About this mod
Night Vision / Thermal / Targeting HUD goggles and eyepieces with new meshes and HD textures. Fully modular, craftable, upgradeable. 3 vision effects, 8 colors, and 2 additional targeting enhancements. Schematics posters also in the Workshop!
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Russian
- Portuguese
- Italian
- German
- French
- English
- Mirrors
- Changelogs
- Donations
EVERYTHING IS COVERED IN THE VIDEOS HERE!
Version 2.0 Update Overview // Version 1.0 Launch Video
DESCRIPTION
WEST TEK TACTICAL OPTICS adds new tactical goggles and eyepieces, featuring new meshes and textures, which are fully modular, craftable, and upgradeable at the the armor workbench, with 3 primary vision effects with various brightness options, 2 secondary enhancements, and 8 colors. The base goggles give +1 perception, and any combination of mods can be added to customize them for your play style or appearance. All mods can be switched between the goggles and the eyepiece. Once you unlock crafting, you'll be able to also craft large schematic posters for each of the items, which look pretty sweet in your workbench area (see images.)
As of version 2.0, a toggle switch is implemented, and a multi-vision mode with vision cycling can be added. In addition, ALL VISION MODES ARE AVAILABLE ON POWER ARMORS! Lastly, the goggles have the option to animate up onto the forehead position when toggles! Please see this article or watch the video for details!
The night vision goggles are a 100% new mesh and textures that I made from scratch, and am pretty happy how they turned out. The eyepiece I cut out of the Institute Worker outfit, added a few things, cleaned it up, fixed the UV and made new textures.
The vision modes were made for dark environments, and as such it is highly recommended to be paired along with mods such as Darker Nights and Interiors Enhanced. I am open to making variants of brightness levels, but please understand I can't accommodate every request, as everyone's monitor brightness and viewing situations are wildly different.
The following mods are available for both sets of optics:
INSTALL / UNINSTALL
- Installation should be straight forward. Use NMM or extract the files to your /DATA/ folder.
- IF YOU ARE GOING TO UNINSTALL, PLEASE REMOVE THE GOGGLES FIRST BEFORE YOU SAVE YOUR GAME AND REMOVE THE MOD!
PRIMARY VISION MODES
- None (cosmetic)
- Night Vision -- Three levels of brightness available. Made for the darkest areas, and somewhat mimics real night vision. Lenses glow green.
- Thermal -- Two levels of brightness, but makes all living things glow red. Dead bodies turn blue and stay visible for 15 minutes after death for easy looting in the dark. Lenses also glow red.
- Targeting HUD -- The same mode you know from the Power Armor. Does not enhance light but highlights targets. Lenses glow white.
- New MULTI-VISION modes that let you apply several effects to one eyepiece and cycle through them! PLEASE READ THIS ARTICLE FOR DETAILS
- Each vision mode has a "cosmetic" version that does not apply a vision effect, but simply makes the lenses glow their respective colors.
- All Vision Modes can now be modded into Power Armor helmets
SECONDARY EFFECTS
- VATS Targeting Matrix - Increase VATS accuracy by 10%
- Recon Sensors - Sighted enemies are marked (similar effect to recon scopes)
COLORS
- Default (grey)
- Black
- Blue
- Chrome
- Green
- Red
- Tan
- White
HOW TO GET THE ITEMS
In order to craft or upgrade these items, you will need to find the schematics, which can be found in the Med Tek Research lobby under the desk in the entry / reception area, along with a delivery letter. Reading these schematics will permanently unlock crafting at the Chem Station under Utility, or if you download the patch, crafting will be moved to the AWKCR Crafting Bench under ACCESSORIES - CYBERTECH. You will also require the first level of the Armorer and Science perks.
The high-tech goggles have a low chance to spawn on high-level Gunners, low-tech on Raiders and Super Mutants. They will also be for sale by Lucas Miller, Cricket, KLE-O, and Proctor Teagan starting around level 16, so there's a chance you can find some out in the wild. However, you cannot modify any optics you find until you have read the schematics and have the required perks. There are two options available for lists, Standard (which will require merging into your patch by hand, my preference) or Script-Injected, which is plug-and-play.
BACKSTORY
West Tek was a pre-war defense contractor working for the United States government, which created the T-45d and T-51b power armors, as well as the FEV virus. If you read the delivery letter you'll learn a bit more about where these optics came from.
COMPATIBILITY
- Version 2.0 is compatible with Customizable Targeting HUD if you're using basic highlighting. However, if you are using the version that highlights enemies and friendlies separately, some work is required. User yuva put together a handy little guide on making a quick patch in FO4Edit, which can be read here. Thanks, yuva!
TOOLS USED
- Creation Kit
- xEdit / FO4Edit
- Blender 2.79 (modeling)
- Photoshop CS6 (texturing)
- Crazybump (additional normal mapping)
- Outfit Studio (weight painting)
- [size=2]NIFSkope (final adjustments)