About this mod
This mod aims to give you a true Survival experience in the Commenwealth.
Check the descritipon to get detailed view of the changes.
- Permissions and credits
- Changelogs
- Donations
Description :
yelloAce's Survival Experience aims to make your playtrough in Survival Mode harder by mainly reducing loot found in the Commonwealth, after 200 years you shouldn't find as much items around as you do now in Vanilla Fallout 4. Also, ammunition will be craftable with the appropriate perks and experience gain is also heavily reduced. Some files will be optional so that you can explore the Wasteland like you wish.
Requirements :
- Survival Mode
- Automatron
- Wasteland Workshop
- Far Harbor
Notes :
The mod is still in progress, so if you are interested in a more challenging playthrough but you don't like the actual changes, because it's still not hard enough for you, please take your time to track the file, a lot of changes are coming building up on your feedback and new ideas that I have in mind.
Check for changes in the Change Log !
FAR HARBOR : UP TO DATE !:)
Currently working on :
Upcoming changes :
- NPC loot (ammo, chems, food, drinks, misc, junk)
- No loot respawn (container, open world)
- Leveled Lists (Ammo, Junk)
Main ESP - Survival - Loot Overhaul
Loot in Containers is reduced.
Water redone :
First of all I created a new Water type, Irradiated Water. It replaces Dirty Water in Vanilla. Then I changed Dirty Water so that it doesn't give any radiation damage. However, I added increased chance of sickness effect when you drink it (Irradiated Water also has that effect). I didn't make any changes to Purified Water specifically besides increasing a bit the caps value of it, I also changed the value to Dirty Water.
You can craft Purified Water at a Cooking Station with 3 Irradiated Water and 1 RadAway.
Drinking from fountains now doesn't give you the effects of Purified Water but of Dirty Water instead, so your chance of sickness will be increased ! And drinking from rivers obviously also increases chance of sickness and gives you radiation damage (more than Vanilla).
Filling up your empty bottles in rivers gives you Irradiated Water and filling them up at sinks, fountains, water pumps gives you Dirty Water.
In your settlements your Water Purifiers store Dirty Water in your Workbench instead of Purified. I changed some Perk requirements for crafting the Purifers and some give less Water and need more Power.
For Immersion Scientists : You can look at it as if the Purifiers remove Radiation from Water but they still contain harmfull bacteria, so you need to cook it to get Purified Water.
I also replaced in the outside world every Purified Water with Dirty Water and Dirty Water with Irradiated Water. Vendors also don't sell Purified Water anymore. You'll get Purified Water just from cooking or you'll find some at the Institute.
Crops :
Non-wild crops can't be harvested anymore to keep you from getting too much crops to craft adhesive for example. Some wild plants that gave you wild crops will give you non-wild crops now that you can plant in your settlement.
Mutfruit food production was reduced to 0.5 like all the other crops.
Can't be harvested :
- Carrot
- Corn
- Mutfruit
- Gourd
- Melon
- Razorgrain
- Tato
- Tarberry
- Wild Tato Plant
- Wild Tarberry Plant
- Wild Corn Plant
- Wild Mutfruit Plant
Companion Changes :
- Codsworth gives you Dirty Water instead of Purified Water
- X6-88 gives you less Fusion Cells
- Curie doesn't give you Stimpak's but Antiseptic, Glowing Fungus or a Blood Pack instead (needed to craft a Stimpak)
Crafting changes :
- Decontamination Arch also requires Scientist 3, 10 RadAway and 10 Rad-X to be crafted
- Fusion Core Generator requires also a Fusion Core to be crafted
- Bottle Cap Mines also require 15 Bottle Caps to be crafted
Other changes :
- The Wasteland Survival Guide in Sunshine Tidings co-op doesn't give you extra meat but increases the chance of getting extra meat
- Changed price for services : Rent a room(60Caps), Heal small wounds(40Caps), Heal large wounds(80Caps), cure rads(100Caps), cure Addiction(150Caps)
- Power Armor gives you Poison Immunity against Molerat- and Dog bites, Bloodbug- and Stingwing stings and you won't get Vault 81 Molerat Disease if you take your PA with you !
Optional ESP - Survival - Craftable Ammo
Craftable Ammunition in the "Ammunition" section on the Chemistry Workbench.
You'll get x10 Ammo for :
- 10mm
- 2mmEMC
- 308mm
- 38mm
- 44mm
- 45mm
- 50cal
- 5.56mm
- 5mm
- Cryo Cell
- Fusion Cell
- Gamma Round
- Plasma Cartridge
- Railway Spike
- Shotgun Shell
- Harpoon
- 45-70cal
You'll get x1 Ammo for :
- Cannonball
- Mini Nuke
- Missile
- Fusion Core
- Nuka Grenade
- Nuka Mine
You'll get x50 Ammo for :
- Flamer Fuel
Optional ESP - Survival - LessXP
You won't get experience from crafting, cooking, building, hacking, lockpicking, passing speak checks, disarming mines and discovering new locations.
In Survival Mode you get double experience by killing an ennemy, I changed it back to default.
To remove experience reward from disarming traps and triggers you need to type into the Console Command :
set TrapDisarmXpReward to 0
Optional ESP - Survival - NorthlandDiggers
This is just an ESP to override some records from the original mod (see recommended list). Items that you get from the different stations are far less than in the original mod. Load this ESP after the other one.
NorthlandDiggers is a nice addition to this mod when finding enough resources becomes too difficult for you alone, since you have settlers that you feed and provide shelter, let them do something for you !
Last words :
This mod was made with FO4Edit and the Creation Kit
I highly appreciate it if you leave a comment to tell me how your playthrough went, if there is still too much loot around or not (if so, what do you want reduced in the future ?) and if you had that real survival feeling that you seeked for ^^.
If someone is willing to do a new better looking texture for Dirty Water and Irradiated Water that would be nice:) (btw they need to keep the same meshes as they have now in my mod).
Recommended Mods :
- NorthlandDiggers Crafting-Resources-Jobs - http://www.nexusmods.com/fallout4/mods/9710/?
Incompatible Mods :
- Give Me That Bottle - http://www.nexusmods.com/fallout4/mods/13193/?