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9 comments
I modded the Servitron version last night, and I would not only need the proper permissions to release it, I'd want to knock a few bugs out of my work and polish it up before releasing it.
Currently, the outfit I "made" is all one piece (a mashup, if you will), and I think I might just go ahead and break it up into separate pieces as it originally came. I also only made textures for the kimono, so I'd need to crank some out for the under armor and legs... and maybe add the horns.
I'll see what I can do but, as I'm working on my own stuff right now, I can't guarantee it would be done any time soon. However, there are some very loose instructions below if you wanted to take a shot at it making it for yourself.
The modeling part isn't that bad if you can accept that there WILL be clipping with the robot body and you can never get rid of all of it. The mod editing is fairly simple if you have any experience and straightforward enough that if you don't have any experience, it's probably a decent introduction into the basics that every FO4 modder should know.
It's made my life easier, because I can make some stuff work the way I want it to, and harder because now I can't leave anything alone...
Edit: FYI, this is Ada in these pictures. Usually she's blue and has her original head armor, but I wanted to take these screenshots before I went to bed, and she was the closest robot, so I gave her a bit of a revamp for "the shoot."
Why should humans get all the nice clothes, eh?
I know, right? I think they look especially sharp in the nurse uniforms; too bad the buttons look like they're melting, and I had to widen the neck to the point a super mutant could fit through it...
I stink at any kind of 3D modeling, so I have a pretty rough time getting this stuff to work, myself. Luckily this outfit isn't covered with buttons that want to warp and stretch like the Tera Nurse Outfit or TheKite's MilitiaWoman.
This one was... relatively easy. I just went into Outfit Studio, opened the project files for the parts of the Shuten clothing I wanted to use, opened the preview model for the Servitron, then used the Increase Volume brush to make the clothing mesh cover the robot body anywhere it's poking through, removed the robot parts from the project, then saved the project (under a new name!) and used Bodyslide on the new clothing like any other outfit to build it for my body preset.
On this occasion, the outfit was "brief" enough that it only needed to cover the robot body in a few spots (problem areas like the back hump and neck "tendons" weren't an issue with this outfit), and I didn't even bother redoing the weights. Nothing like the hatchet job I did on Vtaw's Tennis Dress... I turned that into a lumpy, thick-necked, clipping nightmare.
The rest (not counting textures, which were all done in GIMP and compressed in paint.net, and the materials in Material Editor) is FOEdit stuff.
The FOEdit stuff is usually fairly easy. You're basically just copying the original Arma and Armo, but making the new Arma use the Servitron race keyword and telling it to use your new mesh file. I didn't want to clutter the original Vtaw Wardrobe 7 esp, though, so I did all of this in an esp where I keep much of my custom Servitron stuff, which is a bit more fiddly. Also, there were originally no extra material swaps for the Shuten outfit, so I had to make those instead of copy them, but that stuff is about as basic as you can get and, while I don't have all the jargon in the Omod memorized, I can easily copy other stuff I or the original mod maker did.
Hopefully I can actually answer them...