Fallout 4
Power Armor Lore Restored - BOS T-45 and T-51

Image information

Added on

Uploaded by

User_9747438

About this image

The finished paints for the Brotherhood of Steel that will be available with my upcoming power armor overhaul. The lower ranks (Knights through Knight-Commanders) will wear T-45. Officer ranks (Paladin through Elder) will wear T-51. 

In the vanilla game, officers are the only troops with the black and red paint scheme. I would imagine that was the case since the brotherhood soldiers wear the same armor, and needed to be distinguishable. Since my mod separates the armor between the ranks, I chose to match their colors for the sake of uniformity, and it works because they are sill very distinguishable.

10 comments

  1. User_9747438
    User_9747438
    • account closed
    • 82 kudos
    Locked
    Sticky
    These paints are now OUTDATED. They'll be seeing a small rework, but they'll generally look the same.
  2. ArmatiNirvati
    ArmatiNirvati
    • member
    • 0 kudos
    Hello, do you think you can tell me how you painted these pieces of armor??? I'd like to be able to make some power armor skins of my own.
  3. Bkrp
    Bkrp
    • BANNED
    • 18 kudos
    Say, you plan to do any T-60 painting or you'll remove it entirely? Maybe T-60 should be used by the main character only when he achieve the rank of Sentinel or something like that.
    1. User_9747438
      User_9747438
      • account closed
      • 82 kudos
      T-60 is going to be removed entirely.
    2. Stormcrafter134
      Stormcrafter134
      • member
      • 20 kudos
      I like this idea, since it's lore restored and T-60 was just crowbarred in
    3. Dukoth
      Dukoth
      • premium
      • 9 kudos
      what about making the t-60 the "t-40 mk2" indicating an upgrade to the t-40 design to bring it up to specs with concepts introduced by the t-50, it would make sense since the t-60 looks so similar to the t-40 any way
    4. User_9747438
      User_9747438
      • account closed
      • 82 kudos
      I’m going to shape the mod after Fallout 3 and New Vegas’s lore, instead of mess with it just like Bethesda did. T-60 is definitely going to be removed completely and X-01 is yet to be determined as I might leave one suit laying around somewhere. After my mod realeases people will be free to modify my file as they see fit and upload it
    5. Dukoth
      Dukoth
      • premium
      • 9 kudos
      if you ask me the lore is WAY to restrictive this category and needs to retconed, more variety is better than less, but whatever it's your mod not mine
    6. User_9747438
      User_9747438
      • account closed
      • 82 kudos
      My mod adds "variety" to power armor where I think it counts. My mod adds a ton of new lore-friendly skins and mods, along with reworking vanilla ones. It also revamps repair recipes among many other things, giving players a reason to use a power armor model over the other for more than just stat changes.

      T-60 and X-01 could have been welcome additions to the lore, if they were written in correctly. T-60 could have been a
      new Brotherhood model. APA MK I could have had have been accessed through an Enclave contingent or even the Brotherhood Of Steel. Both of these ideas were murdered, and instead shoehorned into the previously established lore. There's already mods that address this exact thing. My mod differentiates from the others by simply reverting the lore back to the way it was, rather than changing it around to somewhat fix where Bethesda messed up.

      Changing the old lore wasn't even necessary in the first place, considering I never use t-45 or t-51 long enough to care about either armor set. At a certain point, players are essentially locked to either t-60 or x-01 in both a gameplay and story-driven aspect. So I then ask, what is the point having a variety in what armors you can wear, when there is basically no reason to ever use t-45 or T-51 at a certain point in the game? t-45 has the only minutemen skin, and t-51 has the only railroad skin. That's about the only reason it'll ever possibly be used again because some people want to rock their faction paints. Every power armor essentially has the exact same use and mods, the only difference being what paints are available, overall appearance differences, and damage resistance stat change.

      Basically what I'm saying is there wasn't really a variety to begin with, and if there was, I think my mod adds enough to supplement what I've removed.
  4. EddieTM26
    EddieTM26
    • supporter
    • 9 kudos
    OMG the are beautiful.