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Gun For Hire, followup to Feb 2020's Mod of the Month Crime and Punishment, is running a little behind schedule and thought I'd give a quick update on progress.
- The core mod itself and all of it's jobs and subsystems are done.
- Testing on pre-release beta via Discord has ironed out the last of the major bugs.
- Sadly, people using the Nexus beta build from 2020 will not be able to update from that to this version, due to changes and incompatibility between builds.
- Nearly all voice lines have been recorded and are in hand, being added in as time (and energy) allows. Awaiting final batch of lines.
- Squad member system is complete and fully functional.
- Vertibird system is complete and fully functional.
Essentially, at this point, its all about getting the lines from the VAs and putting them into the game, as well as running the lip sync on them.
There are about 2000 or so lines that remain to be put into the mod, which as I am sure you can guess, is a time consuming process (it started at around 4000 lines, so making progress!).
Aside from this point, the mod is ready to go and will be released once all of the lines are done being put into the mod.
Stay tuned - more information will follow in the time period leading up to it's release (which I will not give an estimated date now, cuz it sucks for all of us when I cant meet that).
I welcome any questions you may have in the meantime. :)
20 comments
Really happy about the news. Thank you so much.
But... some of the discord testers noted you can use the settlement blueprint transfer mod just fine. Works on all placed furniture and decorations (like gun racks), but anything that you put into containers or mounted weapons on gun racks didnt transfer. So that might save you some time and effort, if youre interested in looking into that as an option to save you time and grief.
Thanks also to the developer of the cargo Buddy mod. :)
Provided the voice files show up soon, the mod is in a release ready state.
Not much else to report at this time.
I have 1 audio file left to process for the female client lines (15 minutes total dialogue within it) and then I am just waiting for the second half of the male client lines to come in from their VA.
All other audio, aside from what is mentioned above is done and in the mod at this time.
Close... SO very close.
Thank you, for all the endless blood, sweat and tears that goes in everyone of your mods.
That being said, both mods aren't out yet, so I guess we'll see.
As you said, we'll just have to wait for it to drop to know for sure what the overlap is...
I dunno how much longer it will be, but it is coming, of that we can all be assured.
Thats about it. It can function alongside CaP, but they dont really affect one another too much either way, more they augment one another in subtle ways. Doing anything other than that would've meant mastering to CaP and I dont want to force requirements on people with this mod (like the DLCs or F4SE, both of which are not required at all here). This is gonna be bigger than CaP and I didnt want to limit it.
Best way to think about it is this: It functions like the role playing aspects of prostitution contained within CaP - separate entity, really, when you think about it, but functionally communicates with CaP's systems as a whole, when and where applicable.