Tried messaging you the following to no avial ... inbox full? :)
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Hey ... this is epic! I've spent the last few weeks on my pinup artwork mod, slowly decyphering Bethesda's somewhat messy and inconsistent poster / billboard / painting asset methods, hoping very much someone would come up with a standalone version to solve a number of oddities.
For example, the alpha channels are all 1-bit (no greyscale transparencies). Have you been able to solve this, or is that limitation embedded in the graphics engine?
It seems to be limited but everything i have done is in GIMP: http://imgur.com/a/08Nqj some more i have done. Made my own specular map for it and did some tweaking in fo4edit. For posters in a house they look fine.
I make the greyscale in GIMP with the image, save it as dxt5 and generate mipmaps, seems to work fine for me.
2 comments
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Hey ... this is epic! I've spent the last few weeks on my pinup artwork mod, slowly decyphering Bethesda's somewhat messy and inconsistent poster / billboard / painting asset methods, hoping very much someone would come up with a standalone version to solve a number of oddities.
For example, the alpha channels are all 1-bit (no greyscale transparencies). Have you been able to solve this, or is that limitation embedded in the graphics engine?
It seems to be limited but everything i have done is in GIMP: http://imgur.com/a/08Nqj some more i have done. Made my own specular map for it and did some tweaking in fo4edit. For posters in a house they look fine.
I make the greyscale in GIMP with the image, save it as dxt5 and generate mipmaps, seems to work fine for me.