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Merovign

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Merovign

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Loose-file override of Redeye, NukaWorld's top DJ and possibly the most annoying character in video game history, including the Nintendo and the Atari 800.

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Does Nuka World's resident Deejay make you want to torture houseplants to death? Me too. That's why I created an override to SHUT HIM UP.

It's a simple  loose-file override that replaces everything he says (and sings) with 1-second silent files (completely empty files don't seem to work). This includes his commentary as you make your way through the opening maze. And every active radio scattered all over Nuka World.

If you just want to get rid of part of his content, as in *either* the songs *or* his commentary (and you're mad, mad, mad), you can selectively delete the files in the following directories, relative to the game directory (PS - Deleting the files means the original sound *will* play):

\Data\Sound\fx\DLC04\MUS\Radio\RedEye - Music / songs (if you can call them that)

\Data\Sound\Voice\DLCNukaWorld.esm\DLC04_Announcer_RaiderRadio_NPCM - voices (including the intro)

*WARNING* - don't install this mod with NMM if you have already replaced the music either manually or with a mod, this will overwrite those files. Install just the voices manually.

Otherwise, just install with NMM, manually with NMM, or manually without NMM. Or MO. Or standing on your head, you be you!

It *may* also not take effect at least until you leave and re-enter the cell you're in (the game seems to cache some sounds in a cell).

Mods / Utilities I used creating this:

Unfuzer by greentea101  (note this is a Skyrim utility)
BSA Browser (with BA2 Support) by AlexxEG
MultiXWM by Raxdiam
Audacity or similar audio editor
Also worth checking out: FO4 Voice File Reference Tool, for finding the BA2 file name for dialogue

Micro-tutorial: Basically, I extracted the voices needed using BSA Browser, used Unfuzer to extract the files from FUZ archives, replaced all the wav files with a 1-second silent file (16 bit signed PCM, 44khz) - a knowledge of command line utilities and batch renaming saves a lot of time here.

I left the files loose because the game did *not* like when I recombined them (could be the files or it could be that Unfuzer is made for Skyrim).

I converted the same 1-second file to XWM with MultiXWM, made several copies, and renamed them to match the music files.

New mod:

Silence in the Museum - stop the historical re-enactment in Concord's Museum of Freedom