About this image
Working on a new landscape overhaul. Here is a new mud texture with small puddles. This is a demonstration of using parallax occlusion mapping, with a height map, to fake depth.
Unfortunately, the game only support parallax occlusion mapping on decals, so these will have to be hand placed around the commonwealth. Might be worth it though, to add a bit of depth to the landscape here and there.
What do you think?
7 comments
I plan to replace all vanilla textures for the terrain, and will probably create decals alongside them. Maybe 20 - 25?
Think I'll start by covering the areas closest to Sanctuary. Maybe release an early version once that is covered.
I think a bunch of these would look especially good in places like the various junkyards in the game.