Actually, this mod is quite useless. It only displays 4 fixed radiation values. Those would be: No radioactivity, Rad:4, Rad:25, Rad:75. However, they have nothing to do with the radiation values that are present when I take off the gas mask. It depends on the setting in the GMOW Holotape. If I choose the setting 'Normal', I have radioactivity even in nice weather. But the Geiger counter does not show any radioactivity. I am using NacX as a weather mod. I would have liked to have the radioactivity displayed that actually exists when I remove the mask. This seems programmed but may not be feasible.
This seems like such as awesome mod, its really a shame that it doesn't seem to work. I think its because the original mod must have changed what is in the survival boxes to begin with. I even made a new game and it doesn't show up. I know this mod is years old and long dead but if anyone could make a mod that could make this counter into a craftable you would be a god.
The editor IDs for the survival box are different between the two mods. Just need to overwrite the editor ID of the geiger counter mod's survival box with that of Gas Masks of the Wasteland. Either that or enter "help geiger 4" in the console menu to get the item's ID and player.additem XXXX to give it to yourself, if you don't want to mess with xedit.
Just simply doesn't work, doesn't show up in survival containers at all. I even reinstalled it and placed it after GMOW in load order and still doesn't show up in the containers.
If I've done something wrong could something wrong can someone tell me, I really want this to work.
I took a look in xedit, and it looks like the problem is that the "container' the geiger counter is in, and the one that spawns in the current version of Gas Masks of the Wasteland have different editor IDs. That's why it's not showing up, it's in a different 'container'. The fix is quick and relatively easy. Load up GMotW and the geiger counter (radmeter.esp). Go into the container section of radmeter.esp. There will only be one container. On the right hand side you'll see the data for that and GMotW. All you need to do then is drag the editorID for GMotW's survival box over to the one for radmeter, and overwrite it. Save, exit, done. When you load up the game the geiger counter should be in the survival box.
So I recently downloaded this, and the game is telling me the mod is missing dependencies. What dependencies does this relay on? I have Fallout 2287 - Gas Masks of the Wasteland (vr. 1.0.7.0.8) installed, as well as HUDFramework (vr. 1.0f). Am I missing something here? I'm using the NNM to install all these too.
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It will probably also work for any future versions, since the radiation formula is pretty much finished.
btw i just use console command to get the item so probably the item won't spawn on boxes cuz i have not seen one yet.
i guess this requires Armor and Weapon Keywords Community Resource (AWKCR)
dang it.
However, they have nothing to do with the radiation values that are present when I take off the gas mask. It depends on the setting in the GMOW Holotape. If I choose the setting 'Normal', I have radioactivity even in nice weather. But the Geiger counter does not show any radioactivity. I am using NacX as a weather mod.
I would have liked to have the radioactivity displayed that actually exists when I remove the mask. This seems programmed but may not be feasible.
If I've done something wrong could something wrong can someone tell me, I really want this to work.
And I do not know what is the dependency.
alors pourquoi cet addon à besoin des DlC ?