Fallout 4
CaveRock01

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RoNin1971

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Example of new texture for building caves (for a mod I'm working on).

It comes with 2 heightmaps, a smooth and detailed version.

The 'tunnel' is a high poly cylinder with the smooth heightmap applied with a high strength and the detailed one on a low strength. The result was decimated down to a low poly mesh (540 vertices / 983 tri's). The tunnel you see is 4 floor tiles long (1024 points).

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