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Advanced Needs 76
a Flashy(JoeR) mod
The next iteration of Advanced Needs, coded from the top-down, to bring the best of AN2 and Fallout 76's many survival systems, with the same level of control over the systems as you are used to., to your game!
Here's a short list (lol) of what AN76 has to offer:
- Primary Needs System - eating, drinking, sleeping.
- Hygiene System - manage your dental, bathing and bathroom needs.
- Disease System - provides many many ways for you to get ill and the means to treat said illnesses.
- Health System - handles things like food poisoning, radiation poisoning, how you heal when you sleep, use stimpaks, etc.
- Wound System - you can suffer bleeding wounds that require bandaging or medical attention.
- Carry Weight System - handles how much you can carry, if ammo has weight, if it hurts your bones if you carry too much.
- Gasmask System - manages whether or not you need to wear protective gear in bad weather.
- Farming System - allows the player to plant and tend their own crops without needing settlers.
- Fishing System - a highly upgraded version of Commonwealth Fishing, allowing you to, well, catch fish for food.
- Spoilage System - provides the means to degrade and spoil your carried fooditems. Allows converting spoiled items to fertilizer.
- Water Bottle System - fill them at all water sources. One at a time or all in one shot. Decide if you get an empty bottle back when drinking.
- World Consumption - allow or disallow eating/drinking directly from the floor rather than picking things up first.
- Brahmin Milking - milk cows, for milk. Milk is good. Removes Rads.
- Tree Chopping - pretty self explanatory. Chop trees for wood.
- Couch Sleeping - again, self explanatory. Sleep on couches.
- Car Scavenging - take a wrench and gut old cars for scrap.
- Coffee Machine - brew coffee to help keep you awake.
- Stealth Takedowns - Sneak up and kill baddies from behind when you have Mr Sandman 1 and Sneak 1 perks.
- Disguises - craft disguises so you can walk among the enemy without aggroing them.
- Ammo Crafting - self explanatory.
- Settler Assistance - taken from Crime and Punishment, allows you to interactwith random settler-type NPCs and offer assistance to them.
- Headshot System - hardcoded, cannot be altered - makes headshots LETHAL.
- Tracer System - makes ballistics have weight (bullet drop) and have tracers rounds. Hardcoded, cannot be altered.
- CAMP - two modes, simple camping and CAMP, ala Fallout76, where you build a camp as if it was a settlement.
- MREs - AN2's prepackaged meal system returns in AN76 so that you can convert meat and produce into craftable items to make MREs.
Advanced Needs 76 will also release with a series of user made patches to inject other tree mod's trees into the chopping system, a portable workbench (ala C.A.M.P.), as well as customized gas masks and patching for True Storms for the particulate intake system.
Coming as soon as that flag "mod" leaves the hot files.
16 comments
(in combination with CaP and CF and GfH )
So, I'm really looking forward to this new iteration!
An2 and An76 do not share the same file name - you can't just replace AN2 with the new one. AND, Commonwealth Fishing was taken from AN76, which has a better version of it, so you'd need to ditch it too.
But it IS worth it. Or so I've been told a fair amount of times.
I'm doing new play-throughs on a regular base anyway, so...
the forecast still says that I'm going to be happy with AN 76
But the beauty of AN76 is that every single component of it, aside from tracers and headshots, is disabled/not running by default. Even ammo crafting. You need to enable each system you want to use. So if you dont want my ammo crafting and want to use that other mods, all good, just dont turn my ammo crafting system on.
Then it's time to start New game with CAP, GFH & AN76 (AN3 lol)
Delete the bodypartdata overrides from the mod, or, use a tool built into the mod that allows you to wear a helmet to reduce headshot damage to the player by 90%, which effectively returns headshot damage to you back to base game levels.
For bullets (and this ONLY affects ballistic projectiles), the only option is to delete the overridden forms from the mod if you dont want ballistic drop (gravity) or tracers rounds.