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AnamorfusUploaded by
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About this mod
Enhanced Lights and FX has the goal to create a more atmospheric and realistic lighting. It overhauls the lights, effects, ambient light and creates a new mood for interiors.
- Requirements
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DLC requirements
DLC name Automatron Far Harbor Mods requiring this file
- Permissions and credits
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Author's instructions
- If you want to reupload my mod in other websites, ask me first. I give no permission to upload it on Bethesda.net, I will upload my mods there eventually.
- Modders must ask for permission to use my modified meshes in their mods.File credits
This author has not credited anyone else in this file
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Translations
- Ukrainian
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name Portuguese Author:RaffaF1234 Enhanced Lights and FX- PT BR Italian Author:PorcinoStrike93 Enhanced Lights and FX Traduzione ITA Ukrainian Author:Mannavardr Enhanced Lights and FX - Ukrainian Translation Spanish Author:JaxOfBlade EnhancedLightsandFX - Spanish Russian Author:Windrag Enhanced Lights and FX - Russian translation French Author:MrTenshi Enhanced Lights and FX - French Translation German Author:Svorge Enhanced Light and FX - German Translation Other Author:szl0834 Enhanced Lights and FX-SIMPLIFIED CHINESE Polish Author:ajuszkiewicz Enhanced Lights and FX - Polish translation Mandarin Author:ShrimpBallin Enhanced Lights and FX - Chinese German Author:TheChriZ Enhanced Lights and FX - Deutsch - Changelogs
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Version 1.0
- -All vanilla cells are modded.
-Many optimizations and improvements to previously modded cells.
- -All vanilla cells are modded.
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Version 0.4
- -Small fix for the candles not being animated.
-More modded cells.
-Performance tweaks to Monsignor Plaza, Corvega Assembly Plant, Kendall Hospital and Super Duper Mart.
- -Small fix for the candles not being animated.
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Version 0.3.2
- -Fixed a portal in Vault 81 entrance.
-New candle materials and flame added.
Modded Cells:
- Listening Post Bravo
- Harbormaster Hotel
- Backyard Bunker(West Everett Estates)
- -Fixed a portal in Vault 81 entrance.
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Version 0.3.1
- -Prewar Vault 111 Elevator should be fixed.
-The Switchboard modded.
- -Prewar Vault 111 Elevator should be fixed.
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Version 0.3
- -Performance should increase for the cells: Covega Assembly Plant, Greenetech Genetics, Concord Museum, Boston Public Library, Falls Department Store.
-Vault 111 elevator should be visible now.
-Parkview Apartments occlusion issues should be fixed.
-Few new modded cells.
- -Performance should increase for the cells: Covega Assembly Plant, Greenetech Genetics, Concord Museum, Boston Public Library, Falls Department Store.
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Version 0.2.3
- -Removed the precombination nifs, it was causing some problems and the fps hit was still present, I will keep digging that.
-A few new modded cells.
- -Removed the precombination nifs, it was causing some problems and the fps hit was still present, I will keep digging that.
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Version 0.2.2
- -It didn't like the ba2 aparently, reuploaded everything as loose files.
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Version 0.2.1
- -ArcJet should be fixed. I forgot to build the previsibility.
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Version 0.2
- -More cells modded
-Precombined the most reported cells, take a look at the README section.
- -More cells modded
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Version 0.1
- Beta release.
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- Donations
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Straight donations accepted

0.2 - More modded cells, uploaded some precombined nifs too.

Enhanced Lights and FX has the goal to create a more atmospheric and realistic lighting. It overhauls the interior lights, effects, ambient light and creates a new mood. The lighting is not only based in the post war world, but in the pre war world too, with the light sources placed where it would make sense in a pre war Boston, whether the light is on or off. Also... bring a flashlight with you.

-All interior light sources emits light.
-More godray casting lights.
-More shadow caster lights.
-Enhanced interior day/night circle visuals, some interiors will be darker during night time.
-Darker interior ambient light and fog(in some cases, really dark).
-Slight to none FPS loss.

Add the following lines to your Fallout4Custom.ini in Documents\My Games\Fallout4:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Optional for subtle rim light:
[General]
sStartingConsoleCommand=cl rim 0.0005
The "cl rim" command controls the rim light the game characters, that value should reduce it.
Install using the mod manager of your choice. I recommend Nexus Mod Manager.

Thanks to:
Bethesda for Fallout 4 and Creation Kit
Jon for Nifskope
Nexus community