Hello all! I have not forgotten about this mod and will be adding features such the screen actually fading when you are travelling as well as game time moving ahead to simulate actual travel. I have just been updating the Ol' Enclave bunker mod of mine :-)
FYI, this isn't compatible with South of the Sea - Atoms Storm. The Glowing Sea location drops this right across the road from Wallace's Bar, and the Mobile Vault turret is hostile to the bar patrons. And it doesn't mess around!
I'd love to see more destinations for the home added to this mod. For those of you with companions getting stuck issues, the AFT (Amazing Follower Tweaks) has a setting that teleports companions to you when you draw your weapon, fixed any issues I was having.
lol read comments about stuck companions, but thought I'd try it anyway. First time I entered/left the house Dogmeat and Nick both became trapped. Love the look of the home but I'm not into the hassle of getting them free all the time.
Update: I used moveto Player 0000.2f1f in the console, and she didn't teleport to me right away, but then when I started walking away, she glitched through the door, so it kind of worked that time.
Anybody having super high vram usage inside the home? I see average of 50-75% outside, and 95% inside the house, thats almost 8Gb of vram.
Also, companions keep getting stuck inside. Like they go in with me fine, but leaving they have a 75% chance of being stuck inside the home. I fast traveled and ran around for a good 20 minutes waiting for Darlene to rejoin me, but once I went back to the Lux and entered, she was standing over by the crafting bench. Same with Europa follower, Nora follower, Piper, and Preston. Weird.
I play survival and this mobile home really spices things up to have a deployable forward operating base to embark from and fall back to for supplies and safe sleep away from the hordes of ghouls and radiation storms.
Update: I used moveto Player 0000.2f1f in the console, and she didn't teleport to me right away, but then when I started walking away, she glitched through the door, so it kind of worked that time.
I installed your mod I have a problem because the quest does not seem to trigger can you give me the title of this quest because I have a lot of quest waiting and maybe I'm just wrong
Same issue, found out sim settlements 2 also changes same terminal, you don't actually need the quest to complete the mod, you can stroll right up to the bunker entrance and go inside.
I found what seems to be a minor bug. I found the bunker and used the lux-o-home before I got the quest, now the quest seems to be stuck at 'explore the bunker'.
I tried out this handy little home and it appears to conflict with Sim Settlements 2 since they also edit Davidson's Terminal. The problem is, they actually replace Davidson's Terminal, so your edits get deleted and a standard drag and drop of records doesn't work to solve the issue. So I created a patch to patch the SS2 Davidson's Terminal with your data and it worked like a charm.. Now people won't have to choose between mods. They can use both and have both work properly.
I swear I've seen a mod EXACTLY like this on the New Vegas nexus, right down to one of the images EDIT:Nevermind it's in the description EDIT EDIT: 0/5 stars, no blamco vending machines!!!!11!!!!!
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For those of you with companions getting stuck issues, the AFT (Amazing Follower Tweaks) has a setting that teleports companions to you when you draw your weapon, fixed any issues I was having.
Update:
I used moveto Player 0000.2f1f in the console, and she didn't teleport to me right away, but then when I started walking away, she glitched through the door, so it kind of worked that time.
Anybody having super high vram usage inside the home? I see average of 50-75% outside, and
95% inside the house, thats almost 8Gb of vram.
Also, companions keep getting stuck inside. Like they go in with me fine, but leaving
they have a 75% chance of being stuck inside the home. I fast traveled
and ran around for a good 20 minutes waiting for Darlene to rejoin me,
but once I went back to the Lux and entered, she was standing over by
the crafting bench. Same with Europa follower, Nora follower, Piper, and
Preston. Weird.
I play survival and this mobile home really spices things up to have a deployable forward operating base to embark
from and fall back to for supplies and safe sleep away from the hordes
of ghouls and radiation storms.
Update:
I used moveto Player 0000.2f1f in the console, and she didn't teleport to me right away, but then when I started walking away, she glitched through the door, so it kind of worked that time.
I have a problem because the quest does not seem to trigger
can you give me the title of this quest
because I have a lot of quest waiting and maybe I'm just wrong
thank you
and it was a new game i had started
found out sim settlements 2 also changes same terminal,
you don't actually need the quest to complete the mod, you can stroll right up to the bunker entrance and go inside.
I found the bunker and used the lux-o-home before I got the quest, now the quest seems to be stuck at 'explore the bunker'.
SS2 - MobileVault patch
EDIT:Nevermind it's in the description
EDIT EDIT: 0/5 stars, no blamco vending machines!!!!11!!!!!