warning
We are aware of an issue with download statistics. See our status page for details.
Work in progress of some new underarmours and um ... hats.
The hats...oh the hats... (Aaauurghh the filthy shi**in' hats) ...
So far got some working in game with the facebone.nif. But they look naff compared to these ones. The original idea was to put a rattan hat and a hat similiar to the ranger tan hat from NV, the one with the upturned brim, not the cool ranger cowboy hats.
I got the rattan working, all good, for four or five days I was most chuffed I had one hat working in game. I worked hard on the rattan texture, a few days later was testing various colours in game and noticed my rattan, a very small bit of the bald player characters head was sticking out the top. Just enough to bug me. (f'ing hats!!)
Went back to Blender to edit the mesh about ten times, tiny little edits but none of them would work. (I''m thinking the havoc may be the culprit). One time I moved one vertice up a bit, that didn't work. Can't figure out why the first worked but no others do - other than the modding gods having a bit of a laugh.
Anyways, I tried a few more hats and found that editing from a vanilla mesh, as long as I didn't edit the top of the hat and just edited the brim, it would work with the facebones.nif. But the hats didn't look like what I wanted them to look like.
So at the moment, it's deciding which of the hats to add to the mod. The bowler/derby is working fine coz it's just a standalone texture replacer for the bowler.
One of the hats has to be a rattan. All of the hats I made were so far based on the militia mesh. I could leave them as standalone texture replacers based off the militia hat. The female versions are that right now, they look okay, I really like the vanilla militia hat, it's a cool shape.
I have two that I made that do work, one is a militia hat with an up-turned brim but the vanilla looks better, the other is a rattan but coz of the shape of it, looks um, okayish (actually looks hideous to me but some may like it). It actually looks like a riverboat hat and similiar to the old colonial straw hats.
The other option is release two hats that don't have the facebones.nif which means they may not fit some heads. I'm using them myself in my own game, a rattan and a upturned at the front brimmed tan hat.
I dunno, stoopid hats. At least the bandana works just about.
TL:DR - hats are laughing at me and have been since New Vegas, at least they sit on the head in fo4 and not on the ear.
10 comments
I think I'll add these hats that are in the screenshots on release and maybe add some more as time goes on.
Also plan to add one more outfit to this, the middle one but with a jacket and a few accessories. Kind of a mix between Paulsons outfit from fo3 and the ncr ranger fatigues from fonv. That will come after release though.
That'd be great though with a patch for AE. I'll pm you once I've got this mod a little closer.
Just got the female outfits in game, a few edits here and there and they'll be finished.
Also just finished the female versions of the two hats from the screenshot. I'll go with these two (and the bowler) for release. No facebones .nif but can see how it works out for people.
Now looking at the male outfit, think I'm going to make the male legs a little less flarey, just a bit. Textures are all done so not far to go.
Thanks again though with that, I'll be in touch.
Everything I've learnt so far with modding Beth games, since Oblivion, has pretty much come from googling the nexus forums - it feels good to be putting something back in the pot.
I look forward to working with you.
A few more to go yet though, including finishing this one.