Makes molerat disease a perk instead of an active effect to stop the red pill icon from permanently showing.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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This mod turns the molerat disease you get from Vault 81 into a perk instead of an active effect, so you don't have that stupid red pill icon permanently stuck on your HUD.
Well, technically it just hides the debuff from your Pip-Boy and gives you an empty perk so you have some record of the effect, but it's the same net outcome with better compatibility. Taking the cure obviously removes both the perk and the debuff.
INSTALLATION
If you are installing this on a character who already has molerat disease, you will need to reinfect yourself with the console command player.equipitem 249690 to give yourself the perk. This isn't 100% required; you will still have -10 health and no icon if you don't do this, you just won't have any record of the effect in your Pip-Boy under perks.
COMPATIBILITY
This mod is perfectly compatible with most mods that affect how you contract the disease, including: