File information

Last updated

Original upload

Created by

Elianora

Uploaded by

Elianora

Virus scan

Safe to use

100 comments

  1. Lyserus
    Lyserus
    • member
    • 0 kudos
    This mod https://www.nexusmods.com/fallout4/mods/61531
    triggers its changes to nuka world after Open Season is completed, is it possible to do something similar for this mod so we don't have to activate this mod after Tradecraft?
  2. BernardGS
    BernardGS
    • member
    • 0 kudos
    I don't know why, but when doing the railroad first quest i couldn't start Tradecraft because Deacon wouldn't talk to me, after 1:30 hours searching for an answer i saw someone mentioned this mod did that somehow, and somehow removing it fixed it, idk what it is, it could be a conflict i have a modlist of over 500 mods so i wouldn't be able to tell what could be causing a conflict with this mod for that to happend, but just in case there's something you can do to fix it, i'll leave this comment here
    1. Elianora
      Elianora
      • premium
      • 12,984 kudos
      Maybe you could've read the instructions that said in big red bold letters **DO NOT INSTALL THIS BEFORE YOU'VE DONE TRADECRAFT**
    2. MaxDrechsler
      MaxDrechsler
      • member
      • 1 kudos
      Many people have a problem starting this quest, no console commands help. It's about that.
  3. DaeSorrowsong
    DaeSorrowsong
    • member
    • 0 kudos
    I'm having an issue where I can't see ANYTHING I place down with the workshop. I can see shadows from objects that I place, but that's all... It only happens in this particular place. None of my other settlements have this issue. Can someone help? I really want to use this!!!
    1. Macaphony
      Macaphony
      • member
      • 0 kudos
      +1
    2. jayrediceveins
      jayrediceveins
      • supporter
      • 0 kudos
      Me as well!
  4. Handkun
    Handkun
    • member
    • 0 kudos
    Did you ever release the mod you teased here? Kind of curious.
    1. Elianora
      Elianora
      • premium
      • 12,984 kudos
      Yes! But it's not in the Switchboard, it's called The Crib
  5. Rookie2311
    Rookie2311
    • premium
    • 0 kudos
    completed tradecraft, fast traveled into the settlement after install and there's terminal's as well as a bunch of other old, wrecked things floating in midair like it never got cleared out, I assume this is a likely clash between this mod and PRP? This is with the ultra clean version btw, and whilst I could go and disable everything that would be too time consuming
    1. Elianora
      Elianora
      • premium
      • 12,984 kudos
      Try loading this later in the load order. Could very well be a mod conflict too
    2. Rookie2311
      Rookie2311
      • premium
      • 0 kudos
      I lowered it in the load order after PRP and it worked, thanks!
  6. KugelBlitzkrieg
    KugelBlitzkrieg
    • member
    • 0 kudos
    Currently having an issue where the top (the turret portion) and bottom (the tripod) parts of turrets from the other areas of the switchboard decided to fling themselves into the main room and cannot be deleted by console or moved. They move to different spots in the room upon fast travel and restarting the game, and will sometimes disappear and come back. Any advice on what I should do? I was really looking forward to doing a lot with the place but if this keeps happening and nothing can fix it I don’t see the point in building it up. I’m going to try to fix it in any way I can though.
    1. KugelBlitzkrieg
      KugelBlitzkrieg
      • member
      • 0 kudos
      Update: I am currently using a “zero carry weight” mod to carry the turret parts out of the main room, as you normally cannot carry them due to the weight. It doesn’t solve the issue, as they respawn every time I load up the game, but it does stop them from bouncing around the main area every time I fast travel there and keeps them out of my way as I build. Also planning on using a “scrap dead bodies” mod to try and remove them (though I’m not very confident it will work since I couldn’t even do it with console), but for now this is a decent enough temporary fix.
  7. Lillyqc
    Lillyqc
    • member
    • 1 kudos
    i tried fast traveling there after doing the quest and installing the mod and im stuck in an endless loop of falling trought the floor reaparing and regoing trought the floor 
    1. Elianora
      Elianora
      • premium
      • 12,984 kudos
      Try moving it lower in the load order, could be that another mod edits the same area and they conflict
  8. EvoDube
    EvoDube
    • premium
    • 24 kudos
    I had a bug on my end, for any others that may have a similar issue. The quest Tradecraft will not start after you complete the quest Road to Freedom. This can be fixed by uninstalling this mod, completing Tradecraft and reinstalling. 
    1. Elianora
      Elianora
      • premium
      • 12,984 kudos
      That's why I said INSTALL THIS AFTER TRADECRAFT in the mod description with big red letters..
    2. EvoDube
      EvoDube
      • premium
      • 24 kudos
      Ah well, it all makes sense now doesn't it.
  9. Furiousgeorge53
    Furiousgeorge53
    • supporter
    • 0 kudos
    Currently in my play through, I'm posted up in the boston library, something about custom settlement locations is pretty cool. So this right here is up my alley. 
  10. arcadeinvader
    arcadeinvader
    • member
    • 0 kudos
    My inactive followers who are set to go home there just kind of stand motionless wherever I dismiss them, even though there are chairs and workstations and stuff for them to be walking around and interacting with. All active followers are walking around like at a normal settlement (using AFT)

    It's not really affecting anything though, just a little annoying. Anyone know if there's some kind of pathing setting that would fix this?