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MrColonelMustard

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MrColonelMustard

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85 comments

  1. MrColonelMustard
    MrColonelMustard
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    Hello all! I have not forgotten about this mod and will be adding features such the screen actually fading when you are travelling as well as game time moving ahead to simulate actual travel. I have just been updating the Ol' Enclave bunker mod of mine :-)
  2. emiral85
    emiral85
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    FYI, this isn't compatible with South of the Sea - Atoms Storm. The Glowing Sea location drops this right across the road from Wallace's Bar, and the Mobile Vault turret is hostile to the bar patrons. And it doesn't mess around! 
  3. boxerbeast1
    boxerbeast1
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    could probably use an update but thanks for uploading
  4. CrazyIvan12
    CrazyIvan12
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    I'd love to see more destinations for the home added to this mod.
    For those of you with companions getting stuck issues, the AFT (Amazing Follower Tweaks) has a setting that teleports companions to you when you draw your weapon, fixed any issues I was having.
  5. Kifyi
    Kifyi
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    lol read comments about stuck companions, but thought I'd try it anyway. First time I entered/left the house Dogmeat and Nick both became trapped. Love the look of the home but I'm not into the hassle of getting them free all the time.
  6. Saizetsu
    Saizetsu
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    Unfortunately lost allies to the mod as they got stuck in the home.
    1. cambricpulse
      cambricpulse
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      Yeah Piper got stuck in my game also :/

      Update:
      I used moveto Player 0000.2f1f in the console, and she didn't teleport to me right away, but then when I started walking away, she glitched through the door, so it kind of worked that time.
  7. jdkzombie
    jdkzombie
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    Probably a dead mod, but I'll ask anyways.

    Anybody having super high vram usage inside the home?   I see average of 50-75% outside, and
    95% inside the house, thats almost 8Gb of vram.

    Also, companions keep getting stuck inside.  Like they go in with me fine, but leaving
    they have a 75% chance of being stuck inside the home. I fast traveled
    and ran around for a good 20 minutes waiting for Darlene to rejoin me,
    but once I went back to the Lux and entered, she was standing over by
    the crafting bench. Same with Europa follower, Nora follower, Piper, and
    Preston.  Weird.

    I play survival and this mobile home really spices things up to have a deployable forward operating base to embark
    from and fall back to for supplies and safe sleep away from the hordes
    of ghouls and radiation storms.
    1. cambricpulse
      cambricpulse
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      Yeah Piper got stuck in my game also :/

      Update:
      I used moveto Player 0000.2f1f in the console, and she didn't teleport to me right away, but then when I started walking away, she glitched through the door, so it kind of worked that time.
  8. Trazibol
    Trazibol
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    I installed your mod
    I have a problem because the quest does not seem to trigger
    can you give me the title of this quest
    because I have a lot of quest waiting and maybe I'm just wrong

    thank you
    1. anonymousgammer740
      anonymousgammer740
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      go to vault tech hq . look for a the terminal on the top floor of the that works u should go thought the entry's that should trigger the quest .
    2. mnb1991
      mnb1991
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      i went to the vault tech hq and dident find the quest log in the terminal there onely three log to choess from 
      and it was a new game i had started 
    3. b0bulat0r
      b0bulat0r
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      Same issue,
      found out sim settlements 2 also changes same terminal, 
      you don't actually need the quest to complete the mod, you can stroll right up to the bunker entrance and go inside.
    4. boxerbeast1
      boxerbeast1
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      +1
  9. j1greene
    j1greene
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    I found what seems to be a minor bug.  
    I found the bunker and used the lux-o-home  before I got the quest, now the quest seems to be stuck at 'explore the bunker'.
  10. sattyre
    sattyre
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    I tried out this handy little home and it appears to conflict with Sim Settlements 2 since they also edit Davidson's Terminal.  The problem is, they actually replace Davidson's Terminal, so your edits get deleted and a standard drag and drop of records doesn't work to solve the issue.  So I created a patch to patch the SS2 Davidson's Terminal with your data and it worked like a charm..  Now people won't have to choose between mods.  They can use both and have both work properly.

    SS2 - MobileVault patch

  11. jagerfrogger
    jagerfrogger
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    I swear I've seen a mod EXACTLY like this on the New Vegas nexus, right down to one of the images
    EDIT:Nevermind it's in the description
    EDIT EDIT: 0/5 stars, no blamco vending machines!!!!11!!!!!