Fallout 4
Taffington island

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greekrage

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My  latest location  overhaul  at  75% complete...

14 comments

  1. LHall1025
    LHall1025
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    Again you've given me something to think about. Looking forward to watching the progression. Can't wait to download. You've done it again Geekrage. Great job
  2. colorbling
    colorbling
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    I am going to LOVE this. Now to begin theorizing where you're hiding your usual "surprises".
  3. Fkemman11
    Fkemman11
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    That's one of my favorite locations. I build several lookout points to snipe those SM across the way. They just run around tying to figure out who is shooting. This looks great BTW!!
    1. greekrage
      greekrage
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      lol now you can use the sky lift to cross over and wake them up and then sit in the skylift car and take them out as they come for you or cross back where they cant reach you...

      I did that and it was a good laugh...
  4. jdaking
    jdaking
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    Bridge looks very nice, but a lot of open ground could make defense harder. Anyway, thank you.
    1. greekrage
      greekrage
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      like i said above...75%complete...

      also note that the island is protected by the canal around it and

      the sides where the back of the houses are they are CLIFFs and cant be used to simply stroll in...

      When its done it will have barbwire fences in a few areas and the only entry points will be the two bridges...where you can set up easy defenses. Not to mention that the 2 small buildings next to the bridges are guard towers .
  5. BriggsTV
    BriggsTV
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    Fucking sick dude!
  6. SorrelKat
    SorrelKat
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    Does it come with skeeter repellant?
    1. greekrage
      greekrage
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      nope...you have to clear those nasties out yourself...
    2. diskdevl
      diskdevl
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      Yes, unfortunately the repellant smells like Mirelurk mating musk, so you'll likely run into some Mirelurk Kings *cough*
      =)
  7. torquemada64
    torquemada64
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    Can't wait!
    You do great work!
  8. casperdeighdylan
    casperdeighdylan
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    when will this be released and can you make everything scrappable this time
    1. greekrage
      greekrage
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      you have to understand that for something to be scrappable it has to have a scrapping recipeand that isnt possible when i use a lot of stuff that isnt in your workshop building menu.
      For it all to be scrappable i would have to waste most of my time creating recipes for every item that doesnt have one...and in each mod i do the stuff i use varies so that means that i would have to re do it again and again...

      Its a lot easier for you to use the disable command...
  9. greekrage
    greekrage
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    One of the "toys" is a little skylift across the river..
    Btw the ..some of the buildings are not in their final form yet...

    heres the toy... http://prntscr.com/esirhe