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More progress on my Stalker Suits mod.
Was aiming to release it around yesterday or so but it's grown large enough and changed scope to the point that it needs a lot more troubleshooting and testing.
My current major issue is with armor addons and the "default" version of an armor. Namely I put these nice ammo pouches on the armored mesh as an upgrade, but it's caused around half of all armors to spawn/manufacture without the base "no pouches" addon, and therefore no body model. Just a void.
Anyway me and my brother (main beta/alpha tester) have had a few other big problems you guys are kind of lucky not to have had to deal with. Like, "replace all the armor you made earlier" problems.
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I already have the default suit, an armored version, and an envirosuit/MOPP version. I was kind of thinking of making a second armor tier that resembles the exoskeletons from S.T.A.L.K.E.R. as much as possible, and possibly a few items to support a Boston Police, SWAT, or perhaps BADTFL version.
I am also debating whether to stick with armor alone or whether to make some rookie/bandit jackets and hoods to go with the set.
Aside from that I'm going to have to make a few variants for different levels of integration for the people that don't want it in spawnlists or as part of factions, and an armorsmith extended patch if I can figure that out.
When I have the most basic finished version I will upload it as a pre-release like I did with my Skyrim armor mod, as it'll allow me to get better input.
Sorry to be so long winded.
I didn't expected that you would expand your mod like that and now even more looking forward to the release. :3
the best of lucks in these and in any future projects!
so, i have a question, (hate to be that person) but it´s fair to expect a Xbox versión sooner or later?