M45A1 Texture Update -Still Coming Soon-

Image information

Added on

Uploaded by

Ghost8919

About this image

- There are more images embedded in the description -

Update to the textures you saw earlier. Shinier Gold and Silver, Rustier Pre-War, and new black grips! They go nicely with the Silver and Gold, which is where they're shown in my images.

Keep in mind, these images only showcase what I've done so far, and not everything I have planned. However, what I haven't done yet, I'd like to keep a surprise!

Additional Images:

Alternate angle of above image

Silver and Gold

Alternate angle of Silver and Gold

Pre War

Alternate Angle of Pre War

Pre War reloading, showing off it's rust and decaying grip

6 comments

  1. 45LongColt
    45LongColt
    • member
    • 60 kudos
    Your 1911s don't seem to have enough geometric detail on them.
    Textures, however look alright, I guess you could do even better on them if your model would be more detailed, because you would be able to make a cavity map out of the normal map and of course, you would also be to bake an AO (ambient occlusion) map. I also noticed that your High Poly model that you used for projection wasn't enough detailed on your "Pre War reloading, showing off it's rust and decaying grip" image above, that's what caused all of those strange, stretched edges/lines on the model. A word of advice, learn how to make proper high poly models and then everything will look better, even texturing will be easier with properly baked AO maps and cavity maps. Keep up the good work and don't stop trying, I spent quite a lot of time learning how to properly make things! Watch Millenia's tutorials on YT.
    1. dazzerfong
      dazzerfong
      • premium
      • 194 kudos
      Millenia's tutorials were great before PBR, but are now don't apply anymore sadly. I'd like to chime it a bit on the textures themselves:

      1. Don't apply AO or cavity maps directly: use them for stuff like grunge.
      2. For metals, make the diffuse dark. So for the silver slide, the diffuse for the metal bit should be almost black. Hear me out....
      3. Instead, make the specular bright. Like over 60% sRGB bright. Everything else (wood, plastic) should be darkish (20% sRGB)
      4. To help the specular out a bit (more like a lot), use a proper gloss map. After establishing everything the spec and diffuse, tweak the gloss to your heart's content: this is the place to go nuts.

      I'm in the middle of making an M1911 myself, so let's see who does it first!
    2. 45LongColt
      45LongColt
      • member
      • 60 kudos
      I already finished mine, I'm just waiting for the release of the GECK. If you've checked out my custom model 1911 pack for Fallout: New Vegas, you could've seen that the model turned out great and so did the textures in all lighting situations and I didn't even use a very sophisticated gloss map. Every single 1911 variant turned out great, just like I wanted.
    3. dazzerfong
      dazzerfong
      • premium
      • 194 kudos
      I've yet to see a good conversion to PBR, but I'll hold you to it.

      Hate to say it, but your M1911 textures aren't going to cut it in Fallout 4. You can definitely salvage the model and normal maps, but the diffuse, spec and gloss, you'd need to do it again.

      Your Remington 1858 is going to suffer from the same problem too: if you moved it to FO4 right now with your existing textures, it's going to look like concrete unfortunately.
  2. fnordbear
    fnordbear
    • premium
    • 2 kudos
    Very very nice, I will definitely use this until an actual 1911 is put in. Then piper will inherit this. :3

    Any chance of bakelite grips to give it a more "Fallout" feel?

    Nothing wrong as is now, just wish more gun mods had wood and bakelite furniture to fit with the Fallout 1950s to the extreme style
    1. 45LongColt
      45LongColt
      • member
      • 60 kudos
      I used ivory and wooden/bakelite grips on my versions of 1911.
      Here's the link, check them out:
      http://www.nexusmods.com/newvegas/mods/61227/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D61227%26preview%3D&pUp=1