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44 comments
Just curiously, any progress at all from anyone in terms of making the piercings conform to faces? I did read through the comments. As a fan of your piercing mod for Skyrim, I am dying to get my hands on your F4 piercings! It just doesn't feel right that my self character doesn't have a septum like I do in real life.
Side note: I realize if things were progressing there would be more to show for it, like a beta for testing or something of that nature. Don't think of me as silly in that regard. But I thought it couldn't hurt to ask given how much time has passed since the last post in here.
I was just searching a week or so ago about it. ):
I am sadly currently not modding at all right now, so it will be a long while before any piercings of mine get done. If I could figure out how to do the conforming it might be enough to bring me back to put out the mod.
I really hope some light is shed on the conforming! It's such a bummer as you are a great modder and your body mods would make an amazing addition to the game.
So here is hoping someone figures it out, me or otherwise! *crosses fingers*
No problem glad it helped some people out, while its not perfect it at least works.
I'm guessing this mod has similar problems with the one you made in FO3?
Currently it only fits my characters face, no one else would be able to use them if I released now lol.
As a lover of tattoos and piercings this would be the perfect mod.
If you make ever make this into a mod... Do want!
Now its just onto making them conform to the heads, right now it only fits my character's face.
I see a lot of discussion from friends on how to import stuff to FO4. I have to admit, I don't like FO4 enough to bother with this process but I desperately want someone to help me change my mind!
As of right now, I can't play the game anymore because I find that no faction is worth alienating all the others. Also the settlement building in-game feels so weak compared to what will be possible once the GECK is released. And the Minutemen make me want to either shoot myself or all of them.
Please give me some reason to get over all this and start modding FO4. If I can't find it, I'm going to have to keep playing and modding NV
But I admit that FO4 is no FO3 (which is no FNV), its a fun game to wonder around in and enjoy the feel of, but its not something I can see myself giving up FNV for. I can understand it all lol.
I think I would reserve judgement until GECK comes out and go from there, Skyrim help no interest for me sadly, I modded for it and then went back to FNV. I see the same in my future, I want to finish the vanilla story line and judge after that. There is little RPG in this RPG, again like Skyrim.
Now if someone could get a some what easy import (and rigging) for blender going I would mod for both games no problem. Even if its just like Skyrim.
It's somewhat like being between the proverbial rock and hard place. FO4 is superior to 3/NV in many ways and thus makes playing NV seem like taking a step back. Creature animations, gunplay, power armor implementation, and all areas of visuals are greatly improved in 4. But the factions, story, role-playing element, replay value, UI... I just feel no connection to this game.
I hope GECK and DLCs change this.
In the mean time, I have a small mod I want to cook up for NV... a little something that makes Raul appear more like his voice actor ^_^
Actually the ear piercings where for my Skyrim dark elf, I made them to be much more tribal before converting them into Fallout 3/FNV. They where made of wood, bone or stone instead of metal or plastic.
Style is subjective though, but hipster beanie is from vanilla game so you can blame Beth for that one. <3
This is NOT hipster style, it's usual alternative/hardcore subculture style. Many of my friends looks just like that IRL lol.
All I know is that I have had a thing for them since I was a child (10ish, so in the early 90s) after I saw a guy walk by with cool tattoos and stretched ears.
The hair well I enjoy dying my own hair and I was mad that there where comments made in the opening character creation that said purple hair but there was no purple hair wtf.
thanks again and ENDORSED!
Yeah I made those all in blender (scratch meshes) but I also edited some vanilla hats as well, I exported them as .Obj using Nifskope (you could use the outfit studio to do that) and just imported them straight into Blender.
The tricky part is learning to do rigging (weight painting) in Outfit studio, you have to set the body/armor/hat you want to copy the weights from as the Reference first then load your .Obj and right click on it and hit copy bone weights.
I dislike all the hush hush going on with this stuff, so I wanted to post my learning.
have you thought about porting your stuff from new vegas like the spice of life mod?
But I'm almost sure that there will be no Blender scripts through as there is no ones for Skyrim. Developers don't want to do them, thay want to see LOTS of tits and ass made by 3dsmax modders, but noo they don't want to see stuff from awesome modders who use blender (Drag and others).
As for Blender at least I could still get the meshes from Skyrim in blender and do all the work there, maybe when nifskope is updated fully to work with FO4 it will allow that to happen too? Other wise its going to be a long till I release anything as I will have to learn how to use 3DMax. T_T