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Chiaro22

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Chiaro22

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153 comments

  1. Chiaro22
    Chiaro22
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    If anyone want to translate this mod to a different language I'm fine with that, as long as you post the mod on Nexusmods and link back to
    the original. Meaning:
    No need to send me a DM, as I sometimes can be slow to reply, and the answer is usually yes.

    Also, thanks for all endorsements and comments over the years!
  2. Coffee2077
    Coffee2077
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    Please, radiation 4 has been updated. Don't you update it yet?
    1. nodude2016
      nodude2016
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      • 95 kudos
      Why update something that works great? =)
  3. bbeenexus
    bbeenexus
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    • 5 kudos
     Interiors are beautiful . good feelings. 
    the "open" signs outside are not logical(i mean this sign should be aside, not be just up the door. beside the door) and a little ugly.
    1. deleted52776001
      deleted52776001
      • account closed
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      Precisely why I came to look at comments in the hopes that someone may have asked for a version without the neon open signs. They look immersion-breaking.

      Thank you to the mod author for his efforts. The interiors look great. If there ever is a version of this mod without those neon signs, I'll definitely try it out!
    2. streetyson
      streetyson
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      • 146 kudos
      Whilst I'd agree they're unrealistic, your criticism is a bit unfair here. For there's only a couple, and such signs already exist in vanilla unoccupied sites like the Old Corner Bookstore and I don't hear you complaining about those? Nor ones at occupied places like Goodneighbour. No such signs would last hundreds of years and no one would still be making them, nor half the other stuff we find. For there's many things in FO4 that are unrealistic (most skeletons, limitless tons of ammo, much of Boston even existing when the entire bay would be vapourised by modern nukes each 300 to 3,000 times more explosive than Hiroshima, etc, etc, ad nauseam).
  4. Meglet42
    Meglet42
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    Is this compatible with Sim Settlements 2 and their HQ expansion? tyvm in advance!
  5. ElderMalaclypse
    ElderMalaclypse
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    I know I've been in some of these interiors because I've used this for a couple runs and recognize the pictures, but I couldn't differentiate between them and vanilla while in game.

    Good mod.
  6. JudovanMoord
    JudovanMoord
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    Do you know if this conflicts with Inside Jobs - Commonwealth Interiors?
    1. boomdaddymaxwell
      boomdaddymaxwell
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      • 9 kudos
      Inside Jobs says its free of conflict
    2. JudovanMoord
      JudovanMoord
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      Alright, cool.
  7. Kannibalizer
    Kannibalizer
    • supporter
    • 7 kudos
    I like this mod enough that I have not removed it from my recent mod purges. Since I avoid going into random buildings due to radiant quests, I have only had few chances to actually enjoy your interiors. Maybe in the future, you could make a way to incentivize people to visit them? or make tiny quests so people have a reason to go in.
  8. maddadicusrex
    maddadicusrex
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    I use mods that severely limit loot and junk. Will your mod overide those? Love the idea of interiors, but never a big fan of all the extra stuff they leave about..
    1. Chiaro22
      Chiaro22
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      • 53 kudos
      I don't know, probably not too much since I usually hand place items and loot in my interiors instead of using leveled lists, which I imagine those mods might edit (I have no idea though). Either way you should add this mod above your loot and junk mods, so the latter ones will override this if they do work on it.

      I don't place overly much loot and junk in these interiors though, if anything it's probably a bit less than in vanilla Fallout, so I wouldn't worry.

      Plus, you could always try to not pick up the loot, eh.
    2. chubjub
      chubjub
      • supporter
      • 5 kudos
      'Plus, you could always try to not pick up the loot, eh.'
      Easier said than done , I've been trying quit picking up random junk in this game for years . Even tried wearing prescribed loot patchs and chewing gum but it still didnt work.
    3. XBL1313
      XBL1313
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      • 11 kudos
      Same problem for me, I see loot I must have it, even if it holds no value to my settlements. I believe Dr. Braun has catagorised this affliction as "Hoarderitis". I hear the Institute are working on a cure, but it may not be effective. For now I suggest regular rounds of therapy. Talk to Preston, he might have some distressed settlements to take your mind off the loot.
  9. Noj222
    Noj222
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    • 1 kudos
    I wish I found this before I started using Commonweath Express Stations.
  10. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    Using 3.1 because main file won't work

    Good stuff Version 3.1:
    No precombines touched
    No outside navmesh touched
    No errors found
    No dirty edits

    Bad stuff Version 3.1:
    files include many unused/incomplete cells
    many locations FPS drop from 70 to 30
    too many shadow lights

    Bunker Hill Bar may crash your system. I suggest removing things from some cells and remove the unused cells completely.
  11. Svnoyihinvdo
    Svnoyihinvdo
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    first uploaded 2016, last updated 2019... 2 bug reports, but by same person and only about a misaligned door. Comments are nothing but praise... Installing immediately . thank you :)
    1. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      I see the same thing here. I can't be fighting with mods any more. I just skipped past several interior mods backed by thousands of endorsements and filled with navmesh and FPS issues.