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Mogomra

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Mogomra

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About this mod

This mod adds additional map markers that pinpoint merchants, landmarks, unmarked dungeons, and other places of interest in the Commonwealth.

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Version 1.1 is now available in both ESP and ESL formats! NOTE: These new versions are NOT compatible with old savegames - do not upgrade mid-game!

This mod adds additional map markers that pinpoint merchants, landmarks, unmarked dungeons, and other places of interest in the Commonwealth. These map markers have been created from scratch in the CK (no disabled vanilla map markers have been modified) and have been placed outside of settlement boundaries to avoid the (now fixed) cell reset bug. MHDT and WLEV info have also been included to prevent Vertibirds from flying through buildings/walls. The following locations now have map markers attached to them:

Zone 1: Charlestown Mountain Range

Sanctuary Hills Root Cellar
Egg Rock Pond (Merchant)

Zone 2: Medford and North Central Commonwealth

Deathclaw Nest
Hilltop Hut

Zone 3: Western Commonwealth

Arcjet Systems Engine Prototype
Bethany's Shack (Merchant)
Carhenge
Deathclaw Den
Forest Grove Overlook (Merchant)
Roof Rabbit Ranch (Merchant)
The Rocket Shed

Zone 4: Coastal Commonwealth

Leonard's Trading Post (Merchant)

Zone 5: Natick and the Glowing Sea

Broken Bus
Crashed Cargo Truck
Sunken Super-Duper Mart

Zone 6: Quincy and Southern Commonwealth

Abandoned Minuteman Outpost
Eleanor's Camper (Merchant)
Overflow Outlet Camp
Percy Lane Estates

Zone 7: Cambridge

Science Center Gift Shop (Merchant)

Zone 9: The Fens

Flagon Tunnel (Merchant)
The Brookline Building

Zone 15: Financial District

Opal's Alley (Merchant)

Zone 17: Boston Harbor

Slim's Camp (Merchant)

Arrival markers for these locations have been arranged as best as possible to prevent you from instantly coming under attack as soon as you fast travel, but some locations are hotspots for danger and safety cannot be guaranteed (I'm looking at you, Deathclaw Den). Names for these locations have either been derived from the GECK (Flagon Tunnel), the PRIMA Strategy Guide (Overflow Outlet Camp), their form/function (Roof Rabbit Ranch), or their proximity to geographic landmarks (Egg Rock Pond).

This mod isn't as comprehensive as CMM Cartographer Map Markers is, but it isn't meant to be. Just hitting the highlights of extra map markers with a special emphasis on easy access to merchants throughout the Commonwealth. I haven't looked at adding map markers to Far Harbor yet, but if there is a demand, I'll look at adding more map markers there as well.

Special thanks to the following:

Arthmoor, for answering my questions regarding the Cell Reset Bug before it was fixed.
mrfrenchyfry on Imgur for their photo album of unmarked locations in the Glowing Sea.
The LAWD from YouTube for their excellent video series of Fallout 4 Secondary Locations.