lot of issues in the cases of stuff like navmesh or blocking certain quests.
EDIT: I forgot about the church roof. Plywood? I'm supposed to be rebuilding the town, why can't we properly patch it up?
I just downloaded a couple more settlements to add to my list.
I really like building in your settlements.
Thank you!!!