Only required for the optional patch between UMDR and DD
Permissions and credits
Author's instructions
Patches are welcome and supported as long as the following conditions are met: -This file is a master to any patches unless i otherwise specify. -I am notified of the patch, but a response is not needed from me before the patch can be released.
This file may not under any circumstance: -be re-uploaded. -added to a mod pack. -modified and re-released without this file as a master.
File credits
See main page.
Donation Points system
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-Fixed inconsistencies with leveling stats and XP values of the members of the Quantum Deathclaw family.
-Fixed accidental exclusion of some members of the Quantum Deathclaw family from the "NO Wasteland Workshop" version.
-Re-packed textures BSA's. Some textures had been excluded by accident.
Version 3.3.3
-Added modified body-part data health percentages and resistances.
-Fixed level-multi not working because of unknown saving issues with either CK or xEdit.
-Added Resistance for Fire and Electrical damage. Poison Resistance buffed. Explosive resistance buffed as a side effect of previous changes to resistances.
Version 3.2.3
Further changes to stats and behavior
Fixed dirty edit in race entry
Thank Thirdstorm for the majority of the ideas in this update
Version 3.1.3b
Removed master that should not have been there
Version 3.1.3
-Fixed 3 Deleted Navmesh UDR's (0012DBEF, 0012DCEE, and 0012DCEF).
-Made the special concord Deathclaw unique again. It has been renamed "Stunted Deathclaw" and has been significantly weakened compared to normal Deathclaw's in this mod.
-Added a version without Wasteland Workshop(DLC2) as a master.
Version 3.1.2
Removed manipulation of LVL lists via script in favor of direct manipulation in the ESP. I made this decision as a result of the release of Wrye Bash for FO4 and continued difficulties with the scripting. I may move back to scripting as my skills develop. This also fixed several ongoing bugs.
Redid additional loot added to deathclaw death item level list.
Version 3.0.2
Fixed Typo For DLC2 Mythic Deathclaw, no more 7000 DR!
Fixed Chameleon Deathclaw invisibility effect triggering during combat.
Made the Matriarchs claw a featured item in order to make clear when you've found the unique mod.
Fixed various item spawning issues.
Fixed world seams and item placement issues in the Devils Den.
Version 3.0.1
Fixed missed NavMesh finalization in one cell
Fixed seam issue in the Devils Den
Further adjusted the Devils Den ambient lighting. Hopefully this will fix the source-less glow in parts of the cave.
Changed 2 entries to match inter-mod naming scheme
Version 3.0
Mod rebuilt from ground up
Deathclaw Varieties System
Quantum Deathclaw
Scripted leveled list changes fro better compatibility
Updated the Devils Den/Changed Entrance
More Deathclaw perks to counter op power armor at high levels
Chameleon Deathclaw invisibility conditions
Bug fixes
Small things i'm forgetting.
Version 2.0
Added The Devil's Den. A infested new cave area in the Glowing Sea.
Added a new Deathclaw gauntlet mod.
Version 1.3
Made no DLC version actually not require any DLC
Version 1.2
Further Changes to Deathclaws death item leveled list.
New 2K and 4k textures! Thanks to the wonderful jimhsu!
Uploaded for Xbox on Beth.net
Version 1.1
All Deathclaws now possess 3 cut perks that make them tougher in multi-enemy situations.
Removed duration function on Chameleon Deathclaws stealth effect until I can figure out how to make it work.
Fixed Chameleon Deathclaws Invisibility not working!
Chameleon Deathclaws are now less hardy and slightly slower to account for being invisible (still hardier than vanilla!)
Removed Duplicate Chameleon Deathclaws entry in leveled lists.
Duration of Chameleon Gland effect reduced from 90 to 60.
