1800 comments

  1. steelfeathers
    steelfeathers
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    Version 1.4!

    Features:
    -Fixed a bug with trying to collect an item from your second creature companion.
    -Version 1.4 of the Exotic Creatures patch now allows you to tame Nuka World creatures. Naturally, you need the Nuka World DLC.

    The incorporation of Nuka World creatures is untested, but it should work without issue, since the changes needed were so simple. But if you find a problem where a particular Nuka World creature gives you trouble when trying to tame it, let me know.

    PSA: If your glowing creatures are being attacked by your settlers, run the Debug option in the Beast Master holotape. That will switch out their harmful radiation cloak for one that won't hurt your allies.
  2. steelfeathers
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    "Help! Nothing is working!! What do I do??"

    1) GO READ THE DESCRIPTION. ALL OF IT. If you've already read it, go read it again. Things may have been updated.

    2) If your creature was caught prior to version 1.1, YOU WILL NEED TO CATCH A NEW CREATURE. No, I can't make it so that the old creatures are still compatible. I want to, believe me. But it's not possible. Bad planning on my part when I first made this mod, perhaps, but it is what it is.

    3) If you are using Unlimited Companion Framework (UCF), disable "Quick Recruit". It completely borks Beast Master.

    4) Put Beast Master LAST in your load order. If you have 50 mods, it should be number 50. (If you also have the Exotic Creature patch, the patch should be number 51).

    Fair warning: I am completely done with stupid questions and questions that are clearly answered in the description. If you ask a question that is already answered in the description or in this post, I WILL DELETE YOUR COMMENT.



  3. sparton13376
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    I think extended dialog is causing some issues with options not appearing when you talk to some creatures. Any way we can get a patch for that?
  4. oberlin23s
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    help haha, i cant get the far hrbour cages to work or cant find the any fix (v. 1.4)
  5. jjoutlaw90
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    okay so, is anyone aware of an issue where deathclaws (my current companion) will only attack certain things? wont attack enemy people, wont attack creatures or mutants but will only attack small creatures. my deathclaw may throw some dirt here and there but thats it. yes I've messed with the attack settings and I have it set to fight to the death. is anyone aware of any mods that might conflict?
  6. awakenedevil1
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    So with the Brahmin cage I only seem to catch brahmiluff (the Nuka cola ones). My problem is can you put saddlebags on these guys, because I'm not able to. Really want a pack Brahmin to carry my stuff but I keep catching these. Anyone know what I'm doing wrong, if there's a fix or if this is intended. Ty much.
  7. stygian9
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    It's the single best fallout mod I've ever seen, and it's implemented near perfectly. Everyday I'm blessed it still works despite the lack of updates.

    Thank you steelfeathers, you made my dream of having a bear come true.
  8. GTAFYFE
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    IF YOU'RE CRASHING WHILE VATSING THE MUTANT HOUND.. ITS FROM THIS MOD!
  9. DarkArbiter117
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    I wanted to use this with the Creation Club dogs but now I see that it is not possible, I found another mod that apparently allows it but it doesn't let me either, and I use all this together with another mod that allows capturing the Creation Club dogs in cages, but when I try to place the chip on them it never gives me the option, I wanted to use it with the Creation Club dogs but I don't know how to fix it or what I could do 😥
  10. SuperFanatic
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    Alright guys, I could use some help here. I'm trying to use FO4Edit to make deathclaw companions have a higher carry weight, and I can't figure it out. I've tried in BOTH the individual NPC's AND the deathclaw Race itself under "PRPS - Properties (sorted)" adding "CarryWeight [AVIF:000002DC]" set to 1000 (just for testing), no change. Changed the "Strength "Strength" [AVIF:000002C2]" to 10, still no change. I can't figure out any other way to adjust carry weight. Yes I tried this with freshly caught and tamed deathclaws. Modav in-game works I suppose.
  11. Tharte
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    hey, where are the patches? i genuinely dunno where to find them, i specifically want the children of atom patch for the bag cuz smth im doing ingame. so, yeah, if you know where to find them, please reply
    1. SuperFanatic
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      Patches? You mean paintjobs? Because there's only the singular Exotic Creatures patch, always has been. If you mean paintjobs, you need to have the Exotic patch, and use the armor workbench to paint the saddlebag with 2 cloth.
      EDIT: oh I see, you just read the 3rd image, didn't you? Yes, by patch, he meant the Exotic Creatures Patch, not an iron-on-patch.
  12. Bird444
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    really liking the mod so far, only issue im having is that the workshop needed to make cosmetics for the tamed pets does not show up in the workshop menu, not sure why, anything i can do to fix this?