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This author has not provided any additional notes regarding file permissions
File credits
zawinul for Horizon
Sean_s for Deployable Turret Pack 2
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Changelogs
Version v8.7.3
v8.7.3 (small random update)
+fix +common tool for crafting
+Change =tinkers spawning should be turned down (might work)
-Remove + turrets parts for crafting turrets (idk if turret parts it going to be removed from next horizon update. Just to be safe.) + turret parts no longer spawn on makeshift turrets
Version v8.7.1
v8.7.1 "Small Horizon update"
+Added Makeshift turrets now sometimes drops smokepowder
+Changed =Fatman need Heavy weapons parts now to craft =Cyro turret no longer need fire extinguisher to craft just need cyro fluids =Concentrated Laser Beam turret need Both Energy weapon parts and Heavy weapon parts to craft =both heavy lesar and Laser turret needs energy parts to craft =Both the tinker and enginners should spawn more rare
+fixed =Needed components for turrets =Needed components for DTP Holotape =Needed compenents for other items
Version v8.7
v8.7 "Small changes again"
+Changed =All turrets now need Settlements technology perks
+fixed =Flamer turret need components (Needs Liquid fuel not gasoline)
Version v8.6
v8.6 "Small changes"
+Changed =Basic Battery does not need perks to craft. =both Fuse and Vacuum tube now need technologist II, not III. =9mm Mini ammo now needs Robotics Expert I, not II =9mm mini turret can now be crafted in Robotics Expert I, not II. (Pretty much your first attacking turret) =Spotlight turret now needs Basic battery (OOF)
+fixed =Most outdated items on recipes
Version v8.5
v8.5 "These turrets man..."
++added =Loading screens!
++Changed =Decrease the chance of getting loot from turrets by 10% (Might change) =Makeshift spotlight now still spot you when your crouching/sneaking.
++Fixed =Nearby robots no longer be hostile towards you when attack a Makeshift turrets =Makeshift mini-turrets now uses mini-ammo/ECC to attack (WOW!!!) =Makeshift Mini-turrets now attack you.
Version v8.4
v8.4
"Stats and Stuff"
++Changed (There's a lot)
=CLB mini-turret Changes: now holds 5 instead of 1 ammo, CLB Mini-Turret Leveling is cut in half
=38 Mini-turret Changes: based health is now 220, Attack based damage is now 9, Have no Crits damage and Change
=45 Mini-turret Changes: based health is now 220, Attack based damage is now 11, Have no Crits damage and Change
=Heavy Machine gun Mini-turret Changes: based health is now 450, Attack based damage is now 14, Have no Crits damage and Change
=Machine gun Mini-turret Changes: Damage resistants is now 80, Attack based damage is now 12, Have no Crits damage and Change
=Mark V Machine gun Mini-turret Changes: based health is now 320, Attack based damage is now 12
=Mark VII Machine gun Mini-turret Changes: based health is now 420, Attack based damage is now 15
=Assault Mini-Turret based Changes: health is now 340, Attack based damage is now 12
=Broadsider(Cannon) Mini-Turret Changes: Leveling is cut in half
=Fatman Mini-Turret Changes: Leveling is cut in half
=Minigun Mini-Turret Changes: Leveling is cut in half, Attack based damage is now 22
=Missile Mini-Turret Changes: Leveling is cut in half, it's based health is now 570
=Railway Rifle Mini-Turret Changes: Leveling is cut in half, it's based health is now 425
=Gamma Mini-Turret Changes: Leveling is cut in half
=Gauss Mini-Turret Changes: Leveling is cut in half
=Laser Mini-Turret Changes: Leveling is cut in half, Energy damage is now 28
=Heavy Laser Mini-Turret Changes: Leveling is cut in half, Damage resistant changed to 25, Energy damage is now 15
=Plasma Mini-Turret Changes: Leveling is cut in half, it's based health is now 440, Energy damage is now 30, Attack based damage is now 10
=Cryo Mini-Turret Changes: Leveling is cut in half
=Flamer Mini-Turret Changes: Leveling is cut in half, Fire Crits damage is now 9
=Shotgun Mini-Turret Changes: Leveling is cut in half
=Spotlight Mini-Turret Changes: Leveling is cut in half, it's based health is now 200
=Tesla Mini-Turret Changes: Leveling is cut in half, Energy damage is now 25
++Fixed
Minigun now takes 5mm and can shoot again
Version v8.3
v8.3
"The "Great" Crafting Clean-up"
++Changed/Added
=Basic target chip now use basic circuitry instead of Advanced
=All Sensors, Targeting chips, and Batteries have (X) instead of [X]
=Spotlight does not need battery
=All Mini-Turrets don't need Gunpowders/Explosive powders (Too much crafting needed)
=All Mini-turrets don't need Alloys any more (Too much crafting needed)
=Missile mini-turret needs adv Battery instead of basic
=Mini-gun mini-turret needs adv Battery instead of basic
=Gamma mini-turret needs basic targeting chip instead of Good
=Broadsider(Cannon) mini-turret needs basic targeting chip instead of good
=Mark V mini-turret needs good targeting chip instead of adv.