Version 1.0
Modified Deathclaw leveled lists
Added new items to Deathclaw inventory leveled lists
Added new items to Deathclaw nest leveled lists
Max Level increased to 350 for all Deathclaws
When i first started playing Fallout 4, something that immediately struck me was how terrifying the Deathclaw's looked. But as i played more i was underwhelmed by the actual difficulty of the creatures. This mod aims to bring Deathclaw's back to their FO3 and FNV level: the terror of the wasteland. I've tried to make Deathclaw's a tougher fight but also more rewarding to fight. This mod aims to be as lore friendly as possible as not to stand out as a mod in the main game.
Increased Stats for all Deathclaw's Varieties.
Added 19 new Deathclaw Varieties (57 if you count the ambush and legendary varieties). These varieties are based on mixtures of the 8 vanilla archetypes.
Re-added the cut Quantum Deathclaw, scaled its stats and added it into the NukaWorld Deathclaw spawn points.
New cut perks for Deathclaw's.
Added perk to Deathclaw's to enable them to bypass some DR from Power Armor; lower tier Power Armor will be shredded, while upper tier Power Armor will still provide significant protection.
Increased XP reward to compensate for increased difficulty; xp rewards were doubled and then further adjusted based on Deathclaw type.
All Deathclaw's have had their max level removed and changed to calculate stats based on player level.
Chameleon Deathclaw's now actually turns invisible like they're supposed to!
New Consumable: Chameleon Gland. Hunt down Chameleon Deathclaw's to harvest the gland that allows their invisibility effect. Consume for 90 seconds of invisibility
More Items added to Deathclaw inventory.
Modified Deathclaw spawn leveled lists: Deathclaw's have no max level and more dangerous versions spawn sooner.
2K and 4K textures by Jimhsu! The main file includes the 2K textures. For 4k textures download the main file and load the 4K textures afterwards.
New area: The Devil's Den. A Deathclaw infested cavern in the western hills of the glowing sea.
New Deathclaw gauntlet mod. Look in The Devil's Den, but be prepared for a fight.
Possible Future Plans:
Unique Model For Chameleon Gland.
Further Balancing.
Manuel: Place DeadlierDeathclaws.esp and DeadlierDeathclaws.ba2 in the Fallout 4 Data folder. Then Enable the mod in the in-game mod manager.
With a Mod Manager: Simply download and install. You're Done! (I recommend Mod Organizer or NMM)
Uninstalling Instructions Delete Deadlier Deathclaws ESP and BA2 from your Data folder, or simply uninstall using mod organizer.
Should be compatible with any mod that does not modify any records related to Deathclaw's. For mods that do (Such as Snackrat's Deadly Predators mod) load Deadlier Deathclaw's after it to allow its changes to take priority. Keep in mind that this mod is balanced for the vanilla game.
Not Fully Compatible with Beastmaster. At this time no patch is planned on my end. Life has gotten to hectic to devote the time i would need to put out a good quality patch. A third party patch is welcome. If someone does i will link to it on this page if it is good quality.
Credits: Snackrat: For encouraging me to make this mod even though he has one that is similar. ThirdStorm: For letting me integrate parts of his custom patch. MadMAX713: For help learning how to make the Chameleon Deathclaw turn invisible. Sepherose: For letting me know about hidden perks. Jimhsu: For his wonderful Detailed Deathclaw's mod that is included in this one. Hopper31: For allowing me to adapt and integrate his More Deathclaw Variety mod into this one. His idea to mix and max armor and materials was genius and my system of Deathclaw ranks wouldn't be possible without his ideas and willingness for me to use and further adapt his idea. Created with the FO4 Creation Kit and xEdit. Recommended Mods:
Snackrat's Deadly Predaters: Load main file before Deadlier Deathclaw's, let Deadlier Deathclaw's overwrite.
Hopper31's More Deathclaw Variety: If you want more varieties in you Deathclaw's but don't want them to be harder or the other features of Deadlier Deathclaw's use this mod instead of mine.
Feel free to make patches for your mod to work with this one. Patches must use this mod as a master unless otherwise specified. Just let me know if you do, although you don't need to wait for me to reply. Cannot be re-uploaded, altered, added to a mod pack,etc.