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  1. registrator2000
    registrator2000
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    Changelog:

    v1.0f:
    - Fixed an issue where loading a mod that uses HUDFramework above HUDFramework in load order (i.e. ESM mods) would cause other widgets to stop working.
    - Resolved a race condition that could happen if HUDFramework is installed at the same time as a mod using the framework, and the mod attempts to use HUDFramework functionality before it is fully initialized.

    v1.0e:
    - Fixed issue where messages in the string message queue would be sent in reverse order.
    - Fixed issue where messages in the string message queue would not dispatch in menu mode.
    - Widgets are now notified when they are unloaded.

    v1.0d:
    - Fixed an issue whereby if the compass is resized, widgets would appear too large or too small when in Power Armor.
    - Fixed an issue where widgets would not appear when loading a game in Power Armor.
    - Fixed an issue with Eval where if evaluating three or more expressions in quick succession, only the first and last are evaluated.
    - Fixed an issue where SendMessageString was accepting a widget's friendly-name instead of its identifier as the first parameter.
    - Add "data" object to VM root as a general-purpose data store for mods utilizing the Eval function.
    - Add getHUD() function for widgets to obtain a reference to HUDMenu root. (AS3)

    The mod can be updated in-place by installing the new version over the old one. No special update steps are necessary.
  2. registrator2000
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    Mods using HUDFramework:

    HoloTime - HUD Clock Widget by registrator2000
    Companion Status HUD by registrator2000
    Immersive HUD (iHUD) by Gopher
    Survival stats widget by Neanka
    Explosives widget by Neanka
    AmmoTweaks - A Weapon Overhaul by isathar (ammo type and weapon condition widget)
    Ammo count widget by Neanka
    PA stats widget by Neanka
    Wasteland Energy Shields by neotropic
    Power Armor HUD (paHUD) by Gopher
    Buffs panel widget by Neanka
    Vault-Tec Accelerated Focus System (VAFS) by Ashnal (crit meter)
    Transfer Settlements - Shareable Settlement Blueprints by CDante (video)
    Sim Settlements by kinggath
    Vault Time - HUD Clock (Tranquility Lane) by Bwones

    Upcoming mods using HUDFramework to watch out for:

    Gas mask status and visor overlays for Fallout 2287 - Gas Masks of the Wasteland by D1v1ne122, Scrivener07, and team.
  3. MaxGiant
    MaxGiant
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    Anytime i want to use holo time or anything else for that matter i get weird messages from hud framework that never stop.
    1. JimmyJohn57
      JimmyJohn57
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      Same here, it's annoying
  4. Soulbringer1
    Soulbringer1
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     I dont understand the instructions for the auto patcher. Can you PLEASE put it into Very Simple Step by Step Instructions? Like do we keep the auto patcher in its own folder on the desktop, and drag a file into it to patch, then return the patched file into it's directory. What files and How exactly does this work? Please Help.

    ALSO, If using BOTH Def UI ND dEF hud, Do we use this?
  5. EricHuntW
    EricHuntW
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    I have FallUI-HUD and HUD Framework both installed, they are completely compatible for me.
    1. Sadnessinabag
      Sadnessinabag
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      k
    2. darkceron
      darkceron
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      Hey can you share how you make it work? I used the Auto patcher but my FallUI-HUD still not working

      Edit: Nvm I just remove both mod from MO2 then re-download and re-install HUDFramework first then FallUI-HUD second, then problem fix. For those who get problem HUDmenu.swf are not found in FallUI-HUD MCM Layout menu you can try this.
    3. SanityFlippers
      SanityFlippers
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      use NMM ...
    4. RedWidow93
      RedWidow93
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      Are you really telling someone to use Vortex over MO2? I must be dreaming.
    5. runandtown
      runandtown
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      SanityFlippers Its a outdated and even creators won't recommend it. They even hid it NMM
    6. Sunseyki
      Sunseyki
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      @RedWidow93 No they aren't they are saying use NMM which is outdated and shitty. Vortex is perfectly okay to use though, don't gatekeep and throw shade just because someone likes Vortex. That's some reddit s#*!
    7. Craola
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      Always funny to see NMM haters,  meanwhile the thing has worked flawless for me for over a decade. Then I see the same infighting over MO2 and Vortex, while simultaneously seeing people struggle with why their new mod managers fail them at times. 

      Anywaaaay. Using NMM, just like OP, have Hudframework and FallUI up and running great. Have been for some time :-)
    8. Thanos533
      Thanos533
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      im confused isnt vortex and nmm the same 
  6. Sawbuck69
    Sawbuck69
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    This conflicts with fallui hud when I install it WHAT AM I DOING WRONG?
    1. brownraisin
      brownraisin
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      were you able to find a solution for it?
    2. ervery
      ervery
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      FallUI HUD is already HUDFramework compliant, It just needs to overwrite HUDFramework in your load order. This is mentioned in the FallUI HUD description page.
  7. ju87gstukas
    ju87gstukas
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    Causes 100% percent ctd when F9 fast loading or load on death in NG version of the game, tested it 10 times and 10 times the game crashed.
  8. wolfspride2241
    wolfspride2241
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    Does anyone know if this works post next-gen patch? The latest comment i've seen is from 2024...
  9. betochas01
    betochas01
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    Broken for NG it causes CTD. Tested with 100+ mods.
    1. Metal1623
      Metal1623
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      Not broken on NG, tested with 180+ mods
      sry just could't resist
    2. RamLaGoat78
      RamLaGoat78
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      couldn't resist what exactly is it broken or not very clever to obscure useful info for whatever reason you found irresistable 
    3. Maiqthecoward
      Maiqthecoward
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      from what it looks like no it isnt broken any errors faced are purely user error
    4. broadside23
      broadside23
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      no, it's not. 
    5. luashfu
      luashfu
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      Yep Me too Metal1623, 

      Me Too! HAHAHAHAHAH KUDOS TO ALL!
  10. vZeplin
    vZeplin
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    !
  11. pierrecat82
    pierrecat82
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    CTD with Hudframework and Defui
  12. pierrecat82
    pierrecat82
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    CTD with Hudframework and Defui