Fallout 4 suffers from an immense lack of replay-ability for several reasons and The Cheat Bunker is here to help augment your subsequent experiences. Eventually, we all use mods that are implicitly cheats to either work around bugs or just for fun and The Cheat Bunker aims to do both!
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
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Bug fixes: Added a button that allows the player to forcefully move phantom Power Armor Frames away from the Power Armor Workbench in the Bunker ,Fixed a bug where the Snapback teleportation timer was not stopped when the Snapback was manually cancelled, Many terminals had their response text set or refined to make behavior more clear to the user
Bug prevention: Redesigned Bunker / World Space transition mechanisms to allow for access to third-party World Spaces and the removal of the Fast Travel room, Eliminated secret Workshop and directly linked Workbench containers in the Bunker, Generated interior pre-combined meshes to prevent possible performance issues, Rewrote remote record scripts to use Inject-Tec's hexidecimal digit logic only for ease of third-party content imports ,Removed item generator code artifacts and unmaintained code, Ensured the shutdown of several background and utility quests upon uninstallation
New features: Implemented main story faction radiant quest autocompletion options, Added a "Show All Map Markers" option to the Character Development terminal, Added main story faction repeatable quest items to the appropriate faction equipment lockers, Implemented a Settings menu in the Manual & Diagnostics terminal (accessed on a per-package basis), Made the transit behavior compatible with multiple follower mods, Added the manual to the Holotape
Version 1.9.0
Integrated Loggout v1.1.0
Integrated Inject-Tec v1.6.0
Integrated Dynamic Terminal v1.4.0
Integrated Chronicle v1.1.0
Added more options to the quest control terminal
Version 1.8.0
Integrated Chronicle v1.0.0
Integrated Inject-Tec v1.4.0
Integrated Dynamic Terminal v1.3.0
Rewrote the Autocompletion engine to support future development needs
Added AWKCR workbenches
Moved Power Armor workbench & adjusted navmesh so companions can enter armor when so commanded
The Spawn Power Armor Frame feature now ensures the spawned frame is always usable
Implemented the Quest Control Terminal
Fixed a bug where the player's companion(s) weren't teleported out of the Bunker upon uninstallation
Version 1.7.0
Introduced AWKCR dependency
Introduced VIS compatibility
Corrected a design error involving package version numbers, update detection, and the Diagnostics terminal
Fixed a bug where the Character Development terminal wouldn't refresh when certain options were selected
More architecture work on Remote Loading functionality to be used later
Version 1.6.2
Corrected packaging errors in v1.6.0 and v1.6.1 releases
Version 1.6.1
Corrected a bug where the Power Armor workbench in the Bunker did not have access to the resources in the workshop
Version 1.6.0
Integrated Dynamic Terminal v1.2.0
Major architecture work on Remote Loading functionality started
Version 1.5.0
Incorporated Inject-Tec v1.3.0
Made Intro Quest XP trivial
Marked Lorenzo's Crown as playable
Added Vault-Tec Lunchbox to Vault locker
Added toys to the Misc. Items chest
Added collectible ingredients to the Workshop Resources terminal
Added Workshop NPC spawning to Workshop Resources on the holotape
Fixed the Power Armor Workbench and the navmesh around it so Companions can enter armor there when directed
Version 1.4.1
Removed a bug that unintentionally affected lighting in the Institute
Version 1.4.0
Under-the-hood improvements to teleporting
Significantly shortened the manual
Added “Cell Preloading” option
Lighting adjustments
Expedited uninstall process
Version 1.3.1
Fixed a bug involving Auto-completion options and uninstallation
Fixed a bug involving a phantom button placement and the upgrade to v1.3.0
Version 1.3.0
Added Auto-completion option for “The Molecular Level”
Fixed a minor bug involving Auto-completion options during uninstallation
Integrated Loggout for debug logging
Integrated new versions of Vault 111 Exit Detector, Holotape Retainer, Inject-Tec, and Dynamic Terminal
Fixed a bug where workshop mode could be activated in The Cheat Bunker
Fixed a bug preventing workbench supply refills
Auto-completion availability messages now display for five seconds instead of two
Version 1.2.0
Holotape is now a quest item to prevent loss.
Added ability to despawn unusable Power Armor Frames after spawning them.
Internal refactors for much cleaner uninstallation process.
Version 1.1.0
Nearly every item spawns in the spawn cabinet because the out-in-the-open style caused issues.
Added chair so the player can wait
Version 1.0.2
Fixed a bug where the AiO release would allow bundled packages to be uninstalled and a design failure in the package versioning system.
Version 1.0.1
Fixed a bug that caused the wrong teleportation effect to be applied to the wrong actor objects at the wrong times
Version 1.0.0
Initial release
Cheating. You shouldn't do it. If you're on your first play-through, that is. We didn't. But Fallout 4 suffers from an immense lack of replay-ability for several reasons and The Cheat Bunker is here to help augment your subsequent experiences. Eventually, we all use mods that are implicitly cheats to either work around bugs or just for fun and The Cheat Bunker aims to do both!
Features:
Holotape which replicates nearly all of the terminals in the bunker
Endless supply of each non-unique clothing, armor, weapon, and mod item
Custom armors and weapons with legendary effects exclusive to the Cheat Bunker
Fast travel features which let you teleport anywhere on the current map similar to the Institute's teleporter as well as execute a snapback teleportation (see manual for details)
Companion controls including the ability to acquire their perks, repair damaged relationships, track their location, and move them to the player. Tracking and actor movement behaviors available for Dogment. Compatible with Everyone's Best Friend by valdacil
Character progression options including the ability to add levels and perk points, auto-progress insufferable quests, maximize SPECIAL stats, and acquire an exclusive perk called “Player Knowledge” which slightly boosts your XP gains and scales with your Intelligence
Spawn any suit of Power Armor the Bunker knows about as well as that suit's mods
A package system that supports DLC additions and could be used to import any content related to other mods or even game overhauls
Much, much more!
Options
Master Plugin and DLC Packages This is the recommended course of action since the individual packages are updated more quickly than the All-in-One Package. DLC Packages for The Cheat Bunker (Change Log, XB1 Mirror) are available for these expansions: