The puzzles of DIMAs memories were (in my mind) the most annoying part of Far Harbor. They were long, boring and the f@*king bugs never went where I wanted them to, if they moved at all. This mod triggers when you activate the power switch in the Nucleus Control Room just before the terminal with the puzzles and runs through the quest objectives to act as if you completed the memories and then adds the holodisks to your inventory.
You will still have to listen to the holodisks to advance the quest.