0 of 0

File information

Last updated

Original upload

Created by

Ulithium_Dragon

Uploaded by

UlithiumDragon

Virus scan

Safe to use

241 comments

  1. UlithiumDragon
    UlithiumDragon
    • premium
    • 156 kudos
    Locked
    Sticky
    [DISCLAIMER]:

    This mod apparently causes issues during the tracking part of the quest "Reunions". The reason why is that apparently Dogmeat won't use any load door that is "collision based" (meaning you don't activate it, just walk into it).

    I'd recommend you either don't install it until you finish said quest, or remove the mod temporarily when you do this quest (either one is fine).

    Another solution would be to move Dogmeat to where he needs to be using console commands.

    Simply select Dogmeat with the console, and type "moveto player".
  2. UlithiumDragon
    UlithiumDragon
    • premium
    • 156 kudos
    Locked
    Sticky
    AHHHHHH! I just potentially thought of a way to fix the issue with Dogmeat not being able to use zone collision doors!!!

    I'm going to remove the "Can't Open Doors" flag and try to set up and AI Package that does the same, since all those flags can be toggled in AI Packages.

    I will set it to play the package ONLY when NOT within X meters of the player - that way he will be able to use doors to keep up with you only in situations where it wouldn't be "obnoxiously annoying".

    I may also be able to set up a conditional AI Package that's used soely during the quest "Reunions" (since Dogmeat would need to go through one of these doors while the player is closeby).

    ----------------------------------

    I also may just be able to have it check if the player is in the same cell as him, but I'm not sure that one will work.

    It's possible this potential fix won't work due to how AI Packages are run in "unloaded" cells...
    1. UlithiumDragon
      UlithiumDragon
      • premium
      • 156 kudos
      Nope, that didn't work. There's a lot of flags in there, but not the one for doors. I'd have to add some script fragments to it in order to get it to work, and I'm not doing that...

      Furthermore this would mean editing Dogmeat the actor, not just his race, which would break compatibility with a lot of other Dogmeat mods.

      Forget it - there really is no easy solution here... >_<
  3. Smmiitty
    Smmiitty
    • supporter
    • 4 kudos
    This is so weird lol. I used this mod in the past and it worked flawlessly. I made a new modlist and I am encountering the issue of Dogmeat not following the player into interior cells. I see that some select people have also had this issue but I don't understand why this is happening. I thought that there may be some underlying conflicts with Simple Everyone' Best Friend, or Hush Dogmeat, or Dogmeat Follow Behind but disabling/enabling any of these hasn't changed anything. I also tried using the classic Everyone's Best Friend but the issue persists. It's kinda funny how it either just works or doesn't.
  4. blitzo999
    blitzo999
    • member
    • 1 kudos
    Installed just before a moment before where dogmeat keeps annoyingly opening a door, and this mod prevented it. Side note if dogmeat ever runs away or you can't find him, type "1d162.moveto player" without quotes in console, he'll appear to you, for me at least

    Edit: after using for a few hours, mixed results. Dogmeat still sometimes opening doors, sometimes not
    1. UlithiumDragon
      UlithiumDragon
      • premium
      • 156 kudos
      Might want to check load order then, flags are not "soft", they can't decide to work sometimes and not others. You might have another mod editing the races this mod touches, or it could be that the doors he's been opening are from mods and set up weird.
  5. Cryptic22
    Cryptic22
    • member
    • 0 kudos
    to be fair my childhood dog was a german shepard and she figured out that she could lift the door up with her nose and silde the door over to open it so...idk lmao
  6. audiodef
    audiodef
    • premium
    • 28 kudos
    Made a patch for Dogmeat - A True Companion and Dogmeat - Doors Are Not For Dogs. You can find it here: https://www.nexusmods.com/fallout4/mods/77043?tab=files

    Just search the page for "Dogmeat" to find it. I hope it's useful.
    1. TheDavidFactor
      TheDavidFactor
      • supporter
      • 0 kudos
      Checked out the link, but couldn't figure out what your patch did. Can you elaborate?
  7. KirkH420
    KirkH420
    • member
    • 1 kudos
    With the Next Gen game version, the Dogmeat-only version of this mod now prevents him from coming down into Vault 111.
    Need to disable this temporarily if you are trying to get him to grab the Cryolator.
    1. deleted235593842
      deleted235593842
      • account closed
      • 0 kudos
      use Interior NavCut Fix
  8. Qrsr
    Qrsr
    • premium
    • 328 kudos
    Unfortunately, the changes break the NavMesh or actor pathing in general. For whatever reason...
  9. cupoflifenoodles
    cupoflifenoodles
    • premium
    • 5 kudos
    it looks like you might know this already, but this mod was preventing dogmeat from following me through loading zones
  10. joh2135311
    joh2135311
    • supporter
    • 0 kudos
    Is this mod safe to remove mid playthrough?
    1. UlithiumDragon
      UlithiumDragon
      • premium
      • 156 kudos
      It contains no scripts so it should be alright. Fallout 4 was a lot more forgiving with removing mods in save files than previous Bethesda games due to engine changes and optimizations.

      Always make a manual save first before removing mods just in case, though!
  11. kingqueenjack
    kingqueenjack
    • premium
    • 25 kudos
    Nice idea. Does this cause any issues. I'm not thinking it would break much, but does it cause problems with pathfinding? Like does Dogmeat just constantly walk into doors?
    1. UlithiumDragon
      UlithiumDragon
      • premium
      • 156 kudos
      From what I've observed, he first tries to find another way around the door, and failing that he will just chill outside the door. Standard pathfinding AI behavior.

      He does try to like, walk back and forth across the closed door sill from time to time, but I think it actually makes sense as a doggy-behavior, like he's going "Let me in, let me in!" :3
    2. boxerbeast1
      boxerbeast1
      • member
      • 8 kudos
      thanks for uploading
  12. audiodef
    audiodef
    • premium
    • 28 kudos
    Endorsed by these words, because Nexus seems to have forgotten I've downloaded this mod before and I never remember to come back to click on the endorse button. A must-have for my load order!