About this mod
Ever wondered what its really like to be a Secret Agent? Or what happened prior to the events surrounding the Switchboard? Or what really happened to Dutchman and Helena? Or where is Lonnie? Well now you can find out in the life and times of a Secret Agent in Railroad Redemption.
- Requirements
- Permissions and credits
- Changelogs
Secret Agents may be all around us, working for government agencies, corporate entities or crime syndicates for espionage purposes to uncover and collect information, assassinate or bomb targets, and report back. If you want to trade in secrets and you think you've got what it takes to be a good field agent, you can learn how to build the real skills necessary to become like the greatest Secret Agent of all time - James Bond 007.
The Commonwealth today...
Examine firsthand how dangerous it is to live the life of a field agent in the Commonwealth. Learn about the events prior to the Switchboard and the treachery of a double agent. Uncover through coded instructions and detailed notes about the life of these secret agents. This tale of espionage begins at the Red Rocket Shelter and involves the characters of Dutchman, Helena, Songbird, Boomer, Lonnie, Kelly K, Mr. Mathers and others.
About the mod...
This quest mod can be installed (along with required mod) and played at any time but is best played as a new character in new play through to take advantage of any useful early game rewards. Rewards include a backstory or if you are not interested in reading field agent coded instructions and notes there are 6 early legendary non OP weapons (some are modified uniques) and 1 unused perk to be found no where else in the Commonwealth should you decide to take on the mission and become a Secret Agent.
This is a very lightweight mod designed to be played alongside the main storyline and normal settlement discovery process. No quest or map markers are used as that would not make any sense. It is ok to go to any settlement shelter in any order except the best place to start that makes the most sense of the complete storyline is inside the new shelter found behind Red Rocket. The coded notes give hints on where to go next and when you find all 7 items this part of the tale is at its end.
Required Mod...
The following mod must be in load order or your game will not load forewarning you so please do not complain - Railroad Redemption is dependent upon and must follow this awesome mod:
Settlement Shelters by borjoyzee
Author's Notes...
Settlement Shelters is a must have mod regardless if you download my mod or not - hats off to borjoyzee - a true gem of a mod as it adds shelters to most settlements just like the one found in Sanctuary in a very seamless and non intrusive way. My mod only uses 7 of his many added shelters and would not exist without his great work. Both mods should be able to be installed at any time.
Reason for this mod...
I made this for myself waiting for Bethsoft to update latest round of patches and for Arthmoor to update the unofficial patch to 1.05 (highly recommended). I get bothered by what seems to me as unfinished events, unexplained places or undeveloped characters left behind in a game by developers. There are a number of cut items left out of the final game along with other unfinished stuff I would be glad to weave back into the game if enough interest is shown (cut perks credit goes to seekingthesun).
Latest changes added both AWKCR and Vadacil support...
Added AWKCR support now added Valdacil Item Sorting support as I use Valdacil with DEF_UI just follow Gopher's youtube install instructions as its a little tricky to install properly and I got it wrong myself the first time.