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GriffinSLAY

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GriffinSLAY

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About this mod

Few minor tweaks made to fallout that I found annoying/makes life easier. Workshop DLC Needed.

Requirements
Permissions and credits
Changelogs
Donations
What does this do/Change?
WORKSHOP DLC NEEDED
Now Includes FOMOD with Non DLC versions and others V4.0


Well this is just a mod that changes a few things in the game that I find annoying and would rather it be different. Could also say its a cheating tweak if you like, since it does make it easier. Some may few these as logical but however some are very helpful when creating settlements, some are annoying for example the power armour paint, you may have chosen a faction but the game won't let you craft their stuff until you actually make the decision late game. Food only generating 0.5/1 (only mutfruit is 1) its annoying having to plant like 30 plants and having to assign 5 people to do the job. Some are also the same, either I personally find illogical or annoying to deal with. You may also find them annoying, you may not.
Changed
  • All power generators now generate more power + DLCWorkshop Fusion Generator. Small - 25, Medium - 50, Large - 125, Windmill - 100, Fusion(DLC2) 200.

  •  Easy hacking(1 word)/lockpicking(V easy)/pickpocket(V Easy)

  • Use console in survival and fast travel. Fast travel can easily be ignored if just need console only.

  •  Very very long wire length for Workshop. (Value made to 9999.000000)

  • Terminals now display a lot faster

  • Unlimited Ammo for followers

  •  Followers assigned to food usually only pick from 6 at a time. Now changed to 20. May need to re-assign settlers for it to take effect.

  •  Added a new minigun and combat rifle(Identical to base game) but now more damage for both, higher ammo capacity(100 base for Rifle, 999 for minigun) and AP takes very little, damage will go higher if you apply mods to the weapons. However these are my favourite weapons within fallout I like to use but they become useless I've found late game. It doesn't effect the normal ones whatsoever so its fine if you don't want it just ignore it. Only obtained by using console commands.


Changed after release

Version 2
  • Now unbreakable PA for followers


Version 3

  • Now create Ballistic weave (No quest needed only perk Armorer4) 

  • All food generates 3 food instead of 0.5/1 

  • Guard tower generates 6 defence, post generates 3. By default max a settler assigned to security can do is 6, so if you assign him to a guard post he/she will switch between two, if its a guard tower they should now not move from that guard tower. However with the

  • 30 wasn't working on food per settler so changed to 20 should work now. 

  • Create BoS paints without quest (Knight, Paladin and sentinel) 

  • Removed Hardcore companion down setting, this allows companions to auto heal, so you don't have to go inject them with a stimpack for them to come back.(Default setting is you have to inject them with a stimpack in a certain amount of time or they will return home) 

  • Create Railroad/Institute and BOS flags without being part of faction.


Version 3b
  • Atom cat paint available without quest

Version 4.0
ESP changed from GriffinsTweaks to RoI. Shouldn't remove anything from game/effect unless you added the guns :)
Now includes a FOMOD installer, with currently 4ESPS.
RoI - With Settler resource food changed and workshop DLC needed
RoI - Without settler resource food changed and workshop DLC needed
RoI - No DLC needed
RoI - No DLC needed and no settler resource food changed


Installing/Load order

Download using NMM
Should be fine to place anywhere in load order. However I would follow the load order setup over at Armorsmith's mod page.

Compatibility
This will only conflict with mods that edit the same thing/do the same thing. I know there is mods that edit the same thing listed above however I found load order quickly rising so I created my own tweaks to fallout for my play style and saved a few LO spaces.

Obtaining weapons
Minigun - help "GMinigun" 4
Combat rifle - help "GCombatrifle" 4

then adding use player.additem xx000804 1 for Minigun and xx000805 1 for combatrifle. XX means its index in your own load order. Found in game using help command or checking it in MO/NMM.