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registrator2000

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registrator2000

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1898 comments

  1. registrator2000
    registrator2000
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    Locked
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    Check out the Articles tab for:
    List of Possible Keybinds (Keyboard, Mouse, Controller)
    Commands for Popular Actions
  2. registrator2000
    registrator2000
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    Changelog:

    v1.2:
    - More robust item binding.
    - Proper support for hotkeying Aid items in Survival mode.
    - Miscellaneous code tidying and tune-up.

    Lite version:
    - Fixed issue where users with spaces in their Documents folder would not be able to install hotkeys.

    v1.1:
    - Mod can now be installed with Nexus Mod Manager.

    Existing users do not need to upgrade. If upgrading, please completely uninstall v1.0 with the uninstaller/manually and make a clean save without the mod before installing v1.1. Please make sure there are no loose files left behind. There is no need to remove/overwrite Hotkeys.ini.
  3. registrator2000
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  4. Waxwork
    Waxwork
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    I had a hotkey manager mod and they both conflict with each other. Had to remove this one 
  5. DeepEuphoria
    DeepEuphoria
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    Very useful little mod, it can make things much easier. Especially the lite version, so you don't even have to have a .esp.

    Thank you, @registrator2000 for your work and for sharing.
  6. ChristiAngel
    ChristiAngel
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    Is there a key to open the MCM menu?
  7. ChristiAngel
    ChristiAngel
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    HOTKEYS HOTKEYS HOTKEYS

    Spoiler:  
    Show
    

    When your boss says you have an attitude problem.
    (Hotkey "special" actions and activate them anytime.)
  8. Ryuktheshinigami
    Ryuktheshinigami
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    Unfortunately this doesn't support every item like i had hoped. Like in FNV you could hotkey most items so I wanted to hotkey cheat terminal but as that's a holotape I couldn't get it to work. If anyone knows a workaround lmk.
    1. killermouse1974
      killermouse1974
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      ditto.  would like way to hotkey holotapes like cheat terminal
      are there [i know virtually absolutely nothing about this stuff besides copy and paste] scripts that could be put in hotkey's ini file?  the ones that start wit "cqf" for example?  how do you look in to mod's file[s] to find these sorts of things?
  9. MikhailScott
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    The item placement for Starfield is trash compared to Fallout 4 would you consider porting your mod over so Rudy88 could port his placement mod over so we would no longer have to suffer with bugthesda's horroble system??????
  10. Webmetz
    Webmetz
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    I am sad that the gif for the Fifth Dialogue Option is broken.  It was great.
  11. DoctorDeebs
    DoctorDeebs
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    Does this work with Fallout 4 MS/Gamepass?
  12. avve202499
    avve202499
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    So the mods and all the hotkeys are working it's just that i have to spawn in the holotape manually everytime i start a new game for some reason. No big deal but still.
  13. mylifeasaflotsam
    mylifeasaflotsam
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    I am using Mod Organizer 2

    After an hour or so...
    This is how I got the keybind to start working with the Hotkeys.ini in the game.

    1) Edit custom.ini
    > Located in documents>...>Fallout4
    Copy the following text, paste, and save.
    [Menu]
    bUseConsoleHotkeys=1
    sConsoleINI=Data\Hotkeys.ini

    2) 2 places where Hotkeys.ini must be located (if it's not there, copy it right in)
    <2A> where this mod "FO4 Hotkeys" is installed by Mod Organizer 2 (this is where you get the Hotkeys.ini and copy it into Fallout 4>Data, if it's not there)
    <2B> drive>....>common>Fallout 4>Data

    3) Put the mod at the bottom of load order (plugin section in the right window of Mod Organizer 2)

    4) Whatever you have edited in Hotkeys.ini, the 2 (both of them!) Hotkeys.ini files (located in the article <2A> and <2B>) has to be updated with same set of data.

    This works for me, idk for anyone else, tried to make instruction as clear as possible. I hope no one is going to come back and tell me instruction unclear dik stuck in ceiling fan.

    BTW if you haven't edited fallout4.ini please do edit it. I don't know where it is, but you should be able to find the instructions somewhere , it's like the base component you must do anyway...