=.38 mini-turret needs good targeting chip instead of basic.
=Good Targeting chip needs Carbon fiber instead of aluminum alloy
=Adv targeting chip needs adv. circuitry and Energy cell instead of Alloys
=Turret like parts can be bought from vendors
=Add turret debuff (may work)
++Fixed
=9mm mini-turret sensor is now basic sensor
=Gamma doesn't need gas for crafting
=Both Flamer and Cryo mini-turret now needs basic targeting chip
=Basic targeting chip battery and sensor old toolkit crafting
Version v8.2hotfix
v8.2 Hotfix?
I made this hotfix because something is causing the patch to inject itself to horizon for no reason (Creating CTD on load or new game). I don't know if Creation kit is doing it or FO4Edit. Only use this if you download the v8.1 patch and getting a CTD on load or a new game.
Version v8.2
v8.2
"Trying to fix things here!"
++Changed/added
=Tinker and Engineer have a 75 chance to spawn (May work)
=flammer don't have fixed range anymore
=Tinkers and Engineers have their own Outfits
=Engineers no longer used Brig Lvl items
=Makeshfit turrets now have drops, Some can be useful build your own!
=Turn down the spotlight show range to 300 (1000 is a bit too much)
=Makeshift turrets no longer have fixed ranges (Should them to shoot better?)
++Fixed
=Both Gamma and Makeshift Gamma now have its Gamma gun
=Makeshift turrets should have unlimited ammo (may works)
Version v8.1
v8.1
"Now I can see you!"
++Fixed
=Fix the Turrets tab (Lol Oops!)
=Fix the Makeshift battery on one of the turrets
=Mini-Turret ammo should now show up in BALLISTIC
=Fix .45 Mini-turret in Devices
++Added
=Spotlight turret can show where enemies are at!
Version v8
v8
"Horizon v1.5"
++Changed/Added
=Changes Modified Components
=Added Basic Battery, Advanced Battery
=Added Basic Sensor (Just a renamed Modified), Advanced Sensors
=Renamed Modified Military-grade circuit board to Good Targeting Chip
=Renamed Modified Enhanced Targeting Card to Basic Targeting Chip
=Renamed Modified Assaulton Circuit Board to Advanced Targeting Chip
=Changed Stats for Turrets
--Removed
=Removed Leveled Pathing, You can now craft other turrets without need lower tier turrets first
=Removed Gas for crafting (Just too much-needed components for crafting)
++Fixed
=Machinegun can now shoot
Version v7
v7
"It looks like you're not the only one..."
++New
=Raider Tinkerer "Builds"(Spawns at Lvl 5 and up),
.38(Lvl 10), Flamer(Lvl 5), Laser(Lvl 10), 9mm(Lvl 5), Gamma(5), Shotgun(Lvl 5), Spotlight(Lvl 5) Mini-Turrets
=Gunner Engineer "Builds"(Spawns at Lvl 10 and up),
.45(Lvl 10), Both Heavy Machinegun/Laser(Lvl 15), MKV(Lvl 20) and MKVII(Lvl 25), Missile(Lvl 20), Cryo(Lvl 10) Mini-Turrets
++Changed/Add
=Changed perks requirements for Turrets
=Changed Turrets Weights
++Fix
=Heavy turret should now use 5mmmini ammo
--Removed
=Workshop turrets recipes(Should used Horizons)
Laser turret
Shotgun turret
Missile Turret
Heavy laser turret
Version v6.4
v6.4
++Changed/Add
=Trying to change all turrets needed components (They should be little cheaper)
=Modified Circuits can be found in robots/turret loot, but very rare! I think...
=All Modified circuits have [X] now
=Add "New" Ammos for turrets. (like 38 Mini-Rounds, Micro-Missile, etc) And don't worry, their cheap.
=Changed some damage from turrets where changed for a fair fight
Version v6.3
v6.3
++Changed
=You don't need Broadsider for Cannon turret
=Lower the amount of needed Alloys
=Gamma don't need fusion core for crafting
=Missile don't need ducktape just adhesive
=All DTP2 Workshop turret's needed components and they should mimic their attacks from the deployable ones
=Flamer toolkit component and you don't need Flamer to craft
=Cyro toolkit component
Version v6.2
v6.2
+Added
==You can craft components for the Turrets. You can find them in "Tools and Parts" (I'm surprised that I didn't do this sooner.)
=Fuse
=Makeshift battery
=Vacuum tube
+Added New Turrets
==Tesla Turret (New Support)
==Machinegun MkV (New Machinegun turret path)
==Machinegun MkVII (New Machinegun turret path)
==Concentrated Laser Beam Turret (New Laser turret Path) (Still testing this.)
==Read DTI or DTP2 Holotapes for more!
+Changed
== Needed Components (I Just changed the Screwdriver, Hammer, and Wrench to a Toolkits nothing else.)
Version v5.2
v5.2
++Changed
==Incresed Cryo, Flamer, and shotgun turret range just a little bit
==Deploying your turret can now alert nearby Enemies
==Flamer does little more base damage
==Broadsider shoots a little faster
==Wieghts on turrets
--Known Bugs
==9mm turret has unlimited ammo regardless if DTP2 unlimited ammo is on/off.
Version v5
v5
++Change Attack damage and Speed for most turrets
=Fatman turret takes time to Fire (Sometimes it fires Instantly)
=Missile turret takes time to Fire
=Machingun Turret should fire faster and base damage to 10
=Heavy Machinegun turret should fire faster and base damage to 12
=Bradsider takes time to Fire, Have Stagger and Base Damage is 120
=Both Flamer and Cyro should do little to no damage, So they rely on their Effects.
=Cryo does Cryo damage not Energy damage and have Short Range
=Flamer does Fire damage not Energy damage and have Short Range
=Guass should no longer fire fast
=Shotgun Turret Shoots slow and low range but It has high damage
=Laser now shots slow, but with Normal damage.
+All turret have fixed Ranges (might work)
++Added
=NEW TURRETS!!!
=9mm Machinegun Mini-turret Shoots 9mm Rounds (New Low Tier)
=.45 Machinegun Mini-Turret Shoots 45 Rounds (New Mid Tier)
=Read DTI or DTP2 holotapes for more info!
++Added/Changed Perks
=38Machinegun now have Steady Aim 2
=9mm machinegun Now have Steady Aim 1
=45 machinegun Now have Commando 1
=Assault turret Now have Commando 2
--Things removed:
=Both is Flamer and Cryo have no Crits
Version v4.1
+Fix Misspell on TP and change to DTI
+Litte tweaking on DTI holotape
Most Turrets have their perks back/removed
Laser Turret have Nerd rage 1
Heavy Laser have Nerd rage 2 (needs to be LVL 31 or up to work)
Minigun have Bloody Mess
+Replaced sound when you deploy a turret.
Version v4
-Remove DTP2holotape from the world
+DTP2Holotape can now be crafted on TURRET
+Add Turret Information Holotape and can be crafted on TURRET
-Removed texts on Turrets, but it can be viewed on both the Turret Information Holotape and DTP2 Holotape
+Change Turrets States so their perks work(May work)
+Change recipes and other stuff for DTP2 Workshop Turrets
+Workshop Turret should have perks like Mini-Turrets have.
Version v3.5
v3.5
+Change the needed components. So it be more difficult to the turrets.
+Changed most turret's wight. So be careful!
Version v3.2
+Add (^T) in TURRET for Icon and sorting.
+Add [Settings] in DTP Holotape for Icon and sorting.
+Fix Shotgun turret Werid text. AGAIN!!!
-Remove Left over "Mine" Damage and Fire rate.
+Add more Wight on Missile and FatMan Turret.
+Rename Turret to Mini-Turret of all turrets (Because...they a-are..)
Version v3
+All Turrets should have perks which it can help boosted them
+All Turrets have Sneak 1-5 perk, so enemys dont target them first. And all also have Turret Specialization Perk from Horizon to help do more damage.
+Gauss turret Have Better Crits
+Missile turret have Demolition Expert 1
+Fat Man turret have Demolilton Expert 2
+Assault turret have Commando 1
+HeavyMachineGun turret have Rooted 1
+MachineGun turret have Ricochet 1 (May remove if its not working...)
+Minigun turret have Bloody Mess 1 (May remove if its not working...)
+.38machine turret have Steady Aim 1
+Laser turret have Nerd Rage! 1 (May remove if its not working...)
+Now turrets should't attack you if you accidently tick them off. (May work...)
+Fix some missspelling in text of Turrets
+Change the amount of needed of compoents (Don't worry I didn't add anything new)
+Change (mine) to (^T) for Horizon Sorting
Version v2
Made it so you need other turret to craft the Expensive ones
EX. .38Turret=Machinegunturret=HeavyMachineturret etc etc.
Remove Useless text on Turret (Because it useless and does not effect them)
Version v1
First Release
This mod makes the Turrets in DTP2 to be fair and balances with Horizon.