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I have made progress on my work on the Plasma FlintLock Pistol. By that I mean I have separated it in separate NIF files, the grip, the receiver(receiver01, receiverMbits, receiverFlintAssembly, receiverCables, receiverTrigger, receiverGrip), barrel, mag(base00, base01, PlasmaCapacitors), and sights. You know to make any future attachments easy to switch out
Now for the fun part.... Getting this in game ^_^
Just got to find a similar gun to match with for proper positioning.
Credit:
Animator:
PENDING *LOOKING FOR ONE*
New Modeler:
MBradshaw: https://www.nexusmods.com/fallout4/users/485454
Original Concept & Original Modeler:
https://www.artstation.com/artwork/OadEw
Early Model Previews:
Juicehead: https://youtu.be/0VZdb523bJA?t=1m34s
https://youtu.be/IL2fDo-TDeo?t=3m19s
10 comments
Glad to see him enjoying our work ^_^
Also, almost done with getting it positioned properly in game once that is done I will send it to dpillari for a texture overhaul while waiting on custom animations for it since there is no flintlock weapons in game to utilize the animations from yet.
As long as the model is exported from your modeling program of choice as a .obj file all you really need to do to convert it into a nif file is...
Open it in Bodyslide *yes you heard me right*, then if it's an armor/skin you can also rig it. You will probably need to do some edits with nifskope to help prevent CTD. Learned most of what I know from videos by:
MrCasual, Elianora, & MikeMoore.
https://www.youtube.com/watch?v=L-hE_R61qGU
https://www.youtube.com/watch?v=w9FI9cJ28Dc&
https://www.youtube.com/watch?v=ppTXCJ0SZ88
In all seriousness I love the concept and look foward to iy. Keep up the great work man.