Tenhat's Settlements Modlist
A complete list of every settlement I've made and a few upcoming locations.
24 total, as of this writing.


Tenhat's Ultimate Settlement Tutorial

Commonwealth Settlements
University Point - with Immersive Repair
Fiddler's Green - with Immersive Repair
Atom Cats Garage - with Immersive Repair
Peabody House - with Immersive Repair **Newest**
Prospect Hill Diner and Park
Nuka-World Transit Center
Charlesview Amphitheater
Vault 81 Trader's Camp
Lake Cochituate Village
Lake Quannapowitt
Breakheart Banks
Dartmouth Professional - Skyscraper Settlement
Sunken Garage - Glowing Sea Settlement


Far Harbor Settlements
Old Pond House - with Immersive Repair
Ruined Church - with Immersive Repair
Waketak Ranger Station


Nuka-World Settlements
Dry Rock Gulch Employee Area - with Immersive Repair
Shovel Museum - with Immersive Repair
Westcliffs Wind Tower
Isle of Refreshment
Hubologist's Camp
Northpoint Dam

All-in-One Nuka-World Settlements Collection


Collaborative Settlements
Ashland Station - Quest, Dungeon, Settlement
Boon Island - Isles of New England
Misery Island - Isles of New England Chapter 2 - in progress


Favorites by Other Authors
Lakeside Cabin - by Yagichan
Eden Meadows Cinemas - by Pra
Waushakum Pond Settlement - by Pra
Natick Substation - by Glitchfinder


Near-Term Planned Settlements
MS Azalea - Far Harbor
Fizztop Grille - Nuka-World
Bateman's Pond - Commonwealth Beyond the Borders
College Square Station
Mystic Pines - Commonwealth with Immersive Repair

Planned Updates:
University Point - fill out empty buildings
Nuka-World Transit Center - open up ticket building, make garages repairable

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tenhats

38 comments

  1. McLartyPeopleParty
    McLartyPeopleParty
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    I've been loving all of your settlement mods lately. Excited to see what else you've got in store.
  2. NextTurnIsRight
    NextTurnIsRight
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    Been a while. How is work on your current mods?
    1. tenhats
      tenhats
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      Been busy with IRL stuff for the last month, clearing up soon, at which point I return to working on Misery Island which will have a few settlements.
    2. confusatron
      confusatron
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      Ever think about doing West Everett Estates? Seems all the available ones have issues.
    3. tenhats
      tenhats
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      It’s a possibility. Not among the ones I have immediately lined up though.
  3. 2Keen4DreamZ
    2Keen4DreamZ
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    Hello Tenhats, my I ask where Bateman's Pond may one day be located? 
    I noticed there many areas off the map that have bodies of water in parts of the commonwealth.
    1. tenhats
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      Oh yeah it's like 70% built, I need to just go ahead and finish it tbh. It's in the northeastern corner of the map just outside the borders.
    2. 2Keen4DreamZ
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      Neat, that area has always been visible but a few clicks of reach.
      Reminds of Pra's Waushakum Pond where we all know something is out there but cannot get to it!
    3. tenhats
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      Yup, it was directly inspired by that location, which is among my favorites.
  4. mugengarage
    mugengarage
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    Wow, looking forward to your amazing new settlements, especially mystic pines and updates to University Point & Nuka World Transit Center.

    Just wanted to throw out some ideas for possible settlements.

    Robotics Pioneer Park - Wide and open, large pond for water and walkways, has a potential Repairable shack, has 4 unique robots that could be integrated(essential town guardians?), statue with a park.
    Robotics disposal ground - The location with the Sentry bot, doesn't have too much, but could be a small cozy settlement.
    Hyde Park - Lots of houses that could be repaired & opened up, including a storage place. Nice location, to rebuild a town.
    Electrical Hobbyist's Club - This location has secret base vibes, could be repaired and turned into a technological kind of town, quite large area and relatively flat.

    Just some ideas I had, I always looking forward to your mods.
    1. tenhats
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      Robotics Pioneer Park is probably the most interesting to me out of these 4.
  5. ErockSmiles
    ErockSmiles
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    Another suggestion, I'd love to see a Prost Bar Settlement/Player home. Maybe the trash to the left of the entrance can clear way to a stairway up to a living area. One of these days I gotta take time to learn how to use the CK.
    1. tenhats
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      I don’t like interior settlements that are above ground, so Prost Bar is less likely.
  6. blackboy2
    blackboy2
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    Looking forward to what you've got planned for the future!

    Also, if you're open to suggestions, perhaps turning Cliffs Edge Hotel and Cabot House into settlements in the future?
    1. tenhats
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      Cliff’s Edge would make sense as a location, but would definitely be a larger project. Still doable though.

      I don’t like interior settlements that are above ground, so Cabot House is less likely.
    2. blackboy2
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      For Cliffs Edge, that's understandable, the place is quite large.

      For Cabot House, fair enough.
    3. ErockSmiles
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      I'd love to see Cliff's Edge too. Niston did a Cliff's Edge restored mod. I haven't gotten a chance yet to try it mostly because it's not repairable and will likely break quests (have to install after finish quests), but it looks good from the pics. Maybe he might be able to help or share assets for that?
  7. NextTurnIsRight
    NextTurnIsRight
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    Oh, another thing, continuing the Rebuild series? There's like only three workshops left and one of them you can't really even repair. What's the plans?
    1. tenhats
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      Presently it doesn’t cover Finch Farm, County Crossing, Boston Airport, Abernathy, Mechanist’s Lair, Hangman’s, or Zimoja, though some of those have standalones. I’d finish those not touched and merge in the others. I’d also merge in the shared resources mod. All of this would save ba2 and esp slots.

      I also prefer that the settlement be found in their vanilla state and not prescrapped. So I’d restore that and make the stuff scrappable.

      There’s also various smaller bug fixes. Also I’ll add prp support so external mods aren’t needed.

      The idea would be to make every base game settlement highly scrappable and repairable where applicable. To bring every settlement to the standards of my custom settlement mods. The original Rebuild AIO will remain available though for those who prefer it.
    2. NextTurnIsRight
      NextTurnIsRight
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      Good point and great ideas.
      Also, it... does cover county and finch. You get to rebuild a house, isnt that rebuilding?

      a few suggestions for boston airport and hangmans alley:
      make all buildings that can be reached from hangmans alley accessible, would really help a lot with space and settlement planning

      For boston airport, i would say a simple reconstruction of the reception room and extend the border out into the nearby dirt and waters to still have settlement freedom while avoiding any base game conflicts with the BOS(although if you wanted to you could take boston airport to the extreme and make a separate version which, if you destroyed the prydwen and violently expelled the BOS, you could clean up the peninsula and repair the airport and make it like spectacle island 2.0)
    3. tenhats
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      Oh you’re right about CC, Finch though doesn’t have any repairs and I’m pretty sure is not in the current AIO. What you describe is already the plan for Hangman’s.

      Not sure what I’ll do with BOS Airport yet. There’s some argument I think for not including it because of the variety of other mods that do touch it, that way players can choose any one of those. I could also make a small separate one for rebuild. We’ll see.
    4. NextTurnIsRight
      NextTurnIsRight
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      oh sorry, ignore finch farm, i must have mistaken it for coastal cottage or tenpines.
      yes, some other mods do allow you to edit the entirety of boston airport, but they fall behind your standards of settlement mods(no bias or offense) and i feel like they can cause a lot of issues in the cases of stuff like navmesh or blocking certain quests.
    5. NextTurnIsRight
      NextTurnIsRight
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      another thing about the settlements it dosent cover: Jamaica Plain. After playing it, I've come to notice it feels... unfinished. Theres terrain popping in the way on several roads, one property has their backyard raised with a hill, and some buildings you can just never repair. Even after doing all the repairs and scrapping it feels wrong.

      EDIT: I forgot about the church roof. Plywood? I'm supposed to be rebuilding the town, why can't we properly patch it up?
    6. tenhats
      tenhats
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      Yeah I can give special attention to JP. I’m currently in the process of reviewing each settlement, finished Tenpines and Taffington atm.
    7. NextTurnIsRight
      NextTurnIsRight
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      Cool, good luck on finishing the rebuild series dude
    8. NextTurnIsRight
      NextTurnIsRight
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      One last request for the meantime: You should check out the Castle, I think there was quite some missed opportunity by Aura for the southeast wing(buried) after restoring the walls.
    9. tenhats
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      Yeah I can give that a look.
  8. kiralzb
    kiralzb
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    Do you plan to release all in one in the future?
    1. tenhats
      tenhats
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      Yup, an AIO for the Nuka-World settlements is nearing completion actually, just got to finish out the Dry Rock Gulch Employee Area settlement and add it in.
  9. NextTurnIsRight
    NextTurnIsRight
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    Did you ever say somewhere on nexus mods you were considering settlement mods for salem and/or quincy? it would be cool to see those become player workshops tho
    1. tenhats
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      Yeah those are a bit more distant but are locations I’d like to do one day. Salem would likely be the first of the two.
    2. NextTurnIsRight
      NextTurnIsRight
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      Alright, thanks
  10. LeapinL
    LeapinL
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    Love your mods!
    I just downloaded a couple more settlements to add to my list.
    I really like building in your settlements.
    Thank you!!!
    1. tenhats
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      You're welcome, glad you're enjoying them!