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ArkaneTheRunemaker

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ArkaneTheRunemaker

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About this mod

Based off Krieg the Psycho from Borderlands 2. Pack your meat bag and hop on a one way flight of carnage with this character build!

Permissions and credits
Changelogs
I'M THE CONDUCTOR OF THE POOP TRAIN! - Krieg
This is a single .txt file for use in a new game. Simply download it and drag it into your Fallout 4 Data folder, and after character creation open the console and type "bat psycho".

Backstory
After the bombs fell, our tragic Hero's family was ushered into Vault 111, and after being put on ice, had his wife killed before him, and his son taken away. What he couldn't see was the tests Vault Tec had put him through before. With the genetic alterations he had, he was superhumanly strong, and in peak condition because of the freezing. But the experiments had damaged his brain, and he was ultimately an idiot who has absolutely no way with words, and no smart skills. Being a primitive beast, he is perceptive, agile and very physically fit, and can easily make his way in the wasteland with melee weapons alone, but his past in the military is enough to let him know that a big stick isn't enough, and the goodhearted voice in his head backs up this, and by virtue of that, he will ensure that he carries a gun, and that he does the right thing. The Psycho can do massive damage with a melee weapon, has increased damage resistance, is immune to addiction, has increased radiation resistance, stronger bones, recovers from exhaustion faster, can reach enemies at a further range in VATS by dashing, has genius moments and is known to leave his foes in a bloody mess.

Playstyle
To best capture Krieg, play the game with light clothing and a mask, good examples being the gas mask and a harness. and mainly melee weapons. With the release of Automatron, use the Sawblade Axe to best capture Krieg's iconic "Buzzaxe". Good at heart, and with a disposition people can find insane, the Psycho will not consider joining the Institute or Brotherhood, and instead seek to help people who can see past his problems, such as the Minutemen or Railroad.

Skills
To capture Krieg's essence, from the start players will have:
S: 8
P: 4
E: 8
C: 1
I: 1
A: 5
L: 5
Perks the player will start with are: Big Leagues(3), Chem Reisitant(2), Rad Resistant(3), Adamantium Skeleton(1), Toughness(2), Action Boy (1), Blitz(1), Bloody Mess(1) and Idiot Savant(1).