Since this seems to be getting raised: Please either don't use the scripted reload, or make it optional. As much as I'd love to have proper shell-by-shell reloading, that script is fairly buggy thanks to trying to make the game engine do something it doesn't wanna do. Your work looks absolutely amazing, please don't let an imperfection like that drag it down. :D
Of course its up to author to use reload script or not. And there isnt only one such mod, if you say "fairly buggy" about my mod, then you definitely havent tried it. And I hope you understand that game engine isnt a human being to want to do something or not, it will do whatever its told to do.
I'm saying RuinsFate is right, but I don't blame your mod, I blame the game engine itself. Seriously I have scripted reloads that still play the full reload animation sometimes even though the clip isn't fully empty. That's all I'm saying.
That scope makes me want a receiver mod that makes it shoot lasers (or red plasma) and a muzzle brake to turn it into Han Solo's DL-44 (Also why does it have stripper clips when it's using a detachable box magazine? I know that would still be an option IRL, but why bother?)
Because they'd have to make two separate animations for one gun, and come up with a way for the game to recognize it needs to play one animation instead of the other. Not easy to do with this game's scripting the way it is.
Well, no, I want the C96 to be the more versatile as it can be but sticking to realism as well. I want give the player the possibility to play both with an 8 rounds clip and with a detachable magazine, also, i think that you´ll be glad to have a 20 rounds magazine when using the full auto receiver don´t you?
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