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I finally got around to these. Partly because they have those wires and nodes to make control of the frame seem more efficient. Perhaps a bit of transitional armor for the BOS knights.
I finally got around to these. Partly because they have those wires and nodes to make control of the frame seem more efficient. Perhaps a bit of transitional armor for the BOS knights.
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Also the BOS is the only faction I've given decals so far. Partly because they already have armor with decals to match for consistency.
Still not sure why though I would want to not use them. I've been making sure I keep the whole mod kind of "safe" in terms of risk of seeming to take over a portion of the game. I'm even planning on making sure that there's a version that is crafted only.
EDIT: If it's possible, I would suggest to remove some parts of the synth armor to make it look more like the stalker exoskeleton.
In the upload, I marked the parts which should be removed in red and the parts which should stay in blue.
The picture upload: http://www.bilder-upload.eu/show.php?file=af6625-1522183323.jpg
Also I saw on the back of the stalker exoskeleton, there is a device to power it.
Maybe you could ask for permission to use a specific backpack model from the mod Backpacks of the Commonwealth.
I thought this backpack could be the power device for the mod's exoskeleton.
Link to the showcase of the specific model I had in mind: https://youtu.be/zTNVkDx_xNI?t=8m27s (The video should start at 8:27)
In a sense, I'm not /too/ bothered by it because the Fallout setting does kind of lend itself more towards solid armor plates. I will however readily use a modified mesh if anyone were to provide one. If I had Max I would probably be able to add power cables and modify it myself. I don't have that kind of money though.
I do need to add a backpack though. Was kind of thinking of using the distress pulser model since it has a bit of a Sci-fi/metallic design.
I am going to look into modeling for this game with Blender again but I have to admit I got frustrated as hell and quit last time. So I hope I get results of at least some sort. That'd mean I can do more than edits barely above nifskope hacks.
also it brings me another doubt, even tho i loved how you choose the synth armor to use as an exoesqueleton framework it is still institute armor
Will the bos use the exoesqueleton armor as default? i mean, will they use it since their arrival or it will start to appear only when they have already waged war with the institute for a while?
please dont take any of my comments as a rant or anything like that, i´m just to hyped for this Project and i want to give the best of my perspective if that could help the Project along the way, sorry if sometimes i cant eleborate that good of my suggestions, it´s just that english is not my native lenguaje :(
https://imgur.com/1tpeZR8
So far I don't have a mesh like that for the hazmat suit but I'm working on visibly pocketed meshes for what I can fit everything on.
Thank you for clarifying by the way. I don't mind input, and in fact really appreciate it. I just like details so I can better get what people mean. I'm not exactly sharp in that regard.
EDIT: As far as the BOS using this armor, I was thinking for the .esps of my mod that add the most in-game elements, any unit outside of power-armor aside from pilots would have a chance to use an exoframe. The pilots would be given vests however, and more body-armor.
The institute thing is a big issue for me and part of why I really hope to get the exoframe a little more distinct from the synth armor. It bugs me to use a faction's "big thing" as a generic item. I suppose if I can't that'll mean I make another esp file to take the main quest into account better.
My initial cheap solution was just to make a vault version and assume that was the first one used for reference by other factions.
On a side note, I don't suppose anyone knows how to tune fall damage? I don't want the frames to give immunity, but it seems fair to cut maybe 20% of it.