About this image
Part of the upcoming update to the South of the Sea mod, a small example of the living conditions of our new faction, the Swamp-Folk. Originally consisting of loners, addicts, and outcasts, the Swamp-Folk are hostile to outsiders but do not venture out of their territory to hunt innocent survivors like the Raiders. Instead, they live simple lives in small communes, spending their time hunting and fishing, and occasionally scavenging. Swamp-Folk have also become ugly and disfigured due to generations of inbreeding.
5 comments
It's mostly built into this area because it's pretty empty in vanilla. There's only one cell on the east coast (past that vertical road leading off the map from Quincy) and not every single cell is edited in that zone, they're more scattered through the empty areas in that circle. Conflicts might be inevitable sadly, that's the difficulty of modders all working on the same world in this way, but since this might be the final update we may work out some patches to help compatibility with other mods when possible. That's the plan, anyways.
Also, we don't edit vanilla POI's or locations and instead focus on making new POIs in the empty areas, so for example Quincy won't be touched, nor Murkwater Construction Site or any of the main vanilla locations in the swamps, meaning mods that change those *should* still work fine.
Obviously conflicts are inevitable, and I'm so in love with SOTS as it is that I might forgo those other mods to keep that one conflict free. So few mods out there adding in new content, so keep up the good work!