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Fortaleza will return!
When i made fortaleza set, i cut many corners, and when i realize, the mod was too big to make a full review, so i move on to the next project, but i always wanted to make this set like the way i imagine.
From topology of the models to the customization in the bench, the mod is all new, i am basically just keeping the name.
The customization options are many, from the color of the armor to the color of the straps, heavy, light, wastelander, undercover etc... and user slots to anyone make the theme they want, want to make a theme for your cat, you can, will need just to edit 2 textures.
New balance too, original pampas and fortaleza was almost like cheating, now i am focusing on making something that follows the vanilla values.
Still no ETA, want to add more things, test other things, and see how this new no delete mod policy goes.
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Sure, all my posts there are public, unless they have some nudity, patreon rules don´t let me put public nudity...
For the high heels, yes, for the MK1 at least will have high heels, mk2 for sure will not, the other i still have to see, i am creating a solution for the feet being a separated mesh, the boots have a high priority over the feet so the feet goes away when using the boots, avoid clipping without the user even noticing what is happening.
Requirements will be HHS for having high heels, but not using it will just make the mesh clip into the floor, so no big problems.
For crafting i am using crafting framework for now, really like that framework, clean and basic, give us legendary crafting and a bench, i made a custom bench too, but still not using it, still don´t know if i will put it in the release.
But this is just one boot, because the design is made to be high since the first version, back then we don´t have a heels system, i like high heels, but i think they must be functional, i don´t like high heels without a design reason... so i think we will have only 2 sets with heels, i don´t see many more...
For the options, i don´t remember much about Human Nature 66 mods... when i made pampas and fortaleza, we still had a keyword limit problem that was fixed after, we use weapons ap keys for the armors, so now we can go crazy in the mod slots, before you could craft A B or C, now the idea is, you craft A and in the armor bench you change it to B or C, so with just one set we have 100+ combos, put that together with the themes/colors, will be fun :)
For the too many options, don´t worry, i totally get this, i was in this too, that´s why now i am trying to make a different system, you want to expend hours modding and adjusting your armor, you can, you just want to quickly look nice, can to, don´t know if i will manage this, but i am trying :)
Have to say i am excited for this one, is becoming much nicer than i imagine :)