1802 comments

  1. steelfeathers
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    Version 1.4!

    Features:
    -Fixed a bug with trying to collect an item from your second creature companion.
    -Version 1.4 of the Exotic Creatures patch now allows you to tame Nuka World creatures. Naturally, you need the Nuka World DLC.

    The incorporation of Nuka World creatures is untested, but it should work without issue, since the changes needed were so simple. But if you find a problem where a particular Nuka World creature gives you trouble when trying to tame it, let me know.

    PSA: If your glowing creatures are being attacked by your settlers, run the Debug option in the Beast Master holotape. That will switch out their harmful radiation cloak for one that won't hurt your allies.
  2. steelfeathers
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    "Help! Nothing is working!! What do I do??"

    1) GO READ THE DESCRIPTION. ALL OF IT. If you've already read it, go read it again. Things may have been updated.

    2) If your creature was caught prior to version 1.1, YOU WILL NEED TO CATCH A NEW CREATURE. No, I can't make it so that the old creatures are still compatible. I want to, believe me. But it's not possible. Bad planning on my part when I first made this mod, perhaps, but it is what it is.

    3) If you are using Unlimited Companion Framework (UCF), disable "Quick Recruit". It completely borks Beast Master.

    4) Put Beast Master LAST in your load order. If you have 50 mods, it should be number 50. (If you also have the Exotic Creature patch, the patch should be number 51).

    Fair warning: I am completely done with stupid questions and questions that are clearly answered in the description. If you ask a question that is already answered in the description or in this post, I WILL DELETE YOUR COMMENT.



  3. Dodexus
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    I think I've encountered the same bug that TheUnderTaker11 had, it involves my non following pet deathclaw(s).

    The game seems to crash if i target them in vats while they are wearing any paints or accessories. It doesn't crash if they aren't wearing anything, the same crash occurred with dogmeat with a saddlebag. It was unfortunate but I had to un-bling my non following deathclaws.

    I vaguely remember this bug not affecting my painted fog crawler in an old save file. Also i'm not sure if this bug affects the other tameable creatures, ive only had deathclaws aside from the far harbor creatures.

    (on a side note the paint texture the green and red chameleon deathclaws is a bit wonky, it seems to flicker i guess and doesn't show up properly. the blue chameleon deathclaw works fine if i remember correctly.)

    Anyway love the mod and i'm excited for quantum deathclaws, can't wait to add them to my deathclaw village.
    1. steelfeathers
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      This has been fixed. Download the latest version, and use the debug function in the Beast Master holotape.
    2. Dodexus
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      In hindsight I should have mentioned that I do have the latest version and did try using the debug function to see if it would fix it, before posting a comment.
      I do have 2 other mods, but those only have something to to with attaching legendary mods to weapons, armor and attach ballistic weave to more clothes.
      Also this mod is definitely last aside from the exotic creatures patch. here's my mod order i suppose
      Fallout
      falloutdlcs
      betterclothing
      lovetocraftlegendary
      exoticworkshopcreatures (v1.2)
      beastwisperer (v1.3.1)
      beastmaster exotic creatures patch (v1.3.1)
      I did make a new game file without the other mods to see if if that was the problem but it still crashed. to clarify I can target my dismissed deathclaws in VATS but only if they are not wearing anything, even paint. But honestly this isn't bothering me I just need to remember to remove what they're wearing before dismissing them.
    3. JinAndHaze
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      I know this comment is 9 years old, but I've got to say, the fact that this annoying bug existed since 2016 when the mod was still being updated and never actually fixed is ridiculous. No, the supposed debug function in the holotape does not work at all. It is a shame this mod has been completely abandoned and we are left with the "fix" of unequipping everything before they are dismissed. 
  4. JinAndHaze
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    It is a shame that equipping a creature with an accessory pretty much guarantees a crash when using VATS at them. There are probably other ways to make the game crash when using VATS on creatures, but this is the most consistent for me. It is a shame because they made them look very cute. I wish someone would eventually come around and fix this mod.

    EDIT1: It seems like even putting paint on them causes the game to crash. Basically, if you are done with a creature, make sure to remove any accessory or paint from them before it is dismissed otherwise the game with crash if you VATS them.

    EDIT2: Accessories from mods like Deathclaw Armory don't seem to have this issue. It seems that accessories added by this mod cause the crash.

    EDIT3: If you equip base game accessories, bandanas or the dog armor, on any type of normal dog (NOT mutant hounds); the game will not crash when using VATS on them. Only creatures that never originally wore accessories will cause the crash when wearing any accessory.
  5. sparton13376
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    I think extended dialog is causing some issues with options not appearing when you talk to some creatures. Any way we can get a patch for that?
  6. oberlin23s
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    help haha, i cant get the far hrbour cages to work or cant find the any fix (v. 1.4)
  7. jjoutlaw90
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    okay so, is anyone aware of an issue where deathclaws (my current companion) will only attack certain things? wont attack enemy people, wont attack creatures or mutants but will only attack small creatures. my deathclaw may throw some dirt here and there but thats it. yes I've messed with the attack settings and I have it set to fight to the death. is anyone aware of any mods that might conflict?
  8. awakenedevil1
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    So with the Brahmin cage I only seem to catch brahmiluff (the Nuka cola ones). My problem is can you put saddlebags on these guys, because I'm not able to. Really want a pack Brahmin to carry my stuff but I keep catching these. Anyone know what I'm doing wrong, if there's a fix or if this is intended. Ty much.
  9. stygian9
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    It's the single best fallout mod I've ever seen, and it's implemented near perfectly. Everyday I'm blessed it still works despite the lack of updates.

    Thank you steelfeathers, you made my dream of having a bear come true.
  10. GTAFYFE
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    IF YOU'RE CRASHING WHILE VATSING THE MUTANT HOUND.. ITS FROM THIS MOD!
  11. DarkArbiter117
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    I wanted to use this with the Creation Club dogs but now I see that it is not possible, I found another mod that apparently allows it but it doesn't let me either, and I use all this together with another mod that allows capturing the Creation Club dogs in cages, but when I try to place the chip on them it never gives me the option, I wanted to use it with the Creation Club dogs but I don't know how to fix it or what I could do 😥
  12. SuperFanatic
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    Alright guys, I could use some help here. I'm trying to use FO4Edit to make deathclaw companions have a higher carry weight, and I can't figure it out. I've tried in BOTH the individual NPC's AND the deathclaw Race itself under "PRPS - Properties (sorted)" adding "CarryWeight [AVIF:000002DC]" set to 1000 (just for testing), no change. Changed the "Strength "Strength" [AVIF:000002C2]" to 10, still no change. I can't figure out any other way to adjust carry weight. Yes I tried this with freshly caught and tamed deathclaws. Modav in-game works I suppose.