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Contralto

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Militant

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Allows you to override the alliances of a Protectron the same way as you would be able to with the terminal, but without needing a terminal or Protectron hacking Holotape

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Here's the description I *WOULD* be updating to Bethesda, if their stupid CK would stop erroring out in the update process.  Bitter?  Me?  Naw...

When using Robotics Expert Perk 3, provides the option to override the faction settings of a Protectron same as when using the "Ultimate Hack" Protectron Holotape.  Only difference is that you can now take over Protectrons without needing a connected terminal!  Just hack any bot the same as you would normally, it will be the bottom "Override" option.  Does NOT require Automatron, though works fine with it, and I am hoping to update this mod with another version for Automatron that will allow you to use the Protectron Workbench to modify anything you hack and bring back to your settlements.
Just a warning, I have noticed that trying to work on a settlement is difficult with an army of Assaultron Hags constantly running around you...though it is fairly amusing when you move a platform out from beneath them to send them all crashing to the ground, dying, and giving you experience for sending them falling to their deaths.  Or, maybe I'm just that kind of bitch, no judging >.>

I stopped playing pretty much everything from Bugthesda a couple years ago, but I recall CDante having an excellent mod called "Moddable Robot Settlers" that I found very useful for modifying both vanilla robots as well as any that you caught using this mod.