Adds Nora, the female player character as a fully voiced companion. She can be customized at the beginning of the game. Switch from Nate to Nora, customize her and then switch back. Female player characters are also supported.
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File credits
Audacity: http://www.audacityteam.org/ Full dialogues and voice files list: http://www.nexusmods.com/fallout4/mods/7273/? Voice reference tool: http://www.nexusmods.com/fallout4/mods/12132/?
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added several variations as answer to the topic "relationship"
added banter to the Pickup Scene
Version 0.2.14
fixed a voiced line wasn't appearing for male player characters
Version 0.2.13
fixed power armor bug in talk menu
fixed missing lip sync for female player characters
fixed null reference
removed teleport grenades from Noras inventory
changed a line for admirationToinfatuation dialogue for female player characters
added a different line for romance affection dialogue for female player characters
added an additional line as answer to "Are things okay between you and me?" (infatuation)
Version 0.2.12
added female player voice to affection dialogue
deactivated Nora giving gifts to avoid not following bug (temporary)
Version 0.2.11
- fixed Nora not following
- removed male restrictions, she follows female player characters now (no voice yet)
- removed teleport in combat
- removed giving gifts she will say lines of giving gifts
Version 0.2.10
fixed: Nora doesn't affect the stealth meter
fixed: Nora stuck in fall animation when caught in explosion while teleporting
added: ability to pick locks
added: ability to hack terminals
Version 0.2.09
removed: 10mm pistol from Noras inventory
fixed: a spelling mistake in perk message
fixed: Bug when reaching admiration stage
changed: Nora doesn't use up ammo anymore
changed: strength to 10
changed: Outfit to synth Underarmor
changed: Armor to synth torso armor
changed: Conversation choices are now shorter
added: shock baton to Noras inventory
added: "Nora Relay Grenade"
added: Nora now gives relay grenades as gift
added: teleportation ability
added: Nora now talks about her thoughts
added: Nora likes finding pre war items
added: Nora likes speech successes for more caps
added: Comments when in beautiful environment
added: Comments when in creepy environments
added: comments when in exposed environment
added: comments when in fortified places
added: comments when in gory environments
added: comments when player has chem addiction
added: comments when player uses chems
added: comments when player donates items
added: comments when entering vertibird
added: commments when hacking terminals
added: comments when healing Nora
added: comments when healing dogmeat
added: comments when jumping from height
added: comments when stealing
added: comments when stealing from container
added: comments when bargaining for more caps
added: comments for violent topics
added: comments when murdering
added: comments for peacful topics
added: comments for generous topics
Version 0.2.08
added comments when looting a corpse
added comments when looting epic items
added comments when modding armor
added comments when receiving a reward
added comments when waking up together
added comments when triggering a mine
added comments when running around naked
added comments when eating a corpse
added comments when picking a lock
added comments when modding weapons
added comments when detecting radiation
added comments when player suffers radiation poisoning
added comments when player is encumbered
added RepeatInfatuationToAdmiration affinity conversation
added AdmirationToConfidant affinity conversation
added ConfidantToInfatuation affinity conversation
added RepeatAdmirationToInfatuation affinity conversation
added InfatuationRepeaterRegular affinity conversation
added infatuation perk
Version 0.2.07
changed: sandbox now active with smaller radius when following
added: FriendshipToAdmiration affinity conversation
added: NeutralToFriendship affinity conversation
added: AdmirationToNeutral affinity conversation
added: combat shouts
added: random chatter
added: comments when entering smelly environments
added: comments when entering clean environments
added: comments when entering messy environments
added: comments when crafting at workbenches
removed: negative reputation from stealing
removed: negative reputation from lockpicking
removed: negative reputation from pickpocketing
fixed: some conversation lines not being spoken by Nora
added: ~30 different idle remarks
added: 3 different remarks when inactive during conversation
added: Murder conversation
added: sneak perks
added: radiation immunity
added: Tracker
fixed: an instance where she won't stop initiating a conversation
fixed: Nora not recognizing murder
Version 0.2.04
added: 30 different greetings to the follow state
fixed: dismissing Nora
fixed: Nora initating conversation
Version 0.2.01
Renamed .ba2 file
Version 0.2
Added: Basic affinity system
Added: 10mm weapon with unlimited ammo
Changed: fundamental changes to the follower system
Changed: rearranged conversation choices
Changed: improved dialogue some choices
Changed: Noras outfit to a Vault suit with leather armor
fixed: Teleportation issue - she should now follow the player proberly
fixed: Nora uses now elevators
fixed: Nora now enters Vertibirds as a passenger
fixed: spelling mistakes
The mod adds Nora, the female player character as companion near the diamond city market. It currently contains one small quest. The conversations for hiring, dismissing her as well as her quest conversations are voiced. The mod can be played as female or male player character.
Current Version (0.3.0): Contains the fully voiced affection dialogue. The hiring/starting quest will change in future. Female player character are voiced for affection dialogue and faction choice dialogue but not for the hiring/starting quest. Nora is customizable at the beginning of the game. Switch between the characters and change her. Female player characters are also supported.
Features:
Affinity Conversations
Customizeable
Banter with base companions on pick up
Companion Perk
Can unlock locks
Can unlock terminals
Fully voiced (reused player lines)
Personality With version 0.2.15 I had to define her personality in order for her to interact with other companions. Normally the player decides the personality of the sole survivor with his choices in the dialogue. I've considered the background of Nora and her being a synth as a base for her reactions to companions and factions. Not everybody will like her stance towards certain factions and persons. This is okay she is supposed to be a person on her own. She is not the sole survivor.
Nora was a lawyer, someone who believed in the justice system. After giving birth to her son she was hoping to be able to practice her profession again. She was finally united with her husband who just recently returned from the war. No more fear of him dieing in the war. Just living in the suburbs of Boston with blue skies, green grass and clean streets, in a nice home with a bunch of silly appliances and friendly neighbours. And then the bombs fell.
She remembered entering a contamination chamber and falling asleep. At some point she woke up and saw people entering her vault and then darkness. She woke up the environment looked compeltely different. This was not the vault she entered. Once in a while people in white colthes visited her and did medical tests on her. She had so many questions but nobody wanted to talk to her. It seemed they did something with her body. Her old scar from the dogbite did not exist anymore. They must have done something while she was in the contamination chamber. She never gave up asking what they did to her until one of the scientist caved in. "It is 200 years after the war. You are a synth, a robot created to work for the institute. To be exact you are a prototype courser. Your job will be to hunt down other synths who try to flee the institute. Your memories are from a woman who is supposed to be dead by now."
After hearing the revelation she was speechless. She can't be a robot. She feels exactly the same. She can feel the pulse in her veins, she breathes and even her senses don't seem as different as she can remember. Even her memory of her past life was perfect. She remembers the dog who ran away, the face of her husband the day Shaun was born. She can't possibly be a robot. The following days she was visited by different people who taught her about the state of the commonwealth. It was inahbited by various different creatures changed by the radiation. Humans gave their best to survive. There were the minute men, soldiers defending their settlements. To her they were fools in costumes. She knew first hand about soldiers during her marriage she lived in various military installations and the minute man seemed like a sad joke compared to them. The institute controled all of the commonwealth. The only faction trying to fight it was the railroad. A group which was more an annoyance to the Institute than a thread. However, recently another faction appeared in the area, the Brotherhood of Steel. Soldiers monopolizing technology and killing everything thats not human. "From Super Mutants to Synth, the Brotherhood of Steel are ruthless killer. Keep a low profile when encountering them and make use of stealth devices to avoid them." Her teacher X6-88 seemed to know quiet a lot about them. He probably ran into them himself.
At some point in time people stopped visiting her. Maybe she learned everything there is to learn. The machine at the wall always gave her the food she wanted and all her basic needs were covered. "They are probably testing my reaction to isolation from other people. After all these people are crazy scientists." she thought to her self. Until the day a familiar person entered her small room. It was the sole survivor.
Likes
Helping settlements
Modifiying weapons
Finding pre-war items
speech success for caps
Dislikes
Refusing to help settlements
Murder
Cannibalism
Companion Perk: Lovers Counsel + 10 % chance to hit targets in VATS Randomly receiving 3x bonus XP from any action
Stats: S: 10 P: 10 E: 7 C: 10 I: 8 A: 10 L: 8
Class: courser
Perks: immune to radiation has all sneak perks (1-4)
Known bugs Version 0.2.12 and below Nora starts with relay grenades in her inventory. If you don't remove them, she will use them.
With version 0.2.x Nora only appears when walking under the arch near the entrance. She will appear at the market walking around and most likely interacting with one of the crafting stations.
#####FAQ##### Nora switches back to another weapon. How do I stop that? If you give her a wepon which uses ammo put at least 2 ammo for that weapon in her inventory. Less then 2 makes her switch as soon as combat begins.
With version 0.2.12 and below teleport grenades might cause a reset of Nora. In earlier versions Nora has some teleport grenades in her inventory. Remove them to avoid weapon switching.
What is a clean save and how do I make my saved game "clean"? If you have important items in Noras inventory add them to your inventory otherwise they are lost!
Load the game and dismiss Nora
walk to a different area where Nora is not present(i recommend to fast travel somewhere else)
Deactivate the mod and load your saved game
Save the game with the normal save game function (not a quicksave)
Load the game you just created
Wait a at least a (realtime) minute to give the game time to "clean up"
Save the game again
Quit the game
Activate the new version
Have fun ;)
How can I change her face?
Console commands: 1. place original spouse near the player - she needs to be edited: player.placeatme 000A7D35 2. toggle AI off: tai 3. (optional) toggle freecam for easier editing: tfc 4. activate looks menu for the original: slm 5. disable original: disable 6. activate looks menu for Nora this time: slm
This youtube video helps to understand how to edit her: Link