Ultra LOD 1

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Ablaze666

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5 comments

  1. 84Cronos
    84Cronos
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    This is insane. So how does this work? Did you create low poly LOD models based on the normal ingame models?
    1. Ablaze666
      Ablaze666
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      • 370 kudos
      These are high poly models with stripped colission data and some removed branches.
    2. niston
      niston
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      I like it.
    3. 84Cronos
      84Cronos
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      Holy maccheroni. That's going to kill the performance. Why not just take a 3D render program like blender and reduce the meshes or do your own LOD models? I mean I don't try to stop you or anything, but I don't think that a lot of people will be able to play this mod except for the absolute aristocracy with their NASA computers.
    4. Ablaze666
      Ablaze666
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      @84Cronos: I would need to optimize around 2500 - 3000 nifs with tools like blender and hope I don't mess up anything in the process. The thing is, I never worked with such a program. By the time I would get the job done I will have a serious burnout and we can buy CPUs then that can process the workload just fine.

      To be honest I don't care much how it runs on not high-end hardware. Sooner or later future mid-range hardware can handle it, the engine can handle it fine right now.