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Corrected the lightweight frame's weight reduction. It should now reduce the gun's weight to 8 instead of 21, which should hopefully rectify any slowdown that happens when the gun's out.
Version 1.1.1
Fixed the radius of the explosive bullet explosion. It's now been downscaled to a more sensible size.
Version 1.1
Added a few new mods to the Jackal, namely an explosive shells mag in both standard and bottomless
Relocated the Jackal to the top of the table, to give it a nicer situating and so it's not all garbled.
Adjusted some of the crafting recipes for the gun's mods
Boosted the Jackal's secondary (bashing) damage, since its weight means it'll hit like a truck. The Lightweight frame mod reduces this damage.
Added a standard frame mod so one can switch away from the Lightweight frame.
Version 1.0.2
Straightened out the ironsight view so it's more centered overall
Tweaked the specular textures on the bullets/bullet casings
Reduced the weight set by the lightweight receiver. Was 14, now it's 5.
Version 1.0.1
Adjusted the sound mapping so the firing sound(s) will occur if followers use the weapon.
When his 454 Casull couldn't deliver enough firepower, Alucard was given the Jackal; a beastly black gun built specifically for him, boasting specially made 13mm rounds made for the express purpose of delivering explosive pain to whoever or whatever was foolish enough to step to him. Inscribed to mock Alucard's foe, Paladin Anderson, this slab of a pistol will make anyone think twice when you aim it at them. As ever, the mod's been made from scratch, with custom meshes, textures, & sounds.
The Jackal can be found in Virgil's lab in the Glowing Sea, on top of a workbench where a Tesla book can be found. The gun is accompanied by a couple clips of 13mm ammo. More can be made at a chemical workstation under Utility, and you get 100 rounds. The gun has a few mods that can be attached. First is a lightweight frame which drops the Jackal's weight from its staggering 35 to just 5, leaving it hefty but not like you're lugging a bunch of bricks with you. The remaining mods affect the magazine. You can have one loaded with explosive shells, a "bottomless" mag that allows you to go full Alucard and shoot for days without having to reload, or said bottomless mag loaded with explosive shells, to REALLY rain down the pain. Both bottomless mags have a bit of a steep requirement perk-wise: both require Gun Nut and Science in rank 4, with the explosives-loaded bottomless mag requiring Demolitons Expert 3 in addition, and both require a fusion core to make.
The gun has an absolute base damage of 85, which will of course increase when taking the relevant perks, and it hits like a truck when bashing due to its weight. The Lightweight frame reduces this damage some.
========== Installation ==========
Download either manually or with NMM. If installing manually, extract the files to your Fallout 4 Data folder, then activate the .esp in a mod organizer or via the in-game mods menu.
============ Uninstallation ============
Deactivate the mod in the game's mods menu or via a mod organizer, and delete the BA2s and .esp from the Data folder if you so desire.
LET IT BE KNOWN THIS MOD SHALL NOT BE COPIED AND PASTED ELSEWHERE WITHOUT PERMISSION OF THE AUTHOR (ME). DOING SO WITHOUT PERMISSION MAY RESULT IN FREQUENT RASHES, HEAD COLDS, ANTIDAEPHOBIA, WEIGHT GAIN, DEMONIC HARD DRIVE POSSESSION, BAD GAS, AND A SUDDEN LOVE FOR JUSTIN BIEBER. IF YOU ALREADY ARE A FAN OF JUSTIN BIEBER, YOUR CDS WILL TURN INTO CLOWNS.