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Nutulator and EthreonUploaded by
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About this mod
We're like the Terminator--we just keep coming back; now with version 4.0. Time to bunker up. Constructible military themed structures. Trenches, bunkers, Dragon's Teeth, Sandbag posts, barbed wire fences and barricades, camouflage nets, barriers and more.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users
Author notes
You are free to incorporate any of my mods into your own, make a translation, or anything along those lines. if you do any of that I'd appreciate if you credit me and link back to the original mod. Just please don't upload my mods on Beth.net or another site.
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This author has not credited anyone else in this file
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Translations
- Spanish
- Russian
- Mandarin
- French
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Translations available on the Nexus
Language Name Mandarin Author:Broodahood Chinese - Sandbag Fortifications Spanish Author:Nutulator Sandbag Fortifications espaniol Russian Author:Snoopy81S Sandbag fortifications Russian localization French Author:from Nutulator and translated by Sternjager Sandbag Fortifications -FRENCH- French Author:Nutulator Sandbag Fortifications - FR - Mirrors
- Changelogs
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Version V2 Patch
- Version 2 patch for Better Junk Fences--Guard Tower is now snap-able
- Camouflage nets were missing navmesh, that has been fixed too
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Version V1 Patch
- Navmesh fixed for version 1.
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Version 4.1
- Moved all fortifications back to the vanilla Defense Guard Posts section--nothing will conflict now.
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Version 4.0
- - Moved all structures under Resources and organized them under their own categories.
- - 6 new concrete bunker and 1 concealed bunker.
- - MG Nest with armor add-on.
- - Foxhole.
- - Metal Czech Hedgehog.
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Version 3.0
- - Quonset Hut which you can furnish all you want. Has a stone foundation for uneven ground. Vanilla doors can be snapped to it along with stairs.
- Dragon's Teeth obstacles.
- Improvised Picnic Table added.
- Large camouflage net added designed to accommodate the M1 howitzer.
- All the trenches have been updated and now are roughly double the depth. The front will not stick out into the air on uneven ground.
- The inner corner trench design has been changed to be more straight and will act less like a bottle-neck.
- Two new versions of the Sandbag Cover and Pillar added which are also deeper.
- Snap-points tweaked over all.
- Defensive Pit edited to be bigger and deeper so the howitzer can be placed in it.
- Reflectiveness of the camouflage nets disabled.
- - Quonset Hut which you can furnish all you want. Has a stone foundation for uneven ground. Vanilla doors can be snapped to it along with stairs.
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Version 2.0
- 21 new things to build.
Upgraded camouflage net.
Defensive Barrier snap-points tweaked so they're less fidgety when building.
- 21 new things to build.
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Version 1.2
- - Previous file versions 1 and 2 have been merged. It now has two light, heavy, and camouflaged posts--one for guard positions and the other so you can stack things on the roof.
- Everything is navmeshed including the roofs so now you can use mods like Invisible Guard Markers.
- Snap-points have been added to the light and heavy posts so stairs can be used. See screenshot #5.
- Added in two more barriers with different textures and more snap-points so they can sink into the ground while still snapping. See screenshot #4.
- Fixed some normals which were causing some weird shadows.
- - Previous file versions 1 and 2 have been merged. It now has two light, heavy, and camouflaged posts--one for guard positions and the other so you can stack things on the roof.
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Version 1.1
- Conflicts in the workshop menu with other mods was possible and has been fixed. Everything else is the same.
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Trenches - Short, long, fortified, and corner trenches - 5 snap-able trenches with which you can fortify your settlements. Build one or two for decent protection or go all out and make a trench system.
Bunkers - Concrete bunkers for building strongpoints across the Commonwealth. Varies sizes and designs for every situation.
Heavy Machine Gun Nest - Another strongpoint structure with a unique armor package add-on available for improved protection.
Sandbag Cover - A stack of snap-able sandbags and a "pillar" for strengthening any area. Works great with the trenches as well.
Dragon's Teeth - You might have seen these obstacles in pictures of the Siegfried Line, they're designed to stop vehicles or channel them into kill-zones. Perfect for stopping mechanized troops in Power Armor. There are 3 teeth to choose from, each is of different height and slightly different design.
Barbed Wire Fences and Barricades - 3 fences, 3 barricades, Czech hedgehog (wood and metal), pointed stake - Fences and log structures wrapped with barbed wire deny the enemy of further advance and can be used to tunnel them into killzones.
Quonset Hut - A medium sized hut made of corrugated galvanized steel. It can be made a living quarter in varies areas of the Wasteland. Thanks to Ethreon for the mesh.
Watchtower - Survey the area and watch out of enemy skirmishers from this fortified position.
Improvised Defensive Positions - Not like you're going to have a working defense industry 200 years after a nuclear war. Improvise a picnic table, dig a foxhole, or stack some sandbag ups--these positions are combined from the sturdiest materials found laying around.
Field Command - Camouflaged position with enough space to accommodate tables and weapon trunks to plan out your assaults.
Tent - A sandbag fortified tent.
Light Sandbag Post - A lightly protected sandbag and wooden structure good for checkpoints.
Heavy Sandbag Post - A heavily fortified version of the light post; provides good cover in hot zones.
Camouflaged Post - Camouflaged wooden outpost good for overlooking forest areas in which it can blend in.
Defensive Positions - Two sandbag mounds provide moderate cover for a single man.
Camouflage Nets - Three camouflage nets to provide cover for the Defensive Positions, turrets, and artillery howitzers.
Barriers - Inspired by the Hesco barriers these wooden shell and dirt filled cubes are perfect for thick and high walls.
High Sandbag Wall - Good for general cover.
All fortifications are under Defense > Guard Posts in the workshop.
Since there's no way to dynamically change the ground in-game so the trenches are above ground.
A number of structures can be manned by settlers. There are two versions of the Light and Heavy Sandbag Posts and Camouflaged Post--one for assigned guards to and the other so things can be placed on the roofs.
All the structures can sink into the ground.
Trenches, Sandbag Cover and Pillar, Defensive Barriers, and Barbed Wire Fences can snap at different heights so they can be used on uneven/sloped ground.
If the defensive position camouflage net combo isn't working try placing the net first and then slide the sandbag mound in. Same goes for the howitzer